NetDragon Announces Fiscal Year 2020 Financial Results
NetDragon Websoft Holdings Limited reported its fiscal year 2020 results, marking its 10th consecutive year of revenue growth with a 5.9% increase to RMB6,137.6 million. Gaming revenue grew by 4% to RMB3,432.7 million, while education revenue increased by 2% to RMB2,443.9 million. Gross profit rose by 8.2% to RMB4,171.3 million, and EBITDA surged by 30.2% to RMB1,621.5 million. Despite a core segmental loss in education of RMB585.5 million, the company remains optimistic about future growth opportunities in both sectors, with new gaming titles launching in 2021.
- 10th consecutive year of revenue growth at 5.9%.
- Gaming revenue increased by 4% year-over-year to RMB3,432.7 million.
- Gross profit rose 8.2% to RMB4,171.3 million.
- EBITDA surged 30.2% to RMB1,621.5 million.
- Profit attributable to owners increased by 18.1% to RMB953.5 million.
- Successful expansion into international markets like Egypt, Ghana, Thailand, and Malaysia.
- Core segmental loss in education increased by 11.6% to RMB585.5 million.
HONG KONG, March 25, 2021 /PRNewswire/ -- NetDragon Websoft Holdings Limited ("NetDragon" or the "Company"; Hong Kong Stock Code: 777), a global leader in building internet communities, today announced its financial results for fiscal year 2020. NetDragon's management team will hold a conference call and webcast at 10:00am Hong Kong time on 26 March 2021 to discuss the results and recent business developments.
Mr. Dejian Liu, Chairman of NetDragon, commented: "The year of 2020 marked the 10th consecutive year of revenue growth for NetDragon as we continue to focus on growing our business and strengthening our core competencies during the Covid-19 pandemic."
"The pandemic has brought on both unprecedented opportunities and challenges. We have seen accelerating adoption of technology in the education space, a trend which is widely believed to continue in the post-Covid-19 world. Thanks to our years of research and development effort, our one-stop blended learning solutions have enabled us to capitalize on a new market opportunity to address the holistic edtech needs of countries around the world. We believe 2020 is a year of validation of our country model, as we succeeded in commencing our first country-wide rollout in Egypt, as well as expanding our model into a growing list of countries such as Ghana, Thailand and Malaysia. Our flagship classroom technology subsidiary Promethean also saw strong momentum in the second half of 2020 and continued to maintain its global market leadership position, being number one in market share in eight of our top ten countries by revenue contribution[1]."
"In China, we continued to focus on broadening user coverage and driving user engagement across multiple product categories in order to prepare ourselves to scale future monetization. With monthly teachers' active installed base of over 1.5 million in December 2020, 101 Education PPT has become one of the most popular lesson preparation and delivery platforms in China, providing us with a solid foundation to roll out paid value-added services, such as live broadcast service which we started to pilot in the second half of 2020. Meanwhile, One-Stop Learning platform expanded our "to G" penetration to nine provinces during the year, including the provinces of Hubei, Henan and Shaanxi where we are selected as their respective Ministry of Education's official provincial education platforms."
"We are also excited about our achievements in our gaming business in 2020, as we continued to grow our revenue by investing our efforts in development of new titles, expanding the contents in existing titles, as well as strengthening our go-to-market capabilities. During the year, we ramped up content updates for our Eudemons IP and launched 7 expansion packs, leading to significant increase in user activities and engagement. Our flagship game Eudemons Online saw its MAU and DAU increased
[1] Based on report issued by Futuresource Consulting dated 15th February 2021, incorporating actual shipment volumes (excluding China) of the Company |
Fiscal Year 2020 Financial Highlights
- Revenue was RMB6,137.6 million, representing a
5.9% increase year-over-year. - Revenue from the gaming business was RMB3,432.7 million, representing
55.9% of the Company's total revenue and registering a4.0% increase year-over-year. - Revenue from the education business was RMB2,443.9 million, representing
39.8% of the Company's total revenue and registering a2.0% increase year-over-year. - Gross profit was RMB4,171.3 million, representing an
8.2% increase year-over-year. - Core segmental profit[2] from the gaming business was RMB1,963.5 million, representing a
2.1% increase year-over-year. - Core segmental loss[2] from the education business was RMB585.5 million, representing an
11.6% increase year-over-year. - Cash inflow from operating activities was RMB1,329.7 million, representing a
13.1% increase year-over-year. - EBITDA was RMB1,621.5 million, representing a
30.2% increase year-over-year. - Non-GAAP operating profit[3] was RMB1,314.8 million, representing a
24.0% increase year-over-year. - Profit attributable to owners of the Company was RMB953.5 million, representing an
18.1% increase year-over-year. - Non-GAAP profit attributable to owners of the Company[3] was RMB1,142.3 million, representing a
19.6% increase year-over-year. - The Company declared a final dividend of HK
$0.25 per ordinary share (2019: HK$0.25 per ordinary share), subject to approval at the coming annual general meeting. Total dividends for the year amounted to HK$0.50 per ordinary share (2019: HK$0.40 per ordinary share), representing approximately25.9% of the total profit attributable to the owners for the year. During 2020, the Group repurchased over 7.5 million ordinary shares, which accounts for1.3% of issued shares as of 31 December 2020, for a total consideration of approximately HK$128.0 million . The total dividends plus share buy-backs for the year accounted for37.3% of the profit attributable to the owners for the year.
[2] Core segmental profit (loss) figures are derived from the Company's reported segmental profit (loss) figures (presented in accordance with Hong Kong Financial Reporting Standard ("HKFRS") 8) but exclude non-core/operating, non-recurring or unallocated items including government grants, fair value change and finance costs of financial instruments, intercompany finance costs, impairment loss (net of reversal), impairment of goodwill and intangible assets, fair value change and exchange loss on convertible preferred shares, fair value change on financial assets at fair value through profit or loss ("FVTPL"), fair value change and exchange gain on derivative financial instruments and interest and exchange gain on convertible and exchangeable bonds. |
[3] To supplement the consolidated results of the Group prepared in accordance with HKFRSs, the use of non-GAAP operating profit and non-GAAP profit attributable to owners of the Company measures are provided solely to enhance the overall understanding of the Group's current financial performance. The non-GAAP measures are not expressly permitted measures under HKFRSs and may not be comparable to similarly titled measures for other companies. The non-GAAP measures of the Group exclude share-based payments expense, amortisation of intangible assets arising on acquisition of subsidiaries, impairment of goodwill and intangible assets, fair value gain on financial assets at FVTPL, fair value gain on derivative financial instruments, finance costs, interest income on pledged bank deposits and exchange gain (loss) on financial assets at FVTPL, bank borrowings, convertible and exchangeable bonds and derivative financial instruments. |
Segmental Financial Highlights
FY2020 | FY2019 | Variance | ||||
(RMB '000) | Gaming | Education | Gaming | Education | Gaming | Education |
Revenue | 3,432,666 | 2,443,941 | 3,299,626 | 2,395,398 | ||
Gross Profit | 3,301,513 | 758,605 | 3,165,500 | 713,009 | ||
Gross Margin | +0.3 ppts | +1.2 ppts | ||||
Core Segmental | 1,963,534 | (585,481) | 1,923,262 | (524,458) | ||
Segmental Operating | ||||||
- Research and | (634,272) | (536,678) | (557,561) | (491,261) | ||
- Selling and | (401,142) | (483,215) | (385,921) | (508,088) | - | |
- Administrative | (306,586) | (291,157) | (306,434) | (254,866) |
Gaming Business
Our gaming business revenue increased by
Eudemons, our flagship IP, recorded solid revenue growth in 2020, driven primarily by significant increase in active users. We forged ahead in our efforts to grow a larger active user base, drive higher user engagement and build stronger IP recognition, which all served to drive our future growth. During the year, we took a more aggressive approach to enhance gamers' loyalty by launching 7 new expansion packs and a new Eudemons IP game. As a result, the MAU and DAU of Eudemons IP surged
The focus of Heroes Evolved during the year continued to be on expanding and optimizing its user base. Through effective marketing and promotion campaigns including collaboration with two well-known anime, OVERLORD and That Time I Got Reincarnated as a Slime, Heroes Evolved expanded its gamer base to ACGN[4] field, forming a strong high paying user base foundation for future monetization. During the year, Heroes Evolved Pocket Version was also recommended by App Store and hit the iOS Top 10 free gaming app chart for the first time. Meanwhile, our other major IP Conquer Online recorded revenue growth of
Looking forward, we expect to drive revenue and profit growth on multiple fronts, including maximizing our IP values through launching new games and entering into new genres, as well as expanding our IP portfolio and IP collaboration. Our pipeline is robust with multiple new games ready to be launched in 2021. We expect to launch two Eudemons IP games, namely Eudemons Mobile II and Legends of Eudemons, as well as Neopets Match 3 and Neopets Island Builders under the Neopets IP during this year. In terms of new IP, our first ACGN-style mobile game Under Oath is also scheduled to be launched in collaboration with Bilibili in the third quarter of 2021.
[4] ACGN refers to Animation, Comic, Game and Novel |
Education Business
In 2020, our education business recorded revenue of RMB2,443.9 million, up
In August 2020, we signed a 5-year MOU with Ministry of Education of Egypt (Egypt MOE) and commenced the implementation to deliver a country-wide blended learning solution that integrates our Promethean, Edmodo and several other flagship product offerings. In addition, we were in close discussion during the year with education authorities in Thailand, Ghana, Malaysia and several other countries. We expect our country rollout to be executed with a multi-pronged revenue model, including sale of hardware, realizing software revenue in the form of SaaS, subscription or licensing, as well as long-tail revenue in the form of contents and services.
Our classroom technology subsidiary Promethean continued to maintain its market leadership position during the year with its unique product value proposition, a well-established and growing channel of distributors and partners, as well as a high level of brand equity globally. Shipment of Promethean Interactive Flat Panel recorded
In China, we continued to execute our strategy to broaden user coverage and drive user engagement in order to build a strong foundation to scale monetization. With monthly teachers' active installed base of over 1.5 million in December 2020, 101 Education PPT has become one of the most popular lesson preparation and delivery platforms in China, and we have started to pilot monetization approaches such as live broadcast service. Our other flagship product, the One-Stop Learning platform, recorded tenfold surge in average MAU to 2 million compared to 2019, and expanded its penetration to nine provinces during the year, including the provinces of Hubei, Henan and Shaanxi where we are selected as their respective education ministries official provincial education platforms. We believe the broad coverage of provinces will enable us to move toward the scaling of monetization, as education authorities are increasingly embracing the use of technologies in learning and teaching as part of the macro trend. Another major milestone achieved during the year is our successful pilot carried out for our Virtual Lab platform across 6 provinces in partnership with the National Center for Educational Technology ("NCET"), a unit directly affiliated to Chinese Ministry of Education (MOE). The virtual experimental teaching platform was well received by the participating teachers and students, and we expect to roll out the solution across the country to start generating SaaS revenue in 2021.
With our unique blended learning solutions, we are well positioned to elevate teaching and learning experience and capture market opportunities globally in a world of ever-increasing demand for education technology. We are optimistic about our growth trajectory in 2021 as we continue to capitalize on our market leadership position, our broad market coverage and our ability to execute country-level rollouts.
- End -
Management Conference Call
NetDragon's management team will hold a conference call and webcast at 10:00am Hong Kong time on 26 March 2021 to discuss the results and recent business developments.
Details of the live conference call are as follows:
International | +852 2112 1888 |
Mainland China | 4008 428 338 |
HK (China) | +852 2112 1888 |
US | 1 866 226 1406 |
UK | 0800 032 2849 |
Passcode | 7636526# |
A live and archived webcast of the conference call will be available on the Investor Relations section of NetDragon's website at http://ir.nd.com.cn/en/category/webcast. Participants in the live webcast should visit the aforementioned website 10 minutes prior to the call, then click on the icon for "2020 Annual Results Conference Call" and follow the registration instructions.
About NetDragon Websoft Holdings Limited
NetDragon Websoft Holdings Limited (HKSE: 0777) is a global leader in building internet communities with a long track record of developing and scaling multiple internet and mobile platforms that impact hundreds of millions of users, including previous establishments of China's first online gaming portal, 17173.com, and China's most influential smartphone app store platform, 91 Wireless.
Established in 1999, NetDragon is one of the most reputable and well-known online game developers in China with a history of successful game titles including Eudemons Online, Heroes Evolved and Conquer Online. In recent years, NetDragon has also started to scale its online education business on the back of management's vision to create the largest global online learning community, and to bring the "classroom of the future" to every school around the world.
For investor enquiries, please contact:
NetDragon Websoft Holdings Limited
Ms. Maggie Zhou
Senior Director of Investor Relations
Tel.: +852 2850 7266 / +86 591 8390 2825
Email: maggiezhou@nd.com.cn
Website: ir.nd.com.cn
CONSOLIDATED STATEMENT OF PROFIT OR LOSS AND OTHER COMPREHENSIVE INCOME | |||
FOR THE YEAR ENDED 31 DECEMBER 2020 | |||
2020 | 2019 | ||
RMB'000 | RMB'000 | ||
Revenue | 6,137,640 | 5,793,075 | |
Cost of revenue | (1,966,376) | (1,937,823) | |
Gross profit | 4,171,264 | 3,855,252 | |
Other income and gains | 230,884 | 139,568 | |
Impairment loss under expected credit loss model, | 1,607 | (26,491) | |
Selling and marketing expenses | (893,513) | (915,754) | |
Administrative expenses | (903,111) | (883,083) | |
Development costs | (1,175,928) | (1,075,400) | |
Other expenses and losses | (326,817) | (307,820) | |
Share of losses of associates | (15,080) | (4,936) | |
Share of losses of a joint ventures | (1,783) | (3,370) | |
Operating profit | 1,087,523 | 777,966 | |
Interest income on pledged bank deposits | 3,263 | 3,181 | |
Exchange gain (loss) on financial assets at | 45,302 | (1,052) | |
Fair value change on convertible preferred shares | - | 110,697 | |
Fair value change on financial assets at fair value |
51,733 |
219 | |
Fair value change on derivative financial instruments | 43,323 | - | |
Finance costs | (157,680) | (24,742) | |
Profit before taxation | 1,073,464 | 866,269 | |
Taxation | (217,644) | (163,214) | |
Profit for the year | 855,820 | 703,055 | |
Other comprehensive (expense) income for the year, | |||
Item that may be reclassified subsequently to profit or loss: | |||
Exchange differences arising on translation of | (11,568) | 5,517 | |
Item that will not be reclassified to profit or loss: | |||
Fair value gain on equity instruments at fair | 6,042 | 878 | |
Other comprehensive (expense) income for the year | (5,526) | 6,395 | |
Total comprehensive income for the year |
850,294 |
709,450 | |
Profit (loss) for the year attributable to: | |||
- Owners of the Company | 953,501 | 807,212 | |
- Non-controlling interests | (97,681) | (104,157) | |
855,820 | 703,055 | ||
Total comprehensive income (expense) for the year | |||
- Owners of the Company | 944,235 | 813,456 | |
- Non-controlling interests | (93,941) | (104,006) | |
850,294 | 709,450 | ||
RMB cents | RMB cents | ||
Earnings per share | |||
- Basic | 171.19 | 152.68 | |
- Diluted | 170.96 | 152.17 |
CONSOLIDATED STATEMENT OF FINANCIAL POSITION | |||
AT 31 December 2020 | |||
2020 | 2019 | ||
RMB'000 | RMB'000 | ||
Non-current assets | |||
Property, plant and equipment | 1,992,708 | 1,918,697 | |
Right-of-use assets | 455,011 | 467,250 | |
Investment properties | 76,529 | 95,090 | |
Intangible assets | 625,771 | 675,737 | |
Interests in associates | 49,659 | 54,655 | |
Interests in joint ventures | 16,563 | 12,346 | |
Equity instruments at fair value through
|
10,808 |
4,514 | |
Financial assets at fair value through profit or loss | 281,194 | - | |
Loan receivables | 10,421 | 9,573 | |
Other receivables, prepayments and deposits | 62,841 | 57,829 | |
Deposits made for acquisition of property, |
3,630 |
11,486 | |
Goodwill | 241,332 | 313,328 | |
Deferred tax assets | 43,437 | 47,317 | |
3,869,904 | 3,667,822 | ||
Current assets | |||
Properties under development | 263,915 | 469,070 | |
Properties for sale | 253,367 | 20,640 | |
Inventories | 316,909 | 237,478 | |
Loan receivables | 22,042 | 27,354 | |
Trade receivables | 525,353 | 689,360 | |
Other receivables, prepayments and deposits | 399,537 | 328,369 | |
Contract assets | 12,236 | 18,333 | |
Amount due from a related company | 47 | 849 | |
Amounts due from associates | - | 2,262 | |
Amounts due from joint ventures | 974 | 279 | |
Amount due from a director | - | 400 | |
Tax recoverable | 14,035 | 6,689 | |
Financial assets at fair value through profit or loss | 5,781 | 1,492 | |
Restricted bank balances | 15,611 | 15,089 | |
Pledged bank deposits | 146,073 | 145,787 | |
Bank deposit with original maturity over three months | 33,021 | - | |
Bank balances and cash | 4,114,410 | 2,125,637 | |
6,123,311 | 4,089,088 | ||
Current liabilities | |||
Trade and other payables | 1,091,369 | 980,522 | |
Contract liabilities | 405,483 | 529,497 | |
Lease liabilities | 56,224 | 54,603 | |
Provisions | 71,501 | 69,867 | |
Derivative financial instruments | 40,894 | - | |
Amount due to a related company | - | 105 | |
Amounts due to associates | 3,484 | 257 | |
Amount due to a joint venture | 593 | - | |
Convertible and exchangeable bonds | 15,351 | - | |
Bank borrowings | 154,597 | 161,135 | |
Dividend payable to non-controlling interests | 99 | - | |
Tax payable | 121,083 | 107,120 | |
1,960,678 | 1,903,106 | ||
Net current assets | 4,162,633 | 2,185,982 | |
Total assets less current liabilities | 8,032,537 | 5,853,804 | |
Non-current liabilities | |||
Other payables | 5,409 | 16,275 | |
Convertible preferred shares | - | - | |
Convertible and exchangeable bonds | 976,765 | - | |
Bank borrowings | 191,073 | 246,068 | |
Lease liabilities | 116,453 | 108,803 | |
Deferred tax liabilities | 90,907 | 121,610 | |
1,380,607 | 492,756 | ||
Net assets | 6,651,930 | 5,361,048 | |
Capital and reserves | |||
Share capital | 40,951 | 38,822 | |
Share premium and reserves | 6,766,393 | 5,557,499 | |
Equity attributable to owners of the Company | 6,807,344 | 5,596,321 | |
Non-controlling interests | (155,414) | (235,273) | |
6,651,930 | 5,361,048 |
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SOURCE NetDragon Websoft Holdings Limited
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