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Blue Hat Interactive Entmt Tec - BHAT STOCK NEWS

Welcome to our dedicated page for Blue Hat Interactive Entmt Tec news (Ticker: BHAT), a resource for investors and traders seeking the latest updates and insights on Blue Hat Interactive Entmt Tec stock.

Overview & Core Competencies

Blue Hat Interactive Entertainment Technology (BHAT) is a pioneering Chinese enterprise specializing in the development, production, and operation of augmented reality (AR) interactive entertainment products. Leveraging cutting-edge augmented reality and mobile gaming technology, the company creates engaging interactive toy series, digital educational materials, and mobile games that captivate diverse audiences. Its offerings include interactive game series and educational platforms designed to promote immersive learning experiences and provide dynamic entertainment solutions.

Technology & Innovation

At the core of BHAT's strategy is its unwavering commitment to technological innovation. The company integrates advanced AR capabilities with state-of-the-art digital animation and modeling techniques. A significant milestone has been the development of an AI digital person, designed as the company’s Chief Information Officer (CIO). This innovation marries realistic digital imagery with sophisticated language processing tools, enabling seamless interaction and boosting operational efficiency. Such initiatives underline BHAT’s expertise in merging interactive entertainment with modern digital solutions.

Business Segments

BHAT operates across multiple sectors within the interactive entertainment space. The company’s primary business segments include:

  • Interactive Toys - Animation Series: These products combine imaginative storytelling with engaging digital content to create a vibrant experience for users.
  • Interactive Toys - Game Series: Focused on interactive gameplay, these products mesh physical toys with mobile game features, providing a hybrid entertainment experience.
  • Mobile Games: A diverse range of mobile gaming applications that leverage AR technology to deliver unique and immersive gameplay.
  • Information & Communication Services: Supplementing its core offerings, BHAT delivers services that enhance digital interactivity and consumer engagement.

Market Position & Competitive Landscape

In the dynamic ecosystem of digital entertainment, BHAT distinguishes itself through its sophisticated blend of AR technology and interactive gameplay. Operating primarily in China, the company has carved out a niche by focusing on high-quality interactive products that serve both entertainment and educational purposes. Its business approach, which balances innovative technology with creative content, positions it distinctively amidst competitors in a rapidly evolving market. This multi-faceted approach ensures that BHAT remains a noteworthy contender within the interactive entertainment and digital education segments.

AI Integration & Digital Strategy

Emphasizing digital transformation, BHAT has integrated AI into its operational framework. The introduction of an AI-driven digital person as CIO exemplifies how the company utilizes artificial intelligence to streamline decision-making processes and enhance stakeholder communication. This integration not only highlights BHAT's technical prowess but also its commitment to staying at the forefront of digital innovation. By blending AI with interactive entertainment, BHAT sets a benchmark in strategic technology applications within the gaming and educational sectors.

Conclusion

Overall, Blue Hat Interactive Entertainment Technology embodies a synthesis of entertainment, education, and technology. Its expansive product portfolio, driven by AR and AI advancements, solidifies its role in delivering interactive digital experiences. Investors and market observers will find that BHAT’s integrated approach, combining creative content with innovative technology, offers a unique insight into the future of interactive entertainment in China.

Rhea-AI Summary

Blue Hat Interactive Entertainment Technology (NASDAQ: BHAT) announced a three-year curriculum cooperation agreement with urban partnerships in five cities for their new AR+ series curriculum. This initiative follows the successful launch of immersive AR courses over the past six months. Blue Hat has secured cash deposits ranging from RMB20,000 to RMB50,000 from each partner city to implement these courses in 70 schools in 2021, with plans to expand to about 150 schools. The CEO expressed optimism about the urban partnership model enhancing their market reach and growth opportunities.

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Blue Hat Interactive Entertainment Technology (NASDAQ: BHAT) reported preliminary revenue of RMB23.0 million (approximately US$3.53 million) from its subsidiary, Csfctech, year-to-date, indicating steady growth since acquisition closure. Revenue breakdown shows 71% from self-developed games and 19% from joint operations. The core game, War of Fishing Kings, has over 3.0 million users with an 11% payment penetration. The company plans to enhance operations and introduce new RPG games, expecting further growth in their mobile games business.

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Blue Hat Interactive Entertainment Technology (NASDAQ: BHAT) has reported achieving a total transaction volume of RMB31 million (approximately US$4.77 million) through direct deals with China's top three mobile operators. This achievement is primarily attributed to an agreement signed with China Mobile for Telecom value-added services, contributing significantly to the transaction volume. CEO Xiaodong Chen expressed optimism about the future of their cooperation and indicated potential for further growth and stable profits as they continue to explore new opportunities.

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Blue Hat Interactive Entertainment Technology (NASDAQ: BHAT) has signed a two-year licensing agreement with Tencent QQ, starting March 1, 2021. This deal allows Blue Hat to use the QQ penguin logo and QQ emoji on its acoustic, photoelectronic combination toys, and bubble toys, including promotional materials, pending QQ's approval. QQ, an established social platform in China with around 617 million monthly active users, has made its logo and emoji cultural icons. The agreement aims to boost Blue Hat's market exposure and customer attraction.

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Blue Hat Interactive Entertainment Technology (NASDAQ: BHAT) reported its financial results for FY 2020, achieving total revenues of US$30.2 million, a 26.7% increase from US$23.8 million in 2019. The fourth quarter saw revenues surge over 70% to approximately US$20 million. The net income reached US$8.3 million, down from US$9.1 million in the previous year, attributed to higher income tax expenses. Gross profit was US$14.0 million, down from US$16.3 million. The company ended 2020 with US$15.8 million in cash and equivalents and has made strategic acquisitions to boost growth.

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Blue Hat Interactive Entertainment Technology (NASDAQ: BHAT) will release its financial results for the year ended December 31, 2020, after the market closes on April 7, 2021. A conference call will follow on April 8, 2021, at 8:30 a.m. ET, where the results and company strategy will be discussed. Investors can access the call via a webcast, and a replay will be available soon after. Blue Hat specializes in augmented reality (AR) interactive entertainment games, toys, and educational materials, leveraging proprietary technology to enhance user experience.

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Blue Hat Interactive Entertainment Technology (NASDAQ: BHAT) announced that it will release its financial results for the year ended December 31, 2020, before the market opens on April 1, 2021. A conference call discussing these results and the company's strategy will take place on April 6, 2021, at 8:30 a.m. ET. Blue Hat specializes in augmented reality interactive games and educational materials in China, aiming to enhance user experience through integrating real objects with digital environments.

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Blue Hat Interactive Entertainment Technology (NASDAQ: BHAT) announced a three-year framework agreement with Kingsoft Cloud (NASDAQ: KC) effective August 14, 2020. This partnership aims to enhance Blue Hat's Internet Data Center (IDC) business, which serves as a secure hosting infrastructure for enterprises. The agreement follows Blue Hat's acquisition of Xunpusen Technology, leveraging its mobile marketing expertise. CEO Xiaodong Chen expressed optimism about future growth and expanding their customer base in mobile and gaming sectors.

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Blue Hat Interactive Entertainment Technology (NASDAQ: BHAT) has signed a three-year agreement with Zhong Ya International Education Investment Co., Ltd. to provide Augmented Reality Immersive Classes (ARIC) across 680 kindergartens in Guangdong Province. This partnership will enhance Blue Hat's educational offerings by developing a STEAM-focused curriculum, improving teacher training, and enriching teaching resources. CEO Xiaodong Chen anticipates a significant revenue increase from interactive education in 2021 as the rollout of ARIC begins.

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On February 4, 2021, Blue Hat Interactive Entertainment Technology (NASDAQ: BHAT) announced the successful closing of a registered direct offering. The company sold 7,160,000 ordinary shares at $1.06 each, generating total gross proceeds of $7,589,600. Additionally, unregistered warrants for 3,580,000 shares with an exercise price of $1.33 were issued. The proceeds will be allocated for general working capital purposes. The company's total outstanding shares post-offering now stand at 46,973,660.

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FAQ

What is the current stock price of Blue Hat Interactive Entmt Tec (BHAT)?

The current stock price of Blue Hat Interactive Entmt Tec (BHAT) is $2.16 as of April 16, 2025.

What is the market cap of Blue Hat Interactive Entmt Tec (BHAT)?

The market cap of Blue Hat Interactive Entmt Tec (BHAT) is approximately 11.2M.

What is the core business of Blue Hat Interactive Entertainment Technology?

BHAT specializes in developing, producing, and operating augmented reality interactive entertainment products, including mobile games and interactive toys.

How does BHAT incorporate advanced technology into its offerings?

The company leverages cutting-edge AR technology and innovative digital animation techniques, integrating them with mobile gaming and AI systems to create immersive experiences.

What are the primary business segments of BHAT?

BHAT operates in several segments: interactive toys in both animation and game series, mobile games, and complementary information and communication services.

In what market does BHAT generate most of its revenue?

The majority of BHAT’s revenue is generated within China, particularly through its interactive game series and digital entertainment products.

What role does AI play in the company’s operations?

BHAT integrates artificial intelligence to enhance communication and decision-making, notably through its AI digital person acting as the company’s Chief Information Officer.

How does BHAT differentiate itself in a competitive market?

The company distinguishes itself by combining innovative AR and AI technologies with interactive educational content, which sets it apart from traditional gaming and toy manufacturers.

How does BHAT ensure engaging customer experiences?

Through high-precision digital animation, realistic AR modeling, and a strong emphasis on interactive gameplay, BHAT delivers immersive and engaging digital experiences.

What makes BHAT’s business model unique?

Its model integrates multiple revenue streams from interactive toys, mobile gaming, and digital services, all underpinned by advanced technology and innovative content development.
Blue Hat Interactive Entmt Tec

Nasdaq:BHAT

BHAT Rankings

BHAT Stock Data

11.17M
4.80M
2.86%
1.93%
2.89%
Electronic Gaming & Multimedia
Communication Services
Link
China
Xiamen