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RF Acquisition Corp. (NASDAQ: RFAC) is a blank check company incorporated in Delaware in 2021 with the primary objective of effecting mergers, capital stock exchanges, asset acquisitions, stock purchases, reorganizations, or similar business combinations with one or more businesses. Based in Singapore, RF Acquisition focuses on identifying target companies within the Southeast Asian new economy sector or globally.
Recently, RF Acquisition Corp. announced a definitive business combination agreement with Grand Centrex Limited (GCL Asia), a leading video game distributor and publisher in Asia. This merger, upon closing, will result in GCL Asia becoming a publicly listed company under the reserved ticker symbol 'GCL' on NASDAQ. The combined entity, spearheaded by GCL’s Group Chairman Jacky See Wee Choo and Group CEO Sebastian Toke, aims to strengthen its position in the fast-growing video gaming markets of East Asia and Southeast Asia.
GCL Asia, through its subsidiaries, provides extensive gaming services. With over 16 years of industry experience, GCL has been the exclusive distributor and marketer for half of the best-selling games in the region, including titles like The Witcher 3, Sonic series, Hogwarts Legacy, and Cyberpunk 2077. One of its subsidiaries, Epicsoft Asia Pte Ltd., enables creators to deliver engaging gameplay experiences to the rapidly growing market of Asian gamers. Other subsidiaries include 4Divinity Limited, 2Game, and Titan Digital Media.
The strategic focus of GCL revolves around games publishing and IP management of AAA/AA game titles in Asia, a market projected to generate $222.5 billion in revenue in 2023. With a user base expected to reach 1.7 billion by 2027, GCL leverages its extensive experience to cater to the increasing demand for high-quality gaming experiences. The company’s first publishing title, Atomic Heart, launched in February 2023, saw significant success, with nearly half of its global sales coming from Asia.
GCL's latest development involves a partnership with Wan Xin Culture Technology Company. This five-year collaboration aims to invest over USD 100 million in intellectual property creation, game development, publishing opportunities, and game studio acquisitions. This alliance will strengthen their capabilities in managing larger titles globally and foster content creation within emerging game studios worldwide.
RF Acquisition Corp's role in facilitating these growth strategies underscores its commitment to identifying and nurturing high-growth potential companies, particularly within the dynamic Southeast Asian market. The anticipated merger with GCL Asia highlights a significant step towards expanding its footprint in the lucrative gaming industry, leveraging established partnerships and innovative strategies to drive future growth.
RF Acquisition Corp. (RFAC), a blank check company based in Singapore, has announced an updated per-share redemption price of approximately $11.24 for its public shares. This announcement comes ahead of the special meeting of stockholders scheduled for September 23, 2024. The redemption price aligns with the closing price of RFAC's Class A Common Stock on September 13, 2024.
RFAC, incorporated in 2021, aims to effect a business combination with one or more businesses, focusing on the Southeast Asian new economy sector or other global targets. The company's primary purpose is to pursue mergers, capital stock exchanges, asset acquisitions, stock purchases, reorganizations, or similar business combinations.
Epicsoft Asia, a subsidiary of GCL Asia, and Wan Xin Culture Technology Company, a subsidiary of Wan Xin Media Group, have signed a Memorandum of Understanding (MoU) to invest over USD $100 million in a five-year collaboration. This collaboration focuses on intellectual property creation, game development, publishing, and studio acquisitions. A key element is the introduction of a real-time platform for managing digital game codes, expected to enhance efficiency and transparency in sales reporting. Additionally, a robust revenue optimization strategy aimed at combating piracy is projected to increase recovered revenues by 30%-40%. The partnership also plans to develop connected game toys, integrating physical and digital gaming experiences.
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