Allied Gaming & Entertainment Announces Second Quarter 2024 Financial Results
Allied Gaming & Entertainment (NASDAQ: AGAE) reported Q2 2024 financial results, showing mixed performance. Total revenues increased 11% quarter-over-quarter to $2.6 million but decreased 19% year-over-year. The company announced the launch of the World Mahjong Tour, set to debut in spring 2025. Net loss for Q2 2024 was $3.9 million, compared to a $0.7 million loss in the prior year period. Adjusted EBITDA loss was $1.4 million. The company's cash position strengthened to $95.2 million as of June 30, 2024. HyperX Arena hosted 65 event days in Q2, including 25 proprietary and 40 third-party events. AGAE faces challenges with increased costs, primarily due to legal expenses related to an activist shareholder.
Allied Gaming & Entertainment (NASDAQ: AGAE) ha riportato i risultati finanziari del Q2 2024, mostrando una performance mista. I ricavi totali sono aumentati dell'11% rispetto al trimestre precedente, raggiungendo i 2,6 milioni di dollari, ma sono diminuiti del 19% rispetto all'anno precedente. L'azienda ha annunciato il lancio del World Mahjong Tour, che debutterà nella primavera del 2025. La perdita netta per il Q2 2024 è stata di 3,9 milioni di dollari, rispetto a una perdita di 0,7 milioni di dollari nello stesso periodo dell'anno precedente. La perdita EBITDA rettificata è stata di 1,4 milioni di dollari. La posizione di liquidità dell'azienda è migliorata, arrivando a 95,2 milioni di dollari al 30 giugno 2024. L'HyperX Arena ha ospitato 65 giorni di eventi nel Q2, inclusi 25 eventi proprietari e 40 eventi di terzi. AGAE affronta sfide legate all'aumento dei costi, principalmente a causa delle spese legali relative a un azionista attivista.
Allied Gaming & Entertainment (NASDAQ: AGAE) reportó los resultados financieros del Q2 2024, mostrando un rendimiento mixto. Los ingresos totales aumentaron un 11% con respecto al trimestre anterior, alcanzando los 2.6 millones de dólares, pero disminuyeron un 19% en comparación con el año anterior. La compañía anunció el lanzamiento del World Mahjong Tour, que se estrenará en la primavera de 2025. La pérdida neta para el Q2 2024 fue de 3.9 millones de dólares, en comparación con una pérdida de 0.7 millones de dólares en el mismo periodo del año anterior. La pérdida de EBITDA ajustado fue de 1.4 millones de dólares. La posición de efectivo de la compañía se fortaleció a 95.2 millones de dólares al 30 de junio de 2024. HyperX Arena albergó 65 días de eventos en el Q2, incluyendo 25 eventos propios y 40 de terceros. AGAE enfrenta desafíos con el aumento de costos, principalmente debido a gastos legales relacionados con un accionista activista.
Allied Gaming & Entertainment (NASDAQ: AGAE)는 2024년 2분기 재무 결과를 보고하며 혼합된 성과를 나타냈습니다. 총 수익은 전 분기 대비 11% 증가하여 260만 달러에 도달했지만, 전년 대비 19% 감소했습니다. 이 회사는 월드 마작 투어의 출범을 발표했으며, 2025년 봄에 데뷔할 예정입니다. 2024년 2분기의 순손실은 390만 달러로, 전년 동기에는 70만 달러의 손실이 발생했습니다. 조정된 EBITDA 손실은 140만 달러였습니다. 2024년 6월 30일 기준으로 회사의 현금 상태는 9520만 달러로 강화되었습니다. HyperX 아레나는 2분기 동안 65일의 이벤트를 개최했으며, 이 중 25개는 자사 주최, 40개는 제3자 주최 이벤트였습니다. AGAE는 주주 행동주의와 관련된 법적 비용으로 인해 증가하는 비용에 직면하고 있습니다.
Allied Gaming & Entertainment (NASDAQ: AGAE) a rapporté ses résultats financiers pour le T2 2024, montrant une performance mitigée. Les revenus totaux ont augmenté de 11 % par rapport au trimestre précédent, atteignant 2,6 millions de dollars, mais ont diminué de 19 % par rapport à l'année précédente. L'entreprise a annoncé le lancement du World Mahjong Tour, qui sera lancé au printemps 2025. La perte nette pour le T2 2024 a été de 3,9 millions de dollars, contre une perte de 0,7 million de dollars au cours de la même période de l'année précédente. La perte d'EBITDA ajustée a été de 1,4 million de dollars. La position de trésorerie de l'entreprise s'est renforcée à 95,2 millions de dollars au 30 juin 2024. L'HyperX Arena a accueilli 65 jours d'événements au T2, dont 25 événements propriétaires et 40 événements de tiers. AGAE fait face à des défis liés à l'augmentation des coûts, principalement en raison des frais juridiques liés à un actionnaire activiste.
Allied Gaming & Entertainment (NASDAQ: AGAE) hat die Finanzergebnisse für das 2. Quartal 2024 veröffentlicht, die eine gemischte Leistung zeigen. Die Gesamterlöse stiegen im Vergleich zum Vorquartal um 11% auf 2,6 Millionen Dollar, fielen im Vergleich zum Vorjahr aber um 19%. Das Unternehmen kündigte die Einführung der World Mahjong Tour an, die im Frühling 2025 starten soll. Der Nettoverlust für das 2. Quartal 2024 betrug 3,9 Millionen Dollar, verglichen mit einem Verlust von 0,7 Millionen Dollar im Vorjahreszeitraum. Der bereinigte EBITDA-Verlust lag bei 1,4 Millionen Dollar. Die Bargeldposition des Unternehmens verbesserte sich auf 95,2 Millionen Dollar zum 30. Juni 2024. Die HyperX Arena veranstaltete im 2. Quartal 65 Veranstaltungstage, darunter 25 eigene und 40 Drittveranstaltungen. AGAE sieht sich Herausforderungen mit steigenden Kosten gegenüber, hauptsächlich aufgrund rechtlicher Ausgaben im Zusammenhang mit einem aktivistischen Aktionär.
- Quarter-over-quarter revenue growth of 11% to $2.6 million
- Launch of World Mahjong Tour, potentially opening new revenue streams
- Strong cash position of $95.2 million, up from $78.6 million at end of 2023
- HyperX Arena hosted 65 event days, demonstrating continued operational activity
- 19% year-over-year decrease in total revenues
- Net loss increased to $3.9 million from $0.7 million in the prior year period
- 70% increase in total costs and expenses compared to Q2 2023
- Adjusted EBITDA loss of $1.4 million, worsening from $1.1 million loss in Q2 2023
- Decline in working capital position from $66.4 million to $61.8 million
Insights
AGAE's Q2 2024 results present a mixed financial picture. While revenues increased 11% quarter-over-quarter to
The launch of the World Mahjong Tour (WMT) is a strategic move that leverages AGAE's experience with the World Poker Tour model. This expansion into Mahjong could tap into a vast, untapped market, especially in Asia. The plan to include mobile games and content production alongside tournaments shows a comprehensive approach to monetization. However, the success of this venture remains speculative and will depend on execution and market reception. The HyperX Arena's event hosting numbers (65 in Q2) demonstrate its potential as a revenue generator, but the mix of proprietary and third-party events suggests room for optimization. The mobile gaming revenue is a positive sign, but it's important to monitor its growth trajectory in coming quarters.
The
“These are exciting times at Allied Gaming & Entertainment as our business is very well positioned with a number of growth catalysts in the near future,” stated Yinghua Chen, Chief Executive Officer of AGAE. “We are particularly bullish on our most recent announcement, the formation of the World Mahjong Tour, which will utilize the highly successful and sustainable business model of World Poker Tour to bring Mahjong to enthusiasts around the world. We look forward to our opening season, with the champion being crowned at our HyperX Arena in the spring of 2025.”
Second Quarter 2024 Financial Results
Revenues: Total revenues of
Costs and expenses: Total costs and expenses were
Net loss for the second quarter of 2024 was
Furthermore, adjusted EBITDA loss was
Balance Sheet
As of June 30, 2024, the Company had a cash and short-term investments position of
Operational Update
HyperX Arena hosted 65 event days in the second quarter of 2024, with 25 proprietary event days and 40 third-party event days. Third-party events were highlighted by WPT Choctaw Championship, WPT Seminole Hard Rock Poker Showdown final table, Mobile Legends Bang Bang 2024 NACT Spring Grand Finale, 2024 Licensing International Excellence Awards, and the Sonic Boombox Unofficial LVL Up Afterparty.
Corporate Developments
Subsequent to the end of the quarter, AGAE announced the launch of the World Mahjong Tour (“WMT”), a series of events that will bring the game of Mahjong to a global stage. The first WMT Premier event finale is set to take place in the spring of 2025 at HyperX Arena in
Second Quarter 2024 Conference Call
The Company will host a conference call today at 2:00 p.m. Pacific Time / 5:00 p.m. Eastern Time to discuss its second quarter 2024 financial results. Participants may join the conference call by dialing 1-800-225-9448 (
A live webcast of the conference call will also be available on Allied Gaming & Entertainment’s Investor Relations site at ir.alliedgaming.gg. Additionally, financial information presented on the call will be available on Allied Gaming & Entertainment’s Investor Relations site. For those unable to participate in the conference call, a telephonic replay of the call will also be available shortly after the completion of the call, until 11:59 p.m. Eastern Time on Monday, September 2, 2024, by dialing 1-844-512-2921 (
About Allied Gaming & Entertainment
Allied Gaming & Entertainment Inc. (Nasdaq: AGAE) is a global experiential entertainment company focused on providing a growing world of gamers and concertgoers with unique experiences through renowned assets, products and services. For more information, visit alliedgaming.gg.
Non-GAAP Financial Measures
As a supplement to our financial measures presented in accordance with
The Company provides net income (loss) and earnings (loss) per share in accordance with GAAP. In addition, the Company provides EBITDA (defined as GAAP net income (loss) from continuing operations before interest (income) expense, income taxes, depreciation, and amortization). The Company defines “Adjusted EBITDA” as EBITDA excluding certain non-cash and non-recurring charges, such as stock-based compensation, business acquisition transaction costs and impairment expense.
In the future, the Company may also consider whether other items should also be excluded in calculating the non-GAAP financial measures used by the Company. Management believes that the presentation of these non-GAAP financial measures provides investors with additional useful information to measure the Company’s financial and operating performance. In particular, these measures facilitate comparison of our operating performance between periods and help investors to better understand the operating results of the Company by excluding certain items that may not be indicative of the Company’s core business, operating results, or future outlook. Additionally, we consider quantitative and qualitative factors in assessing whether to adjust for the impact of items that may be significant or that could affect an understanding of our ongoing financial and business performance or trends. Internally, management uses these non-GAAP financial measures, along with others, in assessing the Company’s operating results, measuring compliance with any applicable requirements of the Company’s debt financing agreements in place at such time, as well as in planning and forecasting.
The Company’s non-GAAP financial measures are not based on a comprehensive set of accounting rules or principles, and our non-GAAP definitions of the “EBITDA” and “Adjusted EBITDA” do not have a standardized meaning. Therefore, other companies may use the same or similarly named measures, but include or exclude different items, which may not provide investors a comparable view of the Company’s performance in relation to other companies.
Management compensates for the limitations resulting from the exclusion of these items by considering the impact of the items separately and by considering the Company’s GAAP, as well as non-GAAP, financial results and outlook, and by presenting the most comparable GAAP measures directly ahead of non-GAAP measures, and by providing a reconciliation that indicates and describes the adjustments made.
Forward Looking Statements
This communication contains certain forward-looking statements under federal securities laws. Forward-looking statements may include our statements regarding our goals, beliefs, strategies, objectives, plans, including product and service developments, future financial conditions, results or projections or current expectations. In some cases, you can identify forward-looking statements by terminology such as “may,” “will,” “should,” “expect,” “plan,” “anticipate,” “believe,” “estimate,” “predict,” “potential,” “intend” or “continue,” the negative of such terms, or other comparable terminology. These statements are subject to known and unknown risks, uncertainties, assumptions and other factors that may cause actual results to be materially different from those contemplated by the forward-looking statements. These forward-looking statements are not guarantees of future performance, conditions or results, and involve a number of known and unknown risks, uncertainties, assumptions and other important factors, many of which are outside our control, that could cause actual results or outcomes to differ materially from those discussed in these forward-looking statements. The inclusion of such information should not be regarded as a representation by the Company, or any person, that the objectives of the Company will be achieved. Important factors, among others, that may affect actual results or outcomes include: risks associated with the future direction or governance of the Company; our ability to execute on our strategic and business plans; the substantial uncertainties inherent in the acceptance of existing and future products and services; the ability to retain key personnel; current and potential litigation and related legal expenses; general economic and market conditions impacting demand for our services; our inability to enter into one or more future acquisition or strategic transactions; and our ability, or a decision not to pursue strategic options for the esports business. You should consider the areas of risk described in connection with any forward-looking statements that may be made herein. The business and operations of AGAE are subject to substantial risks, which increase the uncertainty inherent in the forward-looking statements contained in this communication. Except as required by law, we undertake no obligation to release publicly the result of any revision to these forward-looking statements that may be made to reflect events or circumstances after the date hereof or to reflect the occurrence of unanticipated events. Further information on potential factors that could affect our business and results is described under “Item 1A. Risk Factors” in our Annual Report on Form 10-K for the year ended December 31, 2023, as filed with the
ALLIED GAMING & ENTERTAINMENT INC. AND SUBSIDIARIES |
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Condensed Consolidated Balance Sheets |
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|
|
|
|
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June 30, |
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December 31, |
||||
|
|
2024 |
|
2023 |
||||
(unaudited) | ||||||||
Assets | ||||||||
Current Assets | ||||||||
Cash and cash equivalents | $ |
33,303,635 |
|
$ |
16,320,583 |
|
||
Short-term investments |
|
54,800,000 |
|
|
56,500,000 |
|
||
Interest receivable |
|
2,095,405 |
|
|
792,223 |
|
||
Accounts receivable |
|
377,589 |
|
|
529,369 |
|
||
Deposits, current portion |
|
3,700,000 |
|
|
3,700,000 |
|
||
Prepaid expenses and other current assets |
|
457,645 |
|
|
498,886 |
|
||
Total Current Assets |
|
94,734,274 |
|
|
78,341,061 |
|
||
Restricted cash |
|
5,000,000 |
|
|
5,000,000 |
|
||
Property and equipment, net |
|
3,378,118 |
|
|
3,834,193 |
|
||
Digital assets |
|
49,300 |
|
|
49,300 |
|
||
Intangible assets, net |
|
5,801,239 |
|
|
6,254,731 |
|
||
Deposits, non-current portion |
|
376,678 |
|
|
392,668 |
|
||
Operating lease right-of-use asset |
|
4,944,215 |
|
|
5,415,678 |
|
||
Goodwill |
|
12,413,826 |
|
|
12,729,056 |
|
||
Total Assets | $ |
126,697,650 |
|
$ |
112,016,687 |
|
||
Liabilities and Stockholders' Equity | ||||||||
Current Liabilities | ||||||||
Accounts payable | $ |
1,138,571 |
|
$ |
371,830 |
|
||
Accrued expenses and other current liabilities |
|
857,175 |
|
|
763,512 |
|
||
Deferred revenue |
|
350,265 |
|
|
103,748 |
|
||
Operating lease liability, current portion |
|
1,545,350 |
|
|
1,482,977 |
|
||
Loans payable |
|
29,076,365 |
|
|
9,230,168 |
|
||
Total Current Liabilities |
|
32,967,726 |
|
|
11,952,235 |
|
||
Operating lease liability, non-current portion |
|
4,816,517 |
|
|
5,560,251 |
|
||
Deferred tax liability |
|
1,069,014 |
|
|
1,096,160 |
|
||
Total Liabilities |
|
38,853,257 |
|
|
18,608,646 |
|
||
Commitments and Contingencies (Note 9) | ||||||||
Stockholders' Equity | ||||||||
Preferred stock, |
||||||||
none issued and outstanding |
|
- |
|
|
- |
|
||
Series A Preferred stock, |
||||||||
none issued and outstanding |
|
- |
|
|
- |
|
||
Common stock, |
||||||||
40,465,097 and 39,085,470 shares issued at June 30, 2024 and | ||||||||
December 31, 2023, and 38,185,313 and 36,805,686 shares outstanding at | ||||||||
June 30, 2024 and December 31, 2023, respectively |
|
4,047 |
|
|
3,909 |
|
||
Additional paid in capital |
|
199,266,718 |
|
|
198,677,132 |
|
||
Accumulated deficit |
|
(119,173,397 |
) |
|
(113,671,029 |
) |
||
Accumulated other comprehensive income |
|
257,222 |
|
|
433,565 |
|
||
Treasury stock, at cost, 2,279,784 shares at June 30, 2024 | ||||||||
and December 31, 2023 |
|
(2,693,653 |
) |
|
(2,693,653 |
) |
||
Total Allied Gaming & Entertainment Inc. Stockholders' Equity |
|
77,660,937 |
|
82,749,924 |
|
|||
Non-controlling interest |
|
10,183,456 |
|
|
10,658,117 |
|
||
Total Stockholders' Equity |
|
87,844,393 |
|
|
93,408,041 |
|
||
Total Liabilities and Stockholders' Equity | $ |
126,697,650 |
$ |
112,016,687 |
|
|||
The accompanying notes are an integral part of these condensed consolidated financial statements. |
ALLIED GAMING & ENTERTAINMENT INC. AND SUBSIDIARIES |
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Condensed Consolidated Statements of Operations |
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(unaudited) |
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For the Three Months Ended |
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For the Six Months Ended |
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|
|
June 30, |
|
June 30, |
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|
|
2024 |
|
2023 |
|
2024 |
|
2023 |
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Revenues: | |||||||||||||||||
In-person | $ |
917,362 |
|
$ |
1,267,773 |
|
$ |
2,172,560 |
|
$ |
2,461,103 |
|
|||||
Multiplatform content |
|
52 |
|
|
2,000,322 |
|
|
111 |
|
|
2,000,424 |
|
|||||
Casual mobile gaming |
|
1,722,454 |
|
|
- |
|
|
2,846,258 |
|
|
- |
|
|||||
Total Revenues |
|
2,639,868 |
|
3,268,095 |
|
|
5,018,929 |
|
4,461,527 |
|
|||||||
Costs and Expenses: | |||||||||||||||||
In-person (exclusive of depreciation and amortization) |
|
502,203 |
|
|
643,831 |
|
|
1,138,166 |
|
|
1,316,053 |
|
|||||
Multiplatform content (exclusive of depreciation and amortization) |
|
- |
|
|
1,517,311 |
|
|
- |
|
|
1,517,707 |
|
|||||
Casual mobile gaming (exclusive of depreciation and amortization) |
|
1,561,165 |
|
|
- |
|
|
2,498,070 |
|
|
- |
|
|||||
Research and development expenses |
|
173,533 |
|
|
- |
|
|
368,744 |
|
|
- |
|
|||||
Selling and marketing expenses |
|
54,361 |
|
|
66,941 |
|
|
108,049 |
|
|
121,539 |
|
|||||
General and administrative expenses |
|
5,236,160 |
|
|
2,223,025 |
|
|
8,091,482 |
|
|
4,766,372 |
|
|||||
Depreciation and amortization |
|
402,698 |
|
|
212,218 |
|
|
780,168 |
|
|
790,778 |
|
|||||
Total Costs and Expenses |
|
7,930,120 |
|
|
4,663,326 |
|
|
12,984,679 |
|
|
8,512,449 |
|
|||||
Loss From Operations |
|
(5,290,252 |
) |
|
(1,395,231 |
) |
|
(7,965,750 |
) |
|
(4,050,922 |
) |
|||||
Other Income (Expense): | |||||||||||||||||
Other income (expense), net |
|
14,399 |
|
|
(11,113 |
) |
|
1,241 |
|
|
16,342 |
|
|||||
Gain realized on foreign currency transactions |
|
351,434 |
|
|
- |
|
|
351,434 |
|
|
- |
|
|||||
Interest income, net |
|
1,041,468 |
|
|
715,126 |
|
|
1,900,673 |
|
|
1,449,575 |
|
|||||
Net Loss |
|
(3,882,951 |
) |
|
(691,218 |
) |
|
(5,712,402 |
) |
|
(2,585,005 |
) |
|||||
Less: net loss attributable to non-controlling interest |
|
(79,693 |
) |
|
- |
|
|
(210,034 |
) |
|
- |
|
|||||
Net Loss Attributable to Common Stockholders | $ |
(3,803,258 |
) |
$ |
(691,218 |
) |
$ |
(5,502,368 |
) |
$ |
(2,585,005 |
) |
|||||
Net Loss per Common Share | |||||||||||||||||
Basic and Diluted | $ |
(0.09 |
) |
$ |
(0.02 |
) |
$ |
(0.13 |
) |
$ |
(0.07 |
) |
|||||
Weighted Average Number of Common Shares Outstanding: | |||||||||||||||||
Basic and Diluted |
|
43,212,071 |
|
|
37,199,100 |
|
|
41,034,900 |
|
|
37,559,922 |
|
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The accompanying notes are an integral part of these condensed consolidated financial statements. |
Allied Gaming & Entertainment, Inc. and Subsidiaries
Non-GAAP Financial Measures
EBITDA and Adjusted EBITDA are non-GAAP financial measures and should not be considered as a substitute for net income (loss), operating income (loss) or any other performance measure derived in accordance with
The following table presents a reconciliation of EBITDA and Adjusted EBITDA from net loss, AGAE’s most directly comparable financial measure calculated and presented in accordance with GAAP.
Three Months Ended
|
|
Six Months Ended
|
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2024 |
|
2023 |
|
2024 |
|
2023 |
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Net loss | $ |
(3,882,951 |
) |
$ |
(691,218 |
) |
$ |
(5,712,402 |
) |
$ |
(2,585,005 |
) |
||||
Interest income, net |
|
(1,041,468 |
) |
|
(715,126 |
) |
|
(1,900,673 |
) |
|
(1,449,575 |
) |
||||
Depreciation and amortization |
|
402,698 |
|
|
212,218 |
|
|
780,168 |
|
|
790,778 |
|
||||
EBITDA |
|
(4,521,721 |
) |
|
(1,194,126 |
) |
|
(6,832,907 |
) |
|
(3,243,802 |
) |
||||
Non-recurring legal fees |
|
2,938,034 |
|
|
- |
|
|
3,138,034 |
|
|
- |
|
||||
Stock compensation |
|
202,308 |
|
|
66,856 |
|
|
673,908 |
|
|
71,982 |
|
||||
Adjusted EBITDA | $ |
(1,381,379 |
) |
$ |
(1,127,270 |
) |
$ |
(3,020,965 |
) |
$ |
(3,171,820 |
) |
||||
Note: the non-recurring legal fees relate to a shareholder complaint filed in the Court of Chancery of the |
View source version on businesswire.com: https://www.businesswire.com/news/home/20240816870651/en/
Investor Contact:
Tyler Drew
Addo Investor Relations
agae@addo.com
310-829-5400
Source: Allied Gaming & Entertainment, Inc.
FAQ
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