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GameSquare Holdings, Inc. (NASDAQ: GAME) is an innovative, vertically integrated digital media, entertainment, and technology company connecting global brands with gaming and youth culture audiences. Through its comprehensive platform, GameSquare offers an array of services including marketing and creative functions, data and analytics solutions, and widespread brand amplification efforts, primarily through FaZe Clan—one of the most iconic gaming organizations worldwide.
The company's subsidiaries include Gaming Community Network (GCN), Swingman LLC (dba Zoned), and Code Red Esports Ltd., which collectively span across pivotal markets in the United Kingdom, the USA, and Spain. The company's operations generate most of their revenue within the USA and encompass diverse revenue streams from teams, agency services, and SaaS plus advertising.
In recent years, GameSquare has made significant strides in expanding its portfolio and optimizing its business model. Notable achievements include the acquisition of FaZe Clan, a trailblazer in the gaming and esports industry, and Engine Gaming, resulting in substantial revenue growth and brand synergy. Their association with high-profile brands like Porsche, McDonald's, and Nike, among others, has cemented their influence in the media and gaming domains.
GameSquare's mission is to bridge the gap between brands and the elusive Gen Z, Gen Alpha, and Millennial demographics. They endeavor to deliver award-winning marketing and creative services, utilizing their robust platform to enhance brand awareness and drive impactful outcomes for creators. With Dallas Cowboys owner Jerry Jones and the Goff family as their largest investors, GameSquare continues to revolutionize the landscape of digital media and immersive entertainment.
Among their recent successes, FaZe Clan's product line, including the best-selling FaZe Pop energy drink, has demonstrated significant market penetration and revenue generation, achieving over $75 million in co-branded product revenue. Partnerships with leading brands have further enhanced FaZe Clan's global reach and influence.
GameSquare's financial health reflects positive growth, with an 85% year-over-year revenue increase, driven by both organic growth and strategic acquisitions. The company remains focused on executing its growth strategy, optimizing operations, and enhancing shareholder value.
Stay updated with the latest news and developments by visiting GameSquare's website and following them on social media platforms.
GameSquare Holdings (NASDAQ:GAME) has announced the extinguishment of its convertible note and standby equity purchase agreement with Yorkville Advisors Global LP. The company has issued a zero-coupon, 60-day promissory note to Yorkville with a $780,000 prepayment penalty, which it plans to pay using existing cash reserves.
All shares previously owned by Yorkville were acquired by outside investors through block transactions on January 21, 2025. According to CEO Justin Kenna, this strategic move improves GameSquare's capital structure and eliminates potential stock overhang. The company, backed by Dallas Cowboys owner Jerry Jones and the Goff family, focuses on connecting brands with Gen Z, Gen Alpha, and Millennial audiences through gaming and creator entertainment.
Stream Hatchet, a GameSquare Holdings (NASDAQ:GAME) subsidiary, has released its Save Point 2024 report analyzing major live-streaming trends. Key findings include: Spanish-speaking streamers comprising 20% of Kick's viewership, Kai Cenat achieving 185M hours watched, VTubers reaching 294M hours on Twitch, and significant impact of game DLCs like Elden Ring's Shadow of the Erdtree (127M hours watched). The report highlights the success of gaming adaptations, with Fallout 76 seeing a 10-fold viewership increase following its TV series debut. Mobile esports reached peak viewership of 2.3M for Mobile Legends: Bang Bang, while Twitch subscription records were broken throughout 2024, with Kai Cenat reaching 728K subscribers during Mafiathon 2.
GameSquare (NASDAQ:GAME) subsidiary Zoned has announced a collaboration with Nickelodeon to launch four SpongeBob SquarePants-themed games on Fortnite's UEFN platform. The partnership with Paramount Game Studios introduces immersive experiences including Red vs Blue, Prop Hunt, Slap Fight, and Only Up gameplay modes, each featuring unique SpongeBob-themed elements and Bikini Bottom environments.
The project, developed alongside Alliance Studios, is part of GameSquare's strategic partnerships series. These combined partnership campaigns are projected to generate over $3 million in revenue for GameSquare. The games are now available through specific island codes on the Fortnite platform, offering players various gameplay experiences from combat to parkour-style challenges.
Stream Hatchet, a GameSquare Holdings subsidiary, released its Q3 2024 report showing significant growth in gaming and live-streaming viewership. The report highlights an 8.5 billion hours of live streaming viewership, marking a 12% year-over-year increase. Key findings include an 8% rise in esports hours watched and YouTube Gaming's growth to 2 billion hours, increasing its market share from 17% to 23%. Kick demonstrated a 163% increase in hours watched. Twitch's market share decreased to 60%, while Spanish content surged by 59% on Kick. The report also notes a more diverse streaming market, with top creators' market share dropping from 98% to 86%.
GameSquare Holdings (NASDAQ:GAME) reported record Q3 2024 results with revenue of $26.4 million, up 10% YoY. The company showed significant improvement in adjusted EBITDA loss to $2.2 million, with gross margin expanding 500 basis points sequentially. GameSquare secured a new $10 million convertible note and maintains over $11 million in cash. The company expects 2024 annual proforma revenue between $105-$110 million. Management reports removing $17 million in annualized costs following the FaZe Clan acquisition and anticipates continued quarterly profitability improvements through sales growth, margin improvement, and cost-saving initiatives.
GameSquare Holdings (NASDAQ:GAME) has secured a $10 million convertible note from Gigamoon Media, , controlled by Matt Kalish. The note, due December 31, 2025, can be converted into either GameSquare common stock at $2.50 per share or 5.725 million shares of FaZe Media Series A-1 Preferred Stock. The proceeds will be used to repay GameSquare's existing equity line facility with Yorkville Advisors Global and for general corporate purposes. If converted to FaZe Media shares, it would value the entity at approximately $44 million, compared to GameSquare's current market cap of $32 million.
GameSquare Holdings (NASDAQ:GAME) has announced it will release its Q3 2024 financial results after market close on Thursday, November 14, 2024. The company will host an earnings conference call and webcast at 4:30 pm ET on the same day, led by CEO Justin Kenna and other management team members. Shareholders, investors, and media are invited to join the webcast presentation.
Stream Hatchet, a GameSquare Holdings subsidiary, released its Politics in Live Streaming Report revealing significant trends in political engagement through streaming platforms. The report shows a 513% growth in political streaming activity, with platforms like Twitch, YouTube, and Kick becoming important spaces for Gen Z political discourse. Key findings include a 9.5 million peak viewership during the Trump vs. Harris debate, and suspicious activity indicating potential view botting, with 35% of YouTube Live political viewership coming from flagged channels. The report also highlights top political creators, with HasanAbi leading at 30.9M views, and reveals platform engagement metrics showing 117 million hours of Harris-related streams versus 203 million hours for Trump-related content.
Stream Hatchet, a subsidiary of GameSquare Holdings (NASDAQ:GAME), has launched an AI-Powered Influencer Discovery Tool that revolutionizes brand-creator partnerships. The tool analyzes over 50 million creators using proprietary algorithms and the HATCHET Score system to evaluate both quantitative metrics and qualitative attributes.
The solution employs a three-step AI-driven approach to identify top influencers based on engagement, content style, and brand alignment. Scopely, publisher of Monopoly Go! and Stumble Guys, has already tested the system, validating its effectiveness in finding suitable content creators for their games.
GameSquare Holdings (NASDAQ:GAME) announced preliminary Q3 2024 results and increased its 2024 annual proforma revenue guidance. Key points include:
- Estimated Q3 revenue exceeding $26.5 million
- Expected adjusted EBITDA loss of approximately $2.4 million, a $3.0 million improvement from Q2 2024
- Increased 2024 annual proforma revenue guidance to $105-110 million
- Q3 gross margin estimated at 18%, up from 14.8% in Q2 2024
- Anticipates sequential quarterly improvements in profitability throughout 2024
The company reported strong performance in customer retention, contract value growth, and UEFN world building campaigns. GameSquare will release final Q3 2024 results on November 14, 2024.