Nexon Releases Earnings For Third Quarter 2021
NEXON Co., Ltd. reported its Q3 2021 results, achieving revenues of ¥75.9 billion, a 4% decline year-over-year. Operating income rose 8% to ¥29.8 billion, and net income surged 132% to ¥37.9 billion. Key franchises, including MapleStory and Dungeon&Fighter, demonstrated growth, particularly in Korea and China. The company anticipates Q4 revenues between ¥51.2 to ¥57.0 billion, reflecting a potential drop of 14% to 23% year-over-year. Upcoming launches include Mobile Dungeon&Fighter in Q1 2022 and KartRider: Drift, generating optimism for future performance.
- Net income increased 132% year-over-year to ¥37.9 billion.
- Operating income rose 8% to ¥29.8 billion, exceeding outlook.
- Dungeon&Fighter revenues in China grew 45% year-over-year.
- MapleStory showed sequential improvement in player satisfaction.
- Successful promotional events contributed to MapleStory's Q3 revenue exceeding outlook.
- Group revenues decreased 4% year-over-year.
- Expected Q4 revenues indicate a decrease of 14% to 23% year-over-year.
Key Franchises – Dungeon&Fighter in
Mobile Dungeon&Fighter to Launch in
KartRider: Drift on Track For Global Launch in 2022 on PC, Consoles And Mobile
Three Projects in Development at Embark
“Nexon delivered a strong Q3, exceeding the high end of our outlook based on revenue growth in our key franchises, including MapleStory in
Third Quarter 2021 Highlights:
-
Following exceptionally strong growth in Q3 2020, group revenues were
¥75.9 billion , down4% year-over-year on an as-reported basis and down11% year-over-year on a constant currency basis2. -
All regions performed above the expected range except
Japan , which delivered revenue within the expected range. - On a platform basis, PC3 revenues exceeded the expected range and mobile revenues came within the expected range.
-
Operating income was
¥29.8 billion , up8% year-over-year, exceeding our outlook primarily driven by revenue outperformance. -
Net income4 was
¥37.9 billion , up132% year-over-year, exceeding our outlook. -
In
Korea , MapleStory showed a second quarter of sequential improvement in Net Promoter Score – a key indicator of player satisfaction. MapleStory’s Q3 revenue exceeded the company’s outlook based on a well-received event in August and successful promotions conducted in time for the Korean Chuseok holiday. -
Major PC titles including Dungeon&Fighter in
Korea grew year-over-year, including Sudden Attack which grew by more than200% year-over-year. -
In
Japan , revenues decreased by5% year-over-year due to revenue decreases from TRAHA and MapleStory M, which offset MapleStory’s growth and contributions from Blue Archive and FIFA MOBILE5. -
In
China , revenues exceeded the outlook. A change in the Dungeon&Fighter creative team contributed to improved player engagement and stronger-than-expected sales from a National Day package. On a year-over-year basis, revenues increased by45% on an as-reported basis and by33% on a constant currency basis2.
Other Highlights:
-
On
November 1 , Nexon announced plans to launch Mobile Dungeon&Fighter inKorea during the first quarter of 2022. Nexon continues to coordinate with its Chinese publishing partner,Tencent Games, on the game’s release inChina , although Nexon presently has no information with respect to the timing of the release. The new game, optimized for mobile, is based on Nexon’s blockbuster Dungeon&Fighter IP, which has been played by more than 700 million people worldwide and generated more thanUS in lifetime revenue.$15 billion - In September, Nexon announced global publishing support for HIT2, a game developed by its subsidiary NAT GAMES Co., Ltd. for the PC and mobile platforms.
-
Nexon’s
Embark Studios inStockholm, Sweden has revealed information on three projects – two new Virtual Worlds and a groundbreaking creative platform. The firstVirtual World – codenamed Pioneer – is scheduled to launch in 2022. All three projects are built with unique technology developed by Embark, including procedural tools and machine learning for content creation unlike anything else in the market. -
On
October 28 , Nexon announced KartRider: Drift will conduct closed beta testing fromDecember 9-15 . The new game is based on Nexon’s highly successful KartRider franchise, which has generated more than 380 million registered players worldwide. KartRider: Drift is scheduled for its launch in 2022 on multiple platforms including PC and consoles – Xbox One®6 and PlayStation 4®6. For the first time, KartRider: Drift will also be available on the world’s fastest growing game platform, mobile.
Fourth Quarter 2021 Outlook:
-
Expect group revenues to be in the range of
¥51.2 t o¥57.0 billion , representing a23% to14% decrease year-over-year on an as-reported basis and a26% to18% decrease year-over-year on a constant currency basis2 -
Expect operating income to be in the range of
¥2.5 t o¥6.9 billion -
Expect net income4 to be in the range of
¥0.3 t o¥3.6 billion -
Forex sensitivity7: Every
one Japanese yen move against theU.S. dollar would have the following impact on our financials for Q4 2021-
Revenues:
¥0.46 billion -
Operating Income:
¥0.07 billion
-
Revenues:
Conference Call (Japanese & English)
Nexon management will host a conference call for investors, analysts and the media to discuss the company’s financial results and outlook. The conference call will be held at
Time:
Pre-registration Required
Please register in advance from the link below. Participant PIN and Security Code will be provided upon registration. Please click here to reach the registration page.
Audio Archive and Transcript
An audio archive and a transcript will be available on Nexon’s Investor Relations website at https://ir.nexon.co.jp/en/ after the earnings conference call.
This press release is prepared to offer reference information about Nexon to investors and is intended to generally provide investors and analysts with financial and operational information about Nexon, but not to solicit or recommend any sale or purchase of stock or other securities of Nexon.
About
Founded in 1994,
1 Official title is EA SPORTS™ FIFA ONLINE 4 (PC).
2 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period.
3 PC revenues include other revenues besides PC online games and mobile games.
4 Net income refers to net income attributable to owners of the parent.
5 Official title is EA SPORTS™ FIFA MOBILE.
6 All other product names mentioned here are trademarks or registered trademarks of their respective companies.
7 In most situations, the exchange rates of both the South Korean Won and the Chinese Yuan are linked to the
View source version on businesswire.com: https://www.businesswire.com/news/home/20211109006144/en/
CorporatePR.Team@nexon.co.jp
Source:
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