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Esports Global Market Report 2023: Introduction of AI, 5G, Cloud and Blockchain Bolsters Growth

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The "Esports - Thematic Intelligence" report from Research and Markets highlights the remarkable growth of the esports industry over the past decade, significantly accelerated during the COVID-19 pandemic.

Key trends include expanding monetization strategies through merchandise, NFTs, and broadcasting rights. The report emphasizes investments in AI, 5G, cloud, and blockchain technologies to enhance user engagement and revenue generation. It addresses the need for a global governing body to standardize practices and ensure data privacy amidst soaring user data volumes. The report promises a thorough analysis of market size, revenue streams, and M&A activities over the next 12 to 24 months.

Positive
  • Esports market experiencing significant growth with increased audience engagement.
  • Expansion of monetization models including merchandise and NFTs indicates diversified revenue streams.
  • Investment in advanced technologies such as AI and blockchain shows a strong commitment to innovation.
Negative
  • Growing user data volumes raise concerns about data privacy regulations.
  • Need for a governing body indicates the current lack of standardized practices which may hinder market uniformity.

DUBLIN, Jan. 19, 2023 /PRNewswire/ -- The "Esports - Thematic Intelligence" report has been added to ResearchAndMarkets.com's offering.

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Esports has enjoyed spectacular growth over the last decade, with thousands of fans filling stadiums to watch live events and millions following them on streaming platforms. It received an enormous boost in popularity and awareness during the COVID-19 pandemic as traditional sports were put on hold.

Esports monetization models are expanding. Esports teams and players are exploring physical merchandise, loyalty programs, and digital items such as non-fungible tokens (NFTs) to create secondary revenue streams. Esports companies are listing on stock exchanges to develop revenue streams beyond sponsorship. Similarly, reselling broadcasting rights is an emerging trend, reflecting esports' growing maturity.

Esports companies are investing in technologies like artificial intelligence (AI), 5G, cloud, and blockchain. These technologies allow them to analyze consumer behavior, offer tailored services, create new revenue streams, and take on more users. They also enable users to make money from the games they follow or play. While companies focus on revenue and user growth, their huge volumes of user data will invite scrutiny from data privacy regulators worldwide. Over the next three years, the industry must establish a global governing body to ensure uniform standards for specific esports titles, effective audience measurement systems, and best practices.

Scope

  • This report provides an overview of the global esports market.
  • It identifies the key trends impacting growth of the theme over the next 12 to 24 months.
  • It includes a comprehensive industry analysis, including market size and growth forecasts, a breakdown of esports' revenue streams, nd analysis of M&A data.
  • The detailed value chain provides a comprehensive analysis of the key segments of the esports industry, as well as identifying leading and challenging companies in each segment.

Reasons to Buy

  • Esports is an increasingly important theme in the gaming sector. This report is essential reading for anyone with an interest in video games or a desire to learn more about the world of organized multiplayer video game competitions.

Key Topics Covered:

Executive Summary

  • Players
  • Thematic Briefing
  • Trends
  • Technology trends
  • Macroeconomic trends
  • Regulatory trends
  • Industry Analysis
  • Market size and growth forecasts
  • Timeline
  • Signals
  • M&A trends
  • Capital raising trends
  • Company filing trends
  • Social media trends
  • Value Chain
  • Games
  • Events
  • Teams and players
  • Channels
  • Sponsorship and investment
  • End-users
  • Companies
  • Sector Scorecard
  • Glossary
  • Further Reading
  • Thematic Research Methodology
  • About the Publisher
  • Contact the Publisher

Companies Mentioned

  • 100 Thieves
  • A1 Telekom
  • AB InBev
  • Acend
  • Activision Blizzard
  • Ader
  • Adidas
  • Advance Publications
  • Advanced Info Service
  • AFK Creators
  • Afreeca.tv
  • Aim Lab
  • AIS Thailand
  • Allianz
  • Alphabet
  • Amazon
  • Andreessen Horowitz
  • Aquiline Capital
  • Ares Management
  • AT&T
  • Audi
  • Audiencly
  • aXiomatic (Team Liquid)
  • Axis Esports
  • Azyt
  • Bain Capital
  • Bandai Namco
  • Battery Ventures
  • Battlefy Technologies
  • Bayes Holding
  • Benchmark Capital
  • Bessemer Venture
  • Beyond The Summit
  • Bharti Airtel
  • Blast
  • BT Group
  • Budweiser
  • ByteDance
  • Caffeine
  • Canaan Partners
  • Capcom
  • Cheesecake Digital
  • China Telecom
  • China Unicom
  • Claro
  • Click Management
  • Cloud9
  • Cloutboost
  • Coca-Cola
  • Code Red Esports
  • Comcast
  • Comscore
  • Crypto.com
  • CyberAgent
  • Daily Dot
  • DailyMotion
  • Deutsche Telekom
  • Dexerto
  • Digital Creativity
  • Discord
  • DLive
  • DouYu
  • Ebullient Gaming
  • Eclat Media (SPOTV)
  • eFuse
  • Electronic Arts
  • ELO Entertainment
  • Endeavor (IMG)
  • Enestech Software
  • Engine Gaming
  • Epic Games
  • Esports Charts
  • Esports Entertainment
  • Esports Insider
  • Esports News Asia
  • Esports.gg
  • Esportstalk
  • ESTNN
  • ETA International
  • Etisalat by e&
  • Eurogamer
  • Evil Geniuses
  • Evolved
  • FalconAI
  • Fanatics
  • FaZe Clan
  • Fnatic
  • Foreseen Media
  • Fox
  • FTW Talent
  • FURIA
  • G/O Media (Kotaku)
  • G2 Esports
  • Galibelum
  • GameInfluencer
  • Gamers Net
  • GamingBuddy
  • Gemmo.ai
  • General Catalyst
  • Gfinity
  • GGPredict
  • GGV Capital
  • GosuGamers
  • GP Investments
  • Grid
  • Gwoop
  • Harena Data
  • Heaven Media
  • Hi-Rez Studios
  • HP
  • Hyundai
  • IBM
  • ICON Esports (Chiefs)
  • Instant eSports
  • Intel
  • InterTalent
  • InvenGlobal
  • JOYY (Bigo)
  • Kairos Media
  • Khosla Ventures
  • Kitamen
  • Knowscope
  • KovaaK
  • Krafton
  • Level Up eSports
  • Lightspeed
  • Liquipedia
  • Loaded
  • Logitech
  • Loud
  • LVP
  • Mainline
  • Matrix Partners
  • MBC Plus Media
  • Mediapro (Ubeat)
  • Mercedes-Benz
  • Meta
  • Microsoft
  • Mobalytics
  • Morgan Stanley
  • Natus Vincere
  • Naver.tv
  • NetEase
  • New Enterprise Associates
  • NewGen Agency
  • Nicecactus
  • Nielsen
  • Nike
  • Nintendo
  • Nodwin Gaming
  • NRG Esports
  • NTT DoCoMo
  • OGN
  • Omnicoach
  • Omnicom Group (GMR)
  • One Esports
  • Ooredoo
  • OpenRec.Tv
  • OpTic Gaming
  • Orange
  • Pandascore
  • PepsiCo
  • And More

For more information about this report visit https://www.researchandmarkets.com/r/9s9va4

About ResearchAndMarkets.com
ResearchAndMarkets.com is the world's leading source for international market research reports and market data. We provide you with the latest data on international and regional markets, key industries, the top companies, new products and the latest trends.

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SOURCE Research and Markets

FAQ

What is the main focus of the Esports Global Market Report 2023?

The report focuses on the growth trends, monetization strategies, and technological investments in the esports industry.

How has the COVID-19 pandemic affected esports popularity?

The pandemic significantly boosted esports popularity as traditional sports were suspended, drawing thousands to live events and streaming.

What technologies are driving growth in the esports industry?

Key technologies include artificial intelligence, 5G, cloud computing, and blockchain.

What are the implications of growing user data in esports?

The increasing volume of user data raises concerns regarding compliance with data privacy regulations.

How are esports companies diversifying their revenue streams?

Companies are exploring merchandise sales, NFTs, and broadcasting rights to create new revenue channels.

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