Motorsport Games’ Le Mans Virtual Series followed by more than 81 million fans on live TV, digital streaming and social media throughout the 2021-2022 season
The 2021-22 Le Mans Virtual Series concluded with over 81 million viewers, showcasing its popularity in esports. Held on January 15-16, 2022, the event featured 50 cars and 200 drivers from 39 countries, including racing icons like Max Verstappen. The competition saw significant digital engagement, with 360,000 hours of content consumed and 30.2 million social media impressions. The winning team, Realteam Hydrogen Redline, completed 407 laps. This success reaffirms Le Mans Virtual Series' position as a leader in esports and sim racing.
- Over 81 million viewers tuned in during the 2021-22 season.
- Successful event with diverse international participation (200 drivers from 39 countries).
- Significant digital engagement: 360,000 hours of content consumed.
- Realteam Hydrogen Redline won with 407 laps completed.
- None.
The series concludes its 5-month season with racing legends, millions of fans and hundreds of laps
MIAMI, Jan. 24, 2022 (GLOBE NEWSWIRE) -- The five-round 2021-22 Le Mans Virtual Series, which was brought to a glittering conclusion last weekend with the star-studded 24 Hours of Le Mans Virtual, registered impressive, cumulated TV and digital audience figures of more than 81 million throughout its 5-month season.
The grand finale to the Le Mans Virtual Series held on January 15 and 16, 2022 brought together 50 cars with 200 drivers hailing from 39 different countries. Racers competed on 116 simulators worldwide located in 28 countries on an extremely accurate virtual rendition of the iconic Circuit des 24 Heures in Le Mans, France. Heading a grid of famous racing names and leading the charge in early stages was Formula One World Champion Max Verstappen, competing alongside INDYCAR Champion Alex Palou and motorsport legend Juan Pablo Montoya, among others.
After incredible battles up and down the field between the world’s best professional and sim racing drivers representing elite esports teams, the event was won by Realteam Hydrogen Redline, with BMW Team Redline taking victory in the GTE category.
Gérard Neveu, Executive Producer of the 24 Hours of Le Mans Virtual and Motorsport Advisor to Motorsport Games: “On behalf of all of us at Le Mans Virtual Series, we want to sincerely thank all our competitors and teams who made this possible, our partners for their unwavering support, and the millions of fans who followed our events and who brought the social media sites alive with their comments of support, passion and race-enthusiasm. “These impressive figures and the quality of the events are clear confirmation that the Le Mans Virtual Series and the 24 Hours of Le Mans Virtual are now firmly established at the very top level of esports and sim racing. Let’s now get ready for next season and make it even better!”
An impressive multi-million TV/OTT and digital audience of over 81 million enjoyed a slick and authoritative 25-hour TV special seen in countries across four continents, on channels such as Eurosport, Motor Trend, L’Equipe Live and Motorsport.TV.
Some key facts and figures:
- 360,000 hours were consumed by the #LeMansVirtual audience
- 2.8 million TV/OTT audience (source: YouGov Sport)
- 78.4 million digital impressions for 24H Le Mans Virtual (Source : YouGov Sport)
- 30.2 million social media impressions (FIA WEC, ACO, LMVS) through the season
- 7 million video views (across FIA WEC, ACO and Traxion GG – Source: Hookit)
- 200 drivers hailing from 39 different nations
- 50 cars split in two classes (29 LMP and 21 GTE)
- 116 simulators located across 28 different countries
- 2 servers (1 main/1 backup) operated rFactor2 and 0 server issues
- 33,000 connections on the official Alkamel timing system (Source: Alkamel)
- 407 laps completed by the winner, #70 Realteam Hydrogen Redline
- Organisation team of 120 people including production, sporting, marketing, media and digital, TV, logistics
About Motorsport Games
Motorsport Games, a Motorsport Network company, combines innovative and engaging video games with exciting esports competitions and content for racing fans and gamers around the globe. The Company is the officially licensed video game developer and publisher for iconic motorsport racing series, including NASCAR, INDYCAR, 24 Hours of Le Mans and the British Touring Car Championship (“BTCC”), across PC, PlayStation, Xbox, Nintendo Switch and mobile. Motorsport Games is an award-winning esports partner of choice for 24 Hours of Le Mans, Formula E, BTCC, the FIA World Rallycross Championship and the eNASCAR Heat Pro League, among others. For more information about Motorsport Games, visit www.motorsportgames.com.
Forward-Looking Statements:
Certain statements in this press release which are not historical facts are forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and are provided pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Any statements in this press release that are not statements of historical fact may be deemed forward-looking statements. Words such as “continue,” “will,” “may,” “could,” “should,” “expect,” “expected,” “plans,” “intend,” “anticipate,” “believe,” “estimate,” “predict,” “potential,” and similar expressions are intended to identify such forward-looking statements. All forward-looking statements involve significant risks and uncertainties that could cause actual results to differ materially from those expressed or implied in the forward-looking statements, many of which are generally outside the control of Motorsport Games and are difficult to predict. Examples of such risks and uncertainties include, but are not limited to difficulties, delays in or unanticipated events that may impact the timing and scope of new product launches, such as due to delays and higher than anticipated expenses related to the ongoing and prolonged COVID-19 pandemic. Factors other than those referred to above could also cause Motorsport Games’ results to differ materially from expected results. Additional factors that could cause actual results to differ materially from those expressed or implied in the forward-looking statements can be found in Motorsport Games’ filings with the SEC, which may be found at www.sec.gov and at ir.motorsportgames.com, including its Annual Report on Form 10-K for the fiscal year ended December 31, 2020, its Quarterly Reports on Form 10-Q filed with the SEC during 2021, as well as in its subsequent filings with the SEC. Motorsport Games anticipates that subsequent events and developments may cause its plans, intentions and expectations to change. Motorsport Games assumes no obligation, and it specifically disclaims any intention or obligation, to update any forward-looking statements, whether as a result of new information, future events or otherwise, except as expressly required by law. Forward-looking statements speak only as of the date they are made and should not be relied upon as representing Motorsport Games’ plans and expectations as of any subsequent date. Additionally, the business and financial materials and any other statement or disclosure on, or made available through, Motorsport Games’ website or other websites referenced or linked to this press release shall not be incorporated by reference into this press release.
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Investors:
Ashley DeSimone
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