Gamelancer Records $440,312 in Monthly Recurring Snapchat OTT Video Revenue in the Month of November, a 22% Month Over Month Increase
Gamelancer Media Corp. (CSE: GMNG, OTCQB: GAMGF) has reported a remarkable $440,312 in monthly recurring revenue from its OTT video ad sales via Snapchat, marking a 22% increase from $343,045 in the previous month. The revenue reported does not include direct media sales on TikTok, Gamelancer's core business. The company produces 15 custom video content series and operates across 27 channels with over 34.8 million followers. Gamelancer's strategy focuses on enhancing its lifestyle and culture channels to capitalize on growing market demands.
- Monthly recurring revenue increased by 22% to $440,312.
- Produces 15 custom video content series catered to GenZ and Millennials.
- Operates 27 channels with over 34.8 million followers generating 1.8 billion monthly video views.
- 50% revenue share from OTT platforms hosting its content.
- None.
TORONTO, Dec. 12, 2022 /PRNewswire/ - Gamelancer Media Corp. (CSE: GMNG) (OTCQB: GAMGF) (FRA: P93) ("Gamelancer'' or the "Company"), a media & entertainment company producing short-form video content for brands, with broadcast on its 27 owned-and-operated TikTok, Instagram, and Snapchat channels, is pleased to announce that it generated
OTT media is a service which provides internet streaming of custom TV shows or movies for subscribers of the platform to view. Gamelancer curates custom short-form video content which is submitted to OTT platforms, which are subsequently featured on the platform for subscribers to view. Gamelancer receives a
"Q4 is a period typified by increased CPMs (cost per thousand views), however Gamelancer's increase in OTT Snap Discovery revenue is a result of Gamelancer adding new Snap channels, and a more acute focus on growing our lifestyle and culture channels. Music, culture, and sports are interwoven into the modern video game experience, as such the Gamelancer community is a broad mosaic that incorporates a multitude of preferences relevant to GenZ & young Millennials. Our ownership of JoyBox Media allows us to produce, edit, and broadcast curated content at an industrial scale to support the increase in demand for the channels we are launching, as well as the increase in demand we are seeing in the market." – Jon Dwyer, Chairman & CEO, Gamelancer Media Corp.
Acquired by Wondr Gaming, Gamelancer Media Corp. is a media & entertainment company producing short-form video content for brands, with broadcast on its owned and operated TikTok, Instagram and Snapchat channels. Gamelancer works with companies such as Samsung, Belkin, RBC, Celsius, and several other notable brands. The company produces and distributes content across its 27 owned-and-operated channels to over 34.8 million followers & subscribers, generating over 1.8 billion monthly video views. A majority of the Gamelancer's audience are located in the USA, Canada, the UK, and Australia.
With advanced user data analytics, Gamelancer provides its audience with content relevant to the GenZ & Millennial respective communities. Gamelancer owns the largest gaming media inventory on TikTok. Gamelancer also monetizes across its Snapchat Discover channels in partnership with Snapchat.
Gamelancer is
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This news release contains forward–looking statements and forward–looking information within the meaning of applicable securities laws. These statements relate to future events or future performance. All statements other than statements of historical fact may be forward–looking statements or information. More particularly and without limitation, this news release contains forward–looking statements and information relating to the future business of the Company, the potential of the Company's products and services, further business from the Company's clients, industry outlook and potential and other matters. The forward–looking statements and information are based on certain key expectations and assumptions made by management of the Company. Although management of the Company believes that the expectations and assumptions on which such forward-looking statements and information are based are reasonable, undue reliance should not be placed on the forward–looking statements and information since no assurance can be given that they will prove to be correct.
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SOURCE Gamelancer Media Corp.
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