Corsair Gaming Reports Fourth Quarter and Full Year 2020 Financial Results
Corsair Gaming (NASDAQ:CRSR) reported strong preliminary financial results for Q4 and full year 2020. Net revenue for Q4 surged 70.4% to $556.3 million, driven by significant growth in both gamer peripherals (up 104%) and gaming components (up 56.8%). Full year revenue reached $1.7 billion, a 55.2% increase. Moreover, operating income increased 568% year-over-year to $158.4 million. The company anticipates 2021 revenues between $1.8 billion and $1.95 billion, backed by continued growth in the gaming market.
- Q4 2020 net revenue: $556.3 million (up 70.4% YoY)
- Gamer peripherals revenue: $191.8 million (up 104% YoY)
- Gaming components revenue: $364.5 million (up 56.8% YoY)
- Operating income: $58.9 million (up 314.2% YoY)
- Net income: $43.0 million, or $0.43 per diluted share (up from $6.0 million, or $0.08)
- Full year revenue: $1.7 billion (up 55.2% YoY)
- Debt repayment of $190 million in 2020
- 2021 revenue guidance of $1.8 billion to $1.95 billion
- None.
Company guides continued growth for 2021
FREMONT, Calif., Feb. 09, 2021 (GLOBE NEWSWIRE) -- Corsair Gaming, Inc. (NASDAQ:CRSR) (“Corsair”), a leading global provider and innovator of high-performance gear for gamers and content creators, today announced preliminary financial results for the fourth quarter and full year ended December 31, 2020.
Fourth Quarter 2020 Highlights
- Net revenue was
$556.3 million , an increase of70.4% year-over-year. Gamer and creator peripherals segment net revenue was$191.8 million , an increase of104.0% year-over-year. Gaming components and systems segment net revenue was$364.5 million , an increase of56.8% year-over-year. - Gross profit was
$153.8 million , an increase of118.3% year-over-year, with gross margin of27.6% , an improvement of 600 basis points year-over-year. Gamer and creator peripherals segment gross profit was$68.9 million , an increase of197.7% year-over-year. Gaming components and systems segment gross profit was$84.9 million , an increase of79.5% year-over-year. - Operating income was
$58.9 million , an increase of314.2% year-over-year. - Adjusted operating income was
$71.0 million , an increase of166.9% year-over-year. - Net income was
$43.0 million , or$0.43 per diluted share, compared to net income of$6.0 million in the same period a year ago, or$0.08 per diluted share. - Adjusted net income was
$53.0 million , or$0.53 per diluted share, an increase of214.8% year-over-year compared to adjusted net income of$16.8 million in the same period a year ago, or$0.21 per diluted share. - Adjusted EBITDA was
$72.5 million , an increase of154.7% year-over-year, with adjusted EBITDA margin of13.0% , an improvement of 430 basis points year-over-year. - As of December 31, 2020, we had cash and restricted cash of
$133.6 million ,$48.1 million capacity under our revolving credit facility and total long-term debt of$321.4 million . - Cash flows from operations was
$68.6 million , which increased from$36.0 million in the same period a year ago, bringing the full year 2020 cash flow from operations to$169.0 million .
Full Year 2020 Highlights
- Net revenue was
$1.7 billion , an increase of55.2% year-over-year. Gamer and creator peripherals segment net revenue was$539.4 million , an increase of83.4% year-over-year. Gaming components and systems segment net revenue was$1,163.0 million , an increase of44.8% year-over-year. - Gross profit was
$465.4 million , an increase of107.5% year-over-year, with gross margin of27.3% , an improvement of 690 basis points year-over-year. Gamer and creator peripherals segment gross profit was$189.7 million , an increase of133.2% year-over-year. Gaming components and systems segment gross profit was$275.7 million , an increase of92.9% year-over-year. - Operating income was
$158.4 million , an increase of568.0% year-over-year. - Adjusted operating income was
$204.8 million , an increase of211.4% year-over-year. - Net income was
$103.2 million , or$1.14 per diluted share, compared to net loss of$8.4 million in the same period a year ago, or$(0.11) per diluted share. - Adjusted net income was
$145.0 million , or$1.60 per diluted share, an increase of427.0% year-over-year compared to adjusted net income of$27.5 million , or$0.35 per diluted share. - Adjusted EBITDA was
$213.0 million , an increase of197.5% year-over-year, with adjusted EBITDA margin of12.5% , an improvement of 600 basis points year-over-year.
Definitions of the non-GAAP financial measures used in this press release and reconciliations of such measures to their nearest GAAP equivalents are included below under the heading “Use and Reconciliation of Non-GAAP Financial Measures.”
“We are excited to see the market for gaming and streaming product continue to grow at such a pace. It is clear that a new wave of gamers and streamers has entered the market as well as consumers building gaming PCs for the first time. Our expectation is that all these people that are new to the market will continue to buy gaming and streaming products from us for many years into the future. I am particularly pleased that the revenue from our gaming components and systems segment is now over
“We are extremely pleased with our financial performance in the fourth quarter. We have paid off an additional
Financial Outlook
For the full year 2021, we currently expect:
- Net revenue to be in the range of
$1.8 billion to$1.95 billion . - Adjusted operating income to be in the range of
$205 million to$220 million . - Adjusted EBITDA to be in the range of
$215 million to$230 million .
Certain non-GAAP measures included in our financial outlook were not reconciled to the comparable GAAP financial measures because the GAAP measures are not accessible on a forward-looking basis. We are unable to reconcile these forward looking non-GAAP financial measures to the most directly comparable GAAP measures without unreasonable efforts because we are currently unable to predict with a reasonable degree of certainty the type and extent of certain items that would be expected to impact GAAP measures for these periods but would not impact the non-GAAP measures. Such items may include stock-based compensation charges, public offering related charges, depreciation and amortization, severance, IPO costs and other items. The unavailable information could have a significant impact on our GAAP financial results.
The foregoing forward-looking statements reflect our expectations as of today's date. Given the number of risk factors, uncertainties and assumptions discussed below, actual results may differ materially. We do not intend to update our financial outlook until our next quarterly results announcement.
Please see “Use and Reconciliation of Non-GAAP Financial Measures” below for a discussion on how we calculate the non-GAAP measures presented herein and a reconciliation to the most directly comparable GAAP measure.
Recent Developments
- On February 1, 2021, in the patent infringement case, Ironburg Inventions Ltd. v. Valve Corp, the jury unanimously found that Valve Corp infringed Ironburg’s controller patent and awarded Corsair’s subsidiary Ironburg (a subsidiary of SCUF) over
$4 million . In addition, the jury unanimously found willful infringement by Valve Crop. The jury verdict of willful infringement is the first step to a potential award of enhanced damages up to the statutory limit of treble damages. - On January 26, 2021, Corsair closed its follow-on public offering by selling stockholders of 8,625,000 shares of its common stock at a price of
$35.00 per share. The total gross proceeds from the offering, before deducting underwriting discounts and commissions and other offering expenses were approximately$301,875,000. The selling stockholders received all of the net proceeds from the offering. - On January 12, 2021 Corsair announced the promotion of Thi La to President and COO, as well as other senior leadership promotions.
- On January 28, 2021 Corsair launched three new Corsair Gen 4 PCIe x4 NVMe M.2 Solid State Drives – the MP600 CORE, MP600 PRO and MP600 PRO Hydro X Edition. All MP600 SSDs store massive amounts of data with lightning-fast transfer speeds, leveraging PCIe technology for incredible sustained performance.
- On January 21, 2021 Corsair launched its Vengeance RGB PRO SL high-performance DDR4 memory kits. Initially available in a wide range of frequencies up to 3,600MHz and kits up to 128GB (4x32GB) in both black and white, VENGEANCE RGB PRO SL boasts dynamic ten-zone RGB lighting in a form-factor just 44mm tall, offering wide compatibility with nearly any PC build. Each module is tightly screened and optimized for peak performance and overclocking potential, for memory that matches its mesmerizing visuals with equally impressive performance.
- On January 14, 2021 Corsair launched a new series of mid-tower ATX cases to suit nearly any build: the Corsair 5000D, 5000D AIRFLOW and the iCUE 5000X RGB. Every 5000 Series case offers simple and tidy cable management thanks to the Corsair RapidRoute cable management system, terrific cooling from included fans featuring Corsair AirGuide technology and a spacious interior that fits multiple radiators, including two 360mm simultaneously. Between the understated styling of the 5000D, the optimized airflow of the 5000D AIRFLOW, and the eye-catching RGB lighting behind four beautiful tempered glass panels of the 5000X RGB, the 5000 Series has a case to meet any builder’s priorities.
- On December 9, 2020 Corsair under its SCUF brand unveiled the new SCUF H1 customizable wired gaming headset. Based on the design and technology of the award-winning CORSAIR VIRTUOSO headset, the H1 is customizable and tailored for competitive gamers who prefer the zero-latency provided by a wired headset. The SCUF H1’s lightweight design is fully configurable and built for comfort, with immersive sound and a high-resolution interchangeable microphone to make crucial callouts that can be the difference between a victory or a loss. Every rustle of footsteps in a grassy field and every far-off missile strike is delivered with clear fidelity, almost doubling the audio frequency of most gaming headsets.
Conference Call and Webcast Information
We will host a conference call to discuss the fourth quarter and full year 2020 financial results on February 9, 2021, at 5:30 a.m. PT. The conference call can be accessed live over the phone by dialing 1-877-407-0784, or for international callers 1-201-689-8560. A replay will be available from 8:30 a.m. PT on February 9, 2021 through February 16, 2021, by dialing 1-844-512-2921, or for international callers 1-412-317-6671. The replay passcode is 13715251.
The call will also be webcast live from our investor relations website at https://ir.corsair.com. Following completion of the call, a recorded replay of the webcast will be available on the website.
About Corsair Gaming, Inc.
Corsair Gaming, Inc. (NASDAQ:CRSR) is a leading global developer and manufacturer of high-performance gear and technology for gamers, content creators, and PC enthusiasts. From award-winning PC components and peripherals, to premium streaming equipment and smart ambient lighting, Corsair delivers a full ecosystem of products that work together to enable everyone, from casual gamers to committed professionals, to perform at their very best.
Corsair also sells gear under our Elgato brand, which provides premium studio equipment and accessories for content creators, SCUF Gaming brand, which builds custom-designed controllers for competitive gamers, and ORIGIN PC brand, a builder of custom gaming and workstation desktop PCs and laptops.
Forward Looking Statements
Except for the historical information contained herein, the matters set forth in this press release are forward-looking statements within the meaning of the "safe harbor" provisions of the Private Securities Litigation Reform Act of 1995, including, but not limited to, our estimated full year 2021 net revenue, adjusted operating income and adjusted EBITDA, as well as our belief that more new gamers and streamers are entering the market and that they will continue to buy gaming and streaming products from us for many years into the future. Forward-looking statements are based on our management’s beliefs, as well as assumptions made by, and information currently available to, them. Because such statements are based on expectations as to future financial and operating results and are not statements of fact, actual results may differ materially from those projected. Factors which may cause actual results to differ materially from current expectations include, but are not limited to: our ability to build and maintain the strength of our brand among gaming and streaming enthusiasts and our ability to continuously develop and successfully market new gear and improvements; the introduction and success of new third-party high-performance computer hardware, particularly graphics processing units and central processing units as well as sophisticated new video games; the risk that we are not able to compete with competitors and/or that the gaming industry, including streaming and eSports, does not grow as expected or declines; the loss or inability to attract and retain key management; delays or disruptions at our or third-party’s manufacturing and distribution facilities; currency exchange rate fluctuations or international trade disputes resulting in our gear becoming relatively more expensive to our overseas customers or resulting in an increase in our manufacturing costs; the impact of the coronavirus on our business; general economic conditions that adversely effect, among other things, consumer confidence and spending.; and the other factors described under the heading “Risk Factors” in our Quarterly Report on Form 10-Q filed with the Securities and Exchange Commission (“SEC”) on November 10, 2020, in our Annual Report on Form 10-K for the year ended December 31, 2020 (once available) and our subsequent filings with the SEC. Copies of each filing may be obtained from us or the SEC. All forward-looking statements reflect our beliefs and assumptions only as of the date of this press release. We undertake no obligation to update forward-looking statements to reflect future events or circumstances. Our results for the quarter and full year ended December 31, 2020 are not necessarily indicative of our operating results for any future periods.
Use and Reconciliation of Non-GAAP Financial Measures
To supplement the preliminary financial results presented in accordance with GAAP, this earnings release presents certain non-GAAP financial information, including Adjusted Operating Income, Adjusted EBITDA, Adjusted EBITDA Margin, Adjusted Net Income and Adjusted Net Income Per Share. These are important financial performance measures for us, but are not financial measures as defined by GAAP. The presentation of this non-GAAP financial information is not intended to be considered in isolation of or as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP.
We use Adjusted Operating Income, Adjusted EBITDA, Adjusted EBITDA Margin, Adjusted Net Income and Adjusted Net Income Per Share to evaluate our operating performance and trends and make planning decisions. We believe that these non-GAAP measures help identify underlying trends in our business that could otherwise be masked by the effect of the expenses and other items that we exclude in such non-GAAP measures. Accordingly, we believe that Adjusted Operating Income, Adjusted EBITDA, Adjusted EBITDA Margin, Adjusted Net Income and Adjusted Net Income Per Share provide useful information to investors and others in understanding and evaluating our operating results, enhancing the overall understanding of our past performance and future prospects, and allowing for greater transparency with respect to the key financial metrics used by our management in our financial and operational decision-making. We also present these non-GAAP financial performance measures because we believe investors, analysts and rating agencies consider them useful in measuring our ability to meet our debt service obligations.
Our use of these terms may vary from that of others in our industry. These non-GAAP financial measures should not be considered as an alternative to revenues, operating income, net income, cash provided by operating activities or any other measures derived in accordance with GAAP as measures of operating performance or liquidity. Reconciliations of these measures to the most directly comparable GAAP financial measures are presented in the attached schedules.
We calculate these non-GAAP financial measures as follows:
- Adjusted operating income, non-GAAP, is determined by adding back to GAAP operating income the acquisition accounting impacts related to recognizing acquired deferred revenue and inventory at fair value, change in fair value of contingent consideration for business acquisition, stock-based compensation, intangible asset amortization, certain acquisition-related and integration-related expenses, executive transition costs, non-deferred costs associated with the IPO and the secondary offering, and debt modification costs.
- Adjusted net income, non-GAAP, is determined by adding back to GAAP net income (loss) the acquisition accounting impacts related to recognizing acquired deferred revenue and inventory at fair value, change in fair value of contingent consideration for business acquisition, stock-based compensation, intangible asset amortization, certain acquisition-related and integration-related expenses, executive transition costs, non-deferred costs associated with the IPO and the secondary offering, debt modification costs, loss on extinguishment of debt, and the related tax effects of each of these adjustments.
- Adjusted net income per diluted share, non-GAAP, is determined by dividing adjusted net income, non-GAAP by the respective weighted average shares outstanding, inclusive of the impact of other dilutive securities.
- Adjusted EBITDA is determined by adding back to GAAP net income (loss) the acquisition accounting impacts related to recognizing acquired deferred revenue and inventory at fair value, change in fair value of contingent consideration for business acquisition, stock-based compensation, certain acquisition-related and integration-related expenses, executive transition costs, non-deferred costs associated with the IPO and the secondary offering, debt modification costs, intangible asset amortization, depreciation and amortization, interest expense (including loss on extinguishment of debt) and tax expense (benefit).
- Adjusted EBITDA margin is determined by dividing adjusted EBITDA by net revenue for the respective periods.
We encourage investors and others to review our financial information in its entirety, not to rely on any single financial measure and to view these non-GAAP financial measures in conjunction with the related GAAP financial measures.
Source: Corsair Gaming, Inc.
Investor Relations Contact:
Ronald van Veen
ir@corsair.com
510-578-1407
Media Contact:
Adrian Bedggood
adrian.bedggood@corsair.com
510-657-8747
+44-7989-258827
Corsair Gaming, Inc.
Preliminary Condensed Combined Consolidated Statements of Operations
(Unaudited, in thousands, except per share amounts)
Three Months Ended December 31, | Year Ended December 31, | |||||||||||||||
2020 | 2019 | 2020 | 2019 | |||||||||||||
Net revenue | $ | 556,339 | $ | 326,555 | $ | 1,702,367 | $ | 1,097,174 | ||||||||
Cost of revenue | 402,540 | 256,102 | 1,236,938 | 872,887 | ||||||||||||
Gross profit | 153,799 | 70,453 | 465,429 | 224,287 | ||||||||||||
Operating expenses: | ||||||||||||||||
Sales, general and administrative | 81,127 | 47,041 | 257,004 | 163,033 | ||||||||||||
Product development | 13,779 | 9,194 | 50,064 | 37,547 | ||||||||||||
Total operating expenses | 94,906 | 56,235 | 307,068 | 200,580 | ||||||||||||
Operating income | 58,893 | 14,218 | 158,361 | 23,707 | ||||||||||||
Other (expense) income: | ||||||||||||||||
Interest expense | (6,021 | ) | (8,485 | ) | (35,137 | ) | (35,548 | ) | ||||||||
Other expense, net | (1,153 | ) | (81 | ) | (1,182 | ) | (1,558 | ) | ||||||||
Total other expense, net | (7,174 | ) | (8,566 | ) | (36,319 | ) | (37,106 | ) | ||||||||
Income (loss) before income taxes | 51,719 | 5,652 | 122,042 | (13,399 | ) | |||||||||||
Income tax (expense) benefit | (8,676 | ) | 360 | (18,825 | ) | 5,005 | ||||||||||
Net income (loss) | $ | 43,043 | $ | 6,012 | $ | 103,217 | $ | (8,394 | ) | |||||||
Net income (loss) per share: | ||||||||||||||||
Basic | $ | 0.47 | $ | 0.08 | $ | 1.20 | $ | (0.11 | ) | |||||||
Diluted | $ | 0.43 | $ | 0.08 | $ | 1.14 | $ | (0.11 | ) | |||||||
Weighted-average shares used to compute net income (loss) per share | ||||||||||||||||
Basic | 91,923 | 77,293 | 86,256 | 76,223 | ||||||||||||
Diluted | 99,771 | 79,514 | 90,577 | 76,223 |
Corsair Gaming, Inc.
Preliminary Segment Information
(Unaudited, in thousands, except percentages)
Three Months Ended December 31, | Year Ended December 31, | |||||||||||||||
2020 | 2019 | 2020 | 2019 | |||||||||||||
Net revenue: | ||||||||||||||||
Gamer and Creator Peripherals | $ | 191,835 | $ | 94,057 | $ | 539,366 | $ | 294,141 | ||||||||
Gaming Components and Systems | 364,504 | 232,498 | 1,163,001 | 803,033 | ||||||||||||
Total Net Revenue | $ | 556,339 | $ | 326,555 | $ | 1,702,367 | $ | 1,097,174 | ||||||||
Gross Margin: | ||||||||||||||||
Gamer and Creator Peripherals | 35.9 | % | 24.6 | % | 35.2 | % | 27.7 | % | ||||||||
Gaming Components and Systems | 23.3 | % | 20.4 | % | 23.7 | % | 17.8 | % | ||||||||
Total Gross Margin | 27.6 | % | 21.6 | % | 27.3 | % | 20.4 | % |
Corsair Gaming, Inc.
Preliminary Condensed Combined Consolidated Balance Sheets
(Unaudited, in thousands, except per share amounts)
December 31, 2020 | December 31, 2019 | |||||||
Assets | ||||||||
Current assets: | ||||||||
Cash and restricted cash | $ | 133,338 | $ | 51,717 | ||||
Accounts receivable, net | 293,629 | 202,334 | ||||||
Inventories | 226,007 | 151,063 | ||||||
Prepaid expenses and other current assets | 37,997 | 24,696 | ||||||
Total current assets | 690,971 | 429,810 | ||||||
Property and equipment, net | 16,475 | 15,365 | ||||||
Goodwill | 312,760 | 312,750 | ||||||
Intangible assets, net | 259,317 | 291,027 | ||||||
Restricted cash, noncurrent | 230 | 230 | ||||||
Other assets | 34,362 | 10,536 | ||||||
TOTAL ASSETS | $ | 1,314,115 | $ | 1,059,718 | ||||
Liabilities and Stockholders’ Equity | ||||||||
Current liabilities: | ||||||||
Accounts payable | $ | 299,636 | $ | 182,025 | ||||
Current portion of debt, net | — | 2,364 | ||||||
Other liabilities and accrued expenses | 205,745 | 115,541 | ||||||
Total current liabilities | 505,381 | 299,930 | ||||||
Debt, net | 321,393 | 503,448 | ||||||
Deferred tax liabilities | 29,752 | 33,820 | ||||||
Other liabilities, noncurrent | 20,199 | 5,745 | ||||||
TOTAL LIABILITIES | 876,725 | 842,943 | ||||||
Stockholders’ Equity: | ||||||||
Common stock and additional paid-in capital | 438,676 | 324,976 | ||||||
Accumulated deficit | (2,813 | ) | (106,030 | ) | ||||
Accumulated other comprehensive income (loss) | 1,527 | (2,171 | ) | |||||
Total Stockholders’ Equity | 437,390 | 216,775 | ||||||
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY | $ | 1,314,115 | $ | 1,059,718 |
Corsair Gaming, Inc.
Preliminary Condensed Combined Consolidated Statements of Cash Flows
(Unaudited, in thousands)
Three Months Ended December 31, | Year Ended December 31, | |||||||||||||||
2020 | 2019 | 2020 | 2019 | |||||||||||||
Cash flows from operating activities: | ||||||||||||||||
Net income (loss) | $ | 43,043 | $ | 6,012 | $ | 103,217 | $ | (8,394 | ) | |||||||
Adjustments to reconcile net income (loss) to net cash provided by operating activities: | ||||||||||||||||
Stock-based compensation | 1,510 | 1,035 | 5,796 | 3,848 | ||||||||||||
Depreciation | 2,613 | 1,936 | 9,318 | 7,384 | ||||||||||||
Amortization of intangible assets | 8,572 | 6,572 | 33,916 | 30,123 | ||||||||||||
Debt issuance costs amortization | 560 | 708 | 2,550 | 2,989 | ||||||||||||
Loss on debt extinguishment | 858 | — | 4,114 | — | ||||||||||||
Deferred income taxes | (584 | ) | (4,278 | ) | (7,476 | ) | (11,535 | ) | ||||||||
Other | 1,524 | (945 | ) | 2,594 | (347 | ) | ||||||||||
Changes in operating assets and liabilities: | ||||||||||||||||
Accounts receivable | (33,425 | ) | (37,460 | ) | (91,492 | ) | (48,033 | ) | ||||||||
Inventories | (19,200 | ) | 28,732 | (80,086 | ) | 15,711 | ||||||||||
Prepaid expenses and other assets | 12,478 | 1,693 | (7,953 | ) | (1,619 | ) | ||||||||||
Accounts payable | 23,750 | 14,138 | 116,522 | 16,203 | ||||||||||||
Other liabilities and accrued expenses | 26,930 | 17,826 | 77,933 | 30,773 | ||||||||||||
Net cash provided by operating activities | 68,629 | 35,969 | 168,953 | 37,103 | ||||||||||||
Cash flows from investing activities: | ||||||||||||||||
Acquisition of business, net of cash acquired | (455 | ) | (121,258 | ) | (1,291 | ) | (126,104 | ) | ||||||||
Payment of deferred consideration | — | — | — | (10,300 | ) | |||||||||||
Purchase of property and equipment | (3,917 | ) | (1,845 | ) | (8,989 | ) | (8,848 | ) | ||||||||
Purchase of intangible asset | — | (175 | ) | — | (175 | ) | ||||||||||
Net cash used in investing activities | (4,372 | ) | (123,278 | ) | (10,280 | ) | (145,427 | ) | ||||||||
Cash flows from financing activities: | ||||||||||||||||
Proceeds from issuance of debt, net | — | 113,885 | — | 113,885 | ||||||||||||
Repayment of debt | (50,000 | ) | (1,194 | ) | (190,394 | ) | (3,969 | ) | ||||||||
Payment of debt issuance costs | — | (2,300 | ) | (194 | ) | (2,450 | ) | |||||||||
Repayment of line of credit, net | — | (35,700 | ) | — | (27,000 | ) | ||||||||||
Proceeds from initial public offering, net of underwriting discounts and commissions | — | — | 118,575 | — | ||||||||||||
Payment of other offering costs | (2,873 | ) | (137 | ) | (8,455 | ) | (245 | ) | ||||||||
Proceeds from issuance of common stock to common stockholders | — | 53,500 | — | 53,500 | ||||||||||||
Repurchase of common stock | — | (962 | ) | — | (1,531 | ) | ||||||||||
Proceeds from exercise of stock options | 113 | 44 | 1,337 | 124 | ||||||||||||
Net cash provided by (used in) financing activities | (52,760 | ) | 127,136 | (79,131 | ) | 132,314 | ||||||||||
Effect of exchange rate changes on cash | 1,930 | (9 | ) | 2,079 | 37 | |||||||||||
Net increase in cash and restricted cash | 13,427 | 39,818 | 81,621 | 24,027 | ||||||||||||
Cash and restricted cash at the beginning of the period | 120,141 | 12,129 | 51,947 | 27,920 | ||||||||||||
Cash and restricted cash at the end of the period | $ | 133,568 | $ | 51,947 | $ | 133,568 | $ | 51,947 |
Corsair Gaming, Inc.
GAAP to Non-GAAP Reconciliations
Preliminary Non-GAAP Operating Income Reconciliations
(Unaudited, in thousands, except percentages)
Three Months Ended December 31, | Year Ended December 31, | |||||||||||||||
2020 | 2019 | 2020 | 2019 | |||||||||||||
Operating Income - GAAP | $ | 58,893 | $ | 14,218 | $ | 158,361 | $ | 23,707 | ||||||||
Acquisition accounting impact related to recognizing acquired deferred revenue at fair value | - | 1,067 | - | 1,067 | ||||||||||||
Acquisition accounting impact related to recognizing acquired inventory at fair value | - | 1,604 | 394 | 1,604 | ||||||||||||
Change in fair value of contingent consideration for business acquisition | 954 | (635 | ) | 954 | (635 | ) | ||||||||||
Stock-based compensation | 1,510 | 1,035 | 5,796 | 3,848 | ||||||||||||
Intangible asset amortization | 8,572 | 6,571 | 33,916 | 30,123 | ||||||||||||
Acquisition-related and integration-related costs | 680 | 1,250 | 3,156 | 3,099 | ||||||||||||
Executive transition costs | - | 444 | - | 984 | ||||||||||||
Non-deferred IPO and secondary offering costs | 428 | 224 | 1,633 | 1,135 | ||||||||||||
Debt modification costs | - | 836 | 623 | 836 | ||||||||||||
Adjusted Operating Income - Non-GAAP | $ | 71,037 | $ | 26,614 | $ | 204,833 | $ | 65,768 | ||||||||
As a % of net revenue - GAAP | 10.6 | % | 4.4 | % | 9.3 | % | 2.2 | % | ||||||||
As a % of net revenue - Non-GAAP | 12.8 | % | 8.1 | % | 12.0 | % | 6.0 | % |
Preliminary Non-GAAP Net Income and Net Income Per Share Reconciliations
(Unaudited, in thousands, except per share amounts and percentages)
Three Months Ended December 31, | Year Ended December 31, | |||||||||||||||
2020 | 2019 | 2020 | 2019 | |||||||||||||
Net Income (Loss) - GAAP | $ | 43,043 | $ | 6,012 | $ | 103,217 | $ | (8,394 | ) | |||||||
Acquisition accounting impact related to recognizing acquired deferred revenue at fair value | - | 1,067 | - | 1,067 | ||||||||||||
Acquisition accounting impact related to recognizing acquired inventory at fair value | - | 1,604 | 394 | 1,604 | ||||||||||||
Change in fair value of contingent consideration for business acquisition | 954 | (635 | ) | 954 | (635 | ) | ||||||||||
Stock-based compensation | 1,510 | 1,035 | 5,796 | 3,848 | ||||||||||||
Intangible asset amortization | 8,572 | 6,571 | 33,916 | 30,123 | ||||||||||||
Acquisition-related and integration-related costs | 680 | 1,250 | 3,156 | 3,099 | ||||||||||||
Executive transition costs | - | 444 | - | 984 | ||||||||||||
Non-deferred IPO and secondary offering costs | 428 | 224 | 1,633 | 1,135 | ||||||||||||
Debt modification costs | - | 836 | 623 | 836 | ||||||||||||
Loss on debt extinguishment | 858 | - | 4,114 | - | ||||||||||||
Non-GAAP income tax adjustment | (3,032 | ) | (1,567 | ) | (8,850 | ) | (6,163 | ) | ||||||||
Adjusted Net Income - Non-GAAP | $ | 53,013 | $ | 16,841 | $ | 144,953 | $ | 27,504 | ||||||||
Diluted Net income (loss) per share: | ||||||||||||||||
GAAP | $ | 0.43 | $ | 0.08 | $ | 1.14 | $ | (0.11 | ) | |||||||
Adjusted, Non-GAAP | $ | 0.53 | $ | 0.21 | $ | 1.60 | $ | 0.35 | ||||||||
Shares used to compute diluted net income (loss) per share: | ||||||||||||||||
GAAP | 99,771 | 79,514 | 90,577 | 76,223 | ||||||||||||
Adjusted, Non-GAAP | 99,771 | 79,514 | 90,577 | 78,117 |
Corsair Gaming, Inc.
Preliminary Adjusted EBITDA Reconciliations
(Unaudited, in thousands, except percentages)
Three Months Ended December 31, | Year Ended December 31, | |||||||||||||||
2020 | 2019 | 2020 | 2019 | |||||||||||||
Net Income (Loss) - GAAP | $ | 43,043 | $ | 6,012 | $ | 103,217 | $ | (8,394 | ) | |||||||
Acquisition accounting impact related to recognizing acquired deferred revenue at fair value | - | 1,067 | - | 1,067 | ||||||||||||
Acquisition accounting impact related to recognizing acquired inventory at fair value | - | 1,604 | 394 | 1,604 | ||||||||||||
Change in fair value of contingent consideration for business acquisition | 954 | (635 | ) | 954 | (635 | ) | ||||||||||
Stock-based compensation | 1,510 | 1,035 | 5,796 | 3,848 | ||||||||||||
Acquisition-related and integration-related costs | 680 | 1,250 | 3,156 | 3,099 | ||||||||||||
Executive transition costs | - | 444 | - | 984 | ||||||||||||
Non-deferred IPO and secondary offering costs | 428 | 224 | 1,633 | 1,135 | ||||||||||||
Debt modification costs | - | 836 | 623 | 836 | ||||||||||||
Intangible asset amortization | 8,572 | 6,571 | 33,916 | 30,123 | ||||||||||||
Depreciation | 2,613 | 1,936 | 9,318 | 7,384 | ||||||||||||
Interest expense (includes loss on debt extinguishment) | 6,021 | 8,485 | 35,137 | 35,548 | ||||||||||||
Tax expense (benefit) | 8,676 | (360 | ) | 18,825 | (5,005 | ) | ||||||||||
Adjusted EBITDA - Non-GAAP | $ | 72,497 | $ | 28,469 | $ | 212,969 | $ | 71,594 | ||||||||
Adjusted EBITDA margin - Non-GAAP | 13.0 | % | 8.7 | % | 12.5 | % | 6.5 | % |
FAQ
What were Corsair Gaming's Q4 2020 revenue figures?
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