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Touchpoint Group Launches Touchpoint.Games for Virtual Game Development

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Touchpoint Group Holdings (OTCQB: TGHI) has launched a new game division, Touchpoint.Games, focusing on aerial esports and VR games for its AIR RACE subsidiary. The games will be available on major platforms like Oculus and Steam, utilizing technologies such as Unity and Unreal Engine. Additionally, a partnership with AppSwarm will develop an NFT ecosystem for metaverse gaming. The AIR RACE World Championship, a significant spectator event, has recorded over 230 million viewers globally. This venture aims to merge physical and digital entertainment, creating new market opportunities.

Positive
  • Launch of Touchpoint.Games focusing on aerial esports.
  • Games developed for prominent platforms like Oculus, Steam, and more.
  • Partnership with AppSwarm to create an NFT ecosystem for gaming.
  • Utilization of cutting-edge technology such as Unity and Unreal Engine.
  • The AIR RACE World Championship has significant global viewership, enhancing visibility.
Negative
  • None.

MIAMI, Feb. 08, 2022 (GLOBE NEWSWIRE) -- Touchpoint Group Holdings, Inc. (OTCQB: TGHI), a media and digital technology holding company, today announced the launch of Touchpoint.Games, the Company’s new game division, with an initial focus on aerial esports competitions including the development of VR games for the Company’s AIR RACE subsidiary.

Touchpoint.Games is developing games for popular platforms such as Oculus, Steam, Amazon Luna, Google Play, iOS gaming, and Origin. The games are being built on the leading developer platforms, including Adobe Animate, Unity, Android Studio, Pygame, Unreal Engine, and Pixel Game Maker MV.

The launch of Touchpoint.Games follows the Company’s recently announced partnership with AppSwarm, Corp. (OTC: SWRM) to develop non-fungible token (NFT) ecosystem around projects involved in metaverse gaming that hold both virtual and real-life uses. Touchpoint.Games will focus on integrating NFT access passes, digital assets for in-game use, virtual characters, and Play2Earn rewards around their game environments and platforms.

Touchpoint.Games plans to leverage its live AIR RACE event to develop aerial gaming competitions utilizing advanced aerial mobility vehicle assets in virtual games. In addition to its own game development, Touchpoint.Games will explore a growth strategy through game acquisition and development collaborations.

AIR RACE World Championship is a race format originally developed by Red Bull as the Red Bull Air Race. It was founded in 2003 and has hosted 94 championship series races around the globe. It has attracted viewers in 187 countries and has been broadcast to an audience of over 230 million viewers with over 2.3 billion media impressions worldwide in its most recent season. It is the largest live spectator sports event in the world attracting over 1 million spectators to a single air race on multiple occasions in cities such as Porto and Barcelona.

Spencer Christopher, CTO of Touchpoint Group, commented, “Esports is the most viewed competitive entertainment in the world, and the AIR RACE World Championship has set records for in person attendance. It’s the perfect marriage of digital and physical and I am incredibly excited about the opportunity we have right now at Touchpoint. We’ve seen entire economies flourish out of AAA game titles, with marketplaces such as Valves Steam leading the way through their titles like Counter Strike and Dota. As a result, we believe Touchpoint.Games will transform our established Touchpoint Connect platform.”

For updates on Touchpoint.Games, please follow us at
https://www.facebook.com/touchpointgames/

About Touchpoint Group Holdings.

Touchpoint Group Holdings Inc. is a media and digital technology acquisition and software company. For more information, see http://touchpointgh.com/.   

Safe Harbor Statement

This news release may contain “forward-looking” statements. These forward-looking statements are only predictions and are subject to certain risks, uncertainties and assumptions that could cause actual results to differ from those in the forward looking-statements. Potential risks include such factors as the inability to enter into agreements with parties with whom we are in discussions, the uncertainty of consumer demand for the Company’s products, as well as additional risks and uncertainties that are identified and described in the Company’s SEC reports. Actual results may differ materially from the forward-looking statements in this press release. Statements made herein are as of the date of this press release and should not be relied upon as of any subsequent date. The Company does not undertake, and it specifically disclaims, any obligation to update any forward-looking statements to reflect occurrences, developments, events or circumstances after the date of such statement.

Contact

Crescendo Communications, LLC
212-671-1021
tghi@crescendo-ir.com


FAQ

What is Touchpoint Group Holdings' new game division?

Touchpoint Group Holdings has launched Touchpoint.Games, focusing on aerial esports and VR game development.

On which platforms will Touchpoint.Games' games be available?

Games will be available on Oculus, Steam, Amazon Luna, Google Play, iOS, and Origin.

What is the focus of Touchpoint.Games?

The focus is on aerial esports competitions and developing VR games for the AIR RACE subsidiary.

What technology is being used for the game development?

Games are built on platforms like Unity, Unreal Engine, Adobe Animate, and Android Studio.

What is the significance of the AIR RACE World Championship?

The AIR RACE World Championship is a major spectator event with over 230 million viewers, enhancing the company's visibility.

How is Touchpoint Group Holdings integrating NFTs into gaming?

Through a partnership with AppSwarm, they will develop an NFT ecosystem for in-game assets and rewards.

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