Enthusiast Gaming Reports First Quarter 2021 Financial Results
Enthusiast Gaming announced impressive first quarter results for 2021, revealing a 321% revenue growth to $30 million compared to $7.1 million last year. Gross profit surged by 80% to $5.9 million. Direct sales soared to $2.2 million from $60,000 and subscription revenue increased by 50%. Despite a net loss of $13.6 million, the company reported a 49% growth in paid subscribers, reaching 137,000. Significant partnerships were formed with Samsung and TikTok, and the company strengthened its balance sheet by approximately $50 million through strategic financing.
- 321% revenue growth to $30 million
- 80% increase in gross profit to $5.9 million
- Direct sales increased to $2.2 million from $60,000
- 49% growth in paid subscribers to 137,000
- Strengthened balance sheet by approximately $50 million
- Net loss of $13.6 million
Revenue growth of
Gross Profit up
Direct sales of
Subscription revenue growth of
TORONTO, May 12, 2021 (GLOBE NEWSWIRE) -- Enthusiast Gaming Holdings Inc. (NASDAQ:EGLX) (TSX:EGLX), (“Enthusiast Gaming” or the “Company”), today announced financial results for the first quarter ended March 31, 2021. All amounts are stated in Canadian dollars unless otherwise indicated.
“Our first quarter results were fueled by our focused acquisition strategy as well as organic growth gains coming from direct sales and premium subscriptions,” commented Adrian Montgomery, CEO of Enthusiast Gaming. “We have leveraged this momentum in our growth strategy, announcing earlier today our accelerated plans to launch a gaming social network and premium subscription offering with the acquisition of Tabwire, enabling us to evolve further into a technology-driven media, esports and entertainment company.”
First Quarter 2021 Highlights:
- Revenue was
$30.0 million , a321% increase vs Q1 2020 revenue of$7.1 million . - Gross profit was
$5.9 million , an increase of80% vs Q1 2020 gross profit of$3.3 million . - Net loss and comprehensive loss was
$13.6 million , resulting in a net loss and comprehensive loss per share, basic and diluted, of$0.12 . - Direct advertising sales of
$2.2 million , compared to$60 thousand in the same period last year. - Paid subscribers grew
49% over the past 12 months to 137,000 paid subscribers as of March 31, 2021. - 9.9 billion total views across written and video content.
- Strengthened balance sheet by approximately
$50 million with the combination of a bought deal financing for gross proceeds of$42.5 million and the reduction of indebtedness through the conversion of outstanding debentures of approximately$9 million . - Announced key partnership deals with Samsung and TikTok.
- Was ranked as a Top 100 Internet Properties in the United States by Comscore, one of only two gaming properties to make the list alongside Amazon’s TWITCH.TV, and ranked #1 Gaming Information property for unique visitor traffic from mobile devices.
- Announced and closed subsequent to Q1, the acquisition of Vedatis SAS, owners of Icy Veins, one of the largest Activision Blizzard fan communities.
“We continue to see the benefits of our investments in key areas that drive long-term revenue and margin growth. For any media company, Q1 is seasonally the lowest quarter, but our results are off to a strong start and point to a promising year ahead. As a result, we will continue to execute our strategy of combining accretive acquisitions with organic growth through our proprietary flywheel.”
Significant events subsequent to First Quarter 2021:
- Signed an integrated and strategic partnership deal with ESPAT TV, a strong producer of gaming and entertainment content across multiple distribution channels, and including ESPAT TV’s Creative Collective, which consists of Ridley Scott Creative Group, Petrol, PRG, and Movers & Shakers, has produced work across the globe partnering with publishers, brands, live events, and advertising agencies alike.
- Luminosity Gaming, the Company’s esports organization, was ranked by Streams Charts as the most popular esports community on Twitch in March 2021, with 40 million hours watched, outpacing the runner up by more than 15 million hours.
- Filed a Registration Statement on Form 40-F with the United States Securities and Exchange Commission (“SEC”) becoming a reporting issuer in the United States.
- Announced that the Company’s common shares were approved for listing on the Nasdaq Global Select Market (“Nasdaq”) under the trading ticker symbol “EGLX” and commenced trading on April 21, 2021.
- Appointed NFL superstar, Silicon Valley advisor and community leader, Richard Sherman to its Board of Directors.
- Announced a partnership deal with ExitLag, a Latin American software developer with proprietary technology to improve routing connections for gamers.
- Filed a short form base shelf prospectus in Canada and the US up to an aggregate total of
$250 million . - Announced plans to create a subscription-based gaming social network, Project GG, facilitated by entering into a definitive agreement to acquire Tabwire LLC, a technology and data platform that gives gamers the ability to login directly to view their game data in real time with 13 billion gamer profiles, for US
$11 million in cash and stock.
Certain information provided in this news release is extracted from the unaudited condensed consolidated interim financial statements (the “Financial Statements”) and Management’s Discussion & Analysis (“MD&A”) of the Company for the three months ended March 31, 2021 and should be read in conjunction with them. It is only in the context of the fulsome information and disclosures contained in the Financial Statements and MD&A that an investor can properly analyze this information. The Financial Statements and MD&A can be found under the Company’s profile on SEDAR and EDGAR.
Earnings Announcement and Supplemental Information
Management will host a conference call and webcast on May 12, 2021, at 5:00 p.m. EDT to review and discuss the first quarter 2021 results.
Conference call dial-in details:
North America (toll-free): +1 877-407-9039
International: +1 201-689-8470
Conference ID: 13718919
A live webcast can be accessed at https://www.enthusiastgaming.com/investors/.
If you are unable to join live, an archived recording of the webcast will be available on the investor relations section of the Enthusiast Gaming website.
About Enthusiast Gaming
Enthusiast Gaming is building the largest media platform for video game and esports fans to connect and engage worldwide. Combining the elements of its four core pillars; Media, Talent, Esports and Experiences, Enthusiast Gaming provides a unique opportunity and integrated approach to reach and connect with its coveted GenZ and Millennial audience. Through its proprietary mix of digital media and entertainment assets, Enthusiast Gaming has built a vast network of like-minded communities to deliver the ultimate fan experience.
Contacts
Enthusiast Gaming Investor Relations:
Eric Bernofsky, Chief Corporate Officer
investor@enthusiastgaming.com
Media Relations:
Carmela Antolino, Provident Communications
carmela@providentcomms.com
647-287-2286
Forward Looking Statements
This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations and future actions of the Company. Often, but not always, forward-looking information can be identified by the use of words such as "plans", "expects", "is expected", "budget", "scheduled", "estimates", "forecasts", "intends", "anticipates", or "believes" or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results "may", "could", "would", "might" or "will" (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking information is based on currently available competitive, financial and economic data and operating plans, strategies or beliefs as of the date of this news release, but involve known and unknown risks, uncertainties, assumptions and other factors that may cause the actual results, performance or achievements of Enthusiast to be materially different from any future results, performance or achievements expressed or implied by the forward-looking information. Such factors may be based on information currently available to Enthusiast, including information obtained from third-party industry analysts and other third-party sources, and are based on management's current expectations or beliefs regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. Any and all forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in the securities of the Company should be considered highly speculative.
Neither the TSX Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Exchange) accepts responsibility for the adequacy or accuracy of this release.
Enthusiast Gaming Holdings Inc. | ||||||||
Consolidated Statements of Financial Position | ||||||||
As at March 31, 2021 and December 31, 2020 | ||||||||
(Unaudited - Expressed in Canadian Dollars) | ||||||||
March 31, 2021 | December 31, 2020 | |||||||
ASSETS | ||||||||
Current | ||||||||
Cash | $ | 24,400,296 | $ | 4,323,823 | ||||
Investments | 124,997 | 124,998 | ||||||
Trade and other receivables | 18,123,771 | 22,424,596 | ||||||
Loans receivable | 179,391 | 194,389 | ||||||
Income tax receivable | 290,077 | 290,077 | ||||||
Prepaid expenses | 539,770 | 576,802 | ||||||
Total current assets | 43,658,302 | 27,934,685 | ||||||
Non-current | ||||||||
Property and equipment | 325,885 | 354,850 | ||||||
Right-of-use asset - lease contracts | 2,648,341 | 2,848,400 | ||||||
Long-term investment | 2,577,922 | 2,606,100 | ||||||
Investment in associates | 948,492 | 1,026,910 | ||||||
Long-term portion of prepaid expenses | 259,794 | 263,196 | ||||||
Intangible assets | 79,672,394 | 81,106,007 | ||||||
Goodwill | 106,181,086 | 106,181,086 | ||||||
Total Assets | $ | 236,272,216 | $ | 222,321,234 | ||||
LIABILITIES AND SHAREHOLDERS' EQUITY | ||||||||
Current | ||||||||
Accounts payable and accrued liabilities | $ | 17,610,564 | $ | 23,602,547 | ||||
Contract liabilities | 1,865,475 | 1,625,594 | ||||||
Current portion of long-term debt | 2,000,000 | 1,250,000 | ||||||
Current portion of deferred payment liability | - | 636,600 | ||||||
Current portion of convertible debentures | - | 7,546,453 | ||||||
Current portion of lease contract liabilities | 540,020 | 578,330 | ||||||
Total current liabilities | 22,016,059 | 35,239,524 | ||||||
Non-current | ||||||||
Long-term debt | 8,026,237 | 21,651,956 | ||||||
Long-term lease contract liabilities | 2,113,162 | 2,308,336 | ||||||
Vendor-take-back loan | 5,711,756 | 5,559,250 | ||||||
Long-term portion of deferred payment liability | 539,730 | 529,124 | ||||||
Deferred tax liability | 15,082,200 | 15,161,987 | ||||||
Total liabilities | $ | 53,489,144 | $ | 80,450,177 | ||||
Shareholders' Equity | ||||||||
Share capital | 281,716,168 | 232,616,997 | ||||||
Contributed surplus | 12,872,136 | 7,494,164 | ||||||
Accumulated other comprehensive income (loss) | (2,274 | ) | 45,428 | |||||
Deficit | (111,802,958 | ) | (98,285,532 | ) | ||||
Total shareholders' equity | 182,783,072 | 141,871,057 | ||||||
Total liabilities and shareholders' equity | $ | 236,272,216 | $ | 222,321,234 |
Enthusiast Gaming Holdings Inc. | ||||||||
Consolidated Statements of Loss and Comprehensive Loss | ||||||||
For the three months ended March 31, 2021 and 2020 | ||||||||
(Unaudited - Expressed in Canadian Dollars) | ||||||||
Three months ended March 31, 2021 | Three months ended March 31, 2020 | |||||||
Revenue | ||||||||
Revenue | $ | 30,022,335 | $ | 6,929,572 | ||||
Gain on player buyout | - | 204,764 | ||||||
Total revenue | 30,022,335 | 7,134,336 | ||||||
Cost of sales | 24,091,327 | 3,841,107 | ||||||
Gross margin | 5,931,008 | 3,293,229 | ||||||
Operating expenses | ||||||||
Professional fees | 737,496 | 286,242 | ||||||
Consulting fees | 1,310,627 | 1,207,650 | ||||||
Advertising and promotion | 1,042,354 | 273,886 | ||||||
Office and general | 706,945 | 986,468 | ||||||
Salaries and wages | 4,628,275 | 1,240,484 | ||||||
Technology support, web development and content | 1,394,883 | 934,894 | ||||||
Esports player, team and game expenses | 1,528,605 | 865,109 | ||||||
Foreign exchange gain | (10,133 | ) | (156,517 | ) | ||||
Share-based compensation | 5,760,036 | 390,373 | ||||||
Amortization and depreciation | 1,635,854 | 1,297,140 | ||||||
Total operating expenses | 18,734,942 | 7,325,729 | ||||||
Other expenses (income) | ||||||||
Share of loss from investment in associates | 78,418 | 95,829 | ||||||
Interest and accretion | 791,314 | 1,325,261 | ||||||
Change in fair value of investment | (3,984 | ) | 174,616 | |||||
Gain on repayment of long-term debt | (39,502 | ) | - | |||||
Interest income | (18,320 | ) | (61,523 | ) | ||||
Net loss before income taxes | (13,611,860 | ) | (5,566,683 | ) | ||||
Income taxes | ||||||||
Current tax recovery | (14,655 | ) | - | |||||
Deferred tax recovery | (79,779 | ) | - | |||||
Net loss for the period | (13,517,426 | ) | (5,566,683 | ) | ||||
Other comprehensive income (loss) | ||||||||
Items that may be reclassified to profit or loss | ||||||||
Foreign currency translation adjustment | (47,702 | ) | 202,371 | |||||
Net loss and comprehensive loss for the period | $ | (13,565,128 | ) | $ | (5,364,312 | ) | ||
Net loss and comprehensive loss per share, | ||||||||
basic and diluted | $ | (0.12 | ) | $ | (0.07 | ) | ||
Weighted average number of common shares | ||||||||
outstanding, basic and diluted | 111,462,147 | 72,524,137 |
Enthusiast Gaming Holdings Inc. | |||||||
Consolidated Statements of Cash Flows | |||||||
For the three months ended March 31, 2021 and 2020 | |||||||
(Unaudited - Expressed in Canadian Dollars) | |||||||
Three months ended March 31, 2021 | Three months ended March 31, 2020 | ||||||
Cash flows from operating activities | |||||||
Net loss for the period | $ | (13,517,426 | ) | $ | (5,566,683 | ) | |
Items not affecting cash: | |||||||
Amortization and depreciation | 1,635,854 | 1,297,140 | |||||
Share-based compensation | 5,760,036 | 390,373 | |||||
Interest and accretion | 274,083 | 438,989 | |||||
Deferred tax recovery | (79,779 | ) | - | ||||
Gain on player buyout | - | (204,764 | ) | ||||
Foreign exchange gain | (696 | ) | (69,000 | ) | |||
Gain on repayment of long-term debt | (39,502 | ) | - | ||||
Capitalized interest and success fee | - | 683,595 | |||||
Shares for services | 93,553 | 46,058 | |||||
Change in fair value of investment | (3,984 | ) | 174,616 | ||||
Share of loss from investment in associates | 78,418 | 95,829 | |||||
Changes in working capital | |||||||
Changes in trade and other receivables | 4,300,825 | (717,375 | ) | ||||
Changes in prepaid expenses | (5,623 | ) | (2,012 | ) | |||
Changes in loans receivable | 12,500 | - | |||||
Changes in accounts payable and accrued liabilities | (6,035,820 | ) | (1,021,719 | ) | |||
Changes in contract liabilities | 239,881 | (480,454 | ) | ||||
Changes in income tax receivable | - | 4,762 | |||||
Net cash used in operating activities | (7,287,680 | ) | (4,930,645 | ) | |||
Cash flows from investing activities | |||||||
Proceeds from disposal of investment | - | 680,000 | |||||
Proceeds from disposal of intangible assets | - | 204,764 | |||||
Acquisition of property and equipment | (3,398 | ) | (4,871 | ) | |||
Net cash (used in) provided by investing activities | (3,398 | ) | 879,893 | ||||
Cash flows from financing activities | |||||||
Proceeds from the issuance of shares for the Offering, net of | 39,862,514 | - | |||||
transaction costs | |||||||
Proceeds from long-term debt | 944,787 | - | |||||
Repayment of long-term debt | (13,773,470 | ) | - | ||||
Proceeds from exercise of warrants | - | 2,160,342 | |||||
Proceeds from exercise of options | 594,836 | 49,367 | |||||
Lease payments | (236,614 | ) | (60,252 | ) | |||
Net cash provided by financing activities | 27,392,053 | 2,149,457 | |||||
Foreign exchange effect on cash | (24,502 | ) | 177,776 | ||||
Net change in cash | 20,076,473 | (1,723,519 | ) | ||||
Cash, beginning of period | 4,323,823 | 13,211,722 | |||||
Cash, end of period | $ | 24,400,296 | $ | 11,488,203 |
FAQ
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