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Electronic Arts Reports Strong Q1 FY25 Results

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Electronic Arts (EA) reported strong Q1 FY25 results, beating net bookings guidance with $1.262 billion. Key highlights include:

- EA SPORTS College Football 25 welcomed 5 million unique players in its first week

- Madden NFL 24 saw double-digit growth in Ultimate Team weekly average users and total net bookings

- Dragon Age: The Veilguard gameplay reveal trended #1 on YouTube Gaming

EA declared a quarterly cash dividend of $0.19 per share. For FY25, EA expects net revenue of $7.100-$7.500 billion and net bookings of $7.300-$7.700 billion. The company repurchased 2.8 million shares for $375 million during Q1.

Electronic Arts (EA) ha riportato risultati solidi per il primo trimestre dell'anno fiscale 25, superando le previsioni sulle prenotazioni nette con 1,262 miliardi di dollari. I punti salienti includono:

- EA SPORTS College Football 25 ha accolto 5 milioni di giocatori unici nella sua prima settimana

- Madden NFL 24 ha registrato una crescita a due cifre negli utenti medi settimanali di Ultimate Team e nelle prenotazioni nette complessive

- Dragon Age: The Veilguard ha visto il suo gameplay rivelato trendare al #1 su YouTube Gaming

EA ha dichiarato un dividendo in contante trimestrale di 0,19 dollari per azione. Per l'anno fiscale 25, EA prevede ricavi netti di 7,100-7,500 miliardi di dollari e prenotazioni nette di 7,300-7,700 miliardi di dollari. L'azienda ha riacquistato 2,8 milioni di azioni per 375 milioni di dollari durante il primo trimestre.

Electronic Arts (EA) reportó resultados robustos para el primer trimestre del año fiscal 25, superando las proyecciones de reservas netas con 1.262 millones de dólares. Los puntos destacados incluyen:

- EA SPORTS College Football 25 recibió 5 millones de jugadores únicos en su primera semana

- Madden NFL 24 experimentó un crecimiento de dos dígitos en el promedio semanal de usuarios de Ultimate Team y en las reservas netas totales

- Dragon Age: The Veilguard mostró su jugabilidad y se volvió tendencia #1 en YouTube Gaming

EA declaró un dividendo en efectivo trimestral de 0,19 dólares por acción. Para el año fiscal 25, EA espera ingresos netos de 7.100 a 7.500 millones de dólares y reservas netas de 7.300 a 7.700 millones de dólares. La compañía recompró 2,8 millones de acciones por 375 millones de dólares durante el primer trimestre.

일렉트로닉 아츠 (EA)는 25회계연도 1분기 실적을 발표하며 12억 6200만 달러의 순 예약금을 기록하며 가이던스를 초과했습니다. 주요 하이라이트는 다음과 같습니다:

- EA 스포츠 대학 미식축구 25는 첫 주에 500만 명의 고유 플레이어를 맞이했습니다

- 매든 NFL 24는 얼티밋 팀의 주간 평균 사용자 수와 총 순 예약금에서 두 자릿수 성장률을 보였습니다

- 드래곤 에이지: 더 베일가드 게임 플레이 공개가 유튜브 게임에서 1위를 차지했습니다

EA는 주당 0.19달러의 분기 현금 배당금을 발표했습니다. 25회계연도에 대해 EA는 71억에서 75억 달러의 순수익과 73억에서 77억 달러의 순 예약금을 예상하고 있습니다. 이 회사는 1분기 동안 3억 7500만 달러에 280만 주를 재구매했습니다.

Electronic Arts (EA) a annoncé de solides résultats pour le premier trimestre de l'exercice 25, dépassant les prévisions de réservation nette avec 1,262 milliard de dollars. Les points forts incluent :

- EA SPORTS College Football 25 a accueilli 5 millions de joueurs uniques lors de sa première semaine

- Madden NFL 24 a connu une croissance à deux chiffres du nombre d'utilisateurs moyens hebdomadaires d'Ultimate Team et des réservations nettes totales

- Dragon Age: The Veilguard a révélé son gameplay et a été la tendance numéro 1 sur YouTube Gaming

EA a déclaré un dividende en espèces trimestriel de 0,19 dollar par action. Pour l'exercice 25, EA prévoit des revenus nets de 7,100 à 7,500 milliards de dollars et des réservations nettes de 7,300 à 7,700 milliards de dollars. La société a racheté 2,8 millions d'actions pour 375 millions de dollars au cours du premier trimestre.

Electronic Arts (EA) berichtete über starke Ergebnisse im ersten Quartal des Geschäftsjahres 25 und übertraf die Prognosen für die Nettobuchungen mit 1,262 Milliarden Dollar. Zu den wichtigsten Highlights gehören:

- EA SPORTS College Football 25 begrüßte in der ersten Woche 5 Millionen einzigartige Spieler

- Madden NFL 24 verzeichnete ein zweistelliges Wachstum bei den wöchentlichen Durchschnittsnutzern von Ultimate Team und den gesamten Nettobuchungen

- Dragon Age: The Veilguard Spielpräsentation trendete auf YouTube Gaming auf Platz 1

EA erklärte eine vierteljährliche Bardividende von 0,19 Dollar pro Aktie. Für das Geschäftsjahr 25 erwartet EA Nettoumsätze von 7,100 bis 7,500 Milliarden Dollar und Nettobuchungen von 7,300 bis 7,700 Milliarden Dollar. Das Unternehmen hat im ersten Quartal 2,8 Millionen Aktien im Wert von 375 Millionen Dollar zurückgekauft.

Positive
  • Net bookings of $1.262 billion exceeded the high end of guidance
  • EA SPORTS College Football 25 attracted 5 million unique players in its first week
  • Madden NFL 24 saw double-digit growth in Ultimate Team weekly average users and total net bookings
  • Dragon Age: The Veilguard gameplay reveal trended #1 on YouTube Gaming
  • Quarterly cash dividend of $0.19 per share declared
  • 2.8 million shares repurchased for $375 million during Q1
Negative
  • Net revenue decreased from $1.924 billion in Q1 FY24 to $1.660 billion in Q1 FY25
  • Net income decreased from $402 million in Q1 FY24 to $280 million in Q1 FY25
  • Diluted earnings per share decreased from $1.47 in Q1 FY24 to $1.04 in Q1 FY25
  • Operating cash flow decreased from $359 million in Q1 FY24 to $120 million in Q1 FY25

Electronic Arts' Q1 FY25 results demonstrate robust performance, with net bookings of $1.262 billion exceeding the high end of guidance. This outperformance was primarily driven by strong showings from Madden NFL 24, FC Online and FC Mobile. The company's focus on live services and player engagement is clearly paying dividends.

Key financial highlights include:

  • Net revenue of $1.660 billion
  • Net income of $280 million
  • Diluted EPS of $1.04
  • Operating cash flow of $120 million

While these figures represent year-over-year declines, it's important to note that Q1 is typically EA's weakest quarter due to the timing of major sports title releases. The company's outlook for Q2 and full-year FY25 suggests confidence in its pipeline, with projected net bookings of $7.300 billion to $7.700 billion for the full year.

EA's continued focus on share repurchases ($375 million in Q1) and dividends ($0.19 per share) demonstrates a commitment to returning value to shareholders. The strong launch of EA SPORTS College Football 25, attracting 5 million unique players in its first week, bodes well for the company's sports portfolio.

However, investors should monitor the performance of live services, which showed a slight year-over-year decline. As this segment is important for EA's long-term growth strategy, any sustained weakness could be a concern.

EA's Q1 results and future outlook provide valuable insights into the gaming industry's current trends and consumer behavior. The success of live services and sports titles underscores the ongoing shift towards games-as-a-service models and the enduring popularity of sports franchises.

The record-breaking launch of EA SPORTS College Football 25 is particularly noteworthy. With 5 million unique players in its first week, it demonstrates the pent-up demand for college sports games and EA's ability to capitalize on untapped markets. This success could potentially open up new revenue streams and partnership opportunities in the collegiate sports arena.

The sustained momentum of Madden NFL, with weekly average users in Ultimate Team and total net bookings up double digits year-over-year, reinforces the strength of EA's sports portfolio. This is important as sports games often provide stable, recurring revenue through annual releases and in-game purchases.

The reveal of Dragon Age: The Veilguard gameplay trending #1 on YouTube Gaming indicates strong interest in EA's RPG offerings. This diversification across genres is important for mitigating risk and appealing to a broad range of gamers.

However, the slight year-over-year decline in live services revenue ($1.410 billion vs $1.481 billion) warrants attention. As the industry continues to shift towards this model, EA will need to innovate and engage players to maintain growth in this important segment.

EA's Q1 results highlight the company's successful execution of its digital-first strategy. The strong performance of live services, particularly in sports titles, demonstrates EA's ability to leverage technology to create engaging, long-lasting player experiences.

The success of EA SPORTS FC's celebration of real-world tournaments, attracting tens of millions of new fans, showcases the power of integrating live events with digital experiences. This synergy between real-world sports and virtual gaming environments is a key differentiator for EA in the competitive gaming market.

The company's ability to drive engagement through Ultimate Team in Madden NFL, with double-digit growth in weekly average users, indicates effective use of data analytics and personalized content delivery. These engagement metrics are important for long-term player retention and monetization.

Looking ahead, the upcoming launch of Dragon Age: The Veilguard presents an opportunity for EA to showcase its technological capabilities in creating immersive RPG experiences. The strong initial reception, trending #1 on YouTube Gaming, suggests high expectations for the game's visual and technical aspects.

However, the slight decline in live services revenue year-over-year (-4.8%) may indicate a need for technological innovation to maintain player engagement and spending. EA should focus on leveraging emerging technologies like AI and machine learning to enhance personalization and create more dynamic live service experiences.

Overall, EA's tech strategy appears sound, but continued investment in cutting-edge technologies will be important to maintain its competitive edge in the rapidly evolving gaming industry.

Live services drive Q1 expectation beat and builds momentum for FY25

REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Electronic Arts (NASDAQ: EA) today announced preliminary financial results for its first quarter ended June 30, 2024.

“EA delivered a strong start to FY25, beating net bookings guidance as we continue to execute across our business,” said Andrew Wilson, CEO of EA. "Our focus on delivering bigger, bolder, and more connected experiences for our players has never been sharper and is illustrated by the record-breaking launch of EA SPORTS College Football 25 as we head into another historic Q2 sports season at EA."

“Strong execution, live events and continued player engagement across our experiences, delivered Q1 results above expectations,” said Stuart Canfield, CFO of EA. “Looking ahead, the remarkable success of our launch week for College Football, combined with the upcoming launches for EA SPORTS Madden NFL, EA SPORTS FC and Dragon Age: The Veilguard, is building momentum for FY25 and beyond. We are well positioned to deliver our multi-year financial objectives.”

Selected Operating Highlights and Metrics

  • Net bookings1 for the quarter totaled $1.262 billion, exceeding the high end of the guidance range of $1.250 billion. This was driven by stronger performance across Madden NFL 24, FC Online and FC Mobile.
  • EA SPORTS FCTM celebrated real-world tournaments and events during Q1, attracting tens of millions of new fans and driving engagement across the franchise during the quarter.
  • EA SPORTSTM Madden NFL delivered sustained momentum through the quarter, with weekly average users in Ultimate Team and total net bookings up double digits year-over-year.
  • During the quarter, EA revealed Dragon Age: The Veilguard gameplay, which trended #1 on YouTube Gaming and received millions of views.
  • After the quarter ended, EA SPORTSTM College Football 25 welcomed 5 million unique players into the game through its first week, with over 500,000 more playing via the EA Play trial.

Selected Financial Highlights and Metrics

  • Net revenue was $1.660 billion for the quarter.
  • Net cash provided by operating activities was $120 million for the quarter and $2.076 billion for the trailing twelve months.
  • EA repurchased 2.8 million shares for $375 million during the quarter under the new stock repurchase program, bringing the total for the trailing twelve months to 10.2 million shares for $1.350 billion.

Dividend

EA has declared a quarterly cash dividend of $0.19 per share of the Company’s common stock. The dividend is payable on September 18, 2024 to stockholders of record as of the close of business on August 28, 2024.

Quarterly Financial Highlights

 

Three Months Ended

June 30,

 

2024

2023

(in $ millions, except per share amounts)

 

 

Full game

250

443

Live services and other

1,410

1,481

Total net revenue

1,660

1,924

 

 

 

Net income

280

402

Diluted earnings per share

1.04

1.47

 

 

 

Operating cash flow

120

359

 

 

 

Value of shares repurchased

375

325

Number of shares repurchased

2.8

2.6

 

 

 

Cash dividend paid

50

52

Trailing Twelve Months Financial Highlights

 

Twelve Months Ended

June 30,

 

2024

2023

(in $ millions)

 

 

Full game

1,822

2,039

Live services and other

5,476

5,544

Total net revenue

7,298

7,583

 

 

 

Net income

1,151

893

 

 

 

Operating cash flow

2,076

1,987

 

 

 

Value of shares repurchased

1,350

1,300

Number of shares repurchased

10.2

10.5

Operating Metric

The following is a calculation of our total net bookings1 for the periods presented:

 

Three Months Ended

Twelve Months Ended

June 30,

June 30,

 

2024

2023

2024

2023

(in $ millions)

 

 

 

 

Total net revenue

1,660

 

1,924

 

7,298

 

7,583

Change in deferred net revenue (online-enabled games)

(398

)

(346

)

(184

)

37

Total net bookings

1,262

 

1,578

 

7,114

 

7,620

Business Outlook as of July 30, 2024

Fiscal Year 2025 Expectations – Ending March 31, 2025

Financial outlook metrics:

  • Net revenue is expected to be approximately $7.100 billion to $7.500 billion.
    • Change in deferred net revenue (online-enabled games) is expected to be approximately $200 million.
  • Net income is expected to be approximately $904 million to $1.085 billion.
  • Diluted earnings per share is expected to be approximately $3.34 to $4.00.
  • Operating cash flow is expected to be approximately $2.050 billion to $2.250 billion.
  • The Company estimates a share count of 271 million for purposes of calculating diluted earnings per share.

Operational outlook metric:

  • Net bookings1 is expected to be approximately $7.300 billion to $7.700 billion.

Second Quarter Fiscal Year 2025 Expectations – Ending September 30, 2024

Financial outlook metrics:

  • Net revenue is expected to be approximately $1.900 billion to $2.000 billion.
    • Change in deferred net revenue (online-enabled games) is expected to be approximately $50 million.
  • Net income is expected to be approximately $204 million to $248 million.
  • Diluted earnings per share is expected to be approximately $0.76 to $0.93.
  • The Company estimates a share count of 267 million for purposes of calculating diluted earnings per share.

Operational outlook metric:

  • Net bookings1 is expected to be approximately $1.950 billion to $2.050 billion.

Conference Call and Supporting Documents

Electronic Arts will host a conference call on July 30, 2024 at 2:00 pm PT (5:00 pm ET) to review its results for the first fiscal quarter ended June 30, 2024 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number (888) 330-2446 (domestic) or (240) 789-2732 (international), using the conference code 5939891 or via webcast at EA’s IR Website at http://ir.ea.com.

EA has posted a slide presentation with a financial model of EA’s historical results and guidance on EA’s IR Website. EA will also post the prepared remarks and a transcript from the conference call on EA’s IR Website.

A dial-in replay of the conference call will be available until August 14, 2024 at (800) 770-2030 (domestic) or (647) 362-9199 (international) using conference code 5939891. An audio webcast replay of the conference call will be available for one year on EA’s IR Website.

Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA’s expectations under the heading “Business Outlook as of July 30, 2024” and other information regarding EA's expectations contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “expect,” “intend,” “estimate,” “plan,” “predict,” “seek,” “goal,” “will,” “may,” “likely,” “should,” “could” (and the negative of any of these terms), “future” and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Our actual results could differ materially from those discussed in the forward-looking statements.

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s products and services; the Company’s ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; governmental regulations; the effectiveness of the Company’s sales and marketing programs; timely development and release of the Company’s products and services; the Company’s ability to realize the anticipated benefits of, and integrate, acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences and trends; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; economic and geopolitical conditions; changes in our tax rates or tax laws; and other factors described in Part I, Item 1A of Electronic Arts’ latest Annual Report on Form 10-K under the heading “Risk Factors”, as well as in other documents we have filed with the Securities and Exchange Commission.

These forward-looking statements are current as of July 30, 2024. Electronic Arts assumes no obligation to revise or update any forward-looking statement for any reason, except as required by law. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended June 30, 2024. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended June 30, 2024.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.

In fiscal year 2024, EA posted GAAP net revenue of approximately $7.6 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.

EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, FIFA and F1 are the property of their respective owners and used with permission.

1 Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Operations

(in $ millions, except per share data)

 

 

 

 

 

 

 

Three Months Ended
June 30,

 

 

 

 

2024

 

2023

Net revenue

 

1,660

 

1,924

Cost of revenue

 

263

 

368

Gross profit

 

1,397

 

1,556

Operating expenses:

 

 

 

 

Research and development

 

629

 

596

Marketing and sales

 

205

 

229

General and administrative

 

180

 

163

Amortization of intangibles

 

17

 

25

Restructuring

 

2

 

1

Total operating expenses

 

1,033

 

1,014

Operating income

 

364

 

542

Interest and other income (expense), net

 

30

 

14

Income before provision for income taxes

 

394

 

556

Provision for income taxes

 

114

 

154

Net income

 

280

 

402

Earnings per share

 

 

 

 

Basic

 

1.05

 

1.48

Diluted

 

1.04

 

1.47

Number of shares used in computation

 

 

 

 

Basic

 

266

 

272

Diluted

 

268

 

274

Results (in $ millions, except per share data)

The following table reports the variance of the actuals versus our guidance provided on May 7, 2024 for the three months ended June 30, 2024 plus a comparison to the actuals for the three months ended June 30, 2023.

 

 

Three Months Ended June 30,

 

 

2024 Guidance
(Mid-Point)

 

 

 

2024
Actuals

 

2023
Actuals

 

 

 

Variance

 

 

Net revenue

 

 

 

 

 

 

 

 

Net revenue

 

1,625

 

 

35

 

 

1,660

 

 

1,924

 

GAAP-based financial data

 

 

 

 

 

 

 

 

Change in deferred net revenue (online-enabled games)1

 

(425

)

 

27

 

 

(398

)

 

(346

)

Cost of revenue

 

 

 

 

 

 

 

 

Cost of revenue

 

245

 

 

18

 

 

263

 

 

368

 

GAAP-based financial data

 

 

 

 

 

 

 

 

Acquisition-related expenses

 

(10

)

 

 

 

(10

)

 

(16

)

Stock-based compensation

 

(5

)

 

1

 

 

(4

)

 

(2

)

Operating expenses

 

 

 

 

 

 

 

 

Operating expenses

 

1,075

 

 

(42

)

 

1,033

 

 

1,014

 

GAAP-based financial data

 

 

 

 

 

 

 

 

Acquisition-related expenses

 

(20

)

 

3

 

 

(17

)

 

(25

)

Restructuring and related charges

 

(65

)

 

59

 

 

(6

)

 

(3

)

Stock-based compensation

 

(135

)

 

(4

)

 

(139

)

 

(128

)

Income before tax

 

 

 

 

 

 

 

 

Income before tax

 

324

 

 

70

 

 

394

 

 

556

 

GAAP-based financial data

 

 

 

 

 

 

 

 

Acquisition-related expenses

 

30

 

 

(3

)

 

27

 

 

41

 

Change in deferred net revenue (online-enabled games)1

 

(425

)

 

27

 

 

(398

)

 

(346

)

Restructuring and related charges

 

65

 

 

(59

)

 

6

 

 

3

 

Stock-based compensation

 

140

 

 

3

 

 

143

 

 

130

 

Tax rate used for management reporting

 

19

%

 

 

 

19

%

 

19

%

Earnings per share

 

 

 

 

 

 

 

 

Basic

 

0.83

 

 

0.22

 

 

1.05

 

 

1.48

 

Diluted

 

0.82

 

 

0.22

 

 

1.04

 

 

1.47

 

Number of shares used in computation

 

 

 

 

 

 

 

 

Basic

 

268

 

 

(2

)

 

266

 

 

272

 

Diluted

 

270

 

 

(2

)

 

268

 

 

274

 

1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Balance Sheets

(in $ millions)

 

 

 

 

 

 

 

June 30, 2024

 

March 31, 20242

ASSETS

 

 

 

 

Current assets:

 

 

 

 

Cash and cash equivalents

 

2,400

 

 

2,900

 

Short-term investments

 

366

 

 

362

 

Receivables, net

 

433

 

 

565

 

Other current assets

 

388

 

 

420

 

Total current assets

 

3,587

 

 

4,247

 

Property and equipment, net

 

558

 

 

578

 

Goodwill

 

5,379

 

 

5,379

 

Acquisition-related intangibles, net

 

373

 

 

400

 

Deferred income taxes, net

 

2,393

 

 

2,380

 

Other assets

 

418

 

 

436

 

TOTAL ASSETS

 

12,708

 

 

13,420

 

 

 

 

 

 

LIABILITIES AND STOCKHOLDERS’ EQUITY

 

 

 

 

Current liabilities:

 

 

 

 

Accounts payable

 

80

 

 

110

 

Accrued and other current liabilities

 

976

 

 

1,166

 

Deferred net revenue (online-enabled games)

 

1,412

 

 

1,814

 

Total current liabilities

 

2,468

 

 

3,090

 

Senior notes, net

 

1,882

 

 

1,882

 

Income tax obligations

 

525

 

 

497

 

Deferred income taxes, net

 

1

 

 

1

 

Other liabilities

 

432

 

 

437

 

Total liabilities

 

5,308

 

 

5,907

 

 

 

 

 

 

Stockholders’ equity:

 

 

 

 

Common stock

 

3

 

 

3

 

Retained earnings

 

7,457

 

 

7,582

 

Accumulated other comprehensive loss

 

(60

)

 

(72

)

Total stockholders’ equity

 

7,400

 

 

7,513

 

TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY

 

12,708

 

 

13,420

 

2Derived from audited consolidated financial statements.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Cash Flows

(in $ millions)

 

 

 

 

 

 

 

Three Months Ended June 30,

 

 

2024

 

 

2023

 

OPERATING ACTIVITIES

 

 

 

 

Net income

 

280

 

 

402

 

Adjustments to reconcile net income to net cash provided by operating activities:

 

 

 

 

Depreciation, amortization, accretion and impairment

 

80

 

 

88

 

Stock-based compensation

 

143

 

 

130

 

Change in assets and liabilities

 

 

 

 

Receivables, net

 

132

 

 

167

 

Other assets

 

58

 

 

96

 

Accounts payable

 

(11

)

 

(18

)

Accrued and other liabilities

 

(147

)

 

(92

)

Deferred income taxes, net

 

(13

)

 

(93

)

Deferred net revenue (online-enabled games)

 

(402

)

 

(321

)

Net cash provided by operating activities

 

120

 

 

359

 

 

 

 

 

 

INVESTING ACTIVITIES

 

 

 

 

Capital expenditures

 

(67

)

 

(45

)

Proceeds from maturities and sales of short-term investments

 

128

 

 

151

 

Purchase of short-term investments

 

(130

)

 

(150

)

Net cash used in investing activities

 

(69

)

 

(44

)

 

 

 

 

 

FINANCING ACTIVITIES

 

 

 

 

Cash dividends paid

 

(50

)

 

(52

)

Cash paid to taxing authorities for shares withheld from employees

 

(121

)

 

(105

)

Common stock repurchases

 

(375

)

 

(325

)

Net cash used in financing activities

 

(546

)

 

(482

)

 

 

 

 

 

Effect of foreign exchange on cash and cash equivalents

 

(5

)

 

2

 

Change in cash and cash equivalents

 

(500

)

 

(165

)

Beginning cash and cash equivalents

 

2,900

 

 

2,424

 

Ending cash and cash equivalents

 

2,400

 

 

2,259

 

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in $ millions, except per share data)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Q1

 

Q2

 

Q3

 

Q4

 

Q1

 

YOY %

 

 

FY24

 

FY24

 

FY24

 

FY24

 

FY25

 

Change

Net revenue

 

 

 

 

 

 

 

 

 

 

 

 

Net revenue

 

1,924

 

 

1,914

 

 

1,945

 

 

1,779

 

 

1,660

 

 

(14

%)

GAAP-based financial data

 

 

 

 

 

 

 

 

 

 

 

 

Change in deferred net revenue (online-enabled games)1

 

(346

)

 

(94

)

 

421

 

 

(113

)

 

(398

)

 

 

Gross profit

 

 

 

 

 

 

 

 

 

 

 

 

Gross profit

 

1,556

 

 

1,458

 

 

1,416

 

 

1,422

 

 

1,397

 

 

(10

%)

Gross profit (as a % of net revenue)

 

81

%

 

76

%

 

73

%

 

80

%

 

84

%

 

 

GAAP-based financial data

 

 

 

 

 

 

 

 

 

 

 

 

Acquisition-related expenses

 

16

 

 

15

 

 

16

 

 

29

 

 

10

 

 

 

Change in deferred net revenue (online-enabled games)1

 

(346

)

 

(94

)

 

421

 

 

(113

)

 

(398

)

 

 

Stock-based compensation

 

2

 

 

2

 

 

2

 

 

2

 

 

4

 

 

 

Operating income

 

 

 

 

 

 

 

 

 

 

 

 

Operating income

 

542

 

 

377

 

 

365

 

 

234

 

 

364

 

 

(33

%)

Operating income (as a % of net revenue)

 

28

%

 

20

%

 

19

%

 

13

%

 

22

%

 

 

GAAP-based financial data

 

 

 

 

 

 

 

 

 

 

 

 

Acquisition-related expenses

 

41

 

 

39

 

 

37

 

 

101

 

 

27

 

 

 

Change in deferred net revenue (online-enabled games)1

 

(346

)

 

(94

)

 

421

 

 

(113

)

 

(398

)

 

 

Restructuring and related charges

 

3

 

 

 

 

 

 

61

 

 

6

 

 

 

Stock-based compensation

 

130

 

 

155

 

 

151

 

 

148

 

 

143

 

 

 

Net income

 

 

 

 

 

 

 

 

 

 

 

 

Net income

 

402

 

 

399

 

 

290

 

 

182

 

 

280

 

 

(30

%)

Net income (as a % of net revenue)

 

21

%

 

21

%

 

15

%

 

10

%

 

17

%

 

 

GAAP-based financial data

 

 

 

 

 

 

 

 

 

 

 

 

Acquisition-related expenses

 

41

 

 

39

 

 

37

 

 

101

 

 

27

 

 

 

Change in deferred net revenue (online-enabled games)1

 

(346

)

 

(94

)

 

421

 

 

(113

)

 

(398

)

 

 

Restructuring and related charges

 

3

 

 

 

 

 

 

61

 

 

6

 

 

 

Stock-based compensation

 

130

 

 

155

 

 

151

 

 

148

 

 

143

 

 

 

Tax rate used for management reporting

 

19

%

 

19

%

 

19

%

 

19

%

 

19

%

 

 

Diluted earnings per share

 

1.47

 

 

1.47

 

 

1.07

 

 

0.67

 

 

1.04

 

 

(29

%)

Number of shares used in computation

 

 

 

 

 

 

 

 

 

 

 

 

Basic

 

272

 

 

271

 

 

269

 

 

267

 

 

266

 

 

 

Diluted

 

274

 

 

272

 

 

271

 

 

270

 

 

268

 

 

 

1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in $ millions)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Q1

 

Q2

 

Q3

 

Q4

 

Q1

 

YOY %

 

 

FY24

 

FY24

 

FY24

 

FY24

 

FY25

 

Change

QUARTERLY NET REVENUE PRESENTATIONS

 

 

 

 

 

 

 

 

 

 

 

 

Net revenue by composition

 

 

 

 

 

 

 

 

 

 

 

 

Full game downloads

 

301

 

 

346

 

 

431

 

 

265

 

 

190

 

 

(37

%)

Packaged goods

 

142

 

 

275

 

 

187

 

 

68

 

 

60

 

 

(58

%)

Full game

 

443

 

 

621

 

 

618

 

 

333

 

 

250

 

 

(44

%)

Live services and other

 

1,481

 

 

1,293

 

 

1,327

 

 

1,446

 

 

1,410

 

 

(5

%)

Total net revenue

 

1,924

 

 

1,914

 

 

1,945

 

 

1,779

 

 

1,660

 

 

(14

%)

Full game

 

23

%

 

32

%

 

32

%

 

19

%

 

15

%

 

 

Live services and other

 

77

%

 

68

%

 

68

%

 

81

%

 

85

%

 

 

Total net revenue %

 

100

%

 

100

%

 

100

%

 

100

%

 

100

%

 

 

GAAP-based financial data

 

 

 

 

 

 

Full game downloads

 

(21

)

 

24

 

 

32

 

 

(37

)

 

(47

)

 

 

Packaged goods

 

(21

)

 

46

 

 

4

 

 

(37

)

 

(35

)

 

 

Full game

 

(42

)

 

70

 

 

36

 

 

(74

)

 

(82

)

 

 

Live services and other

 

(304

)

 

(164

)

 

385

 

 

(39

)

 

(316

)

 

 

Total change in deferred net revenue (online-enabled games) by composition1

 

(346

)

 

(94

)

 

421

 

 

(113

)

 

(398

)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Net revenue by platform

 

 

 

 

 

 

 

 

 

 

 

 

Console

 

1,167

 

 

1,187

 

 

1,229

 

 

1,049

 

 

1,005

 

 

(14

%)

PC & Other

 

451

 

 

423

 

 

420

 

 

423

 

 

365

 

 

(19

%)

Mobile

 

306

 

 

304

 

 

296

 

 

307

 

 

290

 

 

(5

%)

Total net revenue

 

1,924

 

 

1,914

 

 

1,945

 

 

1,779

 

 

1,660

 

 

(14

%)

GAAP-based financial data

 

 

 

 

 

 

Console

 

(266

)

 

(35

)

 

377

 

 

(94

)

 

(328

)

 

 

PC & Other

 

(77

)

 

(34

)

 

33

 

 

(10

)

 

(70

)

 

 

Mobile

 

(3

)

 

(25

)

 

11

 

 

(9

)

 

 

 

 

Total change in deferred net revenue (online-enabled games) by platform1

 

(346

)

 

(94

)

 

421

 

 

(113

)

 

(398

)

 

 

1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in $ millions)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Q1

 

Q2

 

Q3

 

Q4

 

Q1

 

YOY %

 

 

FY24

 

FY24

 

FY24

 

FY24

 

FY25

 

Change

CASH FLOW DATA

 

 

 

 

 

 

 

 

 

 

 

 

Investing cash flow

 

(44

)

 

(63

)

 

(51

)

 

(49

)

 

(69

)

 

 

Investing cash flow - TTM

 

(196

)

 

(205

)

 

(195

)

 

(207

)

 

(232

)

 

(18

%)

Financing cash flow

 

(482

)

 

(351

)

 

(431

)

 

(360

)

 

(546

)

 

 

Financing cash flow - TTM

 

(1,606

)

 

(1,609

)

 

(1,622

)

 

(1,624

)

 

(1,688

)

 

(5

%)

Operating cash flow

 

359

 

 

112

 

 

1,264

 

 

580

 

 

120

 

 

 

Operating cash flow - TTM

 

1,987

 

 

2,211

 

 

2,352

 

 

2,315

 

 

2,076

 

 

4

%

Capital expenditures

 

45

 

 

51

 

 

52

 

 

51

 

 

67

 

 

 

Capital expenditures - TTM

 

193

 

 

191

 

 

195

 

 

199

 

 

221

 

 

15

%

Free cash flow3

 

314

 

 

61

 

 

1,212

 

 

529

 

 

53

 

 

 

Free cash flow3 - TTM

 

1,794

 

 

2,020

 

 

2,157

 

 

2,116

 

 

1,855

 

 

3

%

Common stock repurchases

 

325

 

 

325

 

 

325

 

 

325

 

 

375

 

 

15

%

Cash dividends paid

 

52

 

 

51

 

 

51

 

 

51

 

 

50

 

 

(4

%)

DEPRECIATION

 

 

 

 

 

 

 

 

 

 

 

 

Depreciation expense

 

49

 

 

49

 

 

48

 

 

50

 

 

51

 

 

4

%

BALANCE SHEET DATA

 

 

 

 

 

 

 

 

 

 

 

 

Cash and cash equivalents

 

2,259

 

 

1,946

 

 

2,742

 

 

2,900

 

 

2,400

 

 

 

Short-term investments

 

343

 

 

359

 

 

362

 

 

362

 

 

366

 

 

 

Cash and cash equivalents, and short-term investments

 

2,602

 

 

2,305

 

 

3,104

 

 

3,262

 

 

2,766

 

 

6

%

Receivables, net

 

517

 

 

1,047

 

 

867

 

 

565

 

 

433

 

 

(16

%)

STOCK-BASED COMPENSATION

 

 

 

 

 

 

 

 

 

 

 

 

Cost of revenue

 

2

 

 

2

 

 

2

 

 

2

 

 

4

 

 

 

Research and development

 

93

 

 

113

 

 

108

 

 

104

 

 

101

 

 

 

Marketing and sales

 

11

 

 

13

 

 

14

 

 

14

 

 

12

 

 

 

General and administrative

 

24

 

 

27

 

 

27

 

 

28

 

 

26

 

 

 

Total stock-based compensation

 

130

 

 

155

 

 

151

 

 

148

 

 

143

 

 

 

RESTRUCTURING AND RELATED CHARGES

 

 

 

 

 

 

 

 

 

 

 

 

Restructuring

 

1

 

 

2

 

 

 

 

59

 

 

2

 

 

 

Office space reductions

 

2

 

 

(2

)

 

 

 

2

 

 

4

 

 

 

Total restructuring and related charges

 

3

 

 

 

 

 

 

61

 

 

6

 

 

 

3Free cash flow is defined as Operating cash flow less Capital expenditures.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Reconciliation of GAAP to Non-GAAP Financial Measures

(in $ millions)

 

 

 

 

 

 

 

The following table provides a reconciliation of non-GAAP operating income and margin to their most directly comparable GAAP financial measure for the three months ended June 30, 2024 plus a comparison to the actuals for the three months ended June 30, 2023.

 

 

 

 

 

 

 

 

 

Three Months Ended

 

 

 

 

June 30,

 

 

 

 

2024

 

2023

 

YOY %
Change

 

 

 

 

 

 

 

Net revenue

 

1,660

 

 

1,924

 

 

(14

%)

 

 

 

 

 

 

 

GAAP operating income

 

364

 

 

542

 

 

(33

%)

Acquisition-related expenses

 

27

 

 

41

 

 

 

Restructuring and related charges

 

6

 

 

3

 

 

 

Stock-based compensation

 

143

 

 

130

 

 

 

Non-GAAP operating income

 

540

 

 

716

 

 

(25

%)

 

 

 

 

 

 

 

GAAP operating margin

 

21.9

%

 

28.2

%

 

 

Non-GAAP operating margin

 

32.5

%

 

37.2

%

 

 

Impact from change in deferred net revenue (online-enabled games)

 

(2,120) bps

 

(1,380) bps

 

 

ELECTRONIC ARTS INC. AND SUBSIDIARIES

GAAP Guidance to Non-GAAP Guidance

(in $ millions)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The following table provides GAAP to Non-GAAP reconciliation of the Company’s FY25 guidance.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Twelve Months Ending March 31, 2025

 

 

GAAP-Based Financial Data

 

 

 

 

 

GAAP-Based
Financial Data

 

 

 

A

 

 

B

 

C

 

D

 

 

 

 

 

 

 

 

GAAP Guidance
Range

 

Acquisition
related
expenses2

 

Restructuring
and related
charges2

 

Stock-based
compensation2

 

Non-GAAP
Guidance Range
= A + B +C + D

 

Change in
deferred net
revenue (online-
enabled games)2

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Net revenue

 

7,100

 

to

7,500

 

 

 

 

 

 

 

 

7,100

 

to

7,500

 

 

200

Cost of revenue

 

1,480

 

to

1,520

 

 

(40

)

 

 

 

(10

)

 

1,430

 

to

1,470

 

 

Operating expense

 

4,345

 

to

4,435

 

 

(70

)

 

(95

)

 

(615

)

 

3,565

 

to

3,655

 

 

Operating margin

 

18.0

%

to

20.6

%

 

150 bps

 

130 bps

 

860 bps

 

29.6

%

to

31.7

%

 

200 bps to 170 bps

Income before provision for income taxes

 

1,329

 

to

1,596

 

 

110

 

 

95

 

 

625

 

 

2,159

 

to

2,426

 

 

200

Net income1

 

904

 

to

1,085

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Number of shares used in computation:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Diluted

 

271

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1 The Company uses a tax rate of 19% internally to evaluate its operating performance and to forecast, plan and analyze future periods.

2 The mid-point of the range has been used for purposes of presenting reconciling items to operating margin.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

GAAP-Based Financial Data for Guidance

(in $ millions)

 

 

 

 

 

 

 

 

 

 

 

 

 

The following table provides supplemental information to the Company’s Q2 FY25 guidance.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Three Months Ending September 30, 2024

 

 

GAAP-Based Financial Data

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

GAAP Guidance
Range

 

Acquisition
-related expenses

 

Restructuring
and related
charges

 

Stock-based
compensation

 

Change in
deferred net
revenue (online
-enabled games)

 

 

 

 

 

 

 

 

 

 

 

 

 

Net revenue

 

1,900

to

2,000

 

 

 

 

 

 

 

50

Cost of revenue

 

420

to

450

 

(10

)

 

 

 

(5

)

 

Operating expense

 

1,190

to

1,200

 

(20

)

 

(65

)

 

(160

)

 

Income before provision for income taxes

 

300

to

365

 

30

 

 

65

 

 

165

 

 

50

Net income1

 

204

to

248

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Number of shares used in computation:

 

 

 

 

 

 

 

 

 

 

 

 

Diluted

 

267

 

 

 

 

 

 

 

 

1 The Company uses a tax rate of 19% internally to evaluate its operating performance and to forecast, plan and analyze future periods.

Non-GAAP Financial Measures

As a supplement to the Company’s financial measures presented in accordance with U.S. Generally Accepted Accounting Principles (“GAAP”), the Company presents certain non-GAAP measures of financial performance, including non-GAAP operating margin and free cash flow. These non-GAAP financial measures should not be considered as a substitute for, or superior to, measures of financial performance prepared in accordance with GAAP. In addition, these non-GAAP measures have limitations in that they do not reflect all of the items associated with the Company’s results of operations as determined in accordance with GAAP. These non-GAAP financial measures do not reflect a comprehensive system of accounting and differ from GAAP measures with the same names and may differ from non-GAAP financial measures with the same or similar names that are used by other companies.

The non-GAAP financial measures exclude acquisition-related expenses, stock-based compensation, restructuring and related charges, and capital expenditures, as applicable in any given reporting period and our outlook. The Company may consider whether other significant items that arise in the future should be excluded from our non-GAAP financial measures. Management believes that these non-GAAP financial measures provide investors with additional useful information to better understand and evaluate the Company’s operating results and future prospects because they exclude certain items that may not be indicative of the Company’s core business, operating results, or future outlook. These non-GAAP financial measures, with further adjustments are used by management to understand ongoing financial and business performance.

The Company uses a tax rate of 19% internally to evaluate its operating performance and to forecast, plan, and analyze future periods. Accordingly, the Company applies the same tax rate to its management reporting financial results.

Investors are encouraged to review the related GAAP financial measures and the reconciliation of non-GAAP financial measures to their most directly comparable GAAP financial measure.

Andrew Uerkwitz

Vice President, Investor Relations

650-674-7191

auerkwitz@ea.com

Erin Rheaume

Director, Financial Communications

650-628-7978

erheaume@ea.com

Source: Electronic Arts

FAQ

What was EA's net bookings for Q1 FY25?

EA's net bookings for Q1 FY25 were $1.262 billion, exceeding the high end of the guidance range of $1.250 billion.

How many players did EA SPORTS College Football 25 attract in its first week?

EA SPORTS College Football 25 welcomed 5 million unique players into the game through its first week, with over 500,000 more playing via the EA Play trial.

What is EA's financial outlook for FY25?

For FY25, EA expects net revenue of $7.100-$7.500 billion and net bookings of $7.300-$7.700 billion.

How much did EA (NASDAQ: EA) spend on share repurchases in Q1 FY25?

EA repurchased 2.8 million shares for $375 million during Q1 FY25 under the new stock repurchase program.

What is the quarterly cash dividend declared by EA for Q1 FY25?

EA declared a quarterly cash dividend of $0.19 per share of the Company's common stock, payable on September 18, 2024.

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