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Tencent Announces 2020 Fourth Quarter and Annual Results

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Tencent Holdings Limited released its financial results for 4Q2020 and FY2020, showing a strong performance amid challenges. Total revenues for 4Q2020 reached RMB133,669 million (USD20,486 million), up 26% YoY. Non-IFRS profit attributable to equity holders rose by 30% YoY to RMB33,207 million (USD5,089 million). For FY2020, total revenues increased by 28% to RMB482,064 million (USD73,881 million). The company recommended a final dividend of HKD1.60 per share. Continued growth in online games, advertising, and fintech services underscores Tencent's solid market position.

Positive
  • 4Q2020 revenues up 26% YoY to RMB133.7 billion.
  • Profit attributable to equity holders increased by 30% YoY to RMB33.2 billion.
  • FY2020 total revenues increased by 28% YoY to RMB482.1 billion.
  • Strong growth in online games with revenues up 28% YoY, reaching RMB39.1 billion.
  • Final dividend proposed at HKD1.60 per share, up from HKD1.20.
Negative
  • Free cash flow decreased by 11% YoY.

HONG KONG, March 24, 2021 /PRNewswire/ -- Tencent Holdings Limited ("Tencent" or the "Company", 00700.HK), a leading provider of Internet value added services in China, today announced the unaudited consolidated results for the fourth quarter of 2020 ("4Q2020") and the audited consolidated results for the year ended December 31, 2020 ("FY2020").

4Q2020 Key Highlights

Revenues: +26% YoY, non-IFRS[1] profit attributable to equity holders of the Company: +30% YoY

  • Total revenues were RMB133,669 million (USD20,486 million[2]), an increase of 26% over the fourth quarter of 2019 ("YoY").
  • On a non-IFRS basis, which is intended to reflect core earnings by excluding certain one-time and/or non-cash items:

- Operating profit was RMB38,084 million (USD5,837 million), an increase of 26% YoY. Operating margin was broadly stable at 28%.
- Profit for the period was RMB34,454 million (USD5,280 million), an increase of 29% YoY. Net margin was broadly stable at 26%.
- Profit attributable to equity holders of the Company for the quarter was RMB33,207 million (USD5,089 million), an increase of 30% YoY.
- Basic earnings per share were RMB3.494. Diluted earnings per share were RMB3.413.

  • On an IFRS basis:

- Operating profit was RMB63,713 million (USD9,765 million), an increase of 123% YoY. Operating margin increased to 48% from 27% last year.
- Profit for the period was RMB59,369 million (USD9,099 million), an increase of 165% YoY. Net margin increased to 44% from 21% last year. 
- Profit attributable to equity holders of the Company for the quarter was RMB59,302 million (USD9,089 million), an increase of 175% YoY.
- Basic earnings per share were RMB6.240. Diluted earnings per share were RMB6.112.

  • Total cash were RMB259,507 million (USD39,772 million) at the end of the quarter.

FY2020 Key Highlights

Revenues: +28%, non-IFRS profit attributable to equity holders of the Company: +30%

  • Total revenues were RMB482,064 million (USD73,881 million), an increase of 28% over 2019.
  • On a non-IFRS basis, which is intended to reflect core earnings by excluding certain one-time and/or non-cash items:

Operating profit was RMB149,404 million (USD22,898 million), an increase of 30% YoY. Operating margin was largely stable at 31%.
Profit for the year was RMB126,983 million (USD19,461 million), an increase of 30% YoY. Net margin was stable at 26%.
Profit attributable to equity holders of the Company for the year was RMB122,742 million (USD18,811 million), an increase of 30% YoY.
Basic earnings per share were RMB12.934. Diluted earnings per share were RMB12.689.

  • On an IFRS basis:

- Operating profit was RMB184,237 million (USD28,236 million), an increase of 55% YoY. Operating margin increased to 38% from 31% last year.
- Profit for the year was RMB160,125 million (USD24,541 million), an increase of 67% YoY. Net margin increased to 33% from 25% last year. 
- Profit attributable to equity holders of the Company for the year was RMB159,847 million (USD24,498 million), an increase of 71% YoY.
- Basic earnings per share were RMB16.844. Diluted earnings per share were RMB16.523.

  • The Board has recommended a final dividend of HKD1.60 per share for FY2020 (2019: HKD1.20 per share), subject to the approval of the shareholders at the Annual General Meeting.

[1] Non-IFRS adjustments (formerly referred as non-GAAP) excludes share-based compensation, M&A related impact such as net
(gains)/losses from investee companies, amortisation of intangible assets and impairment provision/(reversals), as well as income
tax effects.

[2] Figures stated in USD are based on USD1 to RMB6.5249

Mr. Ma Huateng, Chairman and CEO of Tencent, said, "While 2020 was a year of unprecedented challenges, solid results across all our businesses testify to our focus on user value, technology innovation and business sustainability. We extended our leading position in the consumer internet space with enriched content and innovations across our products, while making notable progress in international expansion, starting with games. We also further penetrated into industrial internet with our flagship SaaS products and upgraded cloud infrastructure. We will continue to implement Tech for Good and work with industry partners to bring value-enhancing products and services to users, enterprises and society as a whole."

4Q2020 Financial Review

Revenues from VAS increased by 28% to RMB67.0 billion for the fourth quarter of 2020 on a year-on-year basis. Online games revenues grew by 29% to RMB39.1 billion, among which our international games revenues were RMB9.8 billion, up 43% on a year-on-year basis. The increase primarily reflected revenue contributions from our smart phone games including Peacekeeper Elite, Honour of Kings, PUBG Mobile and recently launched titles such as Moonlight Blade Mobile. Total smart phone games revenues (including smart phone games revenues attributable to our social networks business) were RMB36.7 billion and PC client games revenues were RMB10.2 billion for the fourth quarter of 2020. Social networks revenues increased by 27% to RMB27.9 billion. The increase was mainly driven by revenue growth from digital content services including the consolidation impact of HUYA's live broadcast services, our music and video subscription services, as well as from in-game virtual item sales.

Revenues from Online Advertising increased by 22% to RMB24.7 billion for the fourth quarter of 2020, as a result of rising demand from advertiser categories such as education, eCommerce platforms and fast-moving-consumer-goods, as well as consolidation of Bitauto's advertising revenue. Social and others advertising revenues grew by 25% to RMB20.4 billion. The increase primarily reflected more advertiser demand for Weixin Moments inventory, and for customised in-app advertising solutions offered by our mobile advertising network. Media advertising revenues increased by 8% to RMB4.3 billion. The increase was mainly driven by our music streaming apps, as well as contributions from Tencent Video due to airing of popular drama series.

Revenues from FinTech and Business Services increased by 29% to RMB38.5 billion for the fourth quarter of 2020 on a year-on-year basis. The increase was primarily due to revenue growth from commercial payment and wealth management services resulting from increased volume of transactions and value per transaction. Our Business Services revenues experienced robust year-on-year growth as we deepened our market presence in verticals such as municipal services, financial services and Internet services, and as we began to consolidate Bitauto's Business Services revenue during the fourth quarter of 2020.

Other Key Financial Information for 4Q2020

EBITDA was RMB42,872 million, up 20% YoY. Adjusted EBITDA was RMB46,533 million, up 21% YoY.

Capital expenditures were RMB9,659 million, down 43% YoY.

Free cash flow* was RMB27,664 million, down 11% YoY.

As at December 31, 2020, net cash position totalled RMB11,063 million. Fair value of our stakes in listed investee companies (excluding subsidiaries) totalled RMB1,204.9 billion, compared to RMB890.7 billion as at September 30, 2020.

* Starting from 2020, free cash flow was adjusted by subtracting payments for media content and lease liabilities, in addition to subtracting payments for capital expenditure from the operating cash flow. Restated free cash flow was RMB16.8 billion in 1Q2019, RMB12.6 billion in 2Q2019, RMB28.1 billion in 3Q2019, and RMB31.3 billion in 4Q2019, respectively.

Operating Metrics


As at

31 December

2020

As at

31 December

2019

Year-

on-year

change

As at

30 September

2020

Quarter-
on-quarter

change


(in millions, unless specified)

Combined MAU of
 
Weixin and WeChat

1,225.0

1,164.8

5.2%

1,212.8

1.0%







Smart device MAU of QQ                                     

594.9

647.0

-8.1%

617.4

-3.6%







Fee-based VAS registered
  subscriptions

219.5

180.1

21.9%

213.4

2.9%

Business Review and Outlook

While 2020 was an unprecedentedly challenging year, we believe our solid operational and financial results testify to our focus on user value and technology innovation. Below are some highlights from our key products and business lines:

Communication and Social

Throughout the past decade, Weixin has evolved from an instant messaging app to a service meeting the digital needs of over 1.2 billion users. Each day, more than 120 million users post in Moments, 360 million users read Official Accounts articles and 400 million users access Mini Programs. SMEs and brands increasingly connect with users via Mini Programs and Weixin Pay, and annual transaction volume generated from Mini Programs more than doubled year-on-year in 2020.

Users are increasingly uploading personal videos, and sharing them with friends, in Weixin Moments and chats. They can now share informative videos publicly through our product innovation - Video Accounts. Video Accounts also enable brands and enterprises to broaden their audience reach and drive transactions, especially via links to Mini Programs.

Within QQ, we focused on enhancing interactive experiences in vertical communities. We increased stickiness among young users by enriching communal experiences such as playing AI-powered social games and watching Tencent Video together in video calls. QQ's video and image feed services, Mini World, increased its user engagement as we added hashtag feature and initiated trending topics that resonate with Generation Z. We launched joint promotions and celebrity eSports events for our popular games such as Honour of Kings and Call of Duty Mobile. We provided interactive learning experiences such as quiz challenges through partnering with educational institutions. 

Looking forward, we will seek to provide lively chat experiences and to facilitate users in sharing content with broader communities. We will enrich interest-based community experiences for young QQ users, while delivering a better social commerce experience within the Weixin ecosystem for consumers, SMEs and brands.

Online Games

We strengthened our global leadership in mobile and PC games via self-developed franchises and IP collaboration with partners and investee companies. Our leadership spans multiple genres, including MOBA, shooter and MMORPG, as well as multiple platforms, including mobile and PC.

Honour of Kings was the top-grossing mobile game worldwide for the second consecutive year and continued as the most popular mobile game in China by MAU. In January 2021, we released the biggest-ever update for Honour of Kings with a new hero, skins and user interface. We upgraded our rendering technology, which enhanced visual effects with minimal performance overhead, enabling more compelling content and game experience in future upgrades.

The launch of Call of Duty Mobile in China drew hardcore players with a fast-paced and competitive first-person-shooting experience, complementing Peacekeeper Elite and CrossFire Mobile within the shooter genre.

The release of Moonlight Blade Mobile demonstrated our capabilities in the MMORPG genre. Aurora Studio extended this IP from PC to mobile while retaining its distinctive oriental style and semi-sandbox open world design. Moonlight Blade Mobile ranked as the top grossing MMORPG on iOS in China during the fourth quarter of 2020.

Our partnership with Nintendo extended our home entertainment offerings to consoles. By the end of 2020, we have distributed over 1 million Switch consoles and published a dozen popular Switch titles in China.

To maintain a healthy gameplay environment for teenagers in China, we made ongoing upgrades to the Healthy Gameplay System, which aims to help parents manage younger users' in-game play time and spending. During the fourth quarter of 2020, minors aged under 18 accounted for 6.0% of our China online game gross receipts. Among which, minors aged under 16 accounted for 3.2% of our China online game gross receipts.

League of Legends attracted over 45 million peak concurrent viewers for its 2020 World Championship Finals, setting a record viewership for a games eSports event. The rollout of League of Legends' mobile version, Wild Rift, further expanded its franchise user base.

PUBG Mobile ranked as the most popular mobile game in international markets by MAU for the second consecutive year, according to App Annie. The PUBG Mobile Global Championship became the most viewed eSports tournament of mobile games.

Digital Content

Our fee-based VAS subscriptions grew 22% year-on-year to 219 million. We are the leader in the long form video industry with 123 million video subscriptions, benefitting from the release of popular anime IPs and drama series. We have extended our IP value across literature, anime, games and long form video services to create appealing content and attract paying users. We are also building vibrant short form video communities to encourage interaction between viewers and creators, and to deliver knowledge-based video content. The mini drama series we showed on Weishi gained great popularity, generating billions of video views and social media posts. We sustained music subscription growth with the pay-for-streaming model. At China Literature, we have sought to enrich free and paid content, community features and an IP-centric ecosystem.

Online Advertising

We integrated our advertising platforms, strengthening our own properties as well as mobile advertising network as preferred choices for advertisers.

In Weixin Moments, we enabled performance-oriented advertisers to link their advertisements to Mini Programs, boosting their sales conversion. Our mobile advertising network offered customised in-app advertising solutions, ramping up in-game advertising revenue from third-party game companies and Internet services providers.

Looking forward, we will continue to strengthen our recommendation algorithms and analytic services to increase user acquisition efficiency and sales conversion for advertisers.

FinTech

The strategic focus for our FinTech business is to work closely with regulators and collaborate with industry partners to deliver compliant and inclusive FinTech products, while prioritising risk management over scale.

As consumption rebounded and payment digitalisation accelerated, our payment transaction volume increased healthily year-on-year, driven by more daily active consumers and higher payment frequency in multiple verticals, such as retail, public services and groceries. Our commercial take rates remained stable. For wealth management service, aggregated customer assets grew robustly year-on-year.

Cloud and Other Business Services

We invested in IaaS technology, including our customised "Star Lake" cloud server solutions and self-developed data centre technology "T-block", to enhance our Cloud Services' performance and cost efficiency. We developed a new generation Star Lake SA3 server powered by the latest generation AMD EPYC processors, enhancing AI, security, storage and network capabilities with better energy efficiency.

In the area of SaaS products, Tencent Meeting has become the largest standalone app for cloud conferencing in China. The recently released enterprise version of Tencent Meeting penetrated the energy, healthcare and education industries. We rolled out new conference room solutions, Tencent Meeting Rooms and Connector, which are compatible with customers' existing audiovisual equipment and facilitate high-quality interactive communication. WeCom, the enterprise version of Weixin, has become an integral communications tool for remote workplaces, serving over 5.5 million enterprise customers, better connecting them internally and to over 400 million Weixin users.

We will continue to invest in cloud computing infrastructure and technology, leverage our communication and productivity strengths while working with partners to upgrade our PaaS and SaaS solutions.

Environmental, Social and Governance ("ESG") Initiatives

Sustainability is vital to the development of the Company's strategy and operations, and we strive to integrate social responsibility into our products and services.

Environmental

We recently announced our commitment in moving towards carbon neutrality to help tackle climate change, and are exploring renewable energy solutions for the operation of our office buildings and data centres. We also leverage our expertise in AI, big data, and cloud computing with the mission of helping manage sustainability problems for the planet, such as smart agriculture solutions. TiMi Studios, the developer of Honour of Kings, has recently joined the Playing for the Planet Alliance, a collective effort initiated by the United Nations Environment Programme to decarbonise and integrate environmental activations into games.  

Social

User privacy and data security are top priorities at Tencent. We focus on user experience and adhere to a "privacy by design" approach. We deploy advanced technologies such as data encryption, data masking, de-identification and quantum cryptography, to safeguard users' data security.

We have upgraded our Balanced Online Entertainment System in China to help parents prevent excessive use of online services by minors.

Tencent Health Code has facilitated domestic travel during the COVID-19 period. We also assisted enterprises to maintain business continuity through Weixin Pay, Mini Programs and other digital solutions.

We have built Tencent Charity Platform into an efficient fundraising platform, while also providing technology for the digitalisation of charitable organisations to engage with supporters. In 2020, our flagship charity event, 99 Giving Day, engaged over 18 million users and 10,000 charities, raising over RMB3 billion within three days. Through Weixin and QQ, we bridge the digital divide for the elderly and the disadvantaged. We support rural vitalisation through our WeCounty initiative, connecting over 16,000 villages and 2.5 million villagers.

Governance

We have established stringent risk management and internal controls to maintain the highest standards in corporate governance. Anti-fraud and whistleblowing policies are also in place in order to identify and prevent fraud and corruption. We believe diversity is key to effective governance and are dedicated to enhancing board diversity in gender, background and expertise.

Looking into the future, with our vision "Value for Users, Tech for Good", we will continue to harness the power of technology in developing innovative products and services, and creating value for all stakeholders.

For other detailed disclosure, please refer to our website http://www.tencent.com/en-us/investors.htmlhttp://www.tencent.com/ir, or follow us via Weixin Official Account (Weixin ID: Tencent_IR).

About Tencent

Tencent uses technology to enrich the lives of Internet users.

Our communication and social services, Weixin and QQ, connect users with each other and with digital content and services, both online and offline, making their lives more convenient. Our targeted advertising service helps advertisers reach out to hundreds of millions of consumers in China. Our FinTech and business services support our partners' business growth and assist their digital upgrade.

Tencent invests heavily in talent and technological innovation, actively promoting the development of the Internet industry. Tencent was founded in Shenzhen, China, in 1998. Shares of Tencent (00700.HK) are listed on the Main Board of the Stock Exchange of Hong Kong.

Non-IFRS Financial Measures

To supplement the consolidated results of the Group prepared in accordance with IFRS, certain additional non-IFRS financial measures (in terms of operating profit, operating margin, profit for the period, net margin, profit attributable to equity holders of the Company, basic EPS and diluted EPS), have been presented in this press release. These unaudited non-IFRS financial measures should be considered in addition to, not as a substitute for, measures of the Group's financial performance prepared in accordance with IFRS. In addition, these non-IFRS financial measures may be defined differently from similar terms used by other companies.

The Company's management believes that the non-IFRS financial measures provide investors with useful supplementary information to assess the performance of the Group's core operations by excluding certain non-cash items and certain impact of M&A transactions. In addition, non-IFRS adjustments include relevant non-IFRS adjustments for the Group's major associates based on available published financials of the relevant major associates, or estimates made by the Company's management based on available information, certain expectations, assumptions and premises.

Forward-Looking Statements

This press release contains forward-looking statements relating to the business outlook, forecast business plans and growth strategies of the Company. These forward-looking statements are based on information currently available to the Company and are stated herein on the basis of the outlook at the time of this press release. They are based on certain expectations, assumptions and premises, some of which are subjective or beyond our control. These forward-looking statements may prove to be incorrect and may not be realised in future. Underlying the forward-looking statements is a lot of risks and uncertainties. Further information regarding these risks and uncertainties is included in our other public disclosure documents on our corporate website.

 

 

CONSOLIDATED INCOME STATEMENT

RMB in million, unless specified



Unaudited


Audited


4Q2020

4Q2019


2020

2019

Revenues

133,669

105,767


482,064

377,289

VAS

66,979

52,308


264,212

199,991

Online Advertising

24,655

20,225


82,271

68,377

FinTech and Business Services

38,494

29,920


128,086

101,355

Others

3,541

3,314


7,495

7,566

Cost of revenues

(74,788)

(59,659)


(260,532)

(209,756)

Gross profit

58,881

46,108


221,532

167,533

Gross margin

44%

44%


46%

44%

Interest income

1,708

1,580


6,957

6,314

Other gains, net

32,936

3,630


57,131

19,689

Selling and marketing expenses

(10,033)

(6,712)


(33,758)

(21,396)

General and administrative expenses

(19,779)

(16,002)


(67,625)

(53,446)

Operating profit

63,713

28,604


184,237

118,694

Operating margin

48%

27%


38%

31%

Finance costs, net

(2,253)

(2,767)


(7,887)

(7,613)

Share of profit/(loss) of associates and joint ventures

1,618

(1,328)


3,672

(1,681)

Profit before income tax

63,078

24,509


180,022

109,400

Income tax expense

(3,709)

(2,137)


(19,897)

(13,512)

Profit for the period

59,369

22,372


160,125

95,888

Net margin

44%

21%


33%

25%

Attributable to:






    Equity holders of the Company

59,302

21,582


159,847

93,310

    Non-controlling interests

67

790


278

2,578







Non-IFRS profit
  
attributable to equity holders of the Company

33,207

25,484


122,742

94,351







Earnings per share for profit attributable to
   equity holders of the Company 
  
(in RMB per share)






- basic

6.240

2.278


16.844

9.856

- diluted

6.112

2.248


16.523

9.643

 

 

CONSOLIDATED STATEMENT OF COMPREHENSIVE INCOME

RMB in millions, unless specified



Audited


2020

2019

Profit for the year

160,125

95,888

Other comprehensive income, net of tax:



Items that may be subsequently reclassified to profit or loss



Share of other comprehensive income of associates and joint ventures

334

125

Transfer of share of other comprehensive income to profit or loss upon 
  disposal and deemed disposal of associates

(3)

(3)

Currency translation differences

(7,262)

3,089

Other fair value losses

(1,552)

(2,139)

Items that will not be subsequently reclassified to profit or loss



Net gains from changes in fair value of financial assets at fair value
  through other comprehensive income

130,525

23,119

Currency translation differences

(1,285)

-

Other fair value gains/(losses)

291

(178)


121,048

24,013

Total comprehensive income for the year

281,173

119,901

Attributable to:



    Equity holders of the Company

277,834

116,670

    Non-controlling interests

3,339

3,231

 

 

OTHER FINANCIAL INFORMATION

RMB in millions, unless specified



Unaudited


Audited


4Q2020

4Q2019


2020

2019

EBITDA (a)

42,872

35,675


170,680

137,268

Adjusted EBITDA (a)

46,533

38,572


183,314

147,395

Adjusted EBITDA margin (b)

35%

36%


38%

39%

Interest and related expenses

1,766

2,348


7,449

7,690

Net cash/ (debt) (c)

11,063

(15,552)


11,063

(15,552)

Capital expenditures (d)

9,659

16,869


33,960

32,369

 

Note:

(a) EBITDA is calculated as operating profit minus interest income and other gains/losses, net, and adding back depreciation of property, plant and equipment,
investment properties as well as right-of-use assets, and amortisation of intangible assets. Adjusted EBITDA is calculated as EBITDA plus equity-settled
share-based compensation expenses.

(b) Adjusted EBITDA margin is calculated by dividing Adjusted EBITDA by revenues.

(c) Net cash/(debt) represents period end balance and is calculated as cash and cash equivalents, plus term deposits and others, minus borrowings and notes
payable.

(d) Capital expenditures consist of additions (excluding business combinations) to property, plant and equipment, construction in progress, investment
properties, land use rights and intangible assets (excluding video and music content, game licences and other content).

 

 

CONSOLIDATED STATEMENT OF FINANCIAL POSITION

RMB in millions, unless specified



Audited


As at December 31


2020


2019

ASSETS




Non-current assets




  Property, plant and equipment

59,843


46,824

  Land use rights

16,091


15,609

  Right-of-use assets

12,929


10,847

  Construction in progress

4,939


3,935

  Investment properties

583


855

  Intangible assets

159,437


128,860

  Investments in associates

297,609


213,614

  Investments in joint ventures

7,649


8,280

  Financial assets at fair value through profit or loss

165,944


128,822

  Financial assets at fair value through other

   comprehensive income

213,091


81,721

  Prepayments, deposits and other assets

24,630


23,442

  Other financial assets

4


-

  Deferred income tax assets

21,348


18,209

  Term deposits

31,681


19,000






1,015,778


700,018





Current assets




  Inventories

814


718

  Accounts receivable

44,981


35,839

  Prepayments, deposits and other assets

40,321


27,840

  Other financial assets

1,133


375

  Financial assets at fair value through profit or loss

6,593


7,114

  Term deposits

68,487


46,911

  Restricted cash

2,520


2,180

  Cash and cash equivalents

152,798


132,991






317,647


253,968





Total assets

1,333,425


953,986

 

 


CONSOLIDATED STATEMENT OF FINANCIAL POSITION (continued)

RMB in millions, unless specified




Audited



As at December 31



2020


2019

EQUITY





Equity attributable to equity holders of the Company





  Share capital


-


-

  Share premium


48,793


35,271

  Shares held for share award schemes


(4,412)


(4,002)

  Other reserves


121,139


16,786

  Retained earnings


538,464


384,651








703,984


432,706






Non-controlling interests


74,059


56,118






Total equity


778,043


488,824











LIABILITIES





Non-current liabilities





  Borrowings


112,145


104,257

  Notes payable


122,057


83,327

  Long-term payables


9,910


3,577

  Other financial liabilities


9,254


5,242

  Deferred income tax liabilities


16,061


12,841

  Lease liabilities


10,198


8,428

  Deferred revenue


6,678


7,334








286,303


225,006






Current liabilities





  Accounts payable


94,030


80,690

  Other payables and accruals


54,308


45,174

  Borrowings


14,242


22,695

  Notes payable


-


10,534

  Current income tax liabilities


12,134


9,733

  Other tax liabilities


2,149


1,245

  Other financial liabilities


5,567


5,857

  Lease liabilities


3,822


3,279

  Deferred revenue


82,827


60,949








269,079


240,156






Total liabilities


555,382


465,162






Total equity and liabilities


1,333,425


953,986

 

 

RECONCILIATIONS OF IFRS TO NON-IFRS RESULTS



As

reported

Adjustments

Non-IFRS


RMB in million,

unless specified

Share-based

compensation (a)

Net (gains)/losses from
investee companies (b)

Amortisation of

intangible assets (c)

Impairment

Provision/(reversals) (d)

Income

tax effects (e)


Year ended December 31, 2020

Operating profit

184,237

13,745

(63,299)

3,299

11,422

149,404

Profit for the year

160,125

17,089

(69,348)

7,723

12,684

(1,290)

126,983

Profit attributable to equity
  
holders

159,847

16,228

(69,473)

6,387

10,673

(920)

122,742

Operating margin

38%






31%

Net margin

33%






26%


Year ended December 31, 2019

Operating profit

118,694

10,500

(19,650)

1,051

4,006

114,601

Profit for the year

95,888

12,774

(20,818)

5,781

5,202

(1,238)

97,589

Profit attributable to equity
  
holders

93,310

12,309

(20,720)

5,362

5,185

(1,095)

94,351

Operating margin

31%






30%

Net margin

25%






26%

 

Note:

(a) Including put options granted to employees of investee companies on their shares and shares to be issued under investee companies' share-based incentive plans which can be acquired by the Group, and other incentives

(b) Including net (gains)/losses on deemed disposals/disposals of investee companies, fair value changes arising from investee companies, and other expenses in relation to equity transactions of investee companies

(c) Amortisation of intangible assets resulting from acquisitions

(d) Impairment provisions/(reversals) for associates, joint ventures, goodwill and other intangible assets arising from acquisitions

(e) Income tax effects of non-IFRS adjustments

 

 

RECONCILIATIONS OF IFRS TO NON-IFRS RESULTS




As

reported

Adjustments

Non-IFRS


RMB in millions,

unless specified

Share-based

compensation (a)

Net (gains)/losses from
investee companies (b)

Amortisation of

intangible assets (c)

Impairment

Provisions/(reversals) (d)

Income

tax effects (e)



Unaudited three months ended December 31, 2020


Operating profit

63,713

3,744

(34,652)

885

4,394

38,084


Profit for the period

59,369

4,896

(36,149)

2,260

4,407

(329)

34,454


Profit attributable to equity
  
holders

59,302

4,735

(36,928)

1,926

4,407

(235)

33,207


Operating margin

48%






28%


Net margin

44%






26%



Unaudited three months ended September 30, 2020


Operating profit

43,953

3,059

(8,703)

905

(1,098)

38,116


Profit for the period

38,899

3,770

(10,099)

2,005

(973)

(277)

33,325


Profit attributable to equity
  
holders

38,542

3,517

(10,133)

1,620

(1,026)

(217)

32,303


Operating margin

35%






30%


Net margin

31%






27%



Unaudited three months ended December 31, 2019


Operating profit

28,604

3,269

(2,340)

701

72

30,306


Profit for the period

22,372

3,965

(1,412)

1,667

140

(93)

26,639


Profit attributable to equity

holders

21,582

3,756

(1,403)

1,406

133

10

25,484


Operating margin

27%






29%


Net margin

21%






25%


 

Note:

(a) Including put options granted to employees of investee companies on their shares and shares to be issued under investee companies' share-based incentive plans which can be acquired by the Group, and other incentives

(b) Including net (gains)/losses on deemed disposals/disposals of investee companies, fair value changes arising from investee companies, and other expenses in relation to equity transactions of investee companies

(c) Amortisation of intangible assets resulting from acquisitions

(d) Impairment provisions/(reversals) for associates, joint ventures, goodwill and other intangible assets arising from acquisitions

(e) Income tax effects of non-IFRS adjustments

 

 

Cision View original content:http://www.prnewswire.com/news-releases/tencent-announces-2020-fourth-quarter-and-annual-results-301254728.html

SOURCE Tencent

FAQ

What were Tencent's revenues for 4Q2020?

Tencent reported revenues of RMB133,669 million (USD20,486 million) for 4Q2020, a 26% increase year-over-year.

What was Tencent's profit for 4Q2020?

The profit attributable to equity holders for 4Q2020 was RMB33,207 million (USD5,089 million), which is a 30% rise compared to the same quarter last year.

How much revenue did Tencent generate in FY2020?

For FY2020, Tencent generated RMB482,064 million (USD73,881 million) in total revenues, marking a 28% increase from FY2019.

What is Tencent's proposed dividend for FY2020?

Tencent has recommended a final dividend of HKD1.60 per share for FY2020, up from HKD1.20 in 2019.

What was the growth in Tencent's online games revenue for 4Q2020?

Online games revenue for 4Q2020 grew by 28% year-over-year to RMB39.1 billion.

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