Electronic Arts Reports Strong Q1 FY25 Results
Electronic Arts (EA) reported strong Q1 FY25 results, beating net bookings guidance with $1.262 billion. Key highlights include:
- EA SPORTS College Football 25 welcomed 5 million unique players in its first week
- Madden NFL 24 saw double-digit growth in Ultimate Team weekly average users and total net bookings
- Dragon Age: The Veilguard gameplay reveal trended #1 on YouTube Gaming
EA declared a quarterly cash dividend of $0.19 per share. For FY25, EA expects net revenue of $7.100-$7.500 billion and net bookings of $7.300-$7.700 billion. The company repurchased 2.8 million shares for $375 million during Q1.
Electronic Arts (EA) ha riportato risultati solidi per il primo trimestre dell'anno fiscale 25, superando le previsioni sulle prenotazioni nette con 1,262 miliardi di dollari. I punti salienti includono:
- EA SPORTS College Football 25 ha accolto 5 milioni di giocatori unici nella sua prima settimana
- Madden NFL 24 ha registrato una crescita a due cifre negli utenti medi settimanali di Ultimate Team e nelle prenotazioni nette complessive
- Dragon Age: The Veilguard ha visto il suo gameplay rivelato trendare al #1 su YouTube Gaming
EA ha dichiarato un dividendo in contante trimestrale di 0,19 dollari per azione. Per l'anno fiscale 25, EA prevede ricavi netti di 7,100-7,500 miliardi di dollari e prenotazioni nette di 7,300-7,700 miliardi di dollari. L'azienda ha riacquistato 2,8 milioni di azioni per 375 milioni di dollari durante il primo trimestre.
Electronic Arts (EA) reportó resultados robustos para el primer trimestre del año fiscal 25, superando las proyecciones de reservas netas con 1.262 millones de dólares. Los puntos destacados incluyen:
- EA SPORTS College Football 25 recibió 5 millones de jugadores únicos en su primera semana
- Madden NFL 24 experimentó un crecimiento de dos dígitos en el promedio semanal de usuarios de Ultimate Team y en las reservas netas totales
- Dragon Age: The Veilguard mostró su jugabilidad y se volvió tendencia #1 en YouTube Gaming
EA declaró un dividendo en efectivo trimestral de 0,19 dólares por acción. Para el año fiscal 25, EA espera ingresos netos de 7.100 a 7.500 millones de dólares y reservas netas de 7.300 a 7.700 millones de dólares. La compañía recompró 2,8 millones de acciones por 375 millones de dólares durante el primer trimestre.
일렉트로닉 아츠 (EA)는 25회계연도 1분기 실적을 발표하며 12억 6200만 달러의 순 예약금을 기록하며 가이던스를 초과했습니다. 주요 하이라이트는 다음과 같습니다:
- EA 스포츠 대학 미식축구 25는 첫 주에 500만 명의 고유 플레이어를 맞이했습니다
- 매든 NFL 24는 얼티밋 팀의 주간 평균 사용자 수와 총 순 예약금에서 두 자릿수 성장률을 보였습니다
- 드래곤 에이지: 더 베일가드 게임 플레이 공개가 유튜브 게임에서 1위를 차지했습니다
EA는 주당 0.19달러의 분기 현금 배당금을 발표했습니다. 25회계연도에 대해 EA는 71억에서 75억 달러의 순수익과 73억에서 77억 달러의 순 예약금을 예상하고 있습니다. 이 회사는 1분기 동안 3억 7500만 달러에 280만 주를 재구매했습니다.
Electronic Arts (EA) a annoncé de solides résultats pour le premier trimestre de l'exercice 25, dépassant les prévisions de réservation nette avec 1,262 milliard de dollars. Les points forts incluent :
- EA SPORTS College Football 25 a accueilli 5 millions de joueurs uniques lors de sa première semaine
- Madden NFL 24 a connu une croissance à deux chiffres du nombre d'utilisateurs moyens hebdomadaires d'Ultimate Team et des réservations nettes totales
- Dragon Age: The Veilguard a révélé son gameplay et a été la tendance numéro 1 sur YouTube Gaming
EA a déclaré un dividende en espèces trimestriel de 0,19 dollar par action. Pour l'exercice 25, EA prévoit des revenus nets de 7,100 à 7,500 milliards de dollars et des réservations nettes de 7,300 à 7,700 milliards de dollars. La société a racheté 2,8 millions d'actions pour 375 millions de dollars au cours du premier trimestre.
Electronic Arts (EA) berichtete über starke Ergebnisse im ersten Quartal des Geschäftsjahres 25 und übertraf die Prognosen für die Nettobuchungen mit 1,262 Milliarden Dollar. Zu den wichtigsten Highlights gehören:
- EA SPORTS College Football 25 begrüßte in der ersten Woche 5 Millionen einzigartige Spieler
- Madden NFL 24 verzeichnete ein zweistelliges Wachstum bei den wöchentlichen Durchschnittsnutzern von Ultimate Team und den gesamten Nettobuchungen
- Dragon Age: The Veilguard Spielpräsentation trendete auf YouTube Gaming auf Platz 1
EA erklärte eine vierteljährliche Bardividende von 0,19 Dollar pro Aktie. Für das Geschäftsjahr 25 erwartet EA Nettoumsätze von 7,100 bis 7,500 Milliarden Dollar und Nettobuchungen von 7,300 bis 7,700 Milliarden Dollar. Das Unternehmen hat im ersten Quartal 2,8 Millionen Aktien im Wert von 375 Millionen Dollar zurückgekauft.
- Net bookings of $1.262 billion exceeded the high end of guidance
- EA SPORTS College Football 25 attracted 5 million unique players in its first week
- Madden NFL 24 saw double-digit growth in Ultimate Team weekly average users and total net bookings
- Dragon Age: The Veilguard gameplay reveal trended #1 on YouTube Gaming
- Quarterly cash dividend of $0.19 per share declared
- 2.8 million shares repurchased for $375 million during Q1
- Net revenue decreased from $1.924 billion in Q1 FY24 to $1.660 billion in Q1 FY25
- Net income decreased from $402 million in Q1 FY24 to $280 million in Q1 FY25
- Diluted earnings per share decreased from $1.47 in Q1 FY24 to $1.04 in Q1 FY25
- Operating cash flow decreased from $359 million in Q1 FY24 to $120 million in Q1 FY25
Insights
Electronic Arts' Q1 FY25 results demonstrate robust performance, with net bookings of
Key financial highlights include:
- Net revenue of
$1.660 billion - Net income of
$280 million - Diluted EPS of
$1.04 - Operating cash flow of
$120 million
While these figures represent year-over-year declines, it's important to note that Q1 is typically EA's weakest quarter due to the timing of major sports title releases. The company's outlook for Q2 and full-year FY25 suggests confidence in its pipeline, with projected net bookings of
EA's continued focus on share repurchases (
However, investors should monitor the performance of live services, which showed a slight year-over-year decline. As this segment is important for EA's long-term growth strategy, any sustained weakness could be a concern.
EA's Q1 results and future outlook provide valuable insights into the gaming industry's current trends and consumer behavior. The success of live services and sports titles underscores the ongoing shift towards games-as-a-service models and the enduring popularity of sports franchises.
The record-breaking launch of EA SPORTS College Football 25 is particularly noteworthy. With 5 million unique players in its first week, it demonstrates the pent-up demand for college sports games and EA's ability to capitalize on untapped markets. This success could potentially open up new revenue streams and partnership opportunities in the collegiate sports arena.
The sustained momentum of Madden NFL, with weekly average users in Ultimate Team and total net bookings up double digits year-over-year, reinforces the strength of EA's sports portfolio. This is important as sports games often provide stable, recurring revenue through annual releases and in-game purchases.
The reveal of Dragon Age: The Veilguard gameplay trending #1 on YouTube Gaming indicates strong interest in EA's RPG offerings. This diversification across genres is important for mitigating risk and appealing to a broad range of gamers.
However, the slight year-over-year decline in live services revenue (
EA's Q1 results highlight the company's successful execution of its digital-first strategy. The strong performance of live services, particularly in sports titles, demonstrates EA's ability to leverage technology to create engaging, long-lasting player experiences.
The success of EA SPORTS FC's celebration of real-world tournaments, attracting tens of millions of new fans, showcases the power of integrating live events with digital experiences. This synergy between real-world sports and virtual gaming environments is a key differentiator for EA in the competitive gaming market.
The company's ability to drive engagement through Ultimate Team in Madden NFL, with double-digit growth in weekly average users, indicates effective use of data analytics and personalized content delivery. These engagement metrics are important for long-term player retention and monetization.
Looking ahead, the upcoming launch of Dragon Age: The Veilguard presents an opportunity for EA to showcase its technological capabilities in creating immersive RPG experiences. The strong initial reception, trending #1 on YouTube Gaming, suggests high expectations for the game's visual and technical aspects.
However, the slight decline in live services revenue year-over-year (
Overall, EA's tech strategy appears sound, but continued investment in cutting-edge technologies will be important to maintain its competitive edge in the rapidly evolving gaming industry.
Live services drive Q1 expectation beat and builds momentum for FY25
“EA delivered a strong start to FY25, beating net bookings guidance as we continue to execute across our business,” said Andrew Wilson, CEO of EA. "Our focus on delivering bigger, bolder, and more connected experiences for our players has never been sharper and is illustrated by the record-breaking launch of EA SPORTS College Football 25 as we head into another historic Q2 sports season at EA."
“Strong execution, live events and continued player engagement across our experiences, delivered Q1 results above expectations,” said Stuart Canfield, CFO of EA. “Looking ahead, the remarkable success of our launch week for College Football, combined with the upcoming launches for EA SPORTS Madden NFL, EA SPORTS FC and Dragon Age: The Veilguard, is building momentum for FY25 and beyond. We are well positioned to deliver our multi-year financial objectives.”
Selected Operating Highlights and Metrics
-
Net bookings1 for the quarter totaled
, exceeding the high end of the guidance range of$1.26 2 billion . This was driven by stronger performance across Madden NFL 24, FC Online and FC Mobile.$1.25 0 billion - EA SPORTS FCTM celebrated real-world tournaments and events during Q1, attracting tens of millions of new fans and driving engagement across the franchise during the quarter.
- EA SPORTSTM Madden NFL delivered sustained momentum through the quarter, with weekly average users in Ultimate Team and total net bookings up double digits year-over-year.
- During the quarter, EA revealed Dragon Age: The Veilguard gameplay, which trended #1 on YouTube Gaming and received millions of views.
- After the quarter ended, EA SPORTSTM College Football 25 welcomed 5 million unique players into the game through its first week, with over 500,000 more playing via the EA Play trial.
Selected Financial Highlights and Metrics
-
Net revenue was
for the quarter.$1.66 0 billion -
Net cash provided by operating activities was
for the quarter and$120 million for the trailing twelve months.$2.07 6 billion -
EA repurchased 2.8 million shares for
during the quarter under the new stock repurchase program, bringing the total for the trailing twelve months to 10.2 million shares for$375 million .$1.35 0 billion
Dividend
EA has declared a quarterly cash dividend of
Quarterly Financial Highlights
|
Three Months Ended |
|||
June 30, |
||||
|
2024 |
2023 |
||
(in $ millions, except per share amounts) |
|
|
||
Full game |
250 |
443 |
||
Live services and other |
1,410 |
1,481 |
||
Total net revenue |
1,660 |
1,924 |
||
|
|
|
||
Net income |
280 |
402 |
||
Diluted earnings per share |
1.04 |
1.47 |
||
|
|
|
||
Operating cash flow |
120 |
359 |
||
|
|
|
||
Value of shares repurchased |
375 |
325 |
||
Number of shares repurchased |
2.8 |
2.6 |
||
|
|
|
||
Cash dividend paid |
50 |
52 |
Trailing Twelve Months Financial Highlights
|
Twelve Months Ended |
|||
June 30, |
||||
|
2024 |
2023 |
||
(in $ millions) |
|
|
||
Full game |
1,822 |
2,039 |
||
Live services and other |
5,476 |
5,544 |
||
Total net revenue |
7,298 |
7,583 |
||
|
|
|
||
Net income |
1,151 |
893 |
||
|
|
|
||
Operating cash flow |
2,076 |
1,987 |
||
|
|
|
||
Value of shares repurchased |
1,350 |
1,300 |
||
Number of shares repurchased |
10.2 |
10.5 |
Operating Metric
The following is a calculation of our total net bookings1 for the periods presented:
|
Three Months Ended |
Twelve Months Ended |
|||||||||
June 30, |
June 30, |
||||||||||
|
2024 |
2023 |
2024 |
2023 |
|||||||
(in $ millions) |
|
|
|
|
|||||||
Total net revenue |
1,660 |
|
1,924 |
|
7,298 |
|
7,583 |
||||
Change in deferred net revenue (online-enabled games) |
(398 |
) |
(346 |
) |
(184 |
) |
37 |
||||
Total net bookings |
1,262 |
|
1,578 |
|
7,114 |
|
7,620 |
Business Outlook as of July 30, 2024
Fiscal Year 2025 Expectations – Ending March 31, 2025
Financial outlook metrics:
-
Net revenue is expected to be approximately
to$7.10 0 billion .$7.50 0 billion-
Change in deferred net revenue (online-enabled games) is expected to be approximately
.$200 million
-
Change in deferred net revenue (online-enabled games) is expected to be approximately
-
Net income is expected to be approximately
to$904 million .$1.08 5 billion -
Diluted earnings per share is expected to be approximately
to$3.34 .$4.00 -
Operating cash flow is expected to be approximately
to$2.05 0 billion .$2.25 0 billion - The Company estimates a share count of 271 million for purposes of calculating diluted earnings per share.
Operational outlook metric:
-
Net bookings1 is expected to be approximately
to$7.30 0 billion .$7.70 0 billion
Second Quarter Fiscal Year 2025 Expectations – Ending September 30, 2024
Financial outlook metrics:
-
Net revenue is expected to be approximately
to$1.90 0 billion .$2.00 0 billion-
Change in deferred net revenue (online-enabled games) is expected to be approximately
.$50 million
-
Change in deferred net revenue (online-enabled games) is expected to be approximately
-
Net income is expected to be approximately
to$204 million .$248 million -
Diluted earnings per share is expected to be approximately
to$0.76 .$0.93 - The Company estimates a share count of 267 million for purposes of calculating diluted earnings per share.
Operational outlook metric:
-
Net bookings1 is expected to be approximately
to$1.95 0 billion .$2.05 0 billion
Conference Call and Supporting Documents
Electronic Arts will host a conference call on July 30, 2024 at 2:00 pm PT (5:00 pm ET) to review its results for the first fiscal quarter ended June 30, 2024 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number (888) 330-2446 (domestic) or (240) 789-2732 (international), using the conference code 5939891 or via webcast at EA’s IR Website at http://ir.ea.com.
EA has posted a slide presentation with a financial model of EA’s historical results and guidance on EA’s IR Website. EA will also post the prepared remarks and a transcript from the conference call on EA’s IR Website.
A dial-in replay of the conference call will be available until August 14, 2024 at (800) 770-2030 (domestic) or (647) 362-9199 (international) using conference code 5939891. An audio webcast replay of the conference call will be available for one year on EA’s IR Website.
Forward-Looking Statements
Some statements set forth in this release, including the information relating to EA’s expectations under the heading “Business Outlook as of July 30, 2024” and other information regarding EA's expectations contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “expect,” “intend,” “estimate,” “plan,” “predict,” “seek,” “goal,” “will,” “may,” “likely,” “should,” “could” (and the negative of any of these terms), “future” and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Our actual results could differ materially from those discussed in the forward-looking statements.
Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s products and services; the Company’s ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; governmental regulations; the effectiveness of the Company’s sales and marketing programs; timely development and release of the Company’s products and services; the Company’s ability to realize the anticipated benefits of, and integrate, acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences and trends; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; economic and geopolitical conditions; changes in our tax rates or tax laws; and other factors described in Part I, Item 1A of Electronic Arts’ latest Annual Report on Form 10-K under the heading “Risk Factors”, as well as in other documents we have filed with the Securities and Exchange Commission.
These forward-looking statements are current as of July 30, 2024. Electronic Arts assumes no obligation to revise or update any forward-looking statement for any reason, except as required by law. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.
While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended June 30, 2024. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended June 30, 2024.
About Electronic Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.
In fiscal year 2024, EA posted GAAP net revenue of approximately
EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, FIFA and F1 are the property of their respective owners and used with permission.
1 Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
||||
Unaudited Condensed Consolidated Statements of Operations |
||||
(in $ millions, except per share data) |
||||
|
|
|
|
|
|
Three Months Ended
|
|||
|
||||
|
2024 |
|
2023 |
|
Net revenue |
1,660 |
|
1,924 |
|
Cost of revenue |
263 |
|
368 |
|
Gross profit |
1,397 |
|
1,556 |
|
Operating expenses: |
|
|
|
|
Research and development |
629 |
|
596 |
|
Marketing and sales |
205 |
|
229 |
|
General and administrative |
180 |
|
163 |
|
Amortization of intangibles |
17 |
|
25 |
|
Restructuring |
2 |
|
1 |
|
Total operating expenses |
1,033 |
|
1,014 |
|
Operating income |
364 |
|
542 |
|
Interest and other income (expense), net |
30 |
|
14 |
|
Income before provision for income taxes |
394 |
|
556 |
|
Provision for income taxes |
114 |
|
154 |
|
Net income |
280 |
|
402 |
|
Earnings per share |
|
|
|
|
Basic |
1.05 |
|
1.48 |
|
Diluted |
1.04 |
|
1.47 |
|
Number of shares used in computation |
|
|
|
|
Basic |
266 |
|
272 |
|
Diluted |
268 |
|
274 |
Results (in $ millions, except per share data)
The following table reports the variance of the actuals versus our guidance provided on May 7, 2024 for the three months ended June 30, 2024 plus a comparison to the actuals for the three months ended June 30, 2023.
|
Three Months Ended June 30, |
|||||||||||
|
2024 Guidance
|
|
|
|
2024
|
|
2023
|
|||||
|
|
Variance |
|
|
||||||||
Net revenue |
|
|
|
|
|
|
|
|||||
Net revenue |
1,625 |
|
|
35 |
|
|
1,660 |
|
|
1,924 |
|
|
GAAP-based financial data |
|
|
|
|
|
|
|
|||||
Change in deferred net revenue (online-enabled games)1 |
(425 |
) |
|
27 |
|
|
(398 |
) |
|
(346 |
) |
|
Cost of revenue |
|
|
|
|
|
|
|
|||||
Cost of revenue |
245 |
|
|
18 |
|
|
263 |
|
|
368 |
|
|
GAAP-based financial data |
|
|
|
|
|
|
|
|||||
Acquisition-related expenses |
(10 |
) |
|
— |
|
|
(10 |
) |
|
(16 |
) |
|
Stock-based compensation |
(5 |
) |
|
1 |
|
|
(4 |
) |
|
(2 |
) |
|
Operating expenses |
|
|
|
|
|
|
|
|||||
Operating expenses |
1,075 |
|
|
(42 |
) |
|
1,033 |
|
|
1,014 |
|
|
GAAP-based financial data |
|
|
|
|
|
|
|
|||||
Acquisition-related expenses |
(20 |
) |
|
3 |
|
|
(17 |
) |
|
(25 |
) |
|
Restructuring and related charges |
(65 |
) |
|
59 |
|
|
(6 |
) |
|
(3 |
) |
|
Stock-based compensation |
(135 |
) |
|
(4 |
) |
|
(139 |
) |
|
(128 |
) |
|
Income before tax |
|
|
|
|
|
|
|
|||||
Income before tax |
324 |
|
|
70 |
|
|
394 |
|
|
556 |
|
|
GAAP-based financial data |
|
|
|
|
|
|
|
|||||
Acquisition-related expenses |
30 |
|
|
(3 |
) |
|
27 |
|
|
41 |
|
|
Change in deferred net revenue (online-enabled games)1 |
(425 |
) |
|
27 |
|
|
(398 |
) |
|
(346 |
) |
|
Restructuring and related charges |
65 |
|
|
(59 |
) |
|
6 |
|
|
3 |
|
|
Stock-based compensation |
140 |
|
|
3 |
|
|
143 |
|
|
130 |
|
|
Tax rate used for management reporting |
19 |
% |
|
|
|
19 |
% |
|
19 |
% |
||
Earnings per share |
|
|
|
|
|
|
|
|||||
Basic |
0.83 |
|
|
0.22 |
|
|
1.05 |
|
|
1.48 |
|
|
Diluted |
0.82 |
|
|
0.22 |
|
|
1.04 |
|
|
1.47 |
|
|
Number of shares used in computation |
|
|
|
|
|
|
|
|||||
Basic |
268 |
|
|
(2 |
) |
|
266 |
|
|
272 |
|
|
Diluted |
270 |
|
|
(2 |
) |
|
268 |
|
|
274 |
|
1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
||||||
Unaudited Condensed Consolidated Balance Sheets |
||||||
(in $ millions) |
||||||
|
|
|
|
|||
|
June 30, 2024 |
|
March 31, 20242 |
|||
ASSETS |
|
|
|
|||
Current assets: |
|
|
|
|||
Cash and cash equivalents |
2,400 |
|
|
2,900 |
|
|
Short-term investments |
366 |
|
|
362 |
|
|
Receivables, net |
433 |
|
|
565 |
|
|
Other current assets |
388 |
|
|
420 |
|
|
Total current assets |
3,587 |
|
|
4,247 |
|
|
Property and equipment, net |
558 |
|
|
578 |
|
|
Goodwill |
5,379 |
|
|
5,379 |
|
|
Acquisition-related intangibles, net |
373 |
|
|
400 |
|
|
Deferred income taxes, net |
2,393 |
|
|
2,380 |
|
|
Other assets |
418 |
|
|
436 |
|
|
TOTAL ASSETS |
12,708 |
|
|
13,420 |
|
|
|
|
|
|
|||
LIABILITIES AND STOCKHOLDERS’ EQUITY |
|
|
|
|||
Current liabilities: |
|
|
|
|||
Accounts payable |
80 |
|
|
110 |
|
|
Accrued and other current liabilities |
976 |
|
|
1,166 |
|
|
Deferred net revenue (online-enabled games) |
1,412 |
|
|
1,814 |
|
|
Total current liabilities |
2,468 |
|
|
3,090 |
|
|
Senior notes, net |
1,882 |
|
|
1,882 |
|
|
Income tax obligations |
525 |
|
|
497 |
|
|
Deferred income taxes, net |
1 |
|
|
1 |
|
|
Other liabilities |
432 |
|
|
437 |
|
|
Total liabilities |
5,308 |
|
|
5,907 |
|
|
|
|
|
|
|||
Stockholders’ equity: |
|
|
|
|||
Common stock |
3 |
|
|
3 |
|
|
Retained earnings |
7,457 |
|
|
7,582 |
|
|
Accumulated other comprehensive loss |
(60 |
) |
|
(72 |
) |
|
Total stockholders’ equity |
7,400 |
|
|
7,513 |
|
|
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY |
12,708 |
|
|
13,420 |
|
2Derived from audited consolidated financial statements.
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
||||||
Unaudited Condensed Consolidated Statements of Cash Flows |
||||||
(in $ millions) |
||||||
|
|
|
|
|||
|
Three Months Ended June 30, |
|||||
|
2024 |
|
|
2023 |
|
|
OPERATING ACTIVITIES |
|
|
|
|||
Net income |
280 |
|
|
402 |
|
|
Adjustments to reconcile net income to net cash provided by operating activities: |
|
|
|
|||
Depreciation, amortization, accretion and impairment |
80 |
|
|
88 |
|
|
Stock-based compensation |
143 |
|
|
130 |
|
|
Change in assets and liabilities |
|
|
|
|||
Receivables, net |
132 |
|
|
167 |
|
|
Other assets |
58 |
|
|
96 |
|
|
Accounts payable |
(11 |
) |
|
(18 |
) |
|
Accrued and other liabilities |
(147 |
) |
|
(92 |
) |
|
Deferred income taxes, net |
(13 |
) |
|
(93 |
) |
|
Deferred net revenue (online-enabled games) |
(402 |
) |
|
(321 |
) |
|
Net cash provided by operating activities |
120 |
|
|
359 |
|
|
|
|
|
|
|||
INVESTING ACTIVITIES |
|
|
|
|||
Capital expenditures |
(67 |
) |
|
(45 |
) |
|
Proceeds from maturities and sales of short-term investments |
128 |
|
|
151 |
|
|
Purchase of short-term investments |
(130 |
) |
|
(150 |
) |
|
Net cash used in investing activities |
(69 |
) |
|
(44 |
) |
|
|
|
|
|
|||
FINANCING ACTIVITIES |
|
|
|
|||
Cash dividends paid |
(50 |
) |
|
(52 |
) |
|
Cash paid to taxing authorities for shares withheld from employees |
(121 |
) |
|
(105 |
) |
|
Common stock repurchases |
(375 |
) |
|
(325 |
) |
|
Net cash used in financing activities |
(546 |
) |
|
(482 |
) |
|
|
|
|
|
|||
Effect of foreign exchange on cash and cash equivalents |
(5 |
) |
|
2 |
|
|
Change in cash and cash equivalents |
(500 |
) |
|
(165 |
) |
|
Beginning cash and cash equivalents |
2,900 |
|
|
2,424 |
|
|
Ending cash and cash equivalents |
2,400 |
|
|
2,259 |
|
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
||||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics |
||||||||||||||||||
(in $ millions, except per share data) |
||||||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|||||||
|
Q1 |
|
Q2 |
|
Q3 |
|
Q4 |
|
Q1 |
|
YOY % |
|||||||
|
FY24 |
|
FY24 |
|
FY24 |
|
FY24 |
|
FY25 |
|
Change |
|||||||
Net revenue |
|
|
|
|
|
|
|
|
|
|
|
|||||||
Net revenue |
1,924 |
|
|
1,914 |
|
|
1,945 |
|
|
1,779 |
|
|
1,660 |
|
|
(14 |
%) |
|
GAAP-based financial data |
|
|
|
|
|
|
|
|
|
|
|
|||||||
Change in deferred net revenue (online-enabled games)1 |
(346 |
) |
|
(94 |
) |
|
421 |
|
|
(113 |
) |
|
(398 |
) |
|
|
||
Gross profit |
|
|
|
|
|
|
|
|
|
|
|
|||||||
Gross profit |
1,556 |
|
|
1,458 |
|
|
1,416 |
|
|
1,422 |
|
|
1,397 |
|
|
(10 |
%) |
|
Gross profit (as a % of net revenue) |
81 |
% |
|
76 |
% |
|
73 |
% |
|
80 |
% |
|
84 |
% |
|
|
||
GAAP-based financial data |
|
|
|
|
|
|
|
|
|
|
|
|||||||
Acquisition-related expenses |
16 |
|
|
15 |
|
|
16 |
|
|
29 |
|
|
10 |
|
|
|
||
Change in deferred net revenue (online-enabled games)1 |
(346 |
) |
|
(94 |
) |
|
421 |
|
|
(113 |
) |
|
(398 |
) |
|
|
||
Stock-based compensation |
2 |
|
|
2 |
|
|
2 |
|
|
2 |
|
|
4 |
|
|
|
||
Operating income |
|
|
|
|
|
|
|
|
|
|
|
|||||||
Operating income |
542 |
|
|
377 |
|
|
365 |
|
|
234 |
|
|
364 |
|
|
(33 |
%) |
|
Operating income (as a % of net revenue) |
28 |
% |
|
20 |
% |
|
19 |
% |
|
13 |
% |
|
22 |
% |
|
|
||
GAAP-based financial data |
|
|
|
|
|
|
|
|
|
|
|
|||||||
Acquisition-related expenses |
41 |
|
|
39 |
|
|
37 |
|
|
101 |
|
|
27 |
|
|
|
||
Change in deferred net revenue (online-enabled games)1 |
(346 |
) |
|
(94 |
) |
|
421 |
|
|
(113 |
) |
|
(398 |
) |
|
|
||
Restructuring and related charges |
3 |
|
|
— |
|
|
— |
|
|
61 |
|
|
6 |
|
|
|
||
Stock-based compensation |
130 |
|
|
155 |
|
|
151 |
|
|
148 |
|
|
143 |
|
|
|
||
Net income |
|
|
|
|
|
|
|
|
|
|
|
|||||||
Net income |
402 |
|
|
399 |
|
|
290 |
|
|
182 |
|
|
280 |
|
|
(30 |
%) |
|
Net income (as a % of net revenue) |
21 |
% |
|
21 |
% |
|
15 |
% |
|
10 |
% |
|
17 |
% |
|
|
||
GAAP-based financial data |
|
|
|
|
|
|
|
|
|
|
|
|||||||
Acquisition-related expenses |
41 |
|
|
39 |
|
|
37 |
|
|
101 |
|
|
27 |
|
|
|
||
Change in deferred net revenue (online-enabled games)1 |
(346 |
) |
|
(94 |
) |
|
421 |
|
|
(113 |
) |
|
(398 |
) |
|
|
||
Restructuring and related charges |
3 |
|
|
— |
|
|
— |
|
|
61 |
|
|
6 |
|
|
|
||
Stock-based compensation |
130 |
|
|
155 |
|
|
151 |
|
|
148 |
|
|
143 |
|
|
|
||
Tax rate used for management reporting |
19 |
% |
|
19 |
% |
|
19 |
% |
|
19 |
% |
|
19 |
% |
|
|
||
Diluted earnings per share |
1.47 |
|
|
1.47 |
|
|
1.07 |
|
|
0.67 |
|
|
1.04 |
|
|
(29 |
%) |
|
Number of shares used in computation |
|
|
|
|
|
|
|
|
|
|
|
|||||||
Basic |
272 |
|
|
271 |
|
|
269 |
|
|
267 |
|
|
266 |
|
|
|
||
Diluted |
274 |
|
|
272 |
|
|
271 |
|
|
270 |
|
|
268 |
|
|
|
1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
||||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics |
||||||||||||||||||
(in $ millions) |
||||||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||
|
|
Q1 |
|
Q2 |
|
Q3 |
|
Q4 |
|
Q1 |
|
YOY % |
||||||
|
|
FY24 |
|
FY24 |
|
FY24 |
|
FY24 |
|
FY25 |
|
Change |
||||||
QUARTERLY NET REVENUE PRESENTATIONS |
|
|
|
|
|
|
|
|
|
|
|
|
||||||
Net revenue by composition |
|
|
|
|
|
|
|
|
|
|
|
|
||||||
Full game downloads |
|
301 |
|
|
346 |
|
|
431 |
|
|
265 |
|
|
190 |
|
|
(37 |
%) |
Packaged goods |
|
142 |
|
|
275 |
|
|
187 |
|
|
68 |
|
|
60 |
|
|
(58 |
%) |
Full game |
|
443 |
|
|
621 |
|
|
618 |
|
|
333 |
|
|
250 |
|
|
(44 |
%) |
Live services and other |
|
1,481 |
|
|
1,293 |
|
|
1,327 |
|
|
1,446 |
|
|
1,410 |
|
|
(5 |
%) |
Total net revenue |
|
1,924 |
|
|
1,914 |
|
|
1,945 |
|
|
1,779 |
|
|
1,660 |
|
|
(14 |
%) |
Full game |
|
23 |
% |
|
32 |
% |
|
32 |
% |
|
19 |
% |
|
15 |
% |
|
|
|
Live services and other |
|
77 |
% |
|
68 |
% |
|
68 |
% |
|
81 |
% |
|
85 |
% |
|
|
|
Total net revenue % |
|
100 |
% |
|
100 |
% |
|
100 |
% |
|
100 |
% |
|
100 |
% |
|
|
|
GAAP-based financial data |
|
|
|
|
|
|
||||||||||||
Full game downloads |
|
(21 |
) |
|
24 |
|
|
32 |
|
|
(37 |
) |
|
(47 |
) |
|
|
|
Packaged goods |
|
(21 |
) |
|
46 |
|
|
4 |
|
|
(37 |
) |
|
(35 |
) |
|
|
|
Full game |
|
(42 |
) |
|
70 |
|
|
36 |
|
|
(74 |
) |
|
(82 |
) |
|
|
|
Live services and other |
|
(304 |
) |
|
(164 |
) |
|
385 |
|
|
(39 |
) |
|
(316 |
) |
|
|
|
Total change in deferred net revenue (online-enabled games) by composition1 |
|
(346 |
) |
|
(94 |
) |
|
421 |
|
|
(113 |
) |
|
(398 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||
Net revenue by platform |
|
|
|
|
|
|
|
|
|
|
|
|
||||||
Console |
|
1,167 |
|
|
1,187 |
|
|
1,229 |
|
|
1,049 |
|
|
1,005 |
|
|
(14 |
%) |
PC & Other |
|
451 |
|
|
423 |
|
|
420 |
|
|
423 |
|
|
365 |
|
|
(19 |
%) |
Mobile |
|
306 |
|
|
304 |
|
|
296 |
|
|
307 |
|
|
290 |
|
|
(5 |
%) |
Total net revenue |
|
1,924 |
|
|
1,914 |
|
|
1,945 |
|
|
1,779 |
|
|
1,660 |
|
|
(14 |
%) |
GAAP-based financial data |
|
|
|
|
|
|
||||||||||||
Console |
|
(266 |
) |
|
(35 |
) |
|
377 |
|
|
(94 |
) |
|
(328 |
) |
|
|
|
PC & Other |
|
(77 |
) |
|
(34 |
) |
|
33 |
|
|
(10 |
) |
|
(70 |
) |
|
|
|
Mobile |
|
(3 |
) |
|
(25 |
) |
|
11 |
|
|
(9 |
) |
|
— |
|
|
|
|
Total change in deferred net revenue (online-enabled games) by platform1 |
|
(346 |
) |
|
(94 |
) |
|
421 |
|
|
(113 |
) |
|
(398 |
) |
|
|
1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
||||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics |
||||||||||||||||||
(in $ millions) |
||||||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|||||||
|
Q1 |
|
Q2 |
|
Q3 |
|
Q4 |
|
Q1 |
|
YOY % |
|||||||
|
FY24 |
|
FY24 |
|
FY24 |
|
FY24 |
|
FY25 |
|
Change |
|||||||
CASH FLOW DATA |
|
|
|
|
|
|
|
|
|
|
|
|||||||
Investing cash flow |
(44 |
) |
|
(63 |
) |
|
(51 |
) |
|
(49 |
) |
|
(69 |
) |
|
|
||
Investing cash flow - TTM |
(196 |
) |
|
(205 |
) |
|
(195 |
) |
|
(207 |
) |
|
(232 |
) |
|
(18 |
%) |
|
Financing cash flow |
(482 |
) |
|
(351 |
) |
|
(431 |
) |
|
(360 |
) |
|
(546 |
) |
|
|
||
Financing cash flow - TTM |
(1,606 |
) |
|
(1,609 |
) |
|
(1,622 |
) |
|
(1,624 |
) |
|
(1,688 |
) |
|
(5 |
%) |
|
Operating cash flow |
359 |
|
|
112 |
|
|
1,264 |
|
|
580 |
|
|
120 |
|
|
|
||
Operating cash flow - TTM |
1,987 |
|
|
2,211 |
|
|
2,352 |
|
|
2,315 |
|
|
2,076 |
|
|
4 |
% |
|
Capital expenditures |
45 |
|
|
51 |
|
|
52 |
|
|
51 |
|
|
67 |
|
|
|
||
Capital expenditures - TTM |
193 |
|
|
191 |
|
|
195 |
|
|
199 |
|
|
221 |
|
|
15 |
% |
|
Free cash flow3 |
314 |
|
|
61 |
|
|
1,212 |
|
|
529 |
|
|
53 |
|
|
|
||
Free cash flow3 - TTM |
1,794 |
|
|
2,020 |
|
|
2,157 |
|
|
2,116 |
|
|
1,855 |
|
|
3 |
% |
|
Common stock repurchases |
325 |
|
|
325 |
|
|
325 |
|
|
325 |
|
|
375 |
|
|
15 |
% |
|
Cash dividends paid |
52 |
|
|
51 |
|
|
51 |
|
|
51 |
|
|
50 |
|
|
(4 |
%) |
|
DEPRECIATION |
|
|
|
|
|
|
|
|
|
|
|
|||||||
Depreciation expense |
49 |
|
|
49 |
|
|
48 |
|
|
50 |
|
|
51 |
|
|
4 |
% |
|
BALANCE SHEET DATA |
|
|
|
|
|
|
|
|
|
|
|
|||||||
Cash and cash equivalents |
2,259 |
|
|
1,946 |
|
|
2,742 |
|
|
2,900 |
|
|
2,400 |
|
|
|
||
Short-term investments |
343 |
|
|
359 |
|
|
362 |
|
|
362 |
|
|
366 |
|
|
|
||
Cash and cash equivalents, and short-term investments |
2,602 |
|
|
2,305 |
|
|
3,104 |
|
|
3,262 |
|
|
2,766 |
|
|
6 |
% |
|
Receivables, net |
517 |
|
|
1,047 |
|
|
867 |
|
|
565 |
|
|
433 |
|
|
(16 |
%) |
|
STOCK-BASED COMPENSATION |
|
|
|
|
|
|
|
|
|
|
|
|||||||
Cost of revenue |
2 |
|
|
2 |
|
|
2 |
|
|
2 |
|
|
4 |
|
|
|
||
Research and development |
93 |
|
|
113 |
|
|
108 |
|
|
104 |
|
|
101 |
|
|
|
||
Marketing and sales |
11 |
|
|
13 |
|
|
14 |
|
|
14 |
|
|
12 |
|
|
|
||
General and administrative |
24 |
|
|
27 |
|
|
27 |
|
|
28 |
|
|
26 |
|
|
|
||
Total stock-based compensation |
130 |
|
|
155 |
|
|
151 |
|
|
148 |
|
|
143 |
|
|
|
||
RESTRUCTURING AND RELATED CHARGES |
|
|
|
|
|
|
|
|
|
|
|
|||||||
Restructuring |
1 |
|
|
2 |
|
|
— |
|
|
59 |
|
|
2 |
|
|
|
||
Office space reductions |
2 |
|
|
(2 |
) |
|
— |
|
|
2 |
|
|
4 |
|
|
|
||
Total restructuring and related charges |
3 |
|
|
— |
|
|
— |
|
|
61 |
|
|
6 |
|
|
|
3Free cash flow is defined as Operating cash flow less Capital expenditures.
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
||||||||||
Unaudited Reconciliation of GAAP to Non-GAAP Financial Measures |
||||||||||
(in $ millions) |
||||||||||
|
|
|
|
|
|
|||||
The following table provides a reconciliation of non-GAAP operating income and margin to their most directly comparable GAAP financial measure for the three months ended June 30, 2024 plus a comparison to the actuals for the three months ended June 30, 2023. |
||||||||||
|
|
|
|
|
|
|||||
|
Three Months Ended |
|
|
|||||||
|
June 30, |
|
|
|||||||
|
2024 |
|
2023 |
|
YOY %
|
|||||
|
|
|
|
|
|
|||||
Net revenue |
1,660 |
|
|
1,924 |
|
|
(14 |
%) |
||
|
|
|
|
|
|
|||||
GAAP operating income |
364 |
|
|
542 |
|
|
(33 |
%) |
||
Acquisition-related expenses |
27 |
|
|
41 |
|
|
|
|||
Restructuring and related charges |
6 |
|
|
3 |
|
|
|
|||
Stock-based compensation |
143 |
|
|
130 |
|
|
|
|||
Non-GAAP operating income |
540 |
|
|
716 |
|
|
(25 |
%) |
||
|
|
|
|
|
|
|||||
GAAP operating margin |
21.9 |
% |
|
28.2 |
% |
|
|
|||
Non-GAAP operating margin |
32.5 |
% |
|
37.2 |
% |
|
|
|||
Impact from change in deferred net revenue (online-enabled games) |
(2,120) bps |
|
(1,380) bps |
|
|
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
|||||||||||||||||||||||
GAAP Guidance to Non-GAAP Guidance |
|||||||||||||||||||||||
(in $ millions) |
|||||||||||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||
The following table provides GAAP to Non-GAAP reconciliation of the Company’s FY25 guidance. |
|||||||||||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||
|
Twelve Months Ending March 31, 2025 |
||||||||||||||||||||||
|
GAAP-Based Financial Data |
|
|
|
|
|
GAAP-Based
|
||||||||||||||||
|
|
A |
|
|
B |
|
C |
|
D |
|
|
|
|
|
|
||||||||
|
GAAP Guidance
|
|
Acquisition
|
|
Restructuring
|
|
Stock-based
|
|
Non-GAAP
|
|
Change in
|
||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||
Net revenue |
7,100 |
|
to |
7,500 |
|
|
— |
|
|
— |
|
|
— |
|
|
7,100 |
|
to |
7,500 |
|
|
200 |
|
Cost of revenue |
1,480 |
|
to |
1,520 |
|
|
(40 |
) |
|
— |
|
|
(10 |
) |
|
1,430 |
|
to |
1,470 |
|
|
— |
|
Operating expense |
4,345 |
|
to |
4,435 |
|
|
(70 |
) |
|
(95 |
) |
|
(615 |
) |
|
3,565 |
|
to |
3,655 |
|
|
— |
|
Operating margin |
18.0 |
% |
to |
20.6 |
% |
|
150 bps |
|
130 bps |
|
860 bps |
|
29.6 |
% |
to |
31.7 |
% |
|
200 bps to 170 bps |
||||
Income before provision for income taxes |
1,329 |
|
to |
1,596 |
|
|
110 |
|
|
95 |
|
|
625 |
|
|
2,159 |
|
to |
2,426 |
|
|
200 |
|
Net income1 |
904 |
|
to |
1,085 |
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||
Number of shares used in computation: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||
Diluted |
271 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 The Company uses a tax rate of
2 The mid-point of the range has been used for purposes of presenting reconciling items to operating margin.
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
|||||||||||||||
GAAP-Based Financial Data for Guidance |
|||||||||||||||
(in $ millions) |
|||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
||||
The following table provides supplemental information to the Company’s Q2 FY25 guidance. |
|||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
||||
|
Three Months Ending September 30, 2024 |
||||||||||||||
|
GAAP-Based Financial Data |
||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
||||
|
GAAP Guidance
|
|
Acquisition
|
|
Restructuring
|
|
Stock-based
|
|
Change in
|
||||||
|
|
|
|
|
|
|
|
|
|
|
|
||||
Net revenue |
1,900 |
to |
2,000 |
|
— |
|
|
— |
|
|
— |
|
|
50 |
|
Cost of revenue |
420 |
to |
450 |
|
(10 |
) |
|
— |
|
|
(5 |
) |
|
— |
|
Operating expense |
1,190 |
to |
1,200 |
|
(20 |
) |
|
(65 |
) |
|
(160 |
) |
|
— |
|
Income before provision for income taxes |
300 |
to |
365 |
|
30 |
|
|
65 |
|
|
165 |
|
|
50 |
|
Net income1 |
204 |
to |
248 |
|
|
|
|
|
|
|
|
||||
|
|
|
|
|
|
|
|
|
|
|
|
||||
Number of shares used in computation: |
|
|
|
|
|
|
|
|
|
|
|
||||
Diluted |
267 |
|
|
|
|
|
|
|
|
1 The Company uses a tax rate of
Non-GAAP Financial Measures
As a supplement to the Company’s financial measures presented in accordance with
The non-GAAP financial measures exclude acquisition-related expenses, stock-based compensation, restructuring and related charges, and capital expenditures, as applicable in any given reporting period and our outlook. The Company may consider whether other significant items that arise in the future should be excluded from our non-GAAP financial measures. Management believes that these non-GAAP financial measures provide investors with additional useful information to better understand and evaluate the Company’s operating results and future prospects because they exclude certain items that may not be indicative of the Company’s core business, operating results, or future outlook. These non-GAAP financial measures, with further adjustments are used by management to understand ongoing financial and business performance.
The Company uses a tax rate of
Investors are encouraged to review the related GAAP financial measures and the reconciliation of non-GAAP financial measures to their most directly comparable GAAP financial measure.
View source version on businesswire.com: https://www.businesswire.com/news/home/20240730845001/en/
Andrew Uerkwitz
Vice President, Investor Relations
650-674-7191
auerkwitz@ea.com
Erin Rheaume
Director, Financial Communications
650-628-7978
erheaume@ea.com
Source: Electronic Arts
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