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GAMESQUARE HLDGS INC - GAME STOCK NEWS

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GameSquare Holdings, Inc. (NASDAQ: GAME) is an innovative, vertically integrated digital media, entertainment, and technology company connecting global brands with gaming and youth culture audiences. Through its comprehensive platform, GameSquare offers an array of services including marketing and creative functions, data and analytics solutions, and widespread brand amplification efforts, primarily through FaZe Clan—one of the most iconic gaming organizations worldwide.

The company's subsidiaries include Gaming Community Network (GCN), Swingman LLC (dba Zoned), and Code Red Esports Ltd., which collectively span across pivotal markets in the United Kingdom, the USA, and Spain. The company's operations generate most of their revenue within the USA and encompass diverse revenue streams from teams, agency services, and SaaS plus advertising.

In recent years, GameSquare has made significant strides in expanding its portfolio and optimizing its business model. Notable achievements include the acquisition of FaZe Clan, a trailblazer in the gaming and esports industry, and Engine Gaming, resulting in substantial revenue growth and brand synergy. Their association with high-profile brands like Porsche, McDonald's, and Nike, among others, has cemented their influence in the media and gaming domains.

GameSquare's mission is to bridge the gap between brands and the elusive Gen Z, Gen Alpha, and Millennial demographics. They endeavor to deliver award-winning marketing and creative services, utilizing their robust platform to enhance brand awareness and drive impactful outcomes for creators. With Dallas Cowboys owner Jerry Jones and the Goff family as their largest investors, GameSquare continues to revolutionize the landscape of digital media and immersive entertainment.

Among their recent successes, FaZe Clan's product line, including the best-selling FaZe Pop energy drink, has demonstrated significant market penetration and revenue generation, achieving over $75 million in co-branded product revenue. Partnerships with leading brands have further enhanced FaZe Clan's global reach and influence.

GameSquare's financial health reflects positive growth, with an 85% year-over-year revenue increase, driven by both organic growth and strategic acquisitions. The company remains focused on executing its growth strategy, optimizing operations, and enhancing shareholder value.

Stay updated with the latest news and developments by visiting GameSquare's website and following them on social media platforms.

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GameSquare Holdings (NASDAQ:GAME) announced that its subsidiary FaZe Clan Esports won the Six Invitational 2025 championship, securing a $1 million cash prize. The tournament, held at MGM Music Hall in Boston, featured 20 of the world's top Rainbow Six esports clubs competing for a total prize pool of $3 million.

FaZe Clan defeated Team BDS in the best-of-5 series finals, marking their largest ever Rainbow Six winnings. The victory will contribute unbudgeted high-margin revenue to GameSquare's first quarter 2025. The event included on-ground activations, demo booths, meet and greets, and cosplay activities for both professional players and gaming enthusiasts.

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GameSquare Holdings (NASDAQ:GAME) reported strong performance in its world-building solutions for 2024, generating $3.9 million in revenue with a 25% gross margin and over 125 million minutes of gameplay. The company created experiences for major brands including Paramount's SpongeBob SquarePants, Top Golf, and 5-Hour ENERGY.

Based on 2024's success, management projects 100% year-over-year revenue growth to approximately $8 million in 2025, with gross margins expected to improve to over 30%. GameSquare's platform leverages professional gamers-turned-developers to build custom worlds in games like Fortnite, Roblox, and Grand Theft Auto, targeting Gen Z, Gen Alpha, and Millennial audiences.

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Stream Hatchet, a GameSquare Holdings (NASDAQ:GAME) subsidiary, released its 2024 live streaming trends report showing significant industry growth. The report highlights a 12% year-over-year increase in hours watched, totaling 32.5B hours. Twitch maintained market dominance with 61% market share, followed by YouTube Gaming (22.9%) and Kick (5.7%).

Key findings include strong subscriber growth with 16M monthly subscriptions purchased on Twitch, indicating a shift toward loyalty-based monetization. The report also notes the emergence of regional streaming platforms following Twitch's shutdown in South Korea and TikTok's brief interruption in the US. These events suggest further market diversification in 2025, with predictions of continued growth in creator economy and subscription-based models.

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GameSquare Holdings (NASDAQ:GAME) announced key additions to its management team to support growth strategies. The company appointed Matt Mayer as EVP Brand Marketing, Jonathan Murnane as EVP Gaming & Entertainment, Malia Jennings as Director Brand Marketing, and Briana Kornegay as Director Brand Experience.

The appointments reflect GameSquare's focus on expanding lifestyle, multicultural marketing, gaming, and entertainment opportunities. The company has shown significant growth, with revenue increasing from $11 million in 2021 to over $100 million currently. Their experiences division, established in Q1 2024, saw a 150% revenue increase from Q3 to Q4 2024. The company expects this division's annual revenue to increase 5x in 2025 with a 30+% gross margin.

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GameSquare Holdings (NASDAQ:GAME) announced it will host NFL 4 The Fans Live during Super Bowl LIX weekend at Victory Fan Fest in New Orleans. The event, scheduled for February 7-8, 2025, will run from 3:00 PM to 7:00 PM CT each day, featuring co-hosts Will Neff and Sydnee Goodman, with a special appearance by Cardi B.

The event will blend NFL fandom with gaming and creator content, offering both in-person and online experiences. Key features include 2v2 gaming matchups between NFL Legends and gamers, U.S. Marines fitness challenges, sports commentary, and tailgate challenges. The live stream will be available worldwide on Will Neff's and Sydnee Goodman's Twitch and YouTube channels.

This initiative demonstrates GameSquare's strategy to connect brands with Gen Z, Gen Alpha, and Millennial audiences through gaming and entertainment experiences.

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GameSquare Holdings (NASDAQ:GAME) has announced the extinguishment of its convertible note and standby equity purchase agreement with Yorkville Advisors Global LP. The company has issued a zero-coupon, 60-day promissory note to Yorkville with a $780,000 prepayment penalty, which it plans to pay using existing cash reserves.

All shares previously owned by Yorkville were acquired by outside investors through block transactions on January 21, 2025. According to CEO Justin Kenna, this strategic move improves GameSquare's capital structure and eliminates potential stock overhang. The company, backed by Dallas Cowboys owner Jerry Jones and the Goff family, focuses on connecting brands with Gen Z, Gen Alpha, and Millennial audiences through gaming and creator entertainment.

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Stream Hatchet, a GameSquare Holdings (NASDAQ:GAME) subsidiary, has released its Save Point 2024 report analyzing major live-streaming trends. Key findings include: Spanish-speaking streamers comprising 20% of Kick's viewership, Kai Cenat achieving 185M hours watched, VTubers reaching 294M hours on Twitch, and significant impact of game DLCs like Elden Ring's Shadow of the Erdtree (127M hours watched). The report highlights the success of gaming adaptations, with Fallout 76 seeing a 10-fold viewership increase following its TV series debut. Mobile esports reached peak viewership of 2.3M for Mobile Legends: Bang Bang, while Twitch subscription records were broken throughout 2024, with Kai Cenat reaching 728K subscribers during Mafiathon 2.

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GameSquare (NASDAQ:GAME) subsidiary Zoned has announced a collaboration with Nickelodeon to launch four SpongeBob SquarePants-themed games on Fortnite's UEFN platform. The partnership with Paramount Game Studios introduces immersive experiences including Red vs Blue, Prop Hunt, Slap Fight, and Only Up gameplay modes, each featuring unique SpongeBob-themed elements and Bikini Bottom environments.

The project, developed alongside Alliance Studios, is part of GameSquare's strategic partnerships series. These combined partnership campaigns are projected to generate over $3 million in revenue for GameSquare. The games are now available through specific island codes on the Fortnite platform, offering players various gameplay experiences from combat to parkour-style challenges.

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Stream Hatchet, a GameSquare Holdings subsidiary, released its Q3 2024 report showing significant growth in gaming and live-streaming viewership. The report highlights an 8.5 billion hours of live streaming viewership, marking a 12% year-over-year increase. Key findings include an 8% rise in esports hours watched and YouTube Gaming's growth to 2 billion hours, increasing its market share from 17% to 23%. Kick demonstrated a 163% increase in hours watched. Twitch's market share decreased to 60%, while Spanish content surged by 59% on Kick. The report also notes a more diverse streaming market, with top creators' market share dropping from 98% to 86%.

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GameSquare Holdings (NASDAQ:GAME) reported record Q3 2024 results with revenue of $26.4 million, up 10% YoY. The company showed significant improvement in adjusted EBITDA loss to $2.2 million, with gross margin expanding 500 basis points sequentially. GameSquare secured a new $10 million convertible note and maintains over $11 million in cash. The company expects 2024 annual proforma revenue between $105-$110 million. Management reports removing $17 million in annualized costs following the FaZe Clan acquisition and anticipates continued quarterly profitability improvements through sales growth, margin improvement, and cost-saving initiatives.

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FAQ

What is the current stock price of GAMESQUARE HLDGS (GAME)?

The current stock price of GAMESQUARE HLDGS (GAME) is $0.9 as of February 21, 2025.

What is the market cap of GAMESQUARE HLDGS (GAME)?

The market cap of GAMESQUARE HLDGS (GAME) is approximately 28.9M.

What does GameSquare Holdings, Inc. do?

GameSquare Holdings, Inc. is a digital media, entertainment, and technology company that connects global brands with gaming and youth culture audiences through various services including marketing, data analytics, and brand amplification.

Where does GameSquare generate most of its revenue?

GameSquare generates the majority of its revenue from the USA.

What are some of GameSquare's notable achievements?

GameSquare's notable achievements include acquiring FaZe Clan and Engine Gaming, significantly increasing revenue, and forming key partnerships with brands like Porsche and McDonald's.

Who are GameSquare's largest investors?

GameSquare's largest investors are Jerry Jones, owner of the Dallas Cowboys, and the Goff family.

What is FaZe Clan?

FaZe Clan is one of the most prominent and influential gaming organizations in the world, known for its extensive global reach and engaging brand strategies.

How has FaZe Clan contributed to GameSquare's success?

FaZe Clan has significantly contributed to GameSquare's success through high-performing licensing deals, innovative product launches, and building a global audience, generating over $75 million in gross co-branded product revenue.

What is GameSquare's mission?

GameSquare's mission is to revolutionize how brands and game publishers connect with Gen Z, Gen Alpha, and Millennial audiences through their next-generation media, entertainment, and technology capabilities.

Has GameSquare reported any recent financial growth?

Yes, GameSquare reported an 85% year-over-year revenue increase, reflecting both organic growth and successful acquisitions.

What services does GameSquare offer?

GameSquare offers marketing and creative services, data and analytics solutions, and brand amplification through platforms like FaZe Clan.

How can I stay updated on GameSquare's latest news?

You can stay updated by visiting GameSquare's website and following them on social media platforms.
GAMESQUARE HLDGS INC

Nasdaq:GAME

GAME Rankings

GAME Stock Data

28.89M
19.78M
44.77%
10.51%
2.6%
Electronic Gaming & Multimedia
Services-amusement & Recreation Services
Link
United States
FRISCO