Electronic Arts Reports Strong Q3 FY24 Results
- Net bookings increased by 1% to $2.366 billion, with live services achieving a record $1.712 billion, representing 73% of their business.
- The EA SPORTS FC franchise delivered 7% net bookings growth, and net revenue for the quarter was $1.945 billion.
- EA repurchased 2.5 million shares for $325 million and declared a quarterly cash dividend of $0.19 per share.
- The company expects net revenue of $7.408 - $7.708 billion for fiscal year 2024.
- None.
Insights
The reported net bookings growth of 7% for EA SPORTS FC and the overall 1% year-over-year increase in net bookings to $2.366 billion are significant indicators of Electronic Arts' financial health. The company's focus on live services, which now represent 73% of their business, aligns with the broader industry's shift towards recurring revenue models. This strategy is evidenced by the 3% year-over-year increase in live services net bookings, which is particularly noteworthy in the context of a global gaming market that is becoming increasingly competitive and saturated.
Additionally, the 13% year-over-year increase in net cash provided by operating activities suggests efficient capital management and operational effectiveness. The share repurchase program, with EA buying back 2.5 million shares for $325 million in the quarter, indicates confidence in the company's intrinsic value and a shareholder-friendly capital allocation policy.
However, investors should consider the potential risks of market saturation and the need for continuous innovation to sustain growth in live services. Furthermore, the constant currency adjustment mentioned indicates potential exposure to foreign exchange volatility, which could impact future earnings.
Electronic Arts' emphasis on their EA SPORTS FCTM franchise and Madden NFL as key drivers of growth highlights the importance of strong IP in the gaming industry. The 7% net bookings growth for EA SPORTS FC, despite the transition from the FIFA brand, showcases the resilience and appeal of the franchise. The company's strategic decision to invest in its largest opportunities for multi-year growth, as noted by CFO Stuart Canfield, reflects an awareness of the long-term trends shaping the industry, such as esports and digital distribution.
The gaming sector is increasingly driven by digital content and services and EA's performance in this area could serve as a bellwether for the industry's potential to capitalize on digital transformation. The company's operational metrics, such as the projected net bookings for the fiscal year and the anticipated net revenue, provide valuable benchmarks for market analysts and investors to gauge the company's trajectory and the overall health of the gaming market.
From an economic perspective, Electronic Arts' financial results reflect broader consumer spending trends in entertainment and discretionary goods. The company's ability to generate record live services net bookings during a period of economic uncertainty speaks to the inelastic demand for gaming content. This could indicate that the gaming industry is somewhat insulated from economic downturns, as consumers prioritize digital entertainment.
The 19% tax rate and financial adjustments for GAAP-based financial data reflect the complexity of tax planning and accounting in multinational corporations. Investors should note that these tax rates and accounting practices can significantly affect reported earnings and may differ from industry norms. It is also important to monitor regulatory developments that could impact the gaming industry, such as digital taxation and intellectual property laws, which could influence EA's future financial performance.
EA SPORTS FCTM Momentum Continues, Driving Record Live Services Net Bookings
“Our incredible teams delivered a strong Q3, entertaining hundreds of millions of people across our portfolio, driving deep engagement and record live services,” said Andrew Wilson, CEO of EA. “We remain focused on growing our biggest franchises and delivering new, innovative games and experiences for our global communities.”
“EA SPORTS FC outperformed expectations again this quarter, delivering
Selected Operating Highlights and Metrics1
-
Net bookings2 for Q3 was
, up$2.36 6 billion1% year-over-year (up2% in constant currency). -
Live services and other net bookings for Q3 achieved a record
, up$1.71 2 billion3% year-over-year (up5% in constant currency). On a trailing twelve-month basis, live services were73% of our business. -
The EA SPORTS FCTM franchise outperformed Q3 expectations, delivering
7% net bookings growth against a prior year that included the World Cup. -
EA SPORTSTM Madden NFL delivered net bookings growth of
5% year-over-year.
Selected Financial Highlights and Metrics
-
Net revenue was
for the quarter.$1.94 5 billion -
Net cash provided by operating activities for the quarter was
, up$1.26 4 billion13% year-over-year. For the trailing twelve months, net cash provided by operating activities was a record .$2.35 2 billion -
EA repurchased 2.5 million shares for
during the quarter, bringing the total for the trailing twelve months to 10.4 million shares for$325 million .$1.30 0 billion
Dividend
EA has declared a quarterly cash dividend of
Quarterly Financial Highlights
|
Three Months Ended |
||
|
December 31, |
||
(in $ millions, except per share amounts) |
2023 |
|
2022 |
Full game |
618 |
|
622 |
Live services and other |
1,327 |
|
1,259 |
Total net revenue |
1,945 |
|
1,881 |
|
|
|
|
Net income |
290 |
|
204 |
Diluted earnings per share |
1.07 |
|
0.73 |
|
|
|
|
Operating cash flow |
1,264 |
|
1,123 |
|
|
|
|
Value of shares repurchased |
325 |
|
325 |
Number of shares repurchased |
2.5 |
|
2.6 |
|
|
|
|
Cash dividend paid |
51 |
|
52 |
|
|
|
|
The following GAAP-based financial data3 and tax rate of
|
Three Months Ended December 31, 2023 |
||||||||||
|
|
|
GAAP-Based Financial Data |
||||||||
(in $ millions) |
Statement
|
|
Acquisition-related
|
|
Change in
deferred
|
|
Restructuring
|
|
Stock-based
|
||
Total net revenue |
1,945 |
|
— |
|
|
421 |
|
— |
|
— |
|
Cost of revenue |
529 |
|
(16 |
) |
|
— |
|
— |
|
(2 |
) |
Gross profit |
1,416 |
|
16 |
|
|
421 |
|
— |
|
2 |
|
Total operating expenses |
1,051 |
|
(21 |
) |
|
— |
|
— |
|
(149 |
) |
Operating income |
365 |
|
37 |
|
|
421 |
|
— |
|
151 |
|
Interest and other income (expense), net |
17 |
|
— |
|
|
— |
|
— |
|
— |
|
Income before provision for income taxes |
382 |
|
37 |
|
|
421 |
|
— |
|
151 |
|
Number of shares used in computation: |
|
|
|
|
|
|
|
|
|||
Diluted |
271 |
|
|
|
|
|
|
|
|
Trailing Twelve Months Financial Highlights
|
Twelve Months Ended |
||
|
December 31, |
||
(in $ millions) |
2023 |
|
2022 |
Full game |
2,054 |
|
2,003 |
Live services and other |
5,603 |
|
5,374 |
Total net revenue |
7,657 |
|
7,377 |
|
|
|
|
Net income |
1,079 |
|
1,039 |
|
|
|
|
Operating cash flow |
2,352 |
|
1,377 |
|
|
|
|
Value of shares repurchased |
1,300 |
|
1,295 |
Number of shares repurchased |
10.4 |
|
10.2 |
The following GAAP-based financial data3 and a tax rate of
|
Twelve Months Ended December 31, 2023 |
|||||||||||
|
|
|
GAAP-Based Financial Data |
|||||||||
(in $ millions) |
Statement
|
|
Acquisition-related
|
|
Change in deferred
|
|
Restructuring
|
|
Stock-based
|
|||
Total net revenue |
7,657 |
|
— |
|
|
53 |
|
— |
|
|
— |
|
Cost of revenue |
1,801 |
|
(72 |
) |
|
— |
|
— |
|
|
(8 |
) |
Gross profit |
5,856 |
|
72 |
|
|
53 |
|
— |
|
|
8 |
|
Total operating expenses |
4,397 |
|
(96 |
) |
|
— |
|
(158 |
) |
|
(570 |
) |
Operating income |
1,459 |
|
168 |
|
|
53 |
|
158 |
|
|
578 |
|
Interest and other income (expense), net |
51 |
|
— |
|
|
— |
|
— |
|
|
— |
|
Income before provision for income taxes |
1,510 |
|
168 |
|
|
53 |
|
158 |
|
|
578 |
|
Operating Metric
The following is a calculation of our total net bookings2 for the periods presented:
|
Three Months Ended
|
|
Twelve Months Ended
|
||||
(in $ millions) |
2023 |
|
2022 |
|
2023 |
|
2022 |
Total net revenue |
1,945 |
|
1,881 |
|
7,657 |
|
7,377 |
Change in deferred net revenue (online-enabled games) |
421 |
|
461 |
|
53 |
|
(231) |
Total net bookings |
2,366 |
|
2,342 |
|
7,710 |
|
7,146 |
Business Outlook as of January 30, 2024
Fourth Quarter Fiscal Year 2024 Expectations – Ending March 31, 2024
Financial outlook metrics:
-
Net revenue is expected to be approximately
to$1.62 5 billion .$1.92 5 billion- No change in deferred net revenue (online-enabled games) is expected.
-
Net income is expected to be approximately
to$54 million .$183 million -
Diluted earnings per share is expected to be approximately
to$0.20 .$0.68 - The Company estimates a share count of 271 million for purposes of calculating diluted earnings per share.
Operational outlook metric:
-
Net bookings2 is expected to be approximately
to$1.62 5 billion .$1.92 5 billion
In addition, the following outlook for GAAP-based financial data3 and long-term tax rate of
|
Three Months Ended March 31, 2024 |
||||||||||
|
|
|
GAAP-Based Financial Data* |
||||||||
(in $ millions) |
GAAP
|
|
Acquisition-related
|
|
Change in deferred
|
|
Restructuring
|
|
Stock-based
|
||
Total net revenue |
1,625 to 1,925 |
|
— |
|
|
— |
|
— |
|
— |
|
Cost of revenue |
360 to 410 |
|
(30 |
) |
|
— |
|
— |
|
(5 |
) |
Operating expense |
1,125 to 1,205 |
|
(75 |
) |
|
— |
|
— |
|
(150 |
) |
Income before provision for income taxes |
158 to 325 |
|
105 |
|
|
— |
|
— |
|
155 |
|
Net income |
54 to 183 |
|
|
|
|
|
|
|
|
||
Number of shares used in computation: |
|
|
|
|
|
|
|
|
|
||
Diluted shares |
271 |
|
|
|
|
|
|
|
|
||
*The mid-point of the range has been used for purposes of presenting the reconciling items.
** Subsequent to December 31, 2023, we impaired certain acquisition-related intangible assets totaling approximately |
Fiscal Year 2024 Expectations – Ending March 31, 2024
Financial outlook metrics:
-
Net revenue is expected to be approximately
to$7.40 8 billion .$7.70 8 billion-
Change in deferred net revenue (online-enabled games) is expected to be approximately
( .$19) million
-
Change in deferred net revenue (online-enabled games) is expected to be approximately
-
Net income is expected to be approximately
to$1.14 5 billion .$1.27 4 billion -
Diluted earnings per share is expected to be approximately
to$4.21 .$4.68 -
Operating cash flow is expected to be approximately
to$1.95 0 billion .$2.10 0 billion - The Company estimates a share count of 272 million for purposes of calculating diluted earnings per share.
Operational outlook metric:
-
Net bookings2 is expected to be approximately
to$7.38 9 billion .$7.68 9 billion
In addition, the following outlook for GAAP-based financial data3 and long-term tax rate of
|
Twelve Months Ended March 31, 2024 |
||||||||||||
|
|
|
GAAP-Based Financial Data* |
||||||||||
(in $ millions) |
GAAP
|
|
Acquisition-related
|
|
Change in deferred
|
|
Restructuring
|
|
Stock-based
|
||||
Total net revenue |
7,408 to 7,708 |
|
— |
|
|
(19 |
) |
|
— |
|
|
— |
|
Cost of revenue |
1,713 to 1,763 |
|
(77 |
) |
|
— |
|
|
— |
|
|
(11 |
) |
Operating expense |
4,271 to 4,351 |
|
(145 |
) |
|
— |
|
|
(3 |
) |
|
(580 |
) |
Income before provision for income taxes |
1,487 to 1,654 |
|
222 |
|
|
(19 |
) |
|
3 |
|
|
591 |
|
Net income |
1,145 to 1,274 |
|
|
|
|
|
|
|
|
||||
Number of shares used in computation: |
|
|
|
|
|
|
|
|
|
||||
Diluted shares |
272 |
|
|
|
|
|
|
|
|
||||
*The mid-point of the range has been used for purposes of presenting the reconciling items. ** Includes Q4 impairment of acquisition-related intangible assets as per previous table. |
Conference Call and Supporting Documents
Electronic Arts will host a conference call on January 30, 2024 at 2:00 pm PT (5:00 pm ET) to review its results for the third quarter ended December 31, 2023 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number (888) 330-2446 (domestic) or (240) 789-2732 (international), using the conference code 5939891 or via webcast at EA’s IR Website at http://ir.ea.com.
EA has posted a slide presentation with a financial model of EA’s historical results and guidance on EA’s IR Website. EA will also post the prepared remarks and a transcript from the conference call on EA’s IR Website.
A dial-in replay of the conference call will be available until February 14, 2024 at (800) 770-2030 (domestic) or (647) 362-9199 (international) using conference code 5939891. An audio webcast replay of the conference call will be available for one year on EA’s IR Website.
Forward-Looking Statements
Some statements set forth in this release, including the information relating to EA’s expectations under the heading “Business Outlook as of January 30, 2024” and other information regarding EA's expectations contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “expect,” “intend,” “estimate,” “plan,” “predict,” “seek,” “goal,” “will,” “may,” “likely,” “should,” “could” (and the negative of any of these terms), “future” and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Our actual results could differ materially from those discussed in the forward-looking statements.
Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s products and services; the Company’s ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; governmental regulations; the effectiveness of the Company’s sales and marketing programs; timely development and release of the Company’s products and services; the Company’s ability to realize the anticipated benefits of, and integrate, acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; economic and geopolitical conditions; changes in our tax rates or tax laws; and other factors described in Part II, Item 1A of Electronic Arts’ latest Quarterly Report on Form 10-Q under the heading “Risk Factors”, as well as in other documents we have filed with the Securities and Exchange Commission, including our Annual Report on Form 10-K for the fiscal year ended March 31, 2023.
These forward-looking statements are current as of January 30, 2024. Electronic Arts assumes no obligation to revise or update any forward-looking statement for any reason, except as required by law. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.
While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2023. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended December 31, 2023.
About Electronic Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.
In fiscal year 2023, EA posted GAAP net revenue of approximately
EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, FIFA and F1 are the property of their respective owners and used with permission.
For additional information, please contact:
1 For more information on constant currency, please refer to the earnings slides available on EA’s IR Website. |
|
2 Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games. |
|
3 For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2023. |
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
|||||||||
Unaudited Condensed Consolidated Statements of Operations |
|||||||||
(in $ millions, except per share data) |
|||||||||
|
|
|
|
|
|
|
|
||
|
Three Months Ended
|
|
Nine Months Ended
|
||||||
|
|
||||||||
|
2023 |
|
2022 |
|
2023 |
|
2022 |
||
Net revenue |
1,945 |
|
1,881 |
|
|
5,783 |
|
5,552 |
|
Cost of revenue |
529 |
|
568 |
|
|
1,353 |
|
1,344 |
|
Gross profit |
1,416 |
|
1,313 |
|
|
4,430 |
|
4,208 |
|
Operating expenses: |
|
|
|
|
|
|
|
||
Research and development |
584 |
|
556 |
|
|
1,782 |
|
1,693 |
|
Marketing and sales |
276 |
|
256 |
|
|
785 |
|
723 |
|
General and administrative |
170 |
|
162 |
|
|
506 |
|
503 |
|
Amortization and impairment of intangibles |
21 |
|
50 |
|
|
70 |
|
132 |
|
Restructuring |
— |
|
— |
|
|
3 |
|
— |
|
Total operating expenses |
1,051 |
|
1,024 |
|
|
3,146 |
|
3,051 |
|
Operating income |
365 |
|
289 |
|
|
1,284 |
|
1,157 |
|
Interest and other income (expense), net |
17 |
|
(7 |
) |
|
45 |
|
(12 |
) |
Income before provision for income taxes |
382 |
|
282 |
|
|
1,329 |
|
1,145 |
|
Provision for income taxes |
92 |
|
78 |
|
|
238 |
|
331 |
|
Net income |
290 |
|
204 |
|
|
1,091 |
|
814 |
|
Earnings per share |
|
|
|
|
|
|
|
||
Basic |
1.08 |
|
0.74 |
|
|
4.03 |
|
2.93 |
|
Diluted |
1.07 |
|
0.73 |
|
|
4.01 |
|
2.92 |
|
Number of shares used in computation |
|
|
|
|
|
|
|
||
Basic |
269 |
|
276 |
|
|
271 |
|
278 |
|
Diluted |
271 |
|
278 |
|
|
272 |
|
279 |
|
Results (in $ millions, except per share data)
The following table reports the variance of the actuals versus our guidance provided on November 1, 2023 for the three months ended December 31, 2023 plus a comparison to the actuals for the three months ended December 31, 2022.
|
Three Months Ended December 31, |
||||||||||
|
2023 Guidance
|
|
|
|
2023
|
|
2022
|
||||
|
|
Variance |
|
|
|||||||
Net revenue |
|
|
|
|
|
|
|
||||
Net revenue |
1,925 |
|
|
20 |
|
|
1,945 |
|
|
1,881 |
|
GAAP-based financial data |
|
|
|
|
|
|
|
||||
Change in deferred net revenue (online-enabled games)1 |
425 |
|
|
(4 |
) |
|
421 |
|
|
461 |
|
Cost of revenue |
|
|
|
|
|
|
|
||||
Cost of revenue |
515 |
|
|
14 |
|
|
529 |
|
|
568 |
|
GAAP-based financial data |
|
|
|
|
|
|
|
||||
Acquisition-related expenses |
(15 |
) |
|
(1 |
) |
|
(16 |
) |
|
(26 |
) |
Stock-based compensation |
— |
|
|
(2 |
) |
|
(2 |
) |
|
(2 |
) |
Operating expenses |
|
|
|
|
|
|
|
||||
Operating expenses |
1,080 |
|
|
(29 |
) |
|
1,051 |
|
|
1,024 |
|
GAAP-based financial data |
|
|
|
|
|
|
|
||||
Acquisition-related expenses |
(25 |
) |
|
4 |
|
|
(21 |
) |
|
(50 |
) |
Stock-based compensation |
(155 |
) |
|
6 |
|
|
(149 |
) |
|
(139 |
) |
Income before tax |
|
|
|
|
|
|
|
||||
Income before tax |
337 |
|
|
45 |
|
|
382 |
|
|
282 |
|
GAAP-based financial data |
|
|
|
|
|
|
|
||||
Acquisition-related expenses |
40 |
|
|
(3 |
) |
|
37 |
|
|
76 |
|
Change in deferred net revenue (online-enabled games)1 |
425 |
|
|
(4 |
) |
|
421 |
|
|
461 |
|
Stock-based compensation |
155 |
|
|
(4 |
) |
|
151 |
|
|
141 |
|
Tax rate used for management reporting |
19 |
% |
|
|
|
19 |
% |
|
19 |
% |
|
Earnings per share |
|
|
|
|
|
|
|
||||
Basic |
0.89 |
|
|
0.19 |
|
|
1.08 |
|
|
0.74 |
|
Diluted |
0.88 |
|
|
0.19 |
|
|
1.07 |
|
|
0.73 |
|
Number of shares used in computation |
|
|
|
|
|
|
|
||||
Basic |
270 |
|
|
(1 |
) |
|
269 |
|
|
276 |
|
Diluted |
272 |
|
|
(1 |
) |
|
271 |
|
|
278 |
|
1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges. |
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
|||||
Unaudited Condensed Consolidated Balance Sheets |
|||||
(in $ millions) |
|||||
|
|
|
|
||
|
December 31, 2023 |
|
March 31, 20232 |
||
ASSETS |
|
|
|
||
Current assets: |
|
|
|
||
Cash and cash equivalents |
2,742 |
|
|
2,424 |
|
Short-term investments |
362 |
|
|
343 |
|
Receivables, net |
867 |
|
|
684 |
|
Other current assets |
378 |
|
|
518 |
|
Total current assets |
4,349 |
|
|
3,969 |
|
Property and equipment, net |
561 |
|
|
549 |
|
Goodwill |
5,382 |
|
|
5,380 |
|
Acquisition-related intangibles, net |
501 |
|
|
618 |
|
Deferred income taxes, net |
2,375 |
|
|
2,462 |
|
Other assets |
449 |
|
|
481 |
|
TOTAL ASSETS |
13,617 |
|
|
13,459 |
|
|
|
|
|
||
LIABILITIES AND STOCKHOLDERS’ EQUITY |
|
|
|
||
Current liabilities: |
|
|
|
||
Accounts payable |
62 |
|
|
99 |
|
Accrued and other current liabilities |
1,299 |
|
|
1,285 |
|
Deferred net revenue (online-enabled games) |
1,919 |
|
|
1,901 |
|
Total current liabilities |
3,280 |
|
|
3,285 |
|
Senior notes, net |
1,881 |
|
|
1,880 |
|
Income tax obligations |
482 |
|
|
607 |
|
Deferred income taxes, net |
2 |
|
|
1 |
|
Other liabilities |
439 |
|
|
393 |
|
Total liabilities |
6,084 |
|
|
6,166 |
|
|
|
|
|
||
Stockholders’ equity: |
|
|
|
||
Common stock |
3 |
|
|
3 |
|
Retained earnings |
7,614 |
|
|
7,357 |
|
Accumulated other comprehensive loss |
(84 |
) |
|
(67 |
) |
Total stockholders’ equity |
7,533 |
|
|
7,293 |
|
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY |
13,617 |
|
|
13,459 |
|
2Derived from audited consolidated financial statements. |
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
|||||||||||
Unaudited Condensed Consolidated Statements of Cash Flows |
|||||||||||
(in $ millions) |
|||||||||||
|
|
|
|
|
|
|
|
||||
|
Three Months Ended
|
|
Nine Months Ended
|
||||||||
|
2023 |
|
2022 |
|
2023 |
|
2022 |
||||
OPERATING ACTIVITIES |
|
|
|
|
|
|
|
||||
Net income |
290 |
|
|
204 |
|
|
1,091 |
|
|
814 |
|
Adjustments to reconcile net income to net cash provided by operating activities: |
|
|
|
|
|
|
|
||||
Depreciation, amortization, accretion and impairment |
82 |
|
|
122 |
|
|
255 |
|
|
363 |
|
Stock-based compensation |
151 |
|
|
141 |
|
|
436 |
|
|
406 |
|
Change in assets and liabilities |
|
|
|
|
|
|
|
||||
Receivables, net |
183 |
|
|
90 |
|
|
(184 |
) |
|
(186 |
) |
Other assets |
112 |
|
|
(28 |
) |
|
186 |
|
|
(53 |
) |
Accounts payable |
(93 |
) |
|
(74 |
) |
|
(36 |
) |
|
(21 |
) |
Accrued and other liabilities |
138 |
|
|
297 |
|
|
(119 |
) |
|
28 |
|
Deferred income taxes, net |
(20 |
) |
|
(47 |
) |
|
88 |
|
|
(203 |
) |
Deferred net revenue (online-enabled games) |
421 |
|
|
418 |
|
|
18 |
|
|
(215 |
) |
Net cash provided by operating activities |
1,264 |
|
|
1,123 |
|
|
1,735 |
|
|
933 |
|
|
|
|
|
|
|
|
|
||||
INVESTING ACTIVITIES |
|
|
|
|
|
|
|
||||
Capital expenditures |
(52 |
) |
|
(48 |
) |
|
(148 |
) |
|
(160 |
) |
Proceeds from maturities and sales of short-term investments |
148 |
|
|
77 |
|
|
450 |
|
|
243 |
|
Purchase of short-term investments |
(147 |
) |
|
(90 |
) |
|
(460 |
) |
|
(263 |
) |
Net cash used in investing activities |
(51 |
) |
|
(61 |
) |
|
(158 |
) |
|
(180 |
) |
|
|
|
|
|
|
|
|
||||
FINANCING ACTIVITIES |
|
|
|
|
|
|
|
||||
Proceeds from issuance of common stock |
3 |
|
|
3 |
|
|
43 |
|
|
47 |
|
Cash dividends paid |
(51 |
) |
|
(52 |
) |
|
(154 |
) |
|
(158 |
) |
Cash paid to taxing authorities for shares withheld from employees |
(58 |
) |
|
(44 |
) |
|
(178 |
) |
|
(161 |
) |
Repurchase and retirement of common stock |
(325 |
) |
|
(325 |
) |
|
(975 |
) |
|
(970 |
) |
Net cash used in financing activities |
(431 |
) |
|
(418 |
) |
|
(1,264 |
) |
|
(1,242 |
) |
|
|
|
|
|
|
|
|
||||
Effect of foreign exchange on cash and cash equivalents |
14 |
|
|
19 |
|
|
5 |
|
|
(41 |
) |
Change in cash and cash equivalents |
796 |
|
|
663 |
|
|
318 |
|
|
(530 |
) |
Beginning cash and cash equivalents |
1,946 |
|
|
1,539 |
|
|
2,424 |
|
|
2,732 |
|
Ending cash and cash equivalents |
2,742 |
|
|
2,202 |
|
|
2,742 |
|
|
2,202 |
|
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
|||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics |
|||||||||||||||||
(in $ millions, except per share data) |
|||||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
||||||
|
Q3 |
|
Q4 |
|
Q1 |
|
Q2 |
|
Q3 |
|
YOY % |
||||||
|
FY23 |
|
FY23 |
|
FY24 |
|
FY24 |
|
FY24 |
|
Change |
||||||
Net revenue |
|
|
|
|
|
|
|
|
|
|
|
||||||
Net revenue |
1,881 |
|
|
1,874 |
|
|
1,924 |
|
|
1,914 |
|
|
1,945 |
|
|
3 |
% |
GAAP-based financial data |
|
|
|
|
|
|
|
|
|
|
|
||||||
Change in deferred net revenue (online-enabled games)1 |
461 |
|
|
72 |
|
|
(346 |
) |
|
(94 |
) |
|
421 |
|
|
|
|
Gross profit |
|
|
|
|
|
|
|
|
|
|
|
||||||
Gross profit |
1,313 |
|
|
1,426 |
|
|
1,556 |
|
|
1,458 |
|
|
1,416 |
|
|
8 |
% |
Gross profit (as a % of net revenue) |
70 |
% |
|
76 |
% |
|
81 |
% |
|
76 |
% |
|
73 |
% |
|
|
|
GAAP-based financial data |
|
|
|
|
|
|
|
|
|
|
|
||||||
Acquisition-related expenses |
26 |
|
|
25 |
|
|
16 |
|
|
15 |
|
|
16 |
|
|
|
|
Change in deferred net revenue (online-enabled games)1 |
461 |
|
|
72 |
|
|
(346 |
) |
|
(94 |
) |
|
421 |
|
|
|
|
Stock-based compensation |
2 |
|
|
2 |
|
|
2 |
|
|
2 |
|
|
2 |
|
|
|
|
Operating income |
|
|
|
|
|
|
|
|
|
|
|
||||||
Operating income |
289 |
|
|
175 |
|
|
542 |
|
|
377 |
|
|
365 |
|
|
26 |
% |
Operating income (as a % of net revenue) |
15 |
% |
|
9 |
% |
|
28 |
% |
|
20 |
% |
|
19 |
% |
|
|
|
GAAP-based financial data |
|
|
|
|
|
|
|
|
|
|
|
||||||
Acquisition-related expenses |
76 |
|
|
51 |
|
|
41 |
|
|
39 |
|
|
37 |
|
|
|
|
Change in deferred net revenue (online-enabled games)1 |
461 |
|
|
72 |
|
|
(346 |
) |
|
(94 |
) |
|
421 |
|
|
|
|
Restructuring and related charges |
— |
|
|
155 |
|
|
3 |
|
|
— |
|
|
— |
|
|
|
|
Stock-based compensation |
141 |
|
|
142 |
|
|
130 |
|
|
155 |
|
|
151 |
|
|
|
|
Net income (loss) |
|
|
|
|
|
|
|
|
|
|
|
||||||
Net income (loss) |
204 |
|
|
(12 |
) |
|
402 |
|
|
399 |
|
|
290 |
|
|
42 |
% |
Net income (loss) (as a % of net revenue) |
11 |
% |
|
(1 |
%) |
|
21 |
% |
|
21 |
% |
|
15 |
% |
|
|
|
GAAP-based financial data |
|
|
|
|
|
|
|
|
|
|
|
||||||
Acquisition-related expenses |
76 |
|
|
51 |
|
|
41 |
|
|
39 |
|
|
37 |
|
|
|
|
Change in deferred net revenue (online-enabled games)1 |
461 |
|
|
72 |
|
|
(346 |
) |
|
(94 |
) |
|
421 |
|
|
|
|
Restructuring and related charges |
— |
|
|
155 |
|
|
3 |
|
|
— |
|
|
— |
|
|
|
|
Stock-based compensation |
141 |
|
|
142 |
|
|
130 |
|
|
155 |
|
|
151 |
|
|
|
|
Tax rate used for management reporting |
19 |
% |
|
19 |
% |
|
19 |
% |
|
19 |
% |
|
19 |
% |
|
|
|
Diluted earnings (loss) per share |
0.73 |
|
|
(0.04 |
) |
|
1.47 |
|
|
1.47 |
|
|
1.07 |
|
|
47 |
% |
Number of shares used in computation |
|
|
|
|
|
|
|
|
|
|
|
||||||
Basic |
276 |
|
|
274 |
|
|
272 |
|
|
271 |
|
|
269 |
|
|
|
|
Diluted |
278 |
|
|
274 |
|
|
274 |
|
|
272 |
|
|
271 |
|
|
|
|
Anti-dilutive shares excluded for loss position3 |
— |
|
|
1 |
|
|
— |
|
|
— |
|
|
— |
|
|
|
1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges. |
|
|
3 Diluted earnings per share reflects the potential dilution from common shares (calculated using the treasury stock method), issuable through stock-based compensation plans. When the company incurs a loss, shares issuable though stock-based compensation plans are excluded from the diluted loss per share calculation as inclusion would be anti-dilutive. |
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
||||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics |
||||||||||||||||||
(in $ millions) |
||||||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||
|
|
Q3 |
|
Q4 |
|
Q1 |
|
Q2 |
|
Q3 |
|
YOY % |
||||||
|
|
FY23 |
|
FY23 |
|
FY24 |
|
FY24 |
|
FY24 |
|
Change |
||||||
QUARTERLY NET REVENUE PRESENTATIONS |
|
|
|
|
|
|
|
|
|
|
|
|
||||||
Net revenue by composition |
|
|
|
|
|
|
|
|
|
|
|
|
||||||
Full game downloads |
|
423 |
|
|
274 |
|
|
301 |
|
|
346 |
|
|
431 |
|
|
2 |
% |
Packaged goods |
|
199 |
|
|
98 |
|
|
142 |
|
|
275 |
|
|
187 |
|
|
(6 |
%) |
Full game |
|
622 |
|
|
372 |
|
|
443 |
|
|
621 |
|
|
618 |
|
|
(1 |
%) |
Live services and other |
|
1,259 |
|
|
1,502 |
|
|
1,481 |
|
|
1,293 |
|
|
1,327 |
|
|
5 |
% |
Total net revenue |
|
1,881 |
|
|
1,874 |
|
|
1,924 |
|
|
1,914 |
|
|
1,945 |
|
|
3 |
% |
Full game |
|
33 |
% |
|
20 |
% |
|
23 |
% |
|
32 |
% |
|
32 |
% |
|
|
|
Live services and other |
|
67 |
% |
|
80 |
% |
|
77 |
% |
|
68 |
% |
|
68 |
% |
|
|
|
Total net revenue % |
|
100 |
% |
|
100 |
% |
|
100 |
% |
|
100 |
% |
|
100 |
% |
|
|
|
GAAP-based financial data |
|
|
|
|
|
|
||||||||||||
Full game downloads |
|
45 |
|
|
(24 |
) |
|
(21 |
) |
|
24 |
|
|
32 |
|
|
|
|
Packaged goods |
|
20 |
|
|
(24 |
) |
|
(21 |
) |
|
46 |
|
|
4 |
|
|
|
|
Full game |
|
65 |
|
|
(48 |
) |
|
(42 |
) |
|
70 |
|
|
36 |
|
|
|
|
Live services and other |
|
396 |
|
|
120 |
|
|
(304 |
) |
|
(164 |
) |
|
385 |
|
|
|
|
Total change in deferred net revenue (online-enabled games) by composition1 |
|
461 |
|
|
72 |
|
|
(346 |
) |
|
(94 |
) |
|
421 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||
Net revenue by platform |
|
|
|
|
|
|
|
|
|
|
|
|
||||||
Console |
|
1,152 |
|
|
1,088 |
|
|
1,167 |
|
|
1,187 |
|
|
1,229 |
|
|
7 |
% |
PC & Other |
|
435 |
|
|
469 |
|
|
451 |
|
|
423 |
|
|
420 |
|
|
(3 |
%) |
Mobile |
|
294 |
|
|
317 |
|
|
306 |
|
|
304 |
|
|
296 |
|
|
1 |
% |
Total net revenue |
|
1,881 |
|
|
1,874 |
|
|
1,924 |
|
|
1,914 |
|
|
1,945 |
|
|
3 |
% |
GAAP-based financial data |
|
|
|
|
|
|
||||||||||||
Console |
|
423 |
|
|
11 |
|
|
(266 |
) |
|
(35 |
) |
|
377 |
|
|
|
|
PC & Other |
|
29 |
|
|
47 |
|
|
(77 |
) |
|
(34 |
) |
|
33 |
|
|
|
|
Mobile |
|
9 |
|
|
14 |
|
|
(3 |
) |
|
(25 |
) |
|
11 |
|
|
|
|
Total change in deferred net revenue (online-enabled games) by platform1 |
|
461 |
|
|
72 |
|
|
(346 |
) |
|
(94 |
) |
|
421 |
|
|
|
1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges. |
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
|||||||||||||
Unaudited Supplemental Financial Information and Business Metrics |
|||||||||||||
(in $ millions) |
|||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
||
|
Q3 |
|
Q4 |
|
Q1 |
|
Q2 |
|
Q3 |
|
YOY % |
||
|
FY23 |
|
FY23 |
|
FY24 |
|
FY24 |
|
FY24 |
|
Change |
||
CASH FLOW DATA |
|
|
|
|
|
|
|
|
|
|
|
||
Operating cash flow |
1,123 |
|
617 |
|
359 |
|
112 |
|
|
1,264 |
|
13 |
% |
Operating cash flow - TTM |
1,377 |
|
1,550 |
|
1,987 |
|
2,211 |
|
|
2,352 |
|
71 |
% |
Capital expenditures |
48 |
|
47 |
|
45 |
|
51 |
|
|
52 |
|
8 |
% |
Capital expenditures - TTM |
213 |
|
207 |
|
193 |
|
191 |
|
|
195 |
|
(8 |
%) |
Repurchase and retirement of common stock |
325 |
|
325 |
|
325 |
|
325 |
|
|
325 |
|
— |
|
Cash dividends paid |
52 |
|
52 |
|
52 |
|
51 |
|
|
51 |
|
(2 |
%) |
DEPRECIATION |
|
|
|
|
|
|
|
|
|
|
|
||
Depreciation expense |
46 |
|
58 |
|
49 |
|
49 |
|
|
48 |
|
4 |
% |
BALANCE SHEET DATA |
|
|
|
|
|
|
|
|
|
|
|
||
Cash and cash equivalents |
2,202 |
|
2,424 |
|
2,259 |
|
1,946 |
|
|
2,742 |
|
|
|
Short-term investments |
351 |
|
343 |
|
343 |
|
359 |
|
|
362 |
|
|
|
Cash and cash equivalents, and short-term investments |
2,553 |
|
2,767 |
|
2,602 |
|
2,305 |
|
|
3,104 |
|
22 |
% |
Receivables, net |
836 |
|
684 |
|
517 |
|
1,047 |
|
|
867 |
|
4 |
% |
STOCK-BASED COMPENSATION |
|
|
|
|
|
|
|
|
|
|
|
||
Cost of revenue |
2 |
|
2 |
|
2 |
|
2 |
|
|
2 |
|
|
|
Research and development |
95 |
|
96 |
|
93 |
|
113 |
|
|
108 |
|
|
|
Marketing and sales |
15 |
|
15 |
|
11 |
|
13 |
|
|
14 |
|
|
|
General and administrative |
29 |
|
29 |
|
24 |
|
27 |
|
|
27 |
|
|
|
Total stock-based compensation |
141 |
|
142 |
|
130 |
|
155 |
|
|
151 |
|
|
|
RESTRUCTURING AND RELATED CHARGES |
|
|
|
|
|
|
|
|
|
|
|
||
Restructuring |
— |
|
111 |
|
1 |
|
2 |
|
|
— |
|
|
|
Office space reductions |
— |
|
44 |
|
2 |
|
(2 |
) |
|
— |
|
|
|
Total restructuring and related charges |
— |
|
155 |
|
3 |
|
— |
|
|
— |
|
|
View source version on businesswire.com: https://www.businesswire.com/news/home/20240130758283/en/
Katie Burke
Director, Investor Relations
650-628-7605
katieburke@ea.com
Erin Rheaume
Director,
Financial Communications
650-628-7978
erheaume@ea.com
Source: Electronic Arts Inc.
FAQ
What were the net bookings for Q3 2023?
What percentage of EA's business were live services for Q3?
How many shares did EA repurchase during the quarter?