Corsair Gaming Reports Second Quarter 2021 Financial Results
Corsair Gaming, Inc. (NASDAQ:CRSR) reported a record second quarter for 2021, achieving $472.9 million in net revenue, a 24.3% increase year-over-year. Key segments include gamer and creator peripherals with $155.2 million in revenue (+40.9%) and gaming components at $317.7 million (+17.6%). Gross profit reached $130.4 million, a 24.1% rise, while net income rose to $27.7 million, or $0.28 per diluted share. Despite strong results, operating income decreased 4.7%. The company anticipates full-year revenue between $1.9 billion and $2.1 billion.
- Net revenue increased by 24.3% year-over-year to $472.9 million.
- Gamer and creator peripherals segment grew by 40.9% year-over-year.
- Adjusted operating income increased by 3.9% to $49.3 million.
- Net income rose to $27.7 million or $0.28 per diluted share, up from $22.6 million.
- Company launched over 75 new products this year and recently launched their first camera.
- Operating income decreased by 4.7% year-over-year.
- Cash flows from operations fell to $31.6 million, down from $73.6 million last year.
- Logistics costs are expected to remain elevated in the third quarter due to ongoing pandemic impacts.
Reports Record Second Quarter Revenue and Profit
FREMONT, Calif., Aug. 03, 2021 (GLOBE NEWSWIRE) -- Corsair Gaming, Inc. (NASDAQ:CRSR) (“Corsair”), a leading global provider and innovator of high-performance gear for gamers and content creators, today announced financial results for the second quarter ended June 30, 2021.
Second Quarter 2021 Highlights
- Net revenue was
$472.9 million , an increase of24.3% year-over-year. Gamer and creator peripherals segment net revenue was$155.2 million , an increase of40.9% year-over-year. Gaming components and systems segment net revenue was$317.7 million , an increase of17.6% year-over-year. - Gross profit was
$130.4 million , an increase of24.1% year-over-year, with gross margin of27.6% , flat year-over-year. Gamer and creator peripherals segment gross profit was$54.6 million , an increase of41.0% year-over-year. Gaming components and systems segment gross profit was$75.7 million , an increase of14.2% year-over-year. - Operating income was
$34.7 million , a decrease of4.7% year-over-year. - Adjusted operating income was
$49.3 million , an increase of3.9% year-over-year. - Net income was
$27.7 million , or$0.28 per diluted share, compared to net income of$22.6 million in the same period last year, or$0.26 per diluted share. - Adjusted net income was
$35.7 million , or$0.36 per diluted share, compared to adjusted net income of$32.3 million in the same period last year, or$0.37 per diluted share. - Adjusted EBITDA was
$51.6 million , an increase of4.0% year-over-year, with adjusted EBITDA margin of10.9% , a decrease of 210 basis points year-over-year. - As of June 30, 2021, we had cash and restricted cash of
$138.6 million ,$48.6 million capacity under our revolving credit facility and total long-term debt of$270.0 million . - Cash flows from operations was
$31.6 million , which decreased from$73.6 million in the same period last year.
Definitions of the non-GAAP financial measures used in this press release and reconciliations of such measures to their nearest GAAP equivalents are included below under the heading “Use and Reconciliation of Non-GAAP Financial Measures.”
“I am pleased with our performance in the second quarter, where we delivered year-over-year revenue growth of
“The mid-point of our full-year outlook calls for run-rate revenue of
“We utilized our increased cash flow to repay an additional
Financial Outlook
For the full year 2021 our outlook remains unchanged from Q1 2021 at:
- Net revenue to be in the range of
$1.9 billion to$2.1 billion . - Adjusted operating income to be in the range of
$235 million to$255 million . - Adjusted EBITDA to be in the range of
$245 million to$265 million .
Certain non-GAAP measures included in our financial outlook were not reconciled to the comparable GAAP financial measures because the GAAP measures are not accessible on a forward-looking basis. We are unable to reconcile these forward-looking non-GAAP financial measures to the most directly comparable GAAP measures without unreasonable efforts because we are currently unable to predict with a reasonable degree of certainty the type and extent of certain items that would be expected to impact GAAP measures for these periods but would not impact the non-GAAP measures. Such items may include stock-based compensation charges, public offering related charges, depreciation and amortization, and other items. The unavailable information could have a significant impact on our GAAP financial results.
The foregoing forward-looking statements reflect our expectations as of today's date. Given the number of risk factors, uncertainties and assumptions discussed below, actual results may differ materially. We do not intend to update our financial outlook until our next quarterly results announcement.
Please see “Use and Reconciliation of Non-GAAP Financial Measures” below for a discussion on how we calculate the non-GAAP measures presented herein and a reconciliation to the most directly comparable GAAP measure.
Recent Developments
- On July 15, 2021, Corsair under its Elgato brand announced the Facecam, a new premium webcam, alongside three more new products for content creators, including the Wave XLR, which is an XLR to USB Type-C microphone interface and digital audio mixer, and Wave Mic Arm and Wave Mic Arm LP, two fully adjustable boom arms for optimal desktop microphone positioning. Facecam features a high quality multi-layer glass lens and Sony sensor plus software to adjust contrast, white balance and exposure. Facecam outputs true Full HD at 1080p60fps without artifacts thanks to an advanced image engine that outputs uncompressed video.
- On June 29, 2021, Corsair announced a new series of full-tower ATX cases: the Corsair 7000D AIRFLOW and the Corsair iCUE 7000X RGB. With the launch of the 7000 Series, ORIGIN PC is adding the 7000D AIRFLOW and 7000X RGB cases to its award-winning line of GENESIS custom PCs. Boasting some of the highest-end hardware, from Intel Core™ i9 and AMD Ryzen™ CPUs to NVIDIA® GeForce RTX™ 30-Series graphics, ORIGIN PC’s GENESIS line of desktops combines superpowered specs with maximum customization.
- On May 13, 2021, Corsair announced the launch of its flagship VIRTUOSO family of premium gaming headsets: the VIRTUOSO RGB Wireless XT. Connecting via hyper-fast SLIPSTREAM WIRELESS and Bluetooth® for simultaneous dual-wireless connections, in addition to high-fidelity USB and universal 3.5mm wired connection options, the VIRTUOSO RGB Wireless XT combines exquisite sound quality, comfort, and versatility.
- On May 6, 2021, Corsair announced the launch of its 5000D RGB Hydro X Edition and 5000X RGB Signature Series Mid-tower cases. Whether PC enthusiasts choose the 5000D RGB Hydro X Edition with the brand-new XD7 RGB distribution plate system or the attention-grabbing designs of the 5000X RGB SIGNATURE SERIES, there are now more options to make the Corsair 5000 Series the starting point for a standout PC.
Conference Call and Webcast Information
We will host a conference call to discuss the second quarter 2021 financial results on August 3, 2021, at 5:30 a.m. PT. The conference call can be accessed live over the phone by dialing 1-855-327-6838, or for international callers 1-604-235-2082. A replay will be available from 8:30 a.m. PT on August 3, 2021 through August 10, 2021, by dialing 1-844-512-2921, or for international callers 1-412-317-6671. The replay passcode is 10015620.
The call will also be webcast live from our investor relations website at https://ir.corsair.com. Following completion of the call, a recorded replay of the webcast will be available on the website.
About Corsair Gaming, Inc.
Corsair Gaming, Inc. (NASDAQ:CRSR) is a leading global developer and manufacturer of high-performance gear and technology for gamers, content creators, and PC enthusiasts. From award-winning PC components and peripherals to premium streaming equipment and smart ambient lighting, Corsair delivers a full ecosystem of products that work together to enable everyone, from casual gamers to committed professionals, to perform at their very best.
Corsair also sells gear under our Elgato brand, which provides premium studio equipment and accessories for content creators, SCUF Gaming brand, which builds custom-designed controllers for competitive gamers, and ORIGIN PC brand, a builder of custom gaming and workstation desktop PCs and laptops.
Forward Looking Statements
Except for the historical information contained herein, the matters set forth in this press release are forward-looking statements within the meaning of the "safe harbor" provisions of the Private Securities Litigation Reform Act of 1995, including, but not limited to, our estimated full year 2021 net revenue, adjusted operating income and adjusted EBITDA; the strength of our underlying fundamentals; ; and whether we will be able to optimize our capital structure, reduce the carrying cost of debt and continue to reduce our existing debt. Forward-looking statements are based on our management’s beliefs, as well as assumptions made by, and information currently available to them. Because such statements are based on expectations as to future financial and operating results and are not statements of fact, actual results may differ materially from those projected. Factors which may cause actual results to differ materially from current expectations include, but are not limited to: the impact the COVID-19 pandemic will have on demand for our products as well as its impact on our operations and the operations of our manufacturers, retailers and other partners, and its impact on the economy overall, including capital markets; our ability to build and maintain the strength of our brand among gaming and streaming enthusiasts and our ability to continuously develop and successfully market new gear and improvements; the introduction and success of new third-party high-performance computer hardware, particularly graphics processing units and central processing units as well as sophisticated new video games; the risk that we are not able to compete with competitors and/or that the gaming industry, including streaming and eSports, does not grow as expected or declines; the loss or inability to attract and retain key management; delays or disruptions at our or third-parties’ manufacturing and distribution facilities; currency exchange rate fluctuations or international trade disputes resulting in our gear becoming relatively more expensive to our overseas customers or resulting in an increase in our manufacturing costs; the impact of the coronavirus on our business; general economic conditions that adversely effect, among other things, consumer confidence and spending; and the other factors described under the heading “Risk Factors” in our Quarterly Report on Form 10-Q for the quarter ended June 30, 2021 to be filed with the Securities and Exchange Commission (SEC) on or about the date hereof and our subsequent filings with the SEC. Copies of each filing may be obtained from us or the SEC. All forward-looking statements reflect our beliefs and assumptions only as of the date of this press release. We undertake no obligation to update forward-looking statements to reflect future events or circumstances. Our results for the quarter ended June 30, 2021 are not necessarily indicative of our operating results for any future periods.
Use and Reconciliation of Non-GAAP Financial Measures
To supplement the financial results presented in accordance with GAAP, this earnings release presents certain non-GAAP financial information, including Adjusted Operating Income, Adjusted EBITDA, Adjusted EBITDA Margin, Adjusted Net Income and Adjusted Net Income Per Share. These are important financial performance measures for us, but are not financial measures as defined by GAAP. The presentation of this non-GAAP financial information is not intended to be considered in isolation of or as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP.
We use Adjusted Operating Income, Adjusted EBITDA, Adjusted EBITDA Margin, Adjusted Net Income and Adjusted Net Income Per Share to evaluate our operating performance and trends and make planning decisions. We believe that these non-GAAP measures help identify underlying trends in our business that could otherwise be masked by the effect of the expenses and other items that we exclude in such non-GAAP measures. Accordingly, we believe that Adjusted Operating Income, Adjusted EBITDA, Adjusted EBITDA Margin, Adjusted Net Income and Adjusted Net Income Per Share provide useful information to investors and others in understanding and evaluating our operating results, enhancing the overall understanding of our past performance and future prospects, and allowing for greater transparency with respect to the key financial metrics used by our management in our financial and operational decision-making. We also present these non-GAAP financial performance measures because we believe investors, analysts and rating agencies consider them useful in measuring our ability to meet our debt service obligations.
Our use of these terms may vary from that of others in our industry. These non-GAAP financial measures should not be considered as an alternative to revenues, operating income, net income, cash provided by operating activities, or any other measures derived in accordance with GAAP as measures of operating performance or liquidity. Reconciliations of these measures to the most directly comparable GAAP financial measures are presented in the attached schedules.
We calculate these non-GAAP financial measures as follows:
- Adjusted operating income, non-GAAP, is determined by adding back to GAAP operating income the acquisition accounting impact related to recognizing acquired inventory at fair value, change in fair value of contingent consideration for business acquisition, non-cash inventory impairment, stock-based compensation, intangible asset amortization, certain acquisition-related and integration-related expenses, non-deferred costs associated with the IPO, secondary offering costs, and debt modification costs.
- Adjusted net income, non-GAAP, is determined by adding back to GAAP net income the acquisition accounting impact related to recognizing acquired inventory at fair value, change in fair value of contingent consideration for business acquisition, non-cash inventory impairment, stock-based compensation, intangible asset amortization, certain acquisition-related and integration-related expenses, non-deferred costs associated with the IPO, secondary offering costs, debt modification costs, loss on extinguishment of debt, and the related tax effects of each of these adjustments.
- Adjusted net income per diluted share, non-GAAP, is determined by dividing adjusted net income, non-GAAP by the respective weighted average shares outstanding, inclusive of the impact of other dilutive securities.
- Adjusted EBITDA is determined by adding back to GAAP net income the acquisition accounting impact related to recognizing acquired inventory at fair value, change in fair value of contingent consideration for business acquisition, non-cash inventory impairment, stock-based compensation, certain acquisition-related and integration-related expenses, non-deferred costs associated with the IPO, secondary offering costs, debt modification costs, intangible asset amortization, depreciation and amortization, interest expense (including loss on extinguishment of debt) and tax expense.
- Adjusted EBITDA margin is determined by dividing adjusted EBITDA by net revenue for the respective periods.
We encourage investors and others to review our financial information in its entirety, not to rely on any single financial measure and to view these non-GAAP financial measures in conjunction with the related GAAP financial measures.
Source: Corsair Gaming, Inc.
Investor Relations Contact:
Ronald van Veen
ir@corsair.com
510-578-1407
Media Contact:
Adrian Bedggood
adrian.bedggood@corsair.com
510-657-8747
+44-7989-258827
Corsair Gaming, Inc.
Condensed Combined Consolidated Statements of Operations
(Unaudited, in thousands, except per share amounts)
Three Months Ended June 30, | Six Months Ended June 30, | |||||||||||||||
2021 | 2020 | 2021 | 2020 | |||||||||||||
Net revenue | $ | 472,903 | $ | 380,407 | $ | 1,002,317 | $ | 688,925 | ||||||||
Cost of revenue | 342,552 | 275,343 | 711,638 | 505,239 | ||||||||||||
Gross profit | 130,351 | 105,064 | 290,679 | 183,686 | ||||||||||||
Operating expenses: | ||||||||||||||||
Sales, general and administrative | 80,169 | 56,827 | 158,022 | 110,556 | ||||||||||||
Product development | 15,469 | 11,827 | 30,655 | 23,383 | ||||||||||||
Total operating expenses | 95,638 | 68,654 | 188,677 | 133,939 | ||||||||||||
Operating income | 34,713 | 36,410 | 102,002 | 49,747 | ||||||||||||
Other (expense) income: | ||||||||||||||||
Interest expense | (4,508 | ) | (9,572 | ) | (9,454 | ) | (18,946 | ) | ||||||||
Other (expense) income, net | (175 | ) | 11 | (2,600 | ) | (52 | ) | |||||||||
Total other expense, net | (4,683 | ) | (9,561 | ) | (12,054 | ) | (18,998 | ) | ||||||||
Income before income taxes | 30,030 | 26,849 | 89,948 | 30,749 | ||||||||||||
Income tax expense | (2,285 | ) | (4,249 | ) | (15,480 | ) | (6,932 | ) | ||||||||
Net income | $ | 27,745 | $ | 22,600 | $ | 74,468 | $ | 23,817 | ||||||||
Net income per share: | ||||||||||||||||
Basic | $ | 0.30 | $ | 0.27 | $ | 0.81 | $ | 0.28 | ||||||||
Diluted | $ | 0.28 | $ | 0.26 | $ | 0.74 | $ | 0.28 | ||||||||
Weighted-average shares used to compute net income per share | ||||||||||||||||
Basic | 92,792 | 84,098 | 92,374 | 84,089 | ||||||||||||
Diluted | 100,074 | 86,333 | 100,145 | 86,201 |
Corsair Gaming, Inc.
Segment Information
(Unaudited, in thousands, except percentages)
Three Months Ended June 30, | Six Months Ended June 30, | |||||||||||||||
2021 | 2020 | 2021 | 2020 | |||||||||||||
Net revenue: | ||||||||||||||||
Gamer and Creator Peripherals | $ | 155,157 | $ | 110,115 | $ | 331,069 | $ | 185,976 | ||||||||
Gaming Components and Systems | 317,746 | 270,292 | 671,248 | 502,949 | ||||||||||||
Total Net Revenue | $ | 472,903 | $ | 380,407 | $ | 1,002,317 | $ | 688,925 | ||||||||
Gross Profit: | ||||||||||||||||
Gamer and Creator Peripherals | $ | 54,634 | $ | 38,743 | 123,500 | $ | 60,876 | |||||||||
Gaming Components and Systems | 75,717 | 66,321 | 167,179 | 122,810 | ||||||||||||
Total Gross Profit | $ | 130,351 | $ | 105,064 | $ | 290,679 | $ | 183,686 | ||||||||
Gross Margin: | ||||||||||||||||
Gamer and Creator Peripherals | 35.2 | % | 35.2 | % | 37.3 | % | 32.7 | % | ||||||||
Gaming Components and Systems | 23.8 | % | 24.5 | % | 24.9 | % | 24.4 | % | ||||||||
Total Gross Margin | 27.6 | % | 27.6 | % | 29.0 | % | 26.7 | % |
Corsair Gaming, Inc.
Condensed Combined Consolidated Balance Sheets
(Unaudited, in thousands)
June 30, 2021 | December 31, 2020 | |||||||
Assets | ||||||||
Current assets: | ||||||||
Cash and restricted cash | $ | 138,320 | $ | 133,338 | ||||
Accounts receivable, net | 258,789 | 293,629 | ||||||
Inventories | 273,399 | 226,007 | ||||||
Prepaid expenses and other current assets | 61,465 | 37,997 | ||||||
Total current assets | 731,973 | 690,971 | ||||||
Property and equipment, net | 16,034 | 16,475 | ||||||
Goodwill | 314,205 | 312,760 | ||||||
Intangible assets, net | 243,711 | 259,317 | ||||||
Restricted cash, noncurrent | 231 | 230 | ||||||
Other assets | 72,250 | 34,362 | ||||||
TOTAL ASSETS | $ | 1,378,404 | $ | 1,314,115 | ||||
Liabilities and Stockholders’ Equity | ||||||||
Current liabilities: | ||||||||
Accounts payable | $ | 261,656 | $ | 299,636 | ||||
Other liabilities and accrued expenses | 232,373 | 205,745 | ||||||
Total current liabilities | 494,029 | 505,381 | ||||||
Debt, net | 270,013 | 321,393 | ||||||
Deferred tax liabilities | 30,983 | 29,752 | ||||||
Other liabilities, noncurrent | 53,693 | 20,199 | ||||||
TOTAL LIABILITIES | 848,718 | 876,725 | ||||||
Stockholders’ Equity: | ||||||||
Common stock and additional paid-in capital | 456,019 | 438,676 | ||||||
Retained earnings (accumulated deficit) | 71,655 | (2,813 | ) | |||||
Accumulated other comprehensive income | 2,012 | 1,527 | ||||||
Total Stockholders’ Equity | 529,686 | 437,390 | ||||||
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY | $ | 1,378,404 | $ | 1,314,115 |
Corsair Gaming, Inc.
Condensed Combined Consolidated Statements of Cash Flows
(Unaudited, in thousands)
Three Months Ended June 30, | Six Months Ended June 30, | |||||||||||||||
2021 | 2020 | 2021 | 2020 | |||||||||||||
Cash flows from operating activities: | ||||||||||||||||
Net income | $ | 27,745 | $ | 22,600 | $ | 74,468 | $ | 23,817 | ||||||||
Adjustments to reconcile net income to net cash provided by operating activities: | ||||||||||||||||
Stock-based compensation | 4,768 | 1,550 | 7,844 | 2,655 | ||||||||||||
Depreciation | 2,502 | 2,206 | 4,938 | 4,364 | ||||||||||||
Amortization of intangible assets | 8,712 | 8,392 | 17,414 | 16,839 | ||||||||||||
Debt issuance costs amortization | 515 | 703 | 1,052 | 1,282 | ||||||||||||
Loss on debt extinguishment | 358 | 392 | 797 | 392 | ||||||||||||
Deferred income taxes | (2,183 | ) | (1,537 | ) | (5,188 | ) | (1,531 | ) | ||||||||
Other | (250 | ) | 236 | 1,066 | 738 | |||||||||||
Changes in operating assets and liabilities: | ||||||||||||||||
Accounts receivable | 45,924 | (55,723 | ) | 32,508 | (18,291 | ) | ||||||||||
Inventories | (45,387 | ) | 926 | (58,895 | ) | 1,071 | ||||||||||
Prepaid expenses and other assets | (5,226 | ) | (1,149 | ) | (9,645 | ) | 5,163 | |||||||||
Accounts payable | (10,674 | ) | 58,761 | (37,662 | ) | 15,228 | ||||||||||
Other liabilities and accrued expenses | 4,825 | 36,251 | 30,700 | 23,881 | ||||||||||||
Net cash provided by operating activities | 31,629 | 73,608 | 59,397 | 75,608 | ||||||||||||
Cash flows from investing activities: | ||||||||||||||||
Acquisition of business, net of cash acquired | — | — | (1,684 | ) | — | |||||||||||
Payment of deferred and contingent consideration | — | — | (4,353 | ) | — | |||||||||||
Purchase of property and equipment | (2,858 | ) | (1,159 | ) | (4,894 | ) | (3,006 | ) | ||||||||
Net cash used in investing activities | (2,858 | ) | (1,159 | ) | (10,931 | ) | (3,006 | ) | ||||||||
Cash flows from financing activities: | ||||||||||||||||
Repayment of debt | (25,000 | ) | (12,626 | ) | (53,000 | ) | (13,820 | ) | ||||||||
Payment of other offering costs | — | (154 | ) | — | (269 | ) | ||||||||||
Proceeds from issuance of shares through employee equity incentive plans | 9,281 | 965 | 9,466 | 965 | ||||||||||||
Payment of taxes related to net share settlement of equity awards | (7 | ) | — | (7 | ) | — | ||||||||||
Net cash used in financing activities | (15,726 | ) | (11,815 | ) | (43,541 | ) | (13,124 | ) | ||||||||
Effect of exchange rate changes on cash | (76 | ) | 198 | 58 | (110 | ) | ||||||||||
Net increase in cash and restricted cash | 12,969 | 60,832 | 4,983 | 59,368 | ||||||||||||
Cash and restricted cash at the beginning of the period | 125,582 | 50,483 | 133,568 | 51,947 | ||||||||||||
Cash and restricted cash at the end of the period | $ | 138,551 | $ | 111,315 | $ | 138,551 | $ | 111,315 |
Corsair Gaming, Inc.
GAAP to Non-GAAP Reconciliations
Non-GAAP Operating Income Reconciliations
(Unaudited, in thousands, except percentages)
Three Months Ended June 30, | Six Months Ended June 30, | |||||||||||||||
2021 | 2020 | 2021 | 2020 | |||||||||||||
Operating Income - GAAP | $ | 34,713 | $ | 36,410 | $ | 102,002 | $ | 49,747 | ||||||||
Acquisition accounting impact related to recognizing acquired inventory at fair value | — | (27 | ) | — | 394 | |||||||||||
Change in fair value of contingent consideration for business acquisition | 21 | — | 93 | — | ||||||||||||
Non-cash inventory impairment | 518 | — | 518 | — | ||||||||||||
Stock-based compensation | 4,768 | 1,550 | 7,844 | 2,655 | ||||||||||||
Intangible asset amortization | 8,712 | 8,392 | 17,414 | 16,839 | ||||||||||||
Acquisition-related and integration-related costs | 538 | 774 | 746 | 1,750 | ||||||||||||
Non-deferred IPO and secondary offering costs | — | 316 | 1,031 | 754 | ||||||||||||
Debt modification costs | — | — | — | 288 | ||||||||||||
Adjusted Operating Income - Non-GAAP | $ | 49,270 | $ | 47,415 | $ | 129,648 | $ | 72,427 | ||||||||
As a % of net revenue - GAAP | 7.3 | % | 9.6 | % | 10.2 | % | 7.2 | % | ||||||||
As a % of net revenue - Non-GAAP | 10.4 | % | 12.5 | % | 12.9 | % | 10.5 | % |
Non-GAAP Net Income and Net Income Per Share Reconciliations
(Unaudited, in thousands, except per share amounts and percentages)
Three Months Ended June 30, | Six Months Ended June 30, | |||||||||||||||
2021 | 2020 | 2021 | 2020 | |||||||||||||
Net Income - GAAP | $ | 27,745 | $ | 22,600 | $ | 74,468 | $ | 23,817 | ||||||||
Acquisition accounting impact related to recognizing acquired inventory at fair value | — | (27 | ) | — | 394 | |||||||||||
Change in fair value of contingent consideration for business acquisition | 21 | — | 93 | — | ||||||||||||
Non-cash inventory impairment | 518 | — | 518 | — | ||||||||||||
Stock-based compensation | 4,768 | 1,550 | 7,844 | 2,655 | ||||||||||||
Intangible asset amortization | 8,712 | 8,392 | 17,414 | 16,839 | ||||||||||||
Acquisition-related and integration-related costs | 538 | 774 | 746 | 1,750 | ||||||||||||
Non-deferred IPO and secondary offering costs | — | 316 | 1,031 | 754 | ||||||||||||
Debt modification costs | — | — | — | 288 | ||||||||||||
Loss on debt extinguishment | 358 | 392 | 797 | 392 | ||||||||||||
Non-GAAP income tax adjustment | (6,970 | ) | (1,717 | ) | (9,059 | ) | (3,432 | ) | ||||||||
Adjusted Net Income - Non-GAAP | $ | 35,690 | $ | 32,280 | $ | 93,852 | $ | 43,457 | ||||||||
Diluted Net income per share: | ||||||||||||||||
GAAP | $ | 0.28 | $ | 0.26 | $ | 0.74 | $ | 0.28 | ||||||||
Adjusted, Non-GAAP | $ | 0.36 | $ | 0.37 | $ | 0.94 | $ | 0.50 | ||||||||
Shares used to compute diluted net income per share: | ||||||||||||||||
GAAP | 100,074 | 86,333 | 100,145 | 86,201 | ||||||||||||
Adjusted, Non-GAAP | 100,074 | 86,333 | 100,145 | 86,201 |
Corsair Gaming, Inc.
Adjusted EBITDA Reconciliations
(Unaudited, in thousands, except percentages)
Three Months Ended June 30, | Six Months Ended June 30, | |||||||||||||||
2021 | 2020 | 2021 | 2020 | |||||||||||||
Net Income - GAAP | $ | 27,745 | $ | 22,600 | $ | 74,468 | $ | 23,817 | ||||||||
Acquisition accounting impact related to recognizing acquired inventory at fair value | — | (27 | ) | — | 394 | |||||||||||
Change in fair value of contingent consideration for business acquisition | 21 | — | 93 | — | ||||||||||||
Non-cash inventory impairment | 518 | — | 518 | — | ||||||||||||
Stock-based compensation | 4,768 | 1,550 | 7,844 | 2,655 | ||||||||||||
Acquisition-related and integration-related costs | 538 | 774 | 746 | 1,750 | ||||||||||||
Non-deferred IPO and secondary offering costs | — | 316 | 1,031 | 754 | ||||||||||||
Debt modification costs | — | — | — | 288 | ||||||||||||
Intangible asset amortization | 8,712 | 8,392 | 17,414 | 16,839 | ||||||||||||
Depreciation | 2,502 | 2,206 | 4,938 | 4,364 | ||||||||||||
Interest expense (includes loss on debt extinguishment) | 4,508 | 9,575 | 9,454 | 18,946 | ||||||||||||
Tax expense | 2,285 | 4,249 | 15,480 | 6,932 | ||||||||||||
Adjusted EBITDA - Non-GAAP | $ | 51,597 | $ | 49,635 | $ | 131,986 | $ | 76,739 | ||||||||
Adjusted EBITDA margin - Non-GAAP | 10.9 | % | 13.0 | % | 13.2 | % | 11.1 | % |
FAQ
What were Corsair's Q2 2021 revenue figures?
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