Razer Reports Full Year 2021 Earnings
Razer reported FY2021 revenues of US$1,619.6 million, a 33.3% increase year-on-year, driven by strong demand in the first half of the year. The company achieved a net profit of US$43.4 million, up from US$0.8 million the previous year. Despite these gains, Razer cautions that challenges from geopolitical tensions, COVID-19 impacts, and supply chain issues may hinder growth momentum into 2022. Future investments in new growth areas may strain operating expenses but are seen as necessary for long-term success.
- Revenue grew to US$1,619.6 million, a 33.3% increase year-on-year.
- Net profit rose to US$43.4 million, significantly up from US$0.8 million the previous year.
- Adjusted EBITDA increased 115.5% to US$96.1 million.
- Supply chain challenges and increased freight costs are expected to persist into 2022.
- Deceleration in growth momentum anticipated due to high base effects.
“As we navigate the uncertainties and challenges attributable to geopolitical tensions, macro environment as well as the ongoing COVID-19 pandemic, we expect the lingering industry-wide supply chain shocks to continue to have an ongoing impact on our business, with freight and logistics to remain a challenge through the year. On the demand front, we saw a deceleration in the growth momentum for our products and services since the second half of 2021 compared to exceptional growth in the prior year; we expect this trend to continue through 2022 as a result of the high base effect seen in 2021,” said
“Looking ahead, we will continue to invest into new growth areas and to build out Razer’s unique gaming ecosystem. However, before we start to see the fruits, these growth areas will take time to fully realise and it will require additional spending in our operating expenses and may affect the short- to medium-term business performance.”
Key highlights for FY2021 earnings
COMPANY
-
Recorded a revenue of
US with$1,619.6 million 33.3% year-on-year growth, driven by demand in first half of 2021 due to the pandemic, market share increase for the Hardware business, and continued expansion of channels and content for the Services business. -
Gross Profit Margin increased to
24.0% from22.3% in the prior year, driven by ongoing expansion of Hardware margins, partially offset by the sudden spike in freight rates due to industry-wide supply chain and logistics challenges. -
Adjusted EBITDA* (a non-GAAP measure) was
US , an increase of$96.1 million 115.5% fromUS in the prior year.$44.6 million -
Net Profit was
US , compared to$43.4 million US in the prior year, driven by revenue growth, ongoing gross margin expansion and productivity improvement.$0.8 million
CORE SEGMENTS
HARDWARE:
-
Revenue grew
34.0% year-on-year toUS .$1,452.4 million -
Peripherals business maintained its market-leading position in gaming peripherals across the
U.S. ,Europe andAsia-Pacific 1 regions, fueled by the market launch of multiple products across its flagship keyboard and mouse families. -
Systems business has maintained its market leading position in the
U.S. premium gaming laptop segment while growing its market share in new markets outside of theU.S. 2. - Made further inroads to expand its growth categories, particularly gaming chairs, console and broadcaster products.
SOFTWARE:
-
Total user accounts increased
44.1% year-on-year to approximately 177.7 million with monthly active users surging by over30.0% . - The increase was attributable to strong growth across its Software offerings, boosted by increases in gaming, rewarded play and livestreaming activities.
SERVICES:
-
Services business, comprising of
Razer Gold and Razer Fintech, grew26.6% year-on-year toUS for the full year 2021.$162.5 million -
Gross margin was
38.5% and contributed16.1% of the Group’s gross profit.
ESG
- Making sustainability key to gaming and reinforced this commitment in 2021 when it introduced its ten-year sustainability plan to protect and preserve the environment through #GoGreenWithRazer.
-
The Group has seen significant progress in achieving its ESG goals, including:
- Upgraded its upcoming sustainability report to GRI Core standards, one of the world’s leading sustainability reporting standards;
-
Made its first disclosure under the
Carbon Disclosure Project (“CDP”), ensuring transparency through disclosure of environmental data; - Joined the Science Based Targets Initiative with a commitment to set decarbonization targets by keeping to a less than 1.5°C climate scenario and achieving net carbon neutrality by 2030; and
- Included climate-related risks in Razer’s enterprise risk management process by proactively recognizing and mitigating potential impact from climate-related risks.
-
As part of the Group’s effort to galvanize the community to contribute and support its sustainability initiatives, the Group partnered with
Conservation International inOctober 2020 and introduced Sneki Snek campaign. As ofJanuary 2022 , the Group has saved over 900,000 trees.
OUTLOOK
MACRO CHALLENGES AND UNCERTAINTIES:
- Impact of industry-wide supply chain challenges on business will persist.
- Freight and logistics expected to remain a challenge through the year.
- Deceleration in growth momentum since second half of 2021 to continue through 2022 due to high base effect.
NEW GROWTH AREAS:
- Extension of Hardware offerings to furniture and other gamer lifestyle categories.
-
Continued regional expansion for
Razer Gold . - Scaling of TPV and geographical expansion for Razer Fintech.
IMPACT ON BUSINESS PERFORMANCE:
- Additional spending in operating expenses.
- New growth areas will require significant investments.
- New growth areas will take time to prove out business case.
For more details, please refer to the FY2021 results announcement for the results of the Group which are published in accordance with the Rules Governing the Listing of Securities on
Details of Razer’s ESG initiatives can be found on the website: http://www.razer.com/go-green.
ABOUT RAZER
Razer™ is the world’s leading lifestyle brand for gamers.
The triple-headed snake trademark of Razer is one of the most recognized logos in the global gaming and esports communities. With a fan base that spans every continent, the company has designed and built the world’s largest gamer-focused ecosystem of hardware, software and services.
Razer’s award-winning hardware includes high-performance gaming peripherals and Blade gaming laptops.
Razer’s software platform, with over 175 million users, includes Razer Synapse (an Internet of Things platform), Razer Chroma RGB (a proprietary RGB lighting technology system supporting thousands of devices and hundreds of games/apps), and Razer Cortex (a game optimizer and launcher).
Razer also offers payment services for gamers, youth, millennials and Gen
Founded in 2005, Razer is dual-headquartered in
Razer - For Gamers. By Gamers
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* Razer defines adjusted EBITDA as profit/(loss) from operations added back with depreciation and amortisation, share-based compensation expense, restructuring expense, impairment of long-lived assets and merger and acquisitions expense.
1, 2 Internal sources and market research
View source version on businesswire.com: https://www.businesswire.com/news/home/20220316006109/en/
Canny Lo
canny.lo@razer.com
Source: Razer
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