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Unity Releases Enhancements for Robotics Industry

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Unity has launched the Object Pose Estimation demonstration, showcasing its advanced AI and Machine Learning capabilities in robotics. This tech integrates computer vision with simulation, offering industries a safer, cost-effective way to develop and deploy robotic solutions. The object pose demo enhances previous releases like the URDF Importer and ROS-TCP-Connector, optimizing real-time interactions for robotic applications. Unity's simulation technology allows for risk-free testing, reducing costs and improving efficiency in various industrial applications.

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  • Launch of the Object Pose Estimation demo enhances Unity's robotics capabilities.
  • Integrates AI and Machine Learning to improve robotic training efficiency.
  • Facilitates safer and cost-effective testing environments for industrial applications.
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Unity, the world’s leading platform for creating and operating real-time 3D (RT3D) content, today released its Object Pose Estimation demonstration, which combines the power of computer vision and simulation technologies illustrating how Unity’s AI and Machine Learning capabilities are having real-world impact on the use of robotics in industrial settings. Object Pose Estimation and its corresponding demonstration come on the heels of recent releases aimed at supporting the eminent Robot Operating System (ROS), a flexible framework for writing robot software. The combinations of these Unity tools and others open the door for roboticists to safely, cost-effectively, and quickly explore, test, develop, and deploy solutions.

“This is a powerful example of a system that learns instead of being programmed, and as it learns from the synthetic data, it is able to capture much more nuanced patterns than any programmer ever could,” said Dr. Danny Lange, Senior Vice President of Artificial Intelligence, Unity. “Layering our technologies together shows how we are crossing a line, and we are starting to deal with something that is truly AI, and in this case, demonstrating the efficiencies possible in training robots.”

Simulation technology is highly effective and advantageous when testing applications in situations that are dangerous, expensive, or rare. Validating applications in simulation before deploying to the robot shortens iteration time by revealing potential issues early. The combination of Unity’s built-in physics engine and the Unity Editor can be used to create endless permutations of virtual environments, enabling objects to be controlled by (an approximation) of the forces which act on them in the real world.

The Object Pose Estimation demo succeeds the release of Unity’s URDF Importer, an open-source Unity package for importing a robot into a Unity scene from its URDF file that takes advantage of enhanced support for articulations in Unity for more realistic kinematic simulations, and Unity’s ROS-TCP-Connector, which greatly reduces the latency of messages being passed between ROS nodes and Unity, allowing the robot to react in near real-time to its simulated environment. Today’s demo builds on this work by showing how Unity Computer Vision tools and the recently released Perception Package can be used to create vast quantities of synthetic, labeled training data to train a simple deep learning model to predict a cube's position. The demo provides a tutorial on how to recreate this project, which can be extended by applying tailored randomizers to create more complex scenes.

“With Unity, we have not only democratized data creation, we’ve also provided access to an interactive system for simulating advanced interactions in a virtual setting,” added Lange. “You can develop the control systems for an autonomous vehicle, for example, or here for highly expensive robotic arms, without the risk of damaging equipment or dramatically increasing cost of industrial installations. To be able to prove the intended applications in a high-fidelity virtual environment will save time and money for the many industries poised to be transformed by robotics combined with AI and Machine Learning.”

To learn more about Unity’s work enabling the future of robotics, please visit our Unity Robotics page.

About Unity

Unity (NYSE: U) is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life. Unity’s platform provides a comprehensive set of software solutions to create, run and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. The company’s 1,800+ person research and development team keeps Unity at the forefront of development by working alongside partners to ensure optimized support for the latest releases and platforms. Apps developed by Unity creators were downloaded more than five billion times per month in 2020. For more information, please visit www.unity.com.

FAQ

What is the latest demonstration released by Unity?

Unity has released the Object Pose Estimation demonstration to showcase its AI and Machine Learning capabilities in robotics.

How does Unity's Object Pose Estimation impact the robotics industry?

It allows for safer and cost-effective exploration, testing, and development of robotic solutions.

What technologies are combined in Unity’s Object Pose Estimation?

It combines computer vision and simulation technologies to enhance robotics applications.

What are the benefits of Unity's robotics simulation technology?

It enables testing in high-fidelity virtual environments, reducing costs and risks associated with real-world implementation.

How does Unity’s technology support real-time interactions in robotics?

Unity’s ROS-TCP-Connector reduces latency, enabling robots to react in near real-time to simulated environments.

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