New MakerBot Trend Report Highlights Ongoing Use of 3D Printing in Remote Learning Environments
MakerBot, a Stratasys company (NASDAQ: SSYS), released its 2nd annual report on 3D printing in education. The findings indicate that 3D printing significantly enhances student engagement and collaboration, even in remote learning environments. Based on over 1,000 responses from educators globally, 57% utilized 3D printing for student-designed projects, while 36% incorporated it into lesson plans. However, 40% reported lack of equipment access as a barrier. The report underscores the importance of creative problem-solving skills and highlights educators' anticipation for more resources in the upcoming school year.
- 57% of educators used 3D printing for student-designed prototypes, enhancing problem-based learning.
- 94% of respondents prioritize reliability and ease of use in 3D printer purchases.
- 58% of educators are excited to return to class, seeking innovative ways to teach STEAM.
- 40% of educators reported students lacked access to necessary 3D printing equipment.
- Budget constraints (57%) were a significant barrier to teaching STEAM subjects.
Findings from MakerBot’s new trend report on 3D printing in education show its significance to continue engaging students and encouraging team collaboration in remote settings
(Graphic: Business Wire)
Key findings from the report showed that while many schools were closed over the past year, respondents were still able to use 3D printing to support their lessons and drive student participation. Virtual learning has been a challenge for respondents, with many citing low student engagement (
“For years, we have seen the power of 3D printing used to elevate student learning and development in the classroom. As schools look to bridge the skills gap in today’s workforce, building students’ critical thinking and creative problem-solving skills will be increasingly important,” said
Additional key findings from the Trends in 3D Printing and STEAM Education report include:
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21st century skills development continues to be an impactful factor in teaching with 3D printing. Developing creative thinking (
57% ) and problem-solving skills (50% ) were among the top reasonings behind why respondents chose to teach with 3D printing. Using the technology to turn ideas into reality (48% ) and develop critical cognitive and practical skills (45% ) were also essential when integrating into class lessons. -
Teaching STEAM subjects during the pandemic was not much different than prior years. Budget constraints and insufficient funding were cited as the top reasons, at
57% , while insufficient equipment (46% ) and training (38% ) were additional hurdles for respondents. -
Respondents look for reliability and ease of use in their printers. In their 3D printer purchase decision-making process,
97% of respondents cited reliability as one of the most important factors, while93% also said that the ease of use and easy maintenance were also important to consider. -
Advancements in 3D printing have propelled its use across a range of applications in higher education. Functional prototyping (
65% ) and concept modeling (65% ) were the top applications, while R&D projects (47% ) and manufacturing aids (31% ) lagged behind. -
Anticipation for an exciting new school year is high.
58% of respondents cited that they were looking forward to being back in the classroom with students, while over50% were also excited to find creative ways to teach STEAM curricula and create authentic learning experiences in the new school year. Meanwhile,44% of respondents were looking forward to more access to the equipment in the schools.
“3D printing is a powerful and versatile learning tool that educators can use to create active learning experiences for students. With out-of-the-box, creative thinking, educators can leverage the technology to amplify their lessons to teach students in an exciting and impactful way,” added Goshen.
Download the full MakerBot report here.
About the study
MakerBot surveyed over 1,000 education professionals who are in its global network and use 3D printing in traditional or non-traditional learning settings across grade levels from kindergarten to the university level. Respondents were based in over 60 countries across
About MakerBot
MakerBot, a
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MakerBot
bennie.sham@makerbot.com
Source: MakerBot
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