LiveOne’s PodcastOne Launches Gamification Across Network
LiveOne (NASDAQ: LVO) has partnered with VersusGame to introduce skill-based gaming on PodcastOne. This new initiative will enhance listener engagement and monetization through MiniGames that allow users to answer prediction questions for rewards. The gamification strategy aims to increase audience retention, with reported engagement rates of 27% and click-through rates of 55.6%. PodcastOne plans to leverage social media to share gamified content and expand its reach. This move aligns with the growing demand for innovative content in podcasting, providing fans a unique way to interact with their favorite shows.
- Introduction of MiniGames expected to increase listener engagement by 27%.
- High click-through rate of 55.6%, indicating strong audience interest in gamified content.
- Potential for new non-advertising revenue streams through gamification.
- Partnership enhances user experience by offering rewards for participation.
- None.
Partnership With VersusGame Will Drive Listener Engagement, Monetization and Retention Through Skill-Based Gaming
This endeavor marks an exciting introduction into gamification and monetization for PodcastOne, its host talent, and advertisers allowing them to create or sponsor relevant and topical content for fans that will reside on PodcastOne.com. MiniGames created by PodcastOne show hosts will also be distributed across the vast VersusGame MiniGames Network which includes over 900 verified hosts.
Now live on PodcastOne.com, the MiniGames experience provides users and fans the opportunity to engage with relevant gamified content within the natural ecosystem of the site. With games in a variety of genres like Television & Film, Music, News, Sports, Lifestyle and more, players now have a content experience like never before combined with the opportunity to win exciting rewards. “With over 200 active podcasts, PodcastOne is a powerhouse partner for us,” said
VersusGame MiniGames are a way for publishers, platform owners, and other creators to add a new source of non-advertising revenue to their existing business, completely net of costs. MiniGames can be used to make passive content instantly interactive and entice future-based excitement. MiniGames increase engagement and retention while maintaining a high level of contextual relevance so as not to compromise the user experience. Partner results have shown an average
“Our partnership with VersusGame is another way for us to capitalize on fan engagement. It’s a wonderful opportunity for us and for our hosts to engage with fans in an interactive way. Offering users the chance to win financially, while also generating internal revenue is a win for everyone,” said
VersusGame announced the launch of their new product MiniGames last month, an effort that instantly creates a massive distribution network of gamified content by bringing it to popular destinations where people already spend their time. VersusGame’s Founder and CEO
With podcasting becoming more popular globally and demand for engaging content on the rise, PodcastOne’s foray into gamification is on track to meet the growing importance of giving its audience a new avenue for engagement. In an effort to reach their broader audience beyond the website platform, PodcastOne plans to roll out a social media content cadence to share MiniGames with their community. In addition to evergreen games, the trending and topical subject matter of many predictions and opinion-based polls calls for timely sharing on social media so users can maximize their play.
About VersusGame
VersusGame is a product that rewards people for their knowledge and enhances what people are doing in a fun, natural way and where they are already spending their time. VersusGame MiniGames monetize intent like no other company before. Thousands of VersusGame partners and clients promote their games through social sites and their own websites and apps.
About PodcastOne
PodcastOne is a leading advertiser-supported podcast company, offering a 360-degree solution for both content creators and advertisers, including content development, brand integration and distribution. Acquired by
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Forward-Looking Statements
All statements other than statements of historical facts contained in this press release are "forward-looking statements," which may often, but not always, be identified by the use of such words as "may," "might," "will," "will likely result," "would," "should," "estimate," "plan," "project," "forecast," "intend," "expect," "anticipate," "believe," "seek," "continue," "target" or the negative of such terms or other similar expressions. These statements involve known and unknown risks, uncertainties and other factors, which may cause actual results, performance or achievements to differ materially from those expressed or implied by such statements, including: the Company's reliance on one key customer for a substantial percentage of its revenue; the Company's ability to consummate any proposed financing, acquisition, spin-out, special dividend, distribution or transaction, including the proposed special dividend and spin-out of PodcastOne, Slacker or its pay-per-view business, the timing of the consummation of such proposed event, including the risks that a condition to consummation of such event would not be satisfied within the expected timeframe or at all, or that the consummation of any proposed financing, acquisition, spin-out, special dividend, distribution or transaction will not occur or whether any such event will enhance shareholder value; PodcastOne's or Slacker’s ability to list on a national exchange; the Company's ability to continue as a going concern; the Company's ability to attract, maintain and increase the number of its users and paid members; the Company identifying, acquiring, securing and developing content; the Company's intent to repurchase shares of its common stock from time to time under its announced stock repurchase program and the timing, price, and quantity of repurchases, if any, under the program; the Company's ability to maintain compliance with certain financial and other covenants; the Company successfully implementing its growth strategy, including relating to its technology platforms and applications; management's relationships with industry stakeholders; the effects of the global Covid-19 pandemic; uncertain and unfavorable outcomes in legal proceedings; changes in economic conditions; competition; risks and uncertainties applicable to the businesses of the Company's subsidiaries; and other risks, uncertainties and factors including, but not limited to, those described in the Company's Annual Report on Form 10-K for the fiscal year ended
** Included in the total number of paid members for the reported periods are certain members which are the subject of a contractual dispute.
View source version on businesswire.com: https://www.businesswire.com/news/home/20230214005351/en/
Press Contacts:
For VersusGame
Partnerships@versusgame.com
Press Contacts:
For PodcastOne
310.246.4600
Susan@Guttmanpr.com
LiveOne IR Contact:
(310) 601-2505
ir@LiveOne.com
Source:
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