Gravity Reports First Quarter of 2025 Results and Business Update
- Total revenue increased 14.8% YoY to KRW 137.4B
- Operating profit grew 55% QoQ to KRW 24.7B
- Mobile game revenue rose 17.2% YoY to KRW 115.4B
- Strong cash position with KRW 577.1B in cash and equivalents
- Multiple successful game launches across regions
- Geographic expansion with new Malaysian subsidiary
- Net profit declined 18% YoY to KRW 22B
- Operating expenses increased 31.1% YoY
- Online game revenues decreased 5.1% QoQ
- Cost of revenue rose 18.8% YoY
Insights
Gravity's Q1 shows 14.8% revenue growth YoY despite 18% profit decline, driven by new game launches while expanding its Ragnarok IP ecosystem.
Gravity's Q1 2025 results present a mixed financial picture with notable revenue growth amid profitability challenges. The company achieved
The revenue growth stems largely from Gravity's successful expansion of its Ragnarok IP through multiple new game launches, particularly Ragnarok M: Classic in Southeast Asia and Ragnarok Idle Adventure Plus globally. However, these gains were partially offset by declining performance from existing titles like Ragnarok Origin in several regions.
Despite the revenue gains, profitability metrics present a concerning trend. Net profit attributable to the parent company fell
Gravity's balance sheet remains exceptionally strong with
The company's business strategy clearly focuses on maximizing its Ragnarok IP across multiple gaming formats (MMORPG, idle games, blockchain games) and geographic regions, with at least 10 new Ragnarok-related game launches planned for 2025. Notably, Gravity is also diversifying beyond gaming through initiatives like the Ragnarok Golf Monsters indoor golf brand and expanding its geographic footprint with a new Malaysian subsidiary.
The central financial tension lies in balancing growth investments (reflected in higher marketing costs and commissioned game development) against maintaining profitability margins. While current margin compression appears tied to investment in future revenue streams, investors should monitor whether upcoming game launches generate sufficient returns to justify these increased expenditures.
Gravity demonstrates strong product pipeline execution with 10+ new games while strategically expanding Ragnarok IP beyond traditional gaming markets.
Gravity's Q1 report reveals an impressive product release cadence that showcases the company's ability to simultaneously develop and launch multiple titles across diverse gaming segments. The company has already launched five new games in Q1 and early Q2, with another eight titles scheduled throughout 2025. This aggressive release strategy demonstrates strong execution capabilities that few mid-sized gaming companies can match.
The strategic diversification across gaming formats is particularly noteworthy. Gravity is leveraging its core Ragnarok IP across virtually every major gaming category: traditional MMORPGs (Ragnarok V: Returns), idle games (Ragnarok Idle Adventure Plus), mobile titles, PC games, and even emerging blockchain gaming (Ragnarok Landverse). This multi-format approach maximizes monetization potential from a single IP while reaching different player demographics.
Geographic expansion represents another key strength, with carefully sequenced regional launches tailored to specific markets. The company is pushing particularly hard into Latin America (with dedicated services like Ragnarok Online America Latina), while maintaining its strong presence across Southeast Asia and expanding in China through strategic platforms like WeChat Mini Programs with titles such as THE RAGNAROK and Ragnarok: Dawn.
Gravity's experimental moves beyond traditional gaming boundaries demonstrate forward-thinking innovation. The Ragnarok Libre launch on Telegram represents an interesting push into messaging platform gaming, while Ragnarok Golf Monsters shows creative IP extension into physical entertainment venues. The establishment of Gravity Game Unite in Malaysia further suggests the company sees significant untapped potential in Southeast Asian markets.
The company faces two key challenges: potential IP fatigue and monetization sustainability. With over a dozen Ragnarok-branded titles active or launching in 2025, market saturation risks cannibalization between titles. Additionally, the report doesn't address user acquisition costs or player retention metrics, which will ultimately determine whether this aggressive launch strategy translates to sustainable growth or merely redistributes the existing player base across more titles.
Seoul, South Korea, May 09, 2025 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NasdaqGM: GRVY) (“Gravity” or “Company”), a developer and publisher of online and mobile games based in South Korea, today announced its unaudited financial results for the first quarter ended March 31, 2025, prepared in accordance with International Financial Reporting Standards as issued by the International Accounting Standards Board and business updates.
FIRST QUARTER 2025 HIGHLIGHTS
- Total revenues were KRW 137,464 million (US
$ 93,231 thousand ), representing a6% increase from the fourth quarter ended December 31, 2024 (“QoQ”) and a14.8% increase from the first quarter ended March 31, 2024 (“YoY”).
- Operating profit was KRW 24,730 million (US
$ 16,772 thousand ), representing a55% increase QoQ and an8% decrease YoY.
- Profit before income tax expenses was KRW 28,450 million (US
$ 19,295 thousand ), representing a12.1% increase QoQ and a12.5% decrease YoY.
- Net profit attributable to parent company was KRW 22,038 million (US
$ 14,947 thousand ), representing a4.6% decrease QoQ and an18% decrease YoY.
REVIEW OF FIRST QUARTER 2025 FINANCIAL RESULTS
Revenues
Online game revenues for the first quarter of 2025 were KRW 18,806 million (US
Mobile game revenues were KRW 115,486 million (US
Other revenues were KRW 3,172 million (US
Cost of Revenue
Cost of revenue was KRW 87,458 million (US
Operating Expenses
Operating expenses were KRW 25,276 million (US
Profit Before Income Tax Expenses
Profit before income tax expenses was KRW 28,450 million (US
Net Profit
As a result of the foregoing factors, Gravity recorded a net profit attributable to parent company of KRW 22,038 million (US
Liquidity
The balance of cash and cash equivalents and short-term financial instruments was KRW 577,163 million (US
Note: For convenience purposes only, the KRW amounts have been expressed in U.S. dollars at the exchange rate of KRW 1,474.44 to US
GRAVITY BUSINESS UPDATES
Ragnarok Online IP-based Games
- Ragnarok M: Classic, an MMORPG Mobile game
Ragnarok M: Classic was officially launched in Southeast Asia on February 14, 2025 and Taiwan, Hong Kong and Macau on April 16, 2025.
- Ragnarok Idle Adventure Plus, a Vertical Idle MMORPG Mobile game
Ragnarok Idle Adventure Plus was launched in Global except for Taiwan, Hong Kong, Macau, China, Korea and Japan on February 20, 2025 and is underway for its launch in Taiwan, Hong Kong and Macau in the second quarter of 2025 and Korea in the second half of 2025.
- Ragnarok X: Next Generation, an MMORPG Mobile and PC game
Ragnarok X: Next Generation was officially launched in North, Central and South America, Oceania, England, Portugal, Spain and Ireland on May 8, 2025 and will be launching in Europe (except England, Portugal, Spain and Ireland) in the second quarter of 2025.
- THE RAGNAROK, an MMORPG game
THE RAGNAROK (Chinese title: 巴風特之怒) will be launched on WeChat (H5) Mini Programs in China in the second quarter of 2025.
- Ragnarok: Dawn (tentative English title), an Idle MMORPG game
Ragnarok: Dawn (tentative English title) was officially launched on WeChat Mini Programs in China on February 20, 2025, and mobile app version will be launched in Taiwan, Hong Kong and Macau in the second half of 2025.
- Ragnarok V: Returns, a 3D MMORPG Mobile and PC game
Ragnarok V: Returns was officially launched in Thailand, Indonesia and Philippines on March 27, 2025.
- Ragnarok: Back to Glory, a 3D MMORPG Mobile game
Ragnarok: Back to Glory was officially launched in Korea and re-launched in Southeast Asia on April 17, 2025 and will be launched in China in the third quarter of 2025.
- Ragnarok Crush, a Puzzle and Tower Defense Mobile game
Ragnarok Crush will be launched in Global in July 2025.
- Ragnarok Online America Latina, an MMORPG PC game
Ragnarok Online America Latina is scheduled to be direct-serviced in Latin America on May 28, 2025.
- Ragnarok Zero, an RPG PC game
Ragnarok Zero is being prepared to be launched in Taiwan in July 2025.
- Ragnarok Libre, a Time Effective MMORPG Telegram game
Ragnarok Libre is underway for its launch in Global in the second quarter of 2025.
Ragnarok Online IP-based Blockchain Game
- Ragnarok Landverse, an MMORPG Blockchain and PC game
Ragnarok Landverse will be launched in Latin America in the second half of 2025.
Ragnarok Landverse Genesis, a global new server integrated with RONIN platform, ranked first in trading volume after its official release in Global on March 29, 2025.
Other IP-based games
- JLPGA Heroine Collection, a Sports Mobile game
JLPGA was officially launched in Japan on March 25, 2025.
- Shambles: Sons of Apocalypse, a Deck-building Roguelike Mobile game
Shambles: Sons of Apocalypse, was officially launched in Global except for China, Vietnam and Taiwan on March 27, 2025
- Twilight Monk, a 2.5D Action RPG Console game
Twilight Monk, was officially launched in Global on March 27, 2025
- Snow Brothers 2 Special, an Action and Platformer Console game
Snow Brothers 2 Special, was officially launched in Global on April 10, 2025
- Meow Star Acers 2, a Farm Simulation Mobile game
Meow Star Acers 2, is scheduled to be launched in Global in the second half of 2025.
- Dragonica Origin, an MO Action RPG PC game
Dragonica Origin will be launched in Southeast Asia in June 2025.
- Gunbound, an MMO Turned-based Artillery PC game
Gunbound is underway for its launch in Southeast Asia and Latin America in the second quarter of 2025.
Expansion of Ragnarok IP-business
Ragnarok Golf Monsters is an indoor-screen golf brand based on the Ragnarok monster characters. Gravity Communications Co., Ltd. opened the first facility of Ragnarok Golf Monsters in Taipei, Taiwan on February 27, 2025.
Our New Subsidiary
Gravity established Gravity Game Unite Sdn. Bhd. ("Gravity Game Unite"), a subsidiary in Malaysia, on March 12, 2025. Gravity will expand various game services including Ragnarok Online IP based games throughout Gravity Game Unite in Malaysian regions.
Investor Presentation
Gravity issued an investor presentation. The presentation contains the Company’s recent business updates, results of the first quarter in 2025 and Gravity’s business plan. The presentation can be found on the Company’s website under the IR Archives section at https://www.gravity.co.kr/en/ir/updates. Korean and Japanese versions of the presentation are also provided on the website.
About GRAVITY Co., Ltd. ---------------------------------------------------
Gravity is a developer and publisher of online and mobile games. Gravity's principal product, Ragnarok Online, is a popular online game in many markets, including Japan and Taiwan, and is currently commercially offered in 91 regions. For more information about Gravity, please visit http://www.gravity.co.kr.
Forward-Looking Statements:
Certain statements in this press release may include, in addition to historical information, “forward-looking statements” within the meaning of the “safe-harbor” provisions of the U.S. Private Securities Litigation Reform Act 1995. Forward-looking statements can generally be identified by the use of forward-looking terminology, such as “may,” “will,” “expect,” “intend,” “estimate,” “anticipate,” “believe”, “project,” or “continue” or the negative thereof or other similar words, although not all forward-looking statements contain these words. Investors should consider the information contained in our submissions and filings with the United States Securities and Exchange Commission (the “SEC”), including our annual report for the fiscal year ended December 31, 2024 on Form 20-F, together with such other documents that we may submit to or file with the SEC from time to time, on Form 6-K. The forward-looking statements speak only as of this press release and we assume no duty to update them to reflect new, changing or unanticipated events or circumstances.
Contact:
Mr. Heung Gon Kim
Chief Financial Officer
Gravity Co., Ltd.
Email: kheung@gravity.co.kr
Ms. Jin Lee
Ms. Yujin Oh
IR Unit
Gravity Co., Ltd.
Email: ir@gravity.co.kr
Telephone: +82-2-2132-7800
GRAVITY Co., Ltd.
Consolidated Statements of Financial Position
(In millions of KRW and thousands of US$)
As of | |||||||||||||||
31-Dec-24 | 31-Mar-25 | ||||||||||||||
KRW | US$ | KRW | US$ | ||||||||||||
(audited) | (unaudited) | (unaudited) | (unaudited) | ||||||||||||
Assets | |||||||||||||||
Current assets: | |||||||||||||||
Cash and cash equivalents | 228,898 | 155,244 | 201,367 | 136,572 | |||||||||||
Short-term financial instruments | 324,304 | 219,951 | 375,796 | 254,874 | |||||||||||
Accounts receivable, net | 81,152 | 55,039 | 74,469 | 50,507 | |||||||||||
Other receivables, net | 1,572 | 1,066 | 2,162 | 1,466 | |||||||||||
Prepaid expenses | 8,115 | 5,504 | 6,669 | 4,523 | |||||||||||
Other current financial assets | 6,602 | 4,478 | 6,033 | 4,092 | |||||||||||
Other current assets | 2,967 | 2,012 | 3,091 | 2,096 | |||||||||||
Total current assets | 653,610 | 443,294 | 669,587 | 454,130 | |||||||||||
Property and equipment, net | 9,957 | 6,753 | 10,576 | 7,173 | |||||||||||
Intangible assets, net | 7,057 | 4,786 | 6,414 | 4,350 | |||||||||||
Deferred tax assets | 5,617 | 3,810 | 6,294 | 4,269 | |||||||||||
Other non-current financial assets | 1,767 | 1,198 | 670 | 454 | |||||||||||
Other non-current assets | 8,451 | 5,732 | 9,366 | 6,352 | |||||||||||
Total assets | 686,459 | 465,573 | 702,907 | 476,728 | |||||||||||
Liabilities and Equity | |||||||||||||||
Current liabilities: | |||||||||||||||
Accounts payable | 67,930 | 46,072 | 63,048 | 42,761 | |||||||||||
Deferred revenue | 26,761 | 18,150 | 24,015 | 16,288 | |||||||||||
Withholdings | 1,588 | 1,077 | 1,635 | 1,109 | |||||||||||
Accrued expense | 2,651 | 1,798 | 2,168 | 1,470 | |||||||||||
Income tax payable | 6,507 | 4,413 | 8,782 | 5,956 | |||||||||||
Other current liabilities | 3,212 | 2,178 | 3,390 | 2,299 | |||||||||||
Total current liabilities | 108,649 | 73,688 | 103,038 | 69,883 | |||||||||||
Long-term account payables | 220 | 149 | 220 | 149 | |||||||||||
Long-term deferred revenue | 2,572 | 1,744 | 1,322 | 897 | |||||||||||
Other non-current liabilities | 5,361 | 3,636 | 5,904 | 4,003 | |||||||||||
Deferred tax liabilities | 1,294 | 878 | 1,294 | 878 | |||||||||||
Total liabilities | 118,096 | 80,095 | 111,778 | 75,810 | |||||||||||
Share capital | 3,474 | 2,356 | 3,474 | 2,356 | |||||||||||
Capital surplus | 26,979 | 18,298 | 26,979 | 18,298 | |||||||||||
Other components of equity | 23,801 | 16,143 | 24,507 | 16,621 | |||||||||||
Retained earnings | 513,418 | 348,212 | 535,456 | 363,159 | |||||||||||
Equity attributable to owners of the Parent Company | 567,672 | 385,009 | 590,416 | 400,434 | |||||||||||
Non-controlling interest | 691 | 469 | 713 | 484 | |||||||||||
Total equity | 568,363 | 385,478 | 591,129 | 400,918 | |||||||||||
Total liabilities and equity | 686,459 | 465,573 | 702,907 | 476,728 |
* For convenience purposes only, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,474.44 to US
GRAVITY Co., Ltd.
Consolidated Statements of Comprehensive Income
(In millions of KRW and thousands of US$ except for share and ADS data)
Three months ended | ||||||||||||||
31-Dec-24 | 31-Mar-24 | 31-Mar-25 | ||||||||||||
(KRW) | (US$) | (KRW) | (US$) | (KRW) | (US$) | |||||||||
(unaudited) | (unaudited) | (unaudited) | (unaudited) | (unaudited) | (unaudited) | |||||||||
Revenues: | ||||||||||||||
Online games | 19,822 | 13,444 | 18,065 | 12,252 | 18,806 | 12,755 | ||||||||
Mobile games | 105,586 | 71,611 | 98,548 | 66,838 | 115,486 | 78,325 | ||||||||
Other revenue | 4,315 | 2,927 | 3,166 | 2,147 | 3,172 | 2,151 | ||||||||
Total net revenue | 129,723 | 87,982 | 119,779 | 81,237 | 137,464 | 93,231 | ||||||||
Cost of revenue | 81,008 | 54,942 | 73,628 | 49,936 | 87,458 | 59,316 | ||||||||
Gross profit | 48,715 | 33,040 | 46,151 | 31,301 | 50,006 | 33,915 | ||||||||
Operating expenses: | ||||||||||||||
Selling, general and administrative expenses | 28,311 | 19,201 | 15,747 | 10,680 | 21,859 | 14,825 | ||||||||
Research and development | 3,669 | 2,488 | 3,601 | 2,442 | 3,431 | 2,327 | ||||||||
Others, net | 785 | 534 | (66) | (45) | (14) | (9) | ||||||||
Total operating expenses | 32,765 | 22,223 | 19,282 | 13,077 | 25,276 | 17,143 | ||||||||
Operating profit | 15,950 | 10,817 | 26,869 | 18,224 | 24,730 | 16,772 | ||||||||
Finance income(costs): | ||||||||||||||
Finance income | 9,801 | 6,647 | 6,297 | 4,271 | 10,717 | 7,269 | ||||||||
Finance costs | (374) | (254) | (668) | (453) | (6,997) | (4,746) | ||||||||
Profit before income tax | 25,377 | 17,210 | 32,498 | 22,042 | 28,450 | 19,295 | ||||||||
Income tax expense | 2,274 | 1,542 | 5,615 | 3,808 | 6,372 | 4,322 | ||||||||
Profit for the year | 23,103 | 15,668 | 26,883 | 18,234 | 22,078 | 14,973 | ||||||||
Profit attributable to: | ||||||||||||||
Non-controlling interest | 4 | 3 | 17 | 12 | 40 | 26 | ||||||||
Owners of Parent company | 23,099 | 15,665 | 26,866 | 18,222 | 22,038 | 14,947 | ||||||||
Earning per share | ||||||||||||||
- Basic and diluted | 3,324 | 2.25 | 3,866 | 2.62 | 3,171 | 2.15 | ||||||||
Weighted average number of shares outstanding | ||||||||||||||
- Basic and diluted | 6,948,900 | 6,948,900 | 6,948,900 | 6,948,900 | 6,948,900 | 6,948,900 | ||||||||
Earning per ADS | ||||||||||||||
- Basic and diluted | 3,324 | 2.25 | 3,866 | 2.62 | 3,171 | 2.15 |
* For convenience, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,474.44 to US
(1) Each ADS represents one common share.
