NetDragon Announces Fiscal Year 2021 Financial Results
NetDragon Websoft Holdings Limited reported strong financial results for FY 2021, with revenue increasing by 14.6% year-over-year to RMB 7.0 billion. The gaming segment saw a 6.1% revenue growth, while the education segment achieved a remarkable 32.2% increase. The company maintained a robust net profit of RMB 1.1 billion, up 11.4% YoY. Significant milestones included a special interim dividend of US$100 million and ongoing share buyback initiatives. Management anticipates continued growth in both gaming and educational technologies.
- Revenue increased by 14.6% YoY to RMB 7.0 billion.
- Education segment revenue grew by 32.2% YoY.
- Net profit attributable to owners rose by 11.4% YoY to RMB 1.1 billion.
- Successful share repurchase program returning US$186.4 million to shareholders, including a special interim dividend of US$100 million.
- Core segmental profit from gaming increased by 7.8% YoY.
- Core segmental loss from education business was RMB 411.7 million, although improved by 28.4% YoY.
- Gross margin for education business decreased slightly from 31.0% to 30.8%.
HONG KONG, March 29, 2022 /PRNewswire/ -- NetDragon Websoft Holdings Limited ("NetDragon" or the "Company"; Hong Kong Stock Code: 777), a global leader in building internet communities, today announced its financial results for fiscal year 2021. NetDragon's management team will hold a conference call and webcast at 11:00am Hong Kong time on 30th March 2022 to discuss the results and recent business developments.
Mr. Dejian Liu, Chairman of NetDragon, commented, "We are proud of our achievements in 2021 as we delivered yet another year of strong all-round performance. 2021 marked our fifth consecutive year of growth in revenue, operating profits and net profits, and this would not be made possible without our deep investments made in our technologies, IP and sales partnership network. In 2021, our revenue increased by
"Our education revenue in 2021 increased by
"Our gaming business recorded
"We would like to reiterate our commitment to enhance shareholder value as we continue to execute capital return measures including share buyback and dividends in view of our confidence in future growth prospects and our ability to generate sustained free cash flow. In August 2021, we announced a 3-year share buyback program[3] with a total repurchased amount of up to US
Fiscal Year 2021 Financial Highlights
- Revenue was RMB7.0 billion, representing a
14.6% increase YoY. - Revenue from the gaming business was RMB3.6 billion, representing
51.8% of the Company's total revenue and registering a6.1% increase YoY. - Revenue from the education business was RMB3.2 billion, representing
45.9% of the Company's total revenue and registering a32.2% increase YoY. - Gross profit was RMB4.5 billion, representing an
8.4% increase YoY. - Core segmental profit[4] from the gaming business was RMB2.1 billion, representing a
7.8% increase YoY. - Core segmental loss[4] from the education business was RMB411.7 million, representing a
28.4% improvement YoY. - EBITDA was RMB1.8 billion, representing a
12.8% increase YoY. - Operating profit was RMB1.4 billion, representing a
27.4% increase YoY. - Non-GAAP operating profit[5] was RMB1.5 billion, representing a
14.6% increase YoY. - Profit attributable to owners of the Company was RMB1.1 billion, representing a
11.4% increase YoY. - Non-GAAP profit attributable to owners of the Company[5] was RMB1.3 billion, representing a
13.0% increase YoY. - The Company declared a final dividend of HKD0.40 per ordinary share (2020: HKD0.25 per ordinary share), subject to approval at the coming annual general meeting. Total dividends for the year (including special interim dividend declared in January 2022) amounted to HKD2.23 per ordinary share (2020: HKD0.50 per ordinary share), representing approximately
93.8% of the total profit attributable to the owners for the year.
[1] Based on Futuresource Consulting Q4 2021 World Interactive Displays Report in Feb 2022. International market refers to global K-12 interactive panel market excluding China. |
[2] ACGN refers to Animation, Comic, Game and Novel |
[3] 3-year share buy-back program is up to a total repurchased amount of US |
[4] Core segmental profit (loss) figures are derived from the Company's reported segmental profit (loss) figures (presented in accordance with Hong Kong Financial Reporting Standard ("HKFRS") 8) but exclude non-core/operating, non-recurring or unallocated items including government grants, finance costs of financial instruments, intercompany finance costs, impairment loss (net of reversal), impairment loss of goodwill and intangible assets, impairment of interest in an associate, fair value change and exchange loss on financial assets at fair value through profit or loss ("FVTPL"), fair value change and exchange gain on derivative financial instruments, interest expense and exchange gain on convertible and exchangeable bonds and redundancy payment. |
[5] To supplement the consolidated results of the Group prepared in accordance with HKFRSs, the use of non-GAAP measures is provided solely to enhance the overall understanding of the Group's current financial performance. The non-GAAP measures are not expressly permitted measures under HKFRSs and may not be comparable to similarly titled measures for other companies. The non-GAAP measures of the Group exclude share-based payments expense, amortisation of intangible assets arising on acquisitions of subsidiaries, impairment loss of goodwill and intangible assets, impairment of interest in an associate, fair value change on financial assets at FVTPL, fair value change on derivative financial instruments, finance costs, interest income on pledged bank deposits and exchange gain on financial assets at FVTPL, bank borrowings, convertible and exchangeable bonds and derivative financial instruments. |
[6] Segmental operating expenses exclude unallocated expenses/income such as depreciation, amortisation and exchange difference that have been grouped into SG&A categories on the Company's reported consolidated financial statements, but cannot be allocated to specific business segments for purpose of calculating the segmental profit (loss) figures in accordance with HKFRS 8. |
Segmental Financial Highlight
FY2021 | FY2020 | Variance | ||||
(RMB '000) | Gaming | Education | Gaming | Education | Gaming | Education |
Revenue | 3,641,562 | 3,231,003 | 3,432,666 | 2,443,941 | ||
Gross Profit | 3,473,642 | 995,312 | 3,301,513 | 758,605 | ||
Gross Margin | -0.8 ppts | -0.2 ppts | ||||
Core Segmental | 2,119,937 | (411,730) | 1,967,160 | (574,842) | - | |
Segmental Operating | ||||||
- Research and | (657,547) | (500,903) | (634,272) | (536,678) | - | |
- Selling and | (418,952) | (530,140) | (401,142) | (483,215) | ||
- Administrative | (318,294) | (350,635) | (306,586) | (291,157) |
Gaming Business
Our gaming business continued its growth momentum with both revenue and core segmental profit hitting new highs. Revenue of gaming business increased by
Eudemons, our core flagship IP, achieved revenue growth of
Our overseas revenue increased
We reached another key milestone by launching a new IP in 2021 as we commenced open-beta testing of our first ACGN mobile game Under Oath in December with over 1 million active users and 152,000 APA[7] in the first month. The successful launch of this game represents an extension of our game development capability to the ACGN genre, which is another major game genre with hundreds of millions of players globally. We currently aim to launch the first overseas version of Under Oath in Southeast Asia in the second half of this year.
We are also excited by the metaverse gaming space that gained tremendous traction in 2021. During 2021, we initiated planning of our first blockchain-based metaverse game under our well-known overseas IP Neopets with an alpha launch of the game scheduled in the second half of 2022. Our vision for this game is to become the leading player in the "pet" asset class on the blockchain, and we expect to differentiate with a "Play-and-Earn" ecosystem with fun gameplay as the primary incentive to play, hence targeting both blockchain and mainstream players, as well as an existing base of 150 million Neopets' players.
Looking forward, we will continue to pursue a balanced growth strategy which will enable us to continue our growth trajectory in the long run. We expect our revenue growth to come from both existing games and new games. We will also ramp up our effort in exploring the opportunity to develop blockchain-based games, both based on our own IPs as well as new IPs.
Education Business
Revenue from our education business increased by
2021 is a year of accelerated market growth as we saw significant momentum in demand from K-12 schools around the world. Shipment volume of interactive flat panel displays in the global K-12 market increased by
We continued to make progress during the year with our country rollout. In Thailand, our pilot for English Smart Classroom Lab Project was completed with significant quantifiable increase in students' learning outcomes, and on the back of that, we expect to move towards a nationwide paid pilot this year. In September, we signed a MOU with Ghana Ministry of Education to secure a long-term partnership to develop a country-wide blended learning platform. We also reached another major milestone in Egypt recently by signing a definitive contract to supply 94,000 Promethean interactive flat panels to K-12 schools, and meanwhile large-scale adoption of Edmodo is expected in 2022. We believe the adoption of Edmodo in Egypt will lead to further revenue opportunities down the road as we expect Edmodo to be the go-to platform for contents and services for K-12 students, parents and teachers in the country.
In China, we continued to execute our B2G strategy by working closely with education departments and schools to identify and capture opportunities. During the year, we made solid progress with our Virtual Lab platform in partnership with National Center for Educational Technology (a unit directly affiliated with the Chinese Ministry of Education) by successfully completing the nationwide pilot and covering more than 7,000 schools in 31 provinces that provided the foundation for commercial roll-out in 2022. In November 2021, we achieved another major win as we were awarded the tender to be the technical partner for the Ministry of Education's National K-12 Smart Education Platform Project. We expect this tender win will enable us to capitalize on future B2G revenue opportunities, which will become mainstream going forward in China.
Looking forward, we expect our overall education business to deliver another strong year in 2022. Global K-12 classroom penetration of interactive display is expected to rise from
[7] APA refers to Active Paying Account |
[8] Based on Futuresource Consulting Q4 2021 World Interactive Displays Report in Feb 2022 |
[9] Based on Futuresource Consulting Q4 2021 World Interactive Displays Report in Feb 2022 |
- End -
Management Conference Call and Webcast
NetDragon's management team will hold a conference call and webcast at 11:00 am Hong Kong time on 30 March 2022 to discuss the results and recent business developments.
Details of the live conference call are as follows:
International +852 2112 1888
Mainland China 4008 428 338
HK (China) +852 2112 1888
US 1 866 226 1406
UK 0800 032 2849
Passcode 8592530#
A live and archived webcast of the conference call will be available on the Investor Relations section of NetDragon's website at http://ir.nd.com.cn/en/category/webcast. Participants in the live webcast should visit the aforementioned website 10 minutes prior to the call, then click on the icon for "2021 Annual Results Conference Call and Webcast" and follow the registration instructions.
About NetDragon Websoft Holdings Limited
NetDragon Websoft Holdings Limited (HKSE: 0777) is a global leader in building internet communities with a long track record of developing and scaling multiple internet and mobile platforms that impact hundreds of millions of users, including previous establishments of China's first online gaming portal, 17173.com, and China's most influential smartphone app store platform, 91 Wireless.
Established in 1999, NetDragon is one of the most reputable and well-known online game developers in China with a history of successful game titles including Eudemons Online, Heroes Evolved, Conquer Online and Under Oath. In recent years, NetDragon has also started to scale its online education business on the back of management's vision to create the largest global online learning community, and to bring true integrated blended learning solutions to every school around the world.
CONSOLIDATED STATEMENT OF PROFIT OR LOSS AND OTHER COMPREHENSIVE INCOME | |||
FOR THE YEAR ENDED 31 DECEMBER 2021 | |||
2021 | 2020 | ||
RMB'000 | RMB'000 | ||
Revenue | 7,035,496 | 6,137,640 | |
Cost of revenue | (2,512,930) | (1,966,376) | |
Gross profit | 4,522,566 | 4,171,264 | |
Other income and gains | 223,893 | 230,884 | |
Impairment loss under expected credit loss model, net of reversal | (8,077) | 1,607 | |
Selling and marketing expenses | (955,413) | (893,513) | |
Administrative expenses | (955,673) | (903,111) | |
Development costs | (1,159,308) | (1,175,928) | |
Other expenses and losses | (266,118) | (326,817) | |
Share of results of associates | (14,807) | (15,080) | |
Share of results of joint ventures | (1,586) | (1,783) | |
Operating profit | 1,385,477 | 1,087,523 | |
Interest income on pledged bank deposits | 819 | 3,263 | |
Exchange gain on financial assets at fair value through profit or | 18,605 | 45,302 | |
Fair value change on financial assets at fair value | 20,299 | 51,733 | |
Fair value change on derivative financial instruments | (2,879) | 43,323 | |
Finance costs | (185,896) | (157,680) | |
Profit before taxation | 1,236,425 | 1,073,464 | |
Taxation | (253,067) | (217,644) | |
Profit for the year | 983,358 | 855,820 | |
Other comprehensive (expense) income for the year, net of income tax: | |||
Item that may be reclassified subsequently to profit or loss: | |||
Exchange differences arising on translation of foreign | (24,716) | (11,568) | |
Item that will not be reclassified to profit or loss: | |||
Fair value (loss) gain on equity instruments at fair value | (2,645) | 6,042 | |
Other comprehensive expense for the year | (27,361) | (5,526) | |
Total comprehensive income for the year | 955,997 | 850,294 |
Profit (loss) for the year attributable to: | |||
- Owners of the Company | 1,062,060 | 953,501 | |
- Non-controlling interests | (78,702) | (97,681) | |
983,358 | 855,820 | ||
Total comprehensive income (expense) for the year | |||
- Owners of the Company | 1,036,088 | 944,235 | |
- Non-controlling interests | (80,091) | (93,941) | |
955,997 | 850,294 |
RMB cents | RMB cents | ||
Earnings per share | |||
- Basic | 191.67 | 171.19 | |
- Diluted | 191.58 | 170.96 |
CONSOLIDATED STATEMENT OF FINANCIAL POSITION | ||||
AT 31 DECEMBER 2021 | ||||
2021 | 2020 | |||
RMB'000 | RMB'000 | |||
Non-current assets | ||||
Property, plant and equipment | 1,939,499 | 1,992,708 | ||
Right-of-use assets | 428,278 | 455,011 | ||
Investment properties | 77,062 | 76,529 | ||
Intangible assets | 772,309 | 625,771 | ||
Interests in associates | 35,119 | 49,659 | ||
Interests in joint ventures | 14,977 | 16,563 | ||
Equity instruments at fair value through | 8,105 | 10,808 | ||
Financial assets at fair value through profit or loss | 266,078 | 281,194 | ||
Loan receivables | 8,220 | 10,421 | ||
Other receivables, prepayments and deposits | 37,543 | 62,841 | ||
Deposits made for acquisition of property, | 4,690 | 3,630 | ||
Goodwill | 217,087 | 241,332 | ||
Deferred tax assets | 135,076 | 43,437
| ||
3,944,043 | 3,869,904 | |||
Current assets | ||||
Properties under development | 316,872 | 263,915 | ||
Properties for sale | 205,273 | 253,367 | ||
Inventories | 685,117 | 316,909 | ||
Loan receivables | 22,207 | 22,042 | ||
Trade receivables | 831,986 | 525,353 | ||
Other receivables, prepayments and deposits | 481,455 | 399,537 | ||
Contract assets | 11,692 | 12,236 | ||
Amount due from a related company | - | 47 | ||
Amounts due from joint ventures | 2,945 | 974 | ||
Tax recoverable | 25,273 | 14,035 | ||
Financial assets at fair value through profit or loss | 1,852 | 5,781 | ||
Restricted bank balances | 7,828 | 15,611 | ||
Pledged bank deposits | 1,047 | 146,073 | ||
Bank deposits with original maturity over three months | 630,000 | 33,021 | ||
Bank balances and cash | 3,717,246 | 4,114,410 | ||
6,940,793 | 6,123,311 | |||
Current liabilities | ||||
Trade and other payables | 1,455,221 | 1,091,369 | ||
Contract liabilities | 357,240 | 405,483 | ||
Lease liabilities | 63,571 | 56,224 | ||
Provisions | 88,784 | 71,501 | ||
Derivative financial instruments | 42,565 | 40,894 | ||
Amount due to an associate | 936 | 3,484 | ||
Amount due to a joint venture | - | 593 | ||
Convertible and exchangeable bonds | 15,000 | 15,351 | ||
Bank borrowings | 402,910 | 154,597 | ||
Dividend payable to non-controlling interests | - | 99 | ||
Tax payable | 127,882 | 121,083 | ||
2,554,109 | 1,960,678 | |||
Net current assets | 4,386,684 | 4,162,633 | ||
Total assets less current liabilities | 8,330,727 | 8,032,537 | ||
Non-current liabilities | ||||
Other payables | 10,763 | 5,409 | ||
Convertible preferred shares | - | - | ||
Convertible and exchangeable bonds | 1,069,874 | 976,765 | ||
Bank borrowings | - | 191,073 | ||
Lease liabilities | 95,370 | 116,453 | ||
Deferred tax liabilities | 80,111 | 90,907 | ||
1,256,118 | 1,380,607 | |||
Net assets | 7,074,609 | 6,651,930 | ||
Capital and reserves | ||||
Share capital | 39,795 | 40,951 | ||
Share premium and reserves | 7,274,605 | 6,766,393 | ||
Equity attributable to owners of the Company | 7,314,400 | 6,807,344 | ||
Non-controlling interests | (239,791) | (155,414) | ||
7,074,609 | 6,651,930 | |||
UNAUDITED RECONCILIATIONS OF GAAP AND NON-GAAP RESULTS | |||
2021 | 2020 | ||
(Unaudited) | (Unaudited) | ||
RMB'000 | RMB'000 | ||
Operating profit | 1,385,477 | 1,087,523 | |
Add: | |||
Share-based payments expense | 13,885 | 32,125 | |
Amortisation of intangible assets arising on acquisitions of subsidiaries | 64,137 | 67,206 | |
Impairment loss of goodwill and intangible assets | 20,929 | 127,913 | |
Impairment of interest in an associate | 22,570 | - | |
Non-GAAP operating profit | 1,506,998 | 1,314,767 | |
Profit attributable to owners of the Company | 1,062,060 | 953,501 | |
Add: | |||
Share-based payments expense | 13,881 | 32,117 | |
Amortisation of intangible assets arising on acquisitions of subsidiaries | 49,433 | 51,269 | |
Impairment loss of goodwill and intangible assets | 11,779 | 98,785 | |
Impairment of interest in an associate | 20,339 | - | |
Finance costs[10] | 168,198 | 143,414 | |
Fair value loss on derivative financial instruments | 2,879 | - | |
Less: | |||
Fair value gain on financial assets at fair value through profit or loss | (21,218) | (50,496) | |
Fair value gain on derivative financial instruments | - | (43,323) | |
Exchange gain on financial assets at fair value through | (16,234) | (39,671) | |
Interest income on pledged bank deposits | (819) | (3,263) | |
Non-GAAP profit attributable to owners of the | 1,290,298 | 1,142,333 |
[10] Substantially non-cash |
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SOURCE NetDragon Websoft Holdings Limited
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