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GAMESQUARE HLDGS INC Stock Price, News & Analysis

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Welcome to our dedicated page for GAMESQUARE HLDGS news (Ticker: GAME), a resource for investors and traders seeking the latest updates and insights on GAMESQUARE HLDGS stock.

GameSquare Holdings Inc. (NASDAQ:GAME) operates at the intersection of gaming, esports, and digital media, connecting global brands with youth audiences through innovative marketing and immersive experiences. This news hub provides investors and industry observers with comprehensive access to the company's latest developments and strategic initiatives.

Track official press releases, financial updates, and market analysis in one centralized location. Our curated collection ensures you stay informed about earnings reports, strategic partnerships, product launches, and industry leadership without needing to search multiple sources.

Key updates include corporate announcements, operational milestones, and insights into GameSquare's evolving role in shaping digital brand engagement. The platform serves both casual followers and professional analysts seeking to understand the company's impact on gaming culture and interactive entertainment trends.

Bookmark this page for real-time updates on GameSquare's progress in leveraging cutting-edge technologies and creative solutions to redefine modern marketing. Visit regularly to maintain your competitive edge in tracking this dynamic player in the digital media landscape.

Rhea-AI Summary
GameSquare Holdings (NASDAQ:GAME) reported significant growth in Stream Hatchet's managed services revenue, reaching $4.4 million year-to-date in 2025, compared to $730,000 in all of 2024. Stream Hatchet, a wholly-owned subsidiary, has evolved from a data analytics provider to a full-service marketing platform, partnering with major game publishers like Capcom and Annapurna Interactive. The company has collaborated with over 100 creators, generating 200+ social media posts and live streams to promote gaming titles. Stream Hatchet offers analytics capabilities and creator relationship management solutions across major streaming and social platforms. Management expects continued revenue growth from managed service partnerships throughout 2025, with multiple seven-figure opportunities in the pipeline.
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Rhea-AI Summary
GameSquare Holdings (NASDAQ:GAME) has unveiled a major evolution of its Stream Hatchet analytics platform, introducing an AI-powered data ecosystem. The platform's Individual Creator-Brand Affinity (ICBA) algorithm processes over 100 billion daily data points across 16 major streaming platforms including Twitch, YouTube, and TikTok. Stream Hatchet's AI Discovery Tool, launched in late 2024, uses machine learning to analyze creator content and audience sentiment, helping brands optimize influencer partnerships. The platform serves major clients like Capcom, Riot Games, and Bungie. This innovation positions GameSquare to capitalize on the AI marketing analytics market, projected to grow from $42 billion in 2023 to $220 billion by 2030. The technology employs advanced Psychographic Profiling and Predictive Modeling to transform influencer marketing into a data-driven growth engine.
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GameSquare's subsidiary Stream Hatchet has released an influencer marketing guide focusing on live streaming audiences. The guide leverages expertise from both Stream Hatchet and Sideqik, highlighting opportunities in the $32.6 billion global influencer marketing market projected for 2025. Key statistics reveal that 80% of marketers consider influencer marketing highly effective, with 64% of brands planning campaigns in 2025. The report notes that viewers consumed over 32.5 billion hours of livestreamed content across platforms in 2024. The guide provides a step-by-step campaign execution roadmap and case studies, particularly focusing on streaming opportunities. Stream Hatchet and Sideqik offer comprehensive analytics and management tools for brands and video game publishers in the live streaming space.

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Rhea-AI Summary
GameSquare Holdings (NASDAQ:GAME) reported its Q1 2025 financial results with revenue of $21.1 million, up from $17.7 million year-over-year. The company posted a net loss of $5.2 million and an adjusted EBITDA loss of $3.4 million, showing improvement from the previous year's $4.1 million loss. Key highlights include a gross margin of 22.8% excluding FaZe Media, and the completion of FaZe Media divestiture on April 1, 2025, which is expected to eliminate $2.5 million in quarterly cash burn. GameSquare provided 2025 guidance projecting revenue between $100-105 million, gross margin of 20-25%, and expects $15 million reduction in operating expenses. The company anticipates achieving positive EBITDA and cash flow in the second half of 2025.
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GameSquare (NASDAQ: GAME) has announced a license agreement with Paramount Game Studios to develop SpongeBob SquarePants-themed games in Fortnite. This partnership follows a successful initial campaign in December 2024 that brought Bikini Bottom to fans and gamers. The agreement was secured through Zoned, GameSquare's full-service marketing agency that specializes in connecting gaming and pop culture.

The collaboration builds upon GameSquare's growing portfolio of strategic partnerships, with their most recent achievement being the launch of the Topgolf Universe on Fortnite's UEFN platform. GameSquare, backed by notable investors including Dallas Cowboys owner Jerry Jones and the Goff family, focuses on connecting brands with Gen Z, Gen Alpha, and Millennial audiences through their gaming media network.

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GameSquare Holdings (NASDAQ:GAME) has announced that it will release its Q1 2025 financial results after market close on Thursday, May 15, 2025. The company will host an earnings conference call and webcast on the same day at 5:00 p.m. ET. The call will be led by CEO Justin Kenna along with other members of the management team. Investors, shareholders, and media representatives are invited to join the webcast to discuss the quarterly results.
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Rhea-AI Summary

GameSquare Media announces a strategic partnership with Esports.gg, consolidating its media solutions under one unified gaming-focused brand. The partnership expands on GameSquare's existing collaboration with eFuse and follows a recent multi-year agreement between eFuse and Sideqik, a GameSquare company.

Under the leadership of newly appointed Head Drew Brunson and media operations leader Brittany Peters, GameSquare Media will provide enhanced programmatic advertising solutions. The partnership offers:

  • Optimized ad library for gaming audiences
  • Full campaign management support
  • Real-time performance tracking
  • Dedicated client success team
  • GAM access with direct-sold campaign training

This strategic move positions GameSquare (NASDAQ: GAME) as a comprehensive solution for gaming-focused publishers and brands seeking targeted advertising services. The initiative aligns with GameSquare's 2025 guidance and reinforces its commitment to revolutionizing brand-audience connections in the gaming ecosystem.

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GameSquare Holdings (NASDAQ:GAME) subsidiary Stream Hatchet has released its Q1 2025 Live Streaming Trends Report, revealing significant growth in the streaming industry. The report highlights that live streaming reached 8.9 billion hours watched in Q1 2025, marking a 9% year-over-year increase and the highest quarterly level since 2021.

Key findings include:

  • Non-gaming content emerged as the most-watched category, up 25.6% YoY
  • While Twitch declined 6.9% YoY, platforms like Kick (+112%) and YouTube Gaming (+25%) drove market expansion
  • Esports viewership dropped 2.3% YoY but achieved five-year high average viewership per tournament
  • Monster Hunter Wilds achieved strongest day-one viewership since early 2023 with 10M+ hours watched
  • Platform landscape shifts saw Kick's Arabic viewership grow 491%, while Facebook Live dropped from Top 10 with 77% YoY decline

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GameSquare Holdings (NASDAQ:GAME) has announced a strategic partnership with GGTech Entertainment to expand gaming events in the U.S. market. The partnership's first major initiative will bring GAMERGY, one of the world's largest multicultural esports festivals, to Dallas in March 2026.

The collaboration leverages GAMERGY's nine-year history across nine cities and three continents. GameSquare will license GAMERGY in the U.S. and provide comprehensive services including strategy, event design, talent recommendations, marketing, and operations.

The partnership also includes plans to expand University Esports programs in the U.S., building on GGTech's existing network of over 2,000 global universities, 9,000 teams, and 100,000 users. Both companies will benefit from partnerships with major game publishers including Riot Games, Epic Games, Activision, EA, and Capcom, as well as brand partners such as NFL, Amazon, Microsoft, and Samsung.

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Rhea-AI Summary

GameSquare Holdings (NASDAQ:GAME) reported its 2024 full-year financial results with proforma revenue of $102 million, up from $94.8 million in 2023. The company posted a net loss of $48.8 million and an adjusted EBITDA loss of $16.0 million.

Key financial metrics include:

  • Revenue increased to $96.2 million from $41.3 million
  • Gross profit rose to $15.3 million from $10.1 million
  • Operating expenses were 38.6% of revenue versus 63.4% last year

For 2025, GameSquare projects revenue between $100-105 million, excluding $27 million from the divested FaZe Media. The company expects 20-25% organic revenue growth, improved gross margins of 20-25%, and approximately $15 million reduction in operating expenses. Management anticipates achieving positive EBITDA and cash flow in the second half of 2025.

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FAQ

What is the current stock price of GAMESQUARE HLDGS (GAME)?

The current stock price of GAMESQUARE HLDGS (GAME) is $0.9116 as of June 4, 2025.

What is the market cap of GAMESQUARE HLDGS (GAME)?

The market cap of GAMESQUARE HLDGS (GAME) is approximately 31.1M.
GAMESQUARE HLDGS INC

Nasdaq:GAME

GAME Rankings

GAME Stock Data

31.13M
24.00M
36.71%
9.5%
1.53%
Electronic Gaming & Multimedia
Services-amusement & Recreation Services
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United States
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