Super League Answers Recently Asked Investor Questions
- Super League has raised $26.6 million in gross proceeds through recent capital raise, using $4.5 million to eliminate all debt
- Monthly cash burn expected to be around $1.0 million in 2023, aiming for breakeven in first half of 2024
- 35% of costs eliminated, resulting in lean cost structure focused on revenue generation
- Share price performance has not met expectations despite execution against strategic initiatives
- Company plans reverse split to regain compliance with Nasdaq listing requirements
SANTA MONICA, Calif., Aug. 24, 2023 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLGG), a global leader in providing immersive experiences across the world's largest metaverse gaming platforms, today issued a letter to shareholders from Chief Executive Officer, Ann Hand, to address the Company's most recent frequently asked questions.
To My Fellow Shareholders,
We have been meeting with many of you recently and have very much enjoyed the conversations. For those loyal followers and supporters of ours we have not had the pleasure of connecting with recently we felt it was important to update you with the questions we are often fielding.
Financials & Capital Markets
Can you discuss the recent capital raise?
During the period from October 2022 through May 2023, we commenced a series of rolling closings of series A and AA preferred financings. Including the most recently announced public offering, to date we have raised
What runway do you have today with your recent capital raise? Do you anticipate additional dilution?
Our monthly burn during the second quarter of 2023 was approximately
Have all potential cost cuts been identified and then since eliminated or is there more to come?
Today we have eliminated approximately
Why has the share price not responded as planned?
While we do not believe it is appropriate to speculate as to why the share price performance is not stronger, despite our continued execution against our strategic initiatives, we want to express our disappointment. We cannot control the stock market and therefore are focused on the variables of our business that we can control such as revenue growth and cost controls. As a result, we believe that our continued diligence and execution in addition to ongoing investor outreach and education efforts will translate to value that is ultimately reflected in our share price.
How are you thinking about the Nasdaq minimum bid deficiency cure?
At the upcoming annual shareholder meeting our shareholders will have the opportunity to vote on a reverse split to remedy the Nasdaq minimum bid deficiency. While we were hoping to find alternative ways in which we could potentially remedy the stock price, we must be realistic and believe it is in the best interest of our shareholders to regain compliance with Nasdaq listing requirements.
Industry and Business
How is your offering compelling to brands?
As brands look to create immersive spaces as an extension of their web presence, Super League is ready to step in with our one-stop shop solution. Brands get acquainted with our powerful immersive engine to reach elusive valuable young audiences and achieve campaign-oriented marketing objectives. Brands stay and spend increasingly more with us because they see having a persistent channel in these worlds as a marketing requirement – no different than the need to have a TikTok or YouTube channel. Yet that is not the end game – it is not the big prize for Super League and our shareholders. It is where our business model is headed, but it is happening now, as we lend our enterprise solution to transform and modernize their overall web strategy and presence.
What is the metaverse and what does it represent for the advertising industry?
It is all about leveraging technologies, many of which were already in existence, to allow brands to create immersive experiences. It really allows all of us to start creating experiences on screens that feel much more intimate and personalized. The evidence is clear, younger generations spend a large portion of their time immersed in gaming and other worlds as physical and digital lives blend together, we help brands connect to with them. Importantly, we have been here for eight years, long before it was a buzz word, we focus on open world gaming platforms or virtual world platforms.
How do you make money?
The primary way we make money is by bringing brands into the immersive worlds in which we operate in a very native and intrinsic way. This is a new marketing channel we have created for brands to leverage these open world digital social platforms to reach a demographic that is one of the hardest to reach. Brands like Mattel will pay us to create an experience that is interactive. Our goal is for these experiences to be memorable and not as though you as a player are a target for an advertisement.
Can you provide a general update on advertiser demand?
As we stated in our In the second quarter we did see the RFPs pick up and our third quarter is off to a great start as we expect to see revenue north of
Do you have long-term guidance or goals?
Yes, we have publicly stated we see a clear line of sight towards growing our annual revenues to over
Will you reach your guidance organically or will you need help from M&A?
Now, do we have the opportunity if we stay our course today without the help of M&A? Yes, we can. The landscape is changing so much and because we are in such a leading perspective, and I want to make sure we stay ahead. When you think about M&A there are a lot of distressed companies out there, and within the last year have engaged in 15 plus conversations with companies actively coming to us. Ideally, something would need to be accretive and very little cash needed to be put to work, a perfect example of this is our previously announced acquisition of Mellon.
What can we as shareholders look forward to?
For starters, we expect to deliver our best ever second half with topline revenue growth and reduced expenses, materially cutting into losses. We understand how difficult it is to endure the stock price not reflecting our optimism about our business. Immersive technology is an early-stage industry and going to take time to develop. But make no mistake, it is evolving and in the direction that Super League is so well positioned to reap the benefits from. For example, just look at the Hamilton Simulator announcement we made just last week. This is the biggest Broadway hit ever and they see the value of creating an immersive experience to connect with and grow with different demographics. I truly have never felt better about the position and future of our Company. We are not the same Company we were two years ago or even a year ago. Our business model has shifted, our roots are in gaming platforms. Our future is in building the premiere publishing and monetization engine for the immersive web. Today, we are in the strongest position in our history to execute our vision and we have only begun to scratch the surface.
About Super League
Super League (Nasdaq: SLGG) is a leading strategically-integrated publisher and creator of games and experiences across the world’s largest immersive digital platforms. From metaverse gaming powerhouses such as Roblox, Minecraft and Fortnite, to the most popular Web3 environments such as Sandbox and Decentraland, to bespoke worlds built using the most advanced 3D creation tools, Super League’s innovative solutions provide incomparable access to massive audiences who gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn and create. As a true end-to-end activation partner for dozens of global brands, Super League offers a complete range of development, distribution, monetization and optimization capabilities designed to engage users through dynamic, energized programs. As an originator of new experiences fueled by a network of top developers, a comprehensive set of proprietary creator tools and a future-forward team of creative professionals, Super League accelerates IP and audience success within the fastest growing sector of the media industry. For more, go to superleague.com.
Investor Relations Contact:
Shannon Devine/ Mark Schwalenberg
MZ North America
SLGG@mzgroup.us
CONTACT
For Super League
Gillian Sheldon
gillian.sheldon@superleague.com