Nexon Releases Earnings for Fourth Quarter and Full-Year 2021
NEXON Co., Ltd. announced its financial results for Q4 and the fiscal year ended December 31, 2021. The company reported revenues of ¥54.3 billion, an 18% drop year-over-year, while operating income stood at ¥3.0 billion. Notably, net income exceeded expectations at ¥22.0 billion, bolstered by deferred tax assets and foreign exchange gains. NEXON is set for a significant year in 2022, with three new virtual worlds launching, including Mobile Dungeon&Fighter in Korea on March 24. The firm projects Q1 2022 revenues between ¥84.8 billion and ¥92.7 billion.
- Projected launch of three new virtual worlds in 2022, enhancing future revenue streams.
- Net income of ¥22.0 billion exceeded expectations, driven by deferred tax assets and FX gains.
- The company's balance sheet generated over ¥100 billion in operating cash flow during 2021.
- Q4 2021 revenues declined by 18% year-over-year, reflecting challenges in current game performances.
- Impairment loss of ¥2.8 billion recorded due to a delay in one game launch.
Biggest Year of New Game Launches in Company History
Includes Three New Virtual Worlds Scheduled to Launch in 2022
Mobile Dungeon&Fighter Launching in
Tracking to Exit 2022 Multiple New Revenue Streams Layered onto Existing Business
“In 2021, our focus was on the development of new IP and fine-tuning our existing Virtual Worlds ahead of the next period of dynamic growth,” said
Nexon’s balance sheet remains a powerful strategic asset. In 2021, the company generated more than
Recent Highlights:
-
Following record-breaking revenue and operating profit in Q4 2020, group revenues were
¥54.3 billion , down18% year-over-year on an as-reported basis and down22% year-over-year on a constant currency basis1 - within the range of our outlook -
Results for the quarter were driven by strong performances from FIFA ONLINE 42 in
Korea , and Sudden Attack, which grew by124% year-over-year and hit record-high Q4 revenue in the quarter. -
Operating income was
¥3.0 billion – within the range of our outlook. Marketing expenses were lower than our plan while recording a¥2.8 billion impairment loss primarily on NAT GAMES’ IP as we expect a delay in one of the game launches. -
Net income3 was
¥22.0 billion – exceeding our outlook. Driven by¥14.6 billion additional deferred tax assets primarily on overseas subsidiaries, as well as an FX gain of¥3.2 billion primarily onU.S. dollar denominated cash deposits and a revaluation gain of¥1.2 billion yen due to movements in the market price of bitcoin during the quarter. -
In
China , Dungeon&Fighter revenue was slightly below outlook. Additional content updates recently released for China’sLunar New Year are being well received by players. -
In
Korea , the MapleStory team has been working closely with players to fine-tune the game and monetization strategies for improving user engagement. In the past 10 months, Net Promoter Scores on MapleStory rose an encouraging 50 points, indicating growing player satisfaction. -
In the US and
Europe , revenue decreased by5% year-over-year, reflecting a decline in the game Choices: Stories You Play which offset new revenue from Blue Archive. -
In
Japan , revenue from MapleStory, Blue Archive and CounterSide, which launched onDecember 19th , was offset by decreases from V4 and TRAHA. -
Revenues from the Rest-of-World4 increased by
29% year-over-year with growth in MapleStory and MapleStory M and new revenue from Blue Archive. -
Korea Mobile Dungeon&Fighter, the first of three highly anticipated new Virtual Worlds, is scheduled for launch onMarch 24 . Nexon continues to work closely with our partnerTencent Games to prepare Mobile Dungeon&Fighter for a launch inChina . - KartRider: Drift and ARC Raiders are expected to launch later this year. Other notable launches scheduled for 2022 include: DNF DUEL, MABINOGI MOBILE and many more.
-
In December, ARC Raiders, the first game from Nexon’s
Embark Studios , debuted its first trailer. Revealed at The Game Awards with more than 80 million views, the trailer received highly positive recognition in the media and on player forums. -
In the fourth quarter, Nexon signed an agreement with
UK -based Games Workshop to develop aVirtual World on the popular Warhammer5 franchise. -
In January, Nexon announced a strategic minority investment in AGBO designed to enhance the global potential of existing franchises and to develop new IP for multiple platforms. Nexon’s
investment gives the company two seats on AGBO’s board and a roughly$400 million 38% stake in the company. The partnership is managed byNexon Film and Television, a new division of the company. -
Nexon’s execution of a
¥40 billion share repurchase initiative began inNovember 2021 and will end byApril 2022 . Subject to approval by Nexon’s board, the company plans to buy back the remaining¥60 billion byNovember 2023 .
Full-Year 2021 Highlights:
- 2021 was a year of investment to improve existing games and preparation for new Virtual World’s scheduled for launch in 2022.
-
Revenues were
¥274.5 billion , down6% year-over-year on an as-reported basis, down12% on a constant currency basis1 -
Operating income
¥91.5 billion , down18% year-over-year on an as-reported basis, down24% on a constant currency basis1 -
Net income3 was
¥114.9 billion , up104% year-over-year on an as-reported basis and up94% on a constant currency basis1 due to the¥15.3 billion additional deferred tax assets primarily on overseas subsidiaries, as well as an FX gain of¥36.4 billion on our cash deposits.
First Quarter 2022 Outlook:
-
Expect revenues in the range of
¥84.8 t o¥92.7 billion , down4% to up5% year-over-year on an as reported basis, down 8 % to up1% year-over-year on a constant currency basis1 -
Expect operating income of
¥32.9 t o¥39.7 billion -
Expect net income3 of
¥32.7 t o¥38.0 billion -
Forex sensitivity6: Every
one Japanese yen move against theU.S. dollar would have the following impact on our financials for Q1 2022-
Revenues:
¥0.76 billion -
Operating Income:
¥0.34 billion
-
Revenues:
Conference Call (Japanese & English)
Nexon management will host a conference call for investors, analysts and the media to discuss the company’s financial results and outlook. The conference call will be held at
Time:
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Please register in advance from the link below. Participant PIN and Security Code will be provided upon registration. Please click here to reach the registration page.
(Please note that the link is accessible on
Telephone Number
+81-3-6629-1042(
+852-302-77009(
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Audio Archive and Transcript
An audio archive and a transcript will be available on Nexon’s Investor Relations website at https://ir.nexon.co.jp/en/ after the earnings conference call. This press release is prepared to offer reference information about Nexon to investors and is intended to generally provide investors and analysts with financial and operational information about Nexon, but not to solicit or recommend any sale or purchase of stock or other securities of Nexon.
About
Founded in 1994,
1 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period.
2 Official titles are EA SPORTS™ FIFA ONLINE 4 (PC) and EA SPORTS™ FIFA ONLINE 4 M (mobile).
3 Net income refers to net income attributable to owners of the parent.
4 “Rest of World” includes other Asian countries as well as Central and South American countries.
5 All other product names mentioned here are trademarks or registered trademarks of their respective companies.
6 In most situations, the exchange rates of both the South Korean Won and the Chinese Yuan are linked to the
View source version on businesswire.com: https://www.businesswire.com/news/home/20220207006027/en/
CorporatePR.Team@nexon.co.jp
Source:
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