NVIDIA and Microsoft Open Next Era of Gaming With Groundbreaking Neural Shading Technology
NVIDIA has announced major advancements in RTX neural rendering technologies in partnership with Microsoft. The collaboration will bring neural shading support to Microsoft DirectX preview in April 2025, enabling AI Tensor Cores in GeForce RTX GPUs to accelerate neural networks within game graphics pipelines.
Key announcements include:
- RTX Kit updates with Unreal Engine 5 support for RTX Mega Geometry and RTX Hair features
- Official release of NVIDIA RTX Remix open-source platform
- New Half-Life 2 RTX demo launching March 18, featuring full ray tracing and latest neural rendering enhancements
- Achievement of 100+ DLSS 4 games and apps milestone
The new RTX Mega Geometry technology enables developers to use up to 100x more triangles than current standards, while RTX Hair introduces linear swept sphere primitives for improved hair and fur rendering. DLSS 4's Multi Frame Generation can multiply frame rates by up to 8x over traditional rendering on GeForce RTX 50 Series hardware.
NVIDIA ha annunciato importanti progressi nelle tecnologie di rendering neurale RTX in collaborazione con Microsoft. Questa collaborazione porterà il supporto per l'ombreggiatura neurale nella preview di Microsoft DirectX ad aprile 2025, consentendo ai Tensor Cores AI nelle GPU GeForce RTX di accelerare le reti neurali all'interno delle pipeline grafiche dei giochi.
Le principali novità includono:
- Aggiornamenti del kit RTX con supporto per Unreal Engine 5 per le funzionalità RTX Mega Geometry e RTX Hair
- Rilascio ufficiale della piattaforma open-source NVIDIA RTX Remix
- Nuova demo di Half-Life 2 RTX in arrivo il 18 marzo, con ray tracing completo e le ultime migliorie nel rendering neurale
- Raggiungimento della pietra miliare di oltre 100 giochi e app DLSS 4
La nuova tecnologia RTX Mega Geometry consente agli sviluppatori di utilizzare fino a 100 volte più triangoli rispetto agli standard attuali, mentre RTX Hair introduce primitive a sfera lineare per un miglior rendering di capelli e pelliccia. La Multi Frame Generation di DLSS 4 può moltiplicare i frame al secondo fino a 8 volte rispetto al rendering tradizionale sull'hardware GeForce RTX 50 Series.
NVIDIA ha anunciado importantes avances en las tecnologías de renderizado neuronal RTX en asociación con Microsoft. Esta colaboración traerá soporte de sombreado neuronal a la vista previa de Microsoft DirectX en abril de 2025, permitiendo que los núcleos Tensor AI en las GPU GeForce RTX aceleren las redes neuronales dentro de las tuberías gráficas de los juegos.
Los anuncios clave incluyen:
- Actualizaciones del kit RTX con soporte para Unreal Engine 5 para las características de RTX Mega Geometry y RTX Hair
- Lanzamiento oficial de la plataforma de código abierto NVIDIA RTX Remix
- Una nueva demo de Half-Life 2 RTX que se lanzará el 18 de marzo, con trazado de rayos completo y las últimas mejoras en el renderizado neuronal
- Alcance de la meta de más de 100 juegos y aplicaciones DLSS 4
La nueva tecnología RTX Mega Geometry permite a los desarrolladores usar hasta 100 veces más triángulos que los estándares actuales, mientras que RTX Hair introduce primitivas de esfera barrida lineal para mejorar el renderizado de cabello y pelaje. La generación de múltiples fotogramas de DLSS 4 puede multiplicar las tasas de fotogramas hasta 8 veces en comparación con el renderizado tradicional en hardware GeForce RTX 50 Series.
NVIDIA는 Microsoft와의 협력을 통해 RTX 신경 렌더링 기술에서 중요한 발전을 발표했습니다. 이 협력은 2025년 4월에 Microsoft DirectX 미리보기에서 신경 음영 지원을 제공하여 GeForce RTX GPU의 AI 텐서 코어가 게임 그래픽 파이프라인 내에서 신경망을 가속화할 수 있도록 합니다.
주요 발표 내용은 다음과 같습니다:
- RTX Mega Geometry 및 RTX Hair 기능을 지원하는 Unreal Engine 5에 대한 RTX 키트 업데이트
- NVIDIA RTX Remix 오픈 소스 플랫폼의 공식 출시
- 전체 레이 트레이싱과 최신 신경 렌더링 향상이 포함된 Half-Life 2 RTX의 새로운 데모가 3월 18일 출시 예정
- DLSS 4의 100개 이상의 게임 및 앱 이정표 달성
새로운 RTX Mega Geometry 기술은 개발자가 현재 표준보다 최대 100배 더 많은 삼각형을 사용할 수 있게 해주며, RTX Hair는 개선된 머리카락 및 털 렌더링을 위해 선형 스윕 구형 프리미티브를 도입합니다. DLSS 4의 다중 프레임 생성은 GeForce RTX 50 시리즈 하드웨어에서 전통적인 렌더링에 비해 프레임 속도를 최대 8배까지 곱할 수 있습니다.
NVIDIA a annoncé d'importants progrès dans les technologies de rendu neuronal RTX en partenariat avec Microsoft. Cette collaboration apportera un support de l'ombrage neuronal à l'aperçu de Microsoft DirectX en avril 2025, permettant aux cœurs Tensor AI dans les GPU GeForce RTX d'accélérer les réseaux neuronaux au sein des pipelines graphiques des jeux.
Les principales annonces incluent :
- Mises à jour du kit RTX avec support pour Unreal Engine 5 pour les fonctionnalités RTX Mega Geometry et RTX Hair
- Lancement officiel de la plateforme open-source NVIDIA RTX Remix
- Une nouvelle démo de Half-Life 2 RTX lancée le 18 mars, avec un ray tracing complet et les dernières améliorations en matière de rendu neuronal
- Atteinte de la barre des 100 jeux et applications DLSS 4
La nouvelle technologie RTX Mega Geometry permet aux développeurs d'utiliser jusqu'à 100 fois plus de triangles que les normes actuelles, tandis que RTX Hair introduit des primitives sphériques linéaires pour un meilleur rendu des cheveux et de la fourrure. La génération de plusieurs images de DLSS 4 peut multiplier les taux de rafraîchissement jusqu'à 8 fois par rapport au rendu traditionnel sur le matériel GeForce RTX 50 Series.
NVIDIA hat bedeutende Fortschritte in den RTX-neuralen Rendering-Technologien in Partnerschaft mit Microsoft angekündigt. Die Zusammenarbeit wird im April 2025 Unterstützung für neuronale Schattierung in der Microsoft DirectX-Vorschau bringen, wodurch die AI Tensor Cores in GeForce RTX GPUs die neuronalen Netzwerke innerhalb der Grafik-Pipelines von Spielen beschleunigen können.
Wichtige Ankündigungen umfassen:
- RTX Kit-Updates mit Unterstützung für Unreal Engine 5 für die Funktionen RTX Mega Geometry und RTX Hair
- Offizielle Veröffentlichung der NVIDIA RTX Remix Open-Source-Plattform
- Neue Half-Life 2 RTX-Demo, die am 18. März startet und vollständiges Raytracing sowie die neuesten Verbesserungen im neuralen Rendering bietet
- Erreichung des Meilensteins von über 100 DLSS 4-Spielen und -Apps
Die neue RTX Mega Geometry-Technologie ermöglicht es Entwicklern, bis zu 100-mal mehr Dreiecke als die aktuellen Standards zu verwenden, während RTX Hair lineare gesweepte Kugelprimitive für eine verbesserte Haar- und Felldarstellung einführt. Die Multi Frame Generation von DLSS 4 kann die Bildraten auf GeForce RTX 50 Series-Hardware im Vergleich zum traditionellen Rendering um bis zu 8-mal steigern.
- Partnership with Microsoft to integrate neural shading into DirectX
- DLSS 4 adoption reached 100+ games/apps milestone faster than previous versions
- Up to 8x frame rate improvement with DLSS 4 Multi Frame Generation
- RTX Mega Geometry enables 100x more triangles in game development
- Strong developer adoption with 30,000+ modders using RTX Remix platform
- Ray-traced game scenes with complex geometry face exponential performance costs
- Technology requires specific GeForce RTX 50 Series hardware for full benefits
Insights
NVIDIA's neural shading partnership with Microsoft represents a substantial strategic win that embeds NVIDIA's AI rendering capabilities directly into the DirectX framework. This integration essentially institutionalizes NVIDIA's approach to AI-accelerated rendering across the Windows ecosystem, creating a powerful structural advantage for RTX GPUs in the gaming market.
The milestone of 100+ DLSS 4 games reaching adoption two years faster than DLSS 3 demonstrates exceptional developer acceptance. This rapid adoption rate signals that NVIDIA has established a virtuous cycle where their AI rendering technologies are becoming essential rather than optional for game developers seeking to deliver maximum performance.
The technical innovations announced are particularly significant for ray tracing performance. RTX Mega Geometry enabling '100x more triangles' addresses a fundamental bottleneck in real-time ray tracing that has visual complexity. Similarly, RTX Hair using linear swept sphere primitives represents a fundamental rendering architecture advancement rather than incremental optimization.
Microsoft's implementation of 'cooperative vector support' in DirectX represents a foundational shift in graphics programming that aligns perfectly with NVIDIA's hardware architecture. By integrating Tensor Core acceleration directly into the standard graphics pipeline, NVIDIA creates a compelling technical reason for developers to optimize specifically for RTX GPUs.
The Microsoft partnership fundamentally enhances NVIDIA's competitive moat in gaming by embedding their neural rendering technology into the Windows development ecosystem. This creates a sustainable technical advantage that could drive preference for RTX GPUs in future development cycles and gaming hardware purchases.
While gaming revenue has been overshadowed by data center growth, this announcement reinforces NVIDIA's commitment to maintaining leadership in this high-margin core business. The integration with Microsoft DirectX and Unreal Engine 5 represents ecosystem entrenchment that competitors will struggle to displace.
The rapid adoption of DLSS 4 across 100+ games indicates strong developer recognition of NVIDIA's value proposition. This accelerating ecosystem momentum helps defend against AMD's competing FSR technology and Intel's XeSS, potentially maintaining NVIDIA's premium positioning and pricing power in gaming GPUs.
By solving fundamental ray tracing performance bottlenecks with innovations like RTX Mega Geometry, NVIDIA is effectively extending the technical gap between their products and competitors'. This differentiation is especially valuable as it addresses next-generation visual demands that will drive future upgrade cycles.
The technology stack being built across neural shading, DLSS 4, and specialized rendering primitives creates multiple reinforcing advantages that collectively strengthen NVIDIA's positioning in gaming while leveraging the same AI architecture that powers their data center growth.
Next-Generation Games Will Be Accelerated by AI Within Shaders; 100+ DLSS 4 Games and Apps Now Available; ‘Half-Life 2 RTX’ Demo Released at GDC
SANTA CLARA, Calif., March 13, 2025 (GLOBE NEWSWIRE) -- NVIDIA today announced ahead of the Game Developers Conference (GDC) groundbreaking enhancements to NVIDIA RTX™ neural rendering technologies.
NVIDIA has partnered with Microsoft to bring neural shading support to the Microsoft DirectX preview in April, giving developers access to AI Tensor Cores in NVIDIA GeForce RTX™ GPUs to accelerate neural networks from within a game’s graphics pipeline.
Neural shading represents a revolution in graphics programming, combining AI with traditional rendering to dramatically boost frame rates, enhance image quality and reduce system resource usage.
“Microsoft is adding cooperative vector support to DirectX and HLSL, starting with a preview this April,” said Shawn Hargreaves, Direct3D development manager at Microsoft. “This will advance the future of graphics programming by enabling neural rendering across the gaming industry. Unlocking Tensor Cores on NVIDIA RTX will allow developers to fully leverage RTX Neural Shaders for richer, more immersive experiences on Windows.”
In addition, NVIDIA RTX Kit, a suite of neural rendering technologies for game developers, is receiving major updates with Unreal Engine 5 support for the RTX Mega Geometry and RTX Hair features.
Enabling modders to create stunning remasters of classic games, the NVIDIA RTX Remix open-source platform officially released today. Plus, a new playable Half-Life 2 RTX demo featuring the latest neural rendering enhancements — such as full ray tracing, NVIDIA DLSS 4 Multi Frame Generation, RTX Neural Radiance Cache, RTX Skin and more — will be available on Tuesday, March 18.
NVIDIA is also celebrating a major milestone with over 100 DLSS 4 games and apps now available.
RTX Kit Arrives in Unreal Engine 5
The number of triangles used to create games has increased exponentially over the past three decades. With the introduction of the Unreal Engine 5 Nanite geometry system, developers can build open worlds filled with hundreds of millions of triangles.
As ray-traced game scenes explode in geometric complexity, however, the cost of ray tracing grows exponentially, making it impossible to achieve real-time frame rates. RTX Mega Geometry accelerates ray tracing of scenes with complex geometry, enabling developers to use up to 100x more triangles than today’s standard. RTX Mega Geometry is coming to developers from the NVIDIA RTX (NvRTX) branch of Unreal Engine 5.
NVIDIA GeForce RTX 50 Series GPUs introduced RTX Hair, a linear swept sphere primitive that offers a major advancement for accelerating the ray tracing of hair and fur. Replacing typical triangle primitives, linear swept spheres more accurately represent individual strands of hair, improving image quality and performance in rendering realistic digital humans. RTX Hair is coming to the NvRTX branch of Unreal Engine 5.
At the CES trade show, NVIDIA showcased neural rendering capabilities through its “Zorah” technology demo. At GDC, an updated Zorah demo built in Unreal Engine 5 features the latest advancements in neural rendering, including RTX Mega Geometry, RTX Hair, ReSTIR Path Tracing and ReSTIR Direct Illumination.
Return to ‘Half-Life 2’ With RTX Demo
The official release of RTX Remix — featuring DLSS 4 with Multi Frame Generation, a host of new RTX neural rendering technologies and numerous community-requested upgrades — lets modders deliver stunning RTX remasters with even better image quality and higher frame rates.
A year ago, NVIDIA released RTX Remix in beta, enabling remasters of classic games with fully ray-traced lighting, enhanced materials and the latest RTX technologies.
Over 30,000 modders have since used the platform to mod hundreds of classic titles, and over 1 million gamers have played RTX Remix mods such as NVIDIA Lightspeed Studios’ Portal with RTX and the modder-made Portal: Prelude RTX.
Half-Life 2 owners can experience the capabilities of RTX Remix across the environments of Ravenholm and Nova Prospekt by downloading a free Half-Life 2 RTX demo from Steam starting March 18.
The remaster is being developed by four of Half-Life 2’s top mod teams, working together under the banner of Orbifold Studios. Half-Life 2 RTX features full ray tracing, remastered assets, DLSS 4, NVIDIA Reflex, RTX Neural Radiance Cache, RTX Skin and RTX Volumetrics.
Over 100 DLSS 4 Games and Apps Out Now
DLSS 4 was introduced with the release of GeForce RTX 50 Series GPUs, receiving an incredible response from gamers and rapidly adopted by game developers. It is now supported in over 100 games and apps, reaching this milestone two years quicker than DLSS 3 to become the most rapidly adopted NVIDIA game technology of all time.
DLSS 4 debuted Multi Frame Generation, which uses AI to generate up to three additional frames per traditionally rendered frame, working with the complete suite of DLSS technologies to multiply frame rates by up to 8x over traditional rendering. This massive performance improvement on GeForce RTX 50 Series graphics cards and laptops enables gamers to max out visuals at the highest resolutions and play at incredible frame rates.
In addition, Lost Soul Aside, Mecha BREAK, Phantom Blade Zero, Stellar Blade, Tides of Annihilation and Wild Assault will launch with DLSS 4, giving GeForce RTX gamers the definitive PC experience in each title.
About NVIDIA
NVIDIA (NASDAQ: NVDA) is the world leader in accelerated computing.
For further information, contact:
Caiti Sullivan
NVIDIA Corporation
(480) 292-6425
caitis@nvidia.com
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