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Tencent Announces 2021 First Quarter Results

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Tencent Holdings Limited reported strong financial results for 1Q2021, with total revenues reaching RMB135.3 billion (USD20.6 billion), a 25% YoY increase. Non-IFRS profit attributable to equity holders rose 22% to RMB33.1 billion (USD5.0 billion). Significant growth was noted in FinTech and Business Services, up 47%, and Online Advertising, growing 23%. The company plans to invest in business services, high-production-value games, and short-form video content, while recognizing its social responsibility through a new Sustainable Social Value Organization with an initial RMB50 billion fund.

Positive
  • Total revenues increased by 25% YoY to RMB135.3 billion (USD20.6 billion).
  • Non-IFRS profit attributable to equity holders rose 22% YoY to RMB33.1 billion (USD5.0 billion).
  • FinTech and Business Services revenues grew by 47% YoY, reflecting enhanced digital payment adoption.
  • Online Advertising revenue increased by 23% YoY due to rising demand in various sectors.
  • Earnings per share increased, with diluted earnings per share at RMB4.917, up from the previous year.
Negative
  • Operating margin decreased to 32% from 33% YoY.
  • Free cash flow declined by 15% YoY.

HONG KONG, May 20, 2021 /PRNewswire/ -- Tencent Holdings Limited ("Tencent" or the "Company", 00700.HK), a leading provider of Internet value added services in China, today announced the unaudited consolidated results for the first quarter ("1Q2021") ended March 31, 2021.

1Q2021 Key Highlights

Revenues: +25% YoY, non-IFRS[1] profit attributable to equity holders of the Company: +22% YoY

  • Total revenues were RMB135.3 billion (USD20.6 billion[2]), an increase of 25% over the first quarter of 2020 ("YoY").
  • On a non-IFRS basis, which is intended to reflect core earnings by excluding certain one-time and/or non-cash items:
    • Operating profit was RMB42.8 billion (USD6.5 billion), an increase of 20% YoY. Operating margin decreased to 32% from 33% last year.
    • Profit for the period was RMB34.5 billion (USD5.3 billion), an increase of 23% YoY. Net margin remained stable at 26%.
    • Profit attributable to equity holders of the Company for the quarter was RMB33.1 billion (USD5.0 billion), an increase of 22% YoY.
    • Basic earnings per share were RMB3.481. Diluted earnings per share were RMB3.415.
  • On an IFRS basis:
    • Operating profit was RMB56.3 billion (USD8.6 billion), an increase of 51% YoY. Operating margin increased to 42% from 34% last year.
    • Profit for the period was RMB49.0 billion (USD7.5 billion), an increase of 67% YoY. Net margin increased to 36% from 27% last year.
    • Profit attributable to equity holders of the Company for the quarter was RMB47.8 billion (USD7.3 billion), an increase of 65% YoY.
    • Basic earnings per share were RMB5.020. Diluted earnings per share were RMB4.917.
  • Total cash were RMB258.8 billion (USD39.4 billion) at the end of the quarter.

[1] Non-IFRS adjustments (formerly referred as non-GAAP) excludes share-based compensation, M&A related impact such as net (gains)/losses from investee companies, amortisation of intangible assets and impairment provision/(reversals), as well as income tax effects.

[2] Figures stated in USD are based on USD1 to RMB6.5713

Mr. Ma Huateng, Chairman and CEO of Tencent, said, "During the first quarter, we delivered solid growth across our businesses while continuing to enhance our products and services. As we look into the future, we see expanding opportunities in the various verticals in which we operate, enabled by technology innovation and increasing acceptance of digital solutions among users and businesses. As a result, we are stepping up our investment in areas including business services and enterprise software, high-production-value games, and short-form video. In addition, as a technology company serving a broad base of users and enterprises, we recognise our social responsibility and the opportunities to create significant social value through innovations. We believe that our recent strategic upgrade and establishment of a Sustainable Social Value Organisation will allow us to make an even more positive impact to the society, and usher in a new phase of development for Tencent."

1Q2021 Financial Review

Revenues from VAS increased by 16% to RMB72.4 billion for the first quarter of 2021 on a year-on-year basis. Games revenues grew by 17% to RMB43.6 billion, primarily due to revenue growth from our mobile games worldwide, including Honour of Kings, PUBG Mobile, and Peacekeeper Elite, as well as recently launched titles such as Moonlight Blade Mobile. Total mobile games revenues (including mobile games revenues attributable to our social networks business) were RMB41.5 billion and PC client games revenues were RMB11.9 billion for the first quarter of 2021. Social networks revenues increased by 15% to RMB28.8 billion, due to moderate growth from digital content subscriptions, as well as from in-game virtual item sales.

Revenues from Online Advertising increased by 23% to RMB21.8 billion for the first quarter of 2021 on a year-on-year basis, reflecting higher demand from categories such as eCommerce platforms, education and fast-moving consumer goods, as well as consolidation of Bitauto's advertising revenue. Social and others advertising revenues grew by 27% to RMB18.5 billion as we responded to increased advertiser demand for Weixin Moments and our mobile advertising network by offering more inventories. Media advertising revenues increased by 7% to RMB3.3 billion mainly due to higher advertising revenues from our music streaming apps.

Revenues from FinTech and Business Services increased by 47% to RMB39 billion for the first quarter of 2021 on a year-on-year basis. FinTech Services revenue growth partially reflected the stay-at-home impact in the first quarter of 2020 as well as a secular trend toward mobile payment usage. Business Services revenues increased year-on-year at a faster rate than in prior quarter, mainly due to resumed project deployment and rising demand from enterprise software and online video customers, as well as consolidation of Bitauto's Business Services revenue since the fourth quarter of 2020.

Other Key Financial Information for 1Q2021

EBITDA was RMB49.4 billion, up 17% YoY. Adjusted EBITDA was RMB52.9 billion, up 17% YoY.

Capital expenditures were RMB7.7 billion, up 26% YoY.

Free cash flow was RMB33.2 billion, down 15% YoY.

As at March 31, 2021, net cash position totalled RMB5.6 billion. Fair value of our stakes in listed investee companies (excluding subsidiaries) totalled RMB1,362.3 billion, compared to RMB1,204.9 billion as of December 31, 2020, and RMB410.3 billion as of March 31, 2020.

Operating Metrics


As at

31 March

2021

As at

31 March

2020

Year-

on-year

change

As at

31 December

2020

Quarter-on-
quarter

change


(in millions, unless specified)







Combined MAU of Weixin and
WeChat

1,241.6

1,202.5

3.3%

1,225.0

1.4%







Mobile device MAU of QQ                                     

606.4

693.5

-12.6%

594.9

1.9%







Fee-based VAS registered
subscriptions

225.7

197.4

14.3%

219.5

2.8%

Business Review and Outlook

We believe we sustained healthy operational and financial results during a period when the China Internet industry as a whole is undergoing a heavy investment phase. Our listed investment portfolio experienced meaningful value appreciation, while contributing mixed results to our associate income, with certain investees delivering wider associate losses due to their investments in new initiatives such as community group buying activities. Here are some highlights of our key products and business lines for the quarter:

Weixin

Weixin Video Accounts continued to gain user and content creator traction as we build the content ecosystem. We have increased our efforts in attracting and incubating content creators by providing customised onboarding services and ongoing operational support. Mini Programs' ecosystem is thriving with deeper penetration among small and medium-sized businesses. Our low-code development platform enables smaller businesses to develop Mini Programs more cost-effectively. We provided more tools to assist system integrators and the number of active Mini Programs they served more than tripled year-on-year.

QQ and Digital Content

We are leveraging technology to better integrate social and content consumption experiences at QQ, such as seamless experiences between instant messaging and games. Users can team up with QQ friends to start a multi-player game battle with one click. For in-game friends who are not on QQ, users can communicate with them synchronously via Game Center. They can also stay up-to-date with game events via QQ Mini Programs. Looking forward, QQ's new leadership team will seek to upgrade the service's technology, operations and content, and better serve the social and entertainment needs of young users.

Our fee-based VAS subscriptions grew 14% year-on-year to 226 million. Video subscriptions increased 12% year-on-year to 125 million, benefitting from adaptation of certain IPs, such as The Land of Warriors, into animated and live action drama series. Our self-commissioned variety shows such as Chuang 2021 and Roast Season 5 attained popularity. Music subscriptions increased 43% year-on-year to 61 million, primarily driven by better content, effective marketing campaigns and an improved retention rate.

We are merging the Tencent Video and WeiShi teams to upgrade their algorithmic recommendations, bring integrated viewing experiences to users, and enrich short video clips adapted from our long form video library. We have announced leadership changes in Tencent Music Entertainment Group, aiming to enhance the co-operation and synergies between our digital content services, as well as with our social communities.

Games

Our aggregate user engagement and user spending increased year-on-year despite the high base due to stay-at-home impact in the first quarter of 2020. We released Honour of Kings' biggest-ever update in January to improve its graphics and game experiences, and then launched appealing marketing campaigns with top-tier skins during the Chinese New Year, which drove the game's DAU and paying users to record highs in February. We reduced the application file size of PUBG Mobile and enhanced our local market operational capabilities, boosting PUBG Mobile's DAU in EMEA countries. League of Legends benefitted significantly from the release of bigger and better Lunar Revel content across PC and mobile devices, as well as across its core game mode and Teamfight Tactics.

We are also cultivating emerging genres beyond these large audience games. For example, our new titles Komori Life and The Walnut Diary ranked among China's top ten life simulation mobile games by DAU in April 2021. Our games pipeline covers a wide spectrum of genres, including Action, MOBA and Survival. For China, many of the new games are adapted from popular existing game and literature IPs. Internationally, we expect our substantial prior investments in best-in-class PC, console and mobile studios to begin contributing a range of genre-innovating games in the quarters to come.

Online Advertising

We enhanced the transaction capabilities of our advertising properties via linkage with Weixin Mini Programs and upgraded marketing solutions for key industries including games, retail and automobile-related verticals, delivering higher sales conversion and ROIs for advertisers. Advertisers' adoption of Mini Programs as landing pages increased substantially, demonstrating growing recognition of Weixin as a transaction-generating environment. Our mobile advertising network continued to benefit from increased video advertising inventories primarily within games, online reading and tool apps. For the rest of 2021, industry uncertainties include potential regulatory headwinds for K-12 education and potential delays to the release schedule of our video content.

FinTech

Our commercial payments volume benefitted from rising adoption of mobile payment in China due to consumption growth and an expanding digital economy. As people travelled less and consumed more during the Chinese New Year holiday, offline payment transactions increased sequentially, particularly in retail and dining services.

Weixin Pay has been assisting small and medium-sized merchants in China to grow and digitalise their businesses. We are committing significant subsidies, resources and services to small and medium-sized merchants, to further reduce their operating costs and enhance their operational efficiency.

Cloud and Other Business Services

Leveraging our strengths in security, communication and CRM solutions, we expanded our PaaS and SaaS businesses during the quarter. To better position ourselves for the opportunities in China's nascent SaaS market, we have established our SaaS ecosystem program to nurture the growth of SaaS providers and facilitate digitalisation of enterprise clients. We launched our Enterprise App Connector with unified login accounts and data flow across different SaaS products, allowing SaaS providers to develop and deliver their products more efficiently, while facilitating better coordination of multiple SaaS solutions by enterprise clients.

Investments for the Future

We believe that we are still in the early stage of the global digital transformation. The advance of technology will present ample opportunities for our Consumer Internet and Industrial Internet activities. Consequently, we are proactively increasing our rate of investment in new opportunities by investing a portion of our incremental profits for 2021, which we believe will deliver high returns in the long run. Incremental investments will include the following areas - business services, games and short-form video content.

  • Business Services: We will make further investments in areas such as headcount and infrastructure to support the rapid growth of our business. We will strengthen our productivity SaaS products and security software as well as partnerships with and investments in SaaS providers and Independent Software Vendors, supporting our clients' digital needs. Through enhancing our upsell and cross-sell capabilities in key verticals such as healthcare, retail, education and transportation, we will provide smart solutions for enterprises and consumer-facing products for users.
  • Games: We are stepping up our investments in game development, and in particular focusing on large-scale and high-production-value games that can appeal to users globally. We are also investing further in new types of games serving more targeted audiences, building up IP franchises and developing them across media, and investing in advanced technologies for next generation game experiences such as cloud games.
  • Short-Form Video Content: We are now incubating the content ecosystem for Video Accounts which connect users with real-life content and bridge high-quality content creators with their customers. We will provide production and monetisation tools to content creators, optimise social-driven recommendation, enrich knowledge-based content as well as add servers and bandwidth to support Video Accounts' solid growth. We are strengthening the synergies between our long-form and short-form video services. Through the merger of Tencent Video and WeiShi, we will empower long-form video leveraging our short-form capabilities. We will escalate self-commissioned production to further expand our IP content library, and provide video clips that can be adapted by our creator network.

As a technology company serving a broad base of users and enterprises, we recognise our social responsibility and the opportunities for us to create significant social value through innovations. Consequently, we integrated our Corporate Social Responsibility and charitable activities into a new Sustainable Social Value Organisation. We will invest an initial capital of RMB 50 billion, to be funded by our investment gains, in areas including basic science, education innovation, rural revitalisation, carbon neutrality, food/energy/water provision, assisting with public emergencies, technology for senior citizens and public welfare. This upgrade aims to implement our mission of Tech for Good and marks a new phase of development for the Company.

For other detailed disclosure, please refer to our website https://www.tencent.com/en-us/investors.html, or follow us via Weixin Official Account (Weixin ID: Tencent_IR.

About Tencent

Tencent uses technology to enrich the lives of Internet users.

Our communication and social services, Weixin and QQ, connect users with each other and with digital content and services, both online and offline, making their lives more convenient. Our targeted advertising service helps advertisers reach out to hundreds of millions of consumers in China. Our FinTech and business services support our partners' business growth and assist their digital upgrade.

Tencent invests heavily in talent and technological innovation, actively promoting the development of the Internet industry. Tencent was founded in Shenzhen, China, in 1998. Shares of Tencent (00700.HK) are listed on the Main Board of the Stock Exchange of Hong Kong.

Non-IFRS Financial Measures

To supplement the consolidated results of the Group prepared in accordance with IFRS, certain additional non-IFRS financial measures (in terms of operating profit, operating margin, profit for the period, net margin, profit attributable to equity holders of the Company, basic EPS and diluted EPS), have been presented in this press release. These unaudited non-IFRS financial measures should be considered in addition to, not as a substitute for, measures of the Group's financial performance prepared in accordance with IFRS. In addition, these non-IFRS financial measures may be defined differently from similar terms used by other companies.

The Company's management believes that the non-IFRS financial measures provide investors with useful supplementary information to assess the performance of the Group's core operations by excluding certain non-cash items and certain impact of M&A transactions. In addition, non-IFRS adjustments include relevant non-IFRS adjustments for the Group's major associates based on available published financials of the relevant major associates, or estimates made by the Company's management based on available information, certain expectations, assumptions and premises.

Forward-Looking Statements

This press release contains forward-looking statements relating to the business outlook, forecast business plans and growth strategies of the Company. These forward-looking statements are based on information currently available to the Company and are stated herein on the basis of the outlook at the time of this press release. They are based on certain expectations, assumptions and premises, some of which are subjective or beyond our control. These forward-looking statements may prove to be incorrect and may not be realised in future. Underlying the forward-looking statements is a lot of risks and uncertainties. Further information regarding these risks and uncertainties is included in our other public disclosure documents on our corporate website.

CONSOLIDATED INCOME STATEMENT

RMB in millions, unless specified



Unaudited


1Q2021

1Q2020

Revenues

135,303

108,065

VAS

72,443

62,429

Online Advertising

21,820

17,713

FinTech and Business Services

39,028

26,475

Others

2,012

1,448

Cost of revenues

(72,668)

(55,271)

Gross profit

62,635

52,794

Gross margin

46%

49%

Interest income

1,614

1,636

Other gains, net

19,521

4,037

Selling and marketing expenses

(8,530)

(7,049)

General and administrative expenses

(18,967)

(14,158)

Operating profit

56,273

37,260

Operating margin

42%

34%

Finance costs, net

(1,367)

(1,684)

Share of profit/(loss) of associates and joint ventures, net

1,348

(281)

Profit before income tax

56,254

35,295

Income tax expense

(7,246)

(5,892)

Profit for the period

49,008

29,403

Net margin

36%

27%

Attributable to:



    Equity holders of the Company

47,767

28,896

    Non-controlling interests

1,241

507




Non-IFRS profit
attributable to equity holders of the Company

33,118

27,079




Earnings per share for profit attributable to equity holders of the
Company
(in RMB per share)



- basic

5.020

3.049

- diluted

4.917

2.999

 

 

CONSOLIDATED STATEMENT OF COMPREHENSIVE INCOME

RMB in millions, unless specified



Unaudited


1Q2021

1Q2020

Profit for the period

49,008

29,403

Other comprehensive income, net of tax:



Items that may be subsequently reclassified to profit or loss



Share of other comprehensive income/(loss) of associates and joint
   ventures

288

(30)

Transfer of share of other comprehensive income to profit or loss upon
   disposal and deemed disposal of associates and joint ventures

(3)

-

Currency translation differences

(5,908)

1,315

Other fair value gains/(losses)

1,163

(1,357)

Items that will not be subsequently reclassified to profit or loss



Share of other comprehensive income of associates and joint ventures

381

-

Net gains/(losses) from changes in fair value of financial assets at fair
   value through other comprehensive income

18,483

(7,850)

Currency translation differences

207

-

Other fair value losses

-

(54)


14,611

(7,976)

Total comprehensive income for the period

63,619

21,427

Attributable to:



    Equity holders of the Company

63,756

21,020

    Non-controlling interests

(137)

407

 

 

OTHER FINANCIAL INFORMATION

RMB in millions, unless specified



Unaudited


1Q2021

4Q2020

1Q2020

EBITDA (a)

49,355

42,872

42,228

Adjusted EBITDA (a)

52,927

46,533

45,190

Adjusted EBITDA margin (b)

39%

35%

42%

Interest and related expenses

1,726

1,766

2,006

Net cash/(debt) (c)

5,581

11,063

(5,716)

Capital expenditures (d)

7,734

9,659

6,151

 

Note:

(a) EBITDA is calculated as operating profit minus interest income and other gains/losses, net, and adding back depreciation of property, plant and equipment,
investment properties as well as right-of-use assets, and amortisation of intangible assets and land use rights. Adjusted EBITDA is calculated as EBITDA
plus equity-settled share-based compensation expenses.

(b) Adjusted EBITDA margin is calculated by dividing Adjusted EBITDA by revenues.

(c)  Net cash/(debt) represents period end balance and is calculated as cash and cash equivalents, plus term deposits and others, minus borrowings and
notes payable.

(d) Capital expenditures consist of additions (excluding business combinations) to property, plant and equipment, construction in progress, investment
properties, land use rights and intangible assets (excluding video and music content, game licences and other content).

 

 

CONSOLIDATED STATEMENT OF FINANCIAL POSITION

RMB in millions, unless specified



Unaudited

Audited


As at

March 31, 2021


As at

December 31, 2020

ASSETS




Non-current assets




  Property, plant and equipment

61,833


59,843

  Land use rights

16,073


16,091

  Right-of-use assets

12,904


12,929

  Construction in progress

5,118


4,939

  Investment properties

563


583

  Intangible assets

156,772


159,437

  Investments in associates

323,145


297,609

  Investments in joint ventures

7,672


7,649

  Financial assets at fair value through profit or loss

183,926


165,944

  Financial assets at fair value through other

   comprehensive income

240,237


213,091

  Prepayments, deposits and other assets

26,653


24,630

  Other financial assets

510


4

  Deferred income tax assets

24,052


21,348

  Term deposits

33,219


31,681






1,092,677


1,015,778





Current assets




  Inventories

816


814

  Accounts receivable

51,676


44,981

  Prepayments, deposits and other assets

49,182


40,321

  Other financial assets

645


1,133

  Financial assets at fair value through profit or loss

9,286


6,593

  Term deposits

67,737


68,487

  Restricted cash

2,493


2,520

  Cash and cash equivalents

148,621


152,798






330,456


317,647





Total assets

1,423,133


1,333,425






 

 

CONSOLIDATED STATEMENT OF FINANCIAL POSITION (continued)

RMB in millions, unless specified





Unaudited

Audited



As at

March 31, 2021


As at

December 31, 2020

EQUITY





Equity attributable to equity holders of the Company





  Share capital


-


-

  Share premium


51,853


48,793

  Shares held for share award schemes


(4,747)


(4,412)

  Other reserves


124,487


121,139

  Retained earnings


590,219


538,464








761,812


703,984






Non-controlling interests


83,334


74,059






Total equity


845,146


778,043






LIABILITIES





Non-current liabilities





  Borrowings


117,477


112,145

  Notes payable


122,942


122,057

  Long-term payables


10,895


9,910

  Other financial liabilities


8,393


9,254

  Deferred income tax liabilities


16,523


16,061

  Lease liabilities


10,145


10,198

  Deferred revenue


6,629


6,678








293,004


286,303






Current liabilities





  Accounts payable


102,625


94,030

  Other payables and accruals


43,065


54,308

  Borrowings


12,818


14,242

  Current income tax liabilities


16,369


12,134

  Other tax liabilities


2,761


2,149

  Other financial liabilities


4,844


5,567

  Lease liabilities


3,891


3,822

  Deferred revenue


98,610


82,827








284,983


269,079






Total liabilities


577,987


555,382






Total equity and liabilities


1,423,133


1,333,425

 

 

RECONCILIATIONS OF IFRS TO NON-IFRS RESULTS



As

reported

Adjustments

Non-IFRS


RMB in millions,

unless specified

Share-based

compensation (a)

Net (gains)/losses from
investee companies (b)

Amortisation of

intangible assets (c)

Impairment

Provision/(reversals) (d)

Income

tax effects (e)



Unaudited three months ended March 31, 2021


Operating profit

56,273

3,704

(18,331)

1,062

50

42,758


Profit for the period

49,008

5,036

(22,231)

2,699

178

(187)

34,503


Profit attributable to equity
  
holders

47,767

4,855

(21,829)

2,352

178

(205)

33,118


Operating margin

42%






32%


Net margin

36%






26%



Unaudited three months ended December 31, 2020


Operating profit

63,713

3,744

(34,652)

885

4,394

38,084


Profit for the period

59,369

4,896

(36,149)

2,260

4,407

(329)

34,454


Profit attributable to equity
  
holders

59,302

4,735

(36,928)

1,926

4,407

(235)

33,207


Operating margin

48%






28%


Net margin

44%






26%



Unaudited three months ended March 31, 2020


Operating profit

37,260

3,435

(5,272)

639

(487)

35,575


Profit for the period

29,403

4,198

(6,992)

1,572

(18)

(179)

27,984


Profit attributable to equity
  
holders

28,896

3,957

(6,976)

1,338

(18)

(118)

27,079


Operating margin

34%






33%


Net margin

27%






26%



Note:

(a) Including put options granted to employees of investee companies on their shares and shares to be issued under investee companies' share-based incentive plans which can be acquired by the Group, and other incentives

(b) Including net (gains)/losses on deemed disposals/disposals of investee companies, fair value changes arising from investee companies, and other expenses in relation to equity transactions of investee companies

(c) Amortisation of intangible assets resulting from acquisitions

(d) Impairment provisions/(reversals) for associates, joint ventures, goodwill and other intangible assets arising from acquisitions

(e) Income tax effects of non-IFRS adjustments

 

Cision View original content:http://www.prnewswire.com/news-releases/tencent-announces-2021-first-quarter-results-301295804.html

SOURCE Tencent

FAQ

What were Tencent's total revenues in 1Q2021?

Tencent's total revenues for 1Q2021 were RMB135.3 billion (USD20.6 billion), a 25% increase year-on-year.

How much did Tencent's profit attributable to equity holders increase in 1Q2021?

The profit attributable to equity holders increased by 22% year-on-year to RMB33.1 billion (USD5.0 billion) in 1Q2021.

What was the year-on-year change in Tencent's FinTech and Business Services revenue?

FinTech and Business Services revenues grew by 47% year-on-year in 1Q2021.

What was the diluted earnings per share for Tencent in 1Q2021?

In 1Q2021, Tencent's diluted earnings per share were RMB4.917.

What is Tencent's plan regarding investment in 2021?

Tencent plans to invest in business services, high-production-value games, and short-form video content, alongside funding its new Sustainable Social Value Organization.

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