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Super League Crosses One Billion Video View Mark

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Super League Gaming (Nasdaq: SLGG) reported a record audience growth during the COVID-19 pandemic, achieving over ONE BILLION video views in 2020, a 700% increase from 2019's 120 million views. This growth reflects the popularity of the company’s content, which includes user-generated highlights and multiple channels on platforms like Snapchat and TikTok. Additionally, SuperLeagueTV has enhanced live content production capabilities, allowing safe, high-quality broadcasts from home, catering to various game titles and expanding brand partnerships.

Positive
  • Achieved over ONE BILLION video views in 2020, a 700% increase from 2019.
  • Diverse content offerings across multiple social media platforms.
  • Advancement of live content production with innovative, remote workflows.
Negative
  • None.

SANTA MONICA, Calif., Aug. 03, 2020 (GLOBE NEWSWIRE) -- Super League Gaming (Nasdaq: SLGG), a global leader in competitive video gaming and esports entertainment for everyday players around the world, has enjoyed its strongest period of audience growth during the challenging time of the COVID-19 pandemic, marked this week by an impressive 2020 milestone—reaching ONE BILLION video views year-to-date. This represents more than a 700% increase over the entire year of 2019, when video views totaled 120 million.

“Generating a billion views in 2020 is a testament not only to the compelling attractiveness of Super League content, but to the amazing variety we are able to offer,” said Ann Hand, Chairman and CEO of Super League Gaming. “Not only are we a leading publisher of user generated gaming highlights within our Framerate social video network, we produce 11 general and game title-specific channels that together deliver tens of millions of video views per month. That includes three original shows on Snapchat, five TikTok channels, and three Instagram channels, with more to come. There truly is something for everyone, and our audience growth numbers prove people are not only watching, but coming back again and again.”

Super League’s video content business is accelerating on an additional path through the advancement of the company’s proprietary live content capture and broadcast system, which includes patented technology and fully remote, innovative workflows operated by SuperLeagueTV, a completely virtual studio. Multiple endemic and non-endemic brands and partners have sought out Super League to provide premium, TV-quality production services across a multitude of live streamed events. Within gaming alone, broadcasts have spanned an impressive mix of game titles including Minecraft, APEX Legends, NBA2K, PUBG Mobile, and the World Golf Tour.

Matt Edelman, Chief Commercial Officer of Super League Gaming, said: “SuperLeagueTV is delivering some of the most versatile and high-quality live broadcasts available across streaming and digital platforms, with linear projects coming soon. Simply put, we’ve solved for the delivery of robust, TV-quality productions in a COVID world. The entire production team behind the camera, as well as all talent, and even live audiences and fans on camera in real-time, all can be safely sitting at home. We have an extraordinary team of live production experts, creative producers, technical directors, and engineers who have designed a system that actually delivers more varied functionality than what is available in most physical studios, and at a lower cost. There are very few – if any – companies offering a remote solution in today's environment that can support the production of gaming, traditional sports, and unscripted lifestyle and entertainment programming with the same system in any given week.”

About Super League Gaming
Super League Gaming (Nasdaq: SLGG) is a leading gaming community and content platform that gives everyday gamers multiple ways to connect and engage with others while enjoying the video games they love. Powered by proprietary technology systems, Super League offers players the ability to create gameplay-driven experiences they can share with friends, the opportunity to watch live streaming broadcasts and gameplay highlights across digital and social channels, and the chance to compete in events and challenges designed to celebrate victories and achievements across multiple skill levels. With gameplay and content offerings featuring more than a dozen of the top video game titles in the world, Super League is building a broadly inclusive, global brand at the intersection of gaming, experiences and entertainment. Whether to access its expanding direct audience or the company’s unique content production and virtual event capabilities, third parties ranging from consumer brands, video game publishers, television companies, traditional sports organizations, concert promoters, and more, are turning to Super League to provide integrated solutions that drive business growth.

Media Contact:
Gillian Sheldon
Super League Gaming
gillian.sheldon@superleague.com

Investor Relations:
Sean McGowan and Cody Slach
Gateway Investor Relations
SLG@gatewayir.com

Forward-Looking Statements
Safe Harbor Statement under the Private Securities Litigation Reform Act of 1995. Statements in this press release that are not strictly historical are “forward-looking” statements within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These statements involve substantial risks, uncertainties and assumptions that could cause actual results to differ materially from those expressed or implied by such statements. Forward-looking statements in this communication include, among other things, statements about our possible or assumed business strategies, potential growth opportunities, new products and potential market opportunities. Risks and uncertainties include, among other things, our ability to implement our plans, forecasts and other expectations with respect our business; our ability to realize the anticipated benefits of events that took place during and subsequent to the quarter ended March 31, 2020, including the possibility that the expected benefits will not be realized or will not be realized within the expected time period; unknown liabilities that may or may not be within our control; attracting new customers and maintaining and expanding our existing customer base; our ability to scale and update our platform to respond to customers’ needs and rapid technological change; increased competition on our market and our ability to compete effectively, and expansion of our operations and increased adoption of our platform internationally. Additional risks and uncertainties that could affect our financial results are included in the section titled “Risk Factors” and “Management’s Discussion and Analysis of Financial Condition and Results of Operations” in our Annual Report on Form 10-K for the year ended December 31, 2019 and other filings that we make from time to time with the Securities and Exchange Commission which, once filed, are available on the SEC’s website at www.sec.gov. In addition, any forward-looking statements contained in this communication are based on assumptions that we believe to be reasonable as of this date. Except as required by law, we assume no obligation to update these forward-looking statements, or to update the reasons if actual results differ materially from those anticipated in the forward-looking statements.

 


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